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Ragusa box art

Ragusa

Game ID: GID0258852
Game Info
Year
2019
Players
1-5
Age
12+
Playtime
80 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.

Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor.

In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns.

The game ends once players have placed all their houses. The player with the most points from all sources wins.

Description

Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.

Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor.

In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns.

The game ends once players have placed all their houses. The player with the most points from all sources wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video wCabA4_K5ME Rolling Dice & Taking Names Discussion at 3:26 sentiment: positive
video_pk 94818 · mention_pk 259364
Rolling Dice & Taking Names - Ragusa video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players really enjoyed the game.
  • Playing with five players created really tense moments.
  • The board was very crowded, leading to players fighting over spots.
  • Alex, Brad's daughter, really got into the game and it clicked for her.
Cons
  • The host screwed up a small rule regarding scoring.
  • The board felt very crowded with five players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight over spots on the board.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like, falling into a warm comfortable bed. It's just all nice and cozy and you know what to expect
  • I enjoy train games don't know why but I enjoy a train game
  • for an old-school euro game I really enjoyed this too it didn't have a lot of flash or dazzle or anything unique it's an older game reprinted
  • the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • if you don't have enough money to pay your expenses you're in a world of hurt
  • there's not a lot of flash to it mm-hmm solid mechanics solid concepts concepts that I enjoy
  • theme doesn't draw me in but theme turns me off maybe we are sitting there looking at what's flashy too
  • portability I can't argue with that that is the selling point of that console right now
  • Oh okay I should not have dismissed this game strictly on theme because it's a solid no little euro game
References (from this video)
No references stored for this video.
Video ZevZ420EhLk Rolling Dice & Taking Names Review at 80:58:03 sentiment: positive
video_pk 94820 · mention_pk 259414
Rolling Dice & Taking Names - Ragusa video thumbnail
Click to watch at 80:58:03 · YouTube ↗
Overall sentiment (raw)
Positive, but challenging
Pros
  • Quite a bit of interaction
  • Can mess with other people
  • Strategic depth
Cons
  • Can be a tough one
  • Requires careful planning
Thematic elements
  • Building a city
  • Medieval Sicily
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Marty implies area control by mentioning building on different parts of the city.
  • Resource Management — Marty talks about gathering resources like wood and stone.
  • Worker Placement — Marty mentions placing workers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The iconography on the cards and no it's not because my eyes and I can't see it I know the glasses would have helped but some of the icons look very similar on the card so when it says add +2 if you have this icon we were all sitting there even the people with good eyes were sitting it's hard to make out because there were no colors to it
  • This is one of the most tense games I've ever played because as you're playing it's like I need these things on my side but Tony you're getting them on your side is it more important that I get the evidence on my side and let you have that momentum or should I wait
  • you boys were over there squealing in your pants we squeeze our pants that's right
  • this is a perfect game for like me and my buddy who's like we have 45 minutes left in the night and we don't want to play a party game or a quick little card game we can get this on the table have some meat enjoy the and be done in 45 minutes
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 18:03 sentiment: positive
video_pk 94710 · mention_pk 258731
Rolling Dice & Taking Names - Ragusa video thumbnail
Click to watch at 18:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging when played in person.
Cons
  • Easier to get disengaged when playing online.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video E3EuYUQS5zI Rolling Dice & Taking Names Top List at 17:29 sentiment: positive
video_pk 93477 · mention_pk 252967
Rolling Dice & Taking Names - Ragusa video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in 45 minutes to an hour.
  • Easy to set up and put away.
  • Lots of simultaneous actions.
  • Consistently enjoyable, leading to frequent plays.
Cons
none
Thematic elements
  • Euro
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — Categorized as a Euro game that plays in a short amount of time.
  • Simultaneous action selection — Features "a lot of simultaneous actions going on."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mardis top three list of things from 2019 yeah we spared no expense on this show
  • I just rank the things that I've watched and what I like
  • the Mandalorian how good is that TV show
  • I don't think it could have been any better than what it was
  • I'm a sucker for Quentin Tarantino movie
  • as a comic book fan boy I've always liked the idea of not really knowing where the Joker came from
  • Joaquin Phoenix needs to be nominated for for something for acting because he just did an incredible job
  • When I first heard about the game untitled goose game I thought what a stupid name
  • I'm not gonna spoil anything but you need to go watch it to see the end
  • I've always liked the idea of not really knowing where the Joker came from
  • What I was excited about this game is this is a video game that uses deck-building as the way to do combat
  • This is a roguelike game where you get to see how far you can go
  • When this came out on Netflix last year I was somewhat tentative about it
  • This is old-school Dream Theater I love the sound of them
  • It's one of those things you're gonna talk about with friends and family and discuss and analyze for quite a while
  • I've come to find out I really like economic games
  • the way the shoot the video and the way that it's it's scripted and everything it's it's funny it's well thought out
  • he just has just amazing energy and great presence on the screen
  • it has a lot of the new elements the smooth vocals the proggy part but has some heavy elements from their earlier albums
  • this is a two-player game as a tactical war game but you make movements in combat by use of tech building mechanics
References (from this video)
No references stored for this video.
Video imz5NVA-9xQ Rolling Dice & Taking Names Discussion at 18:49:16 sentiment: positive
video_pk 93479 · mention_pk 252980
Rolling Dice & Taking Names - Ragusa video thumbnail
Click to watch at 18:49:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • perfect game
  • can be played in 45 minutes
Cons
  • did not perform well
  • did not understand how to generate the money
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been playing the snot out of that game
  • I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
  • that's the charm of the show
  • this is this is very hard
  • it is now as far as like a heavier economic game it is right now my favorite economic game
  • I played much much better this this time around
  • it is not that hard to figure out but anyway
  • this game can be very cutthroat
  • I was not explaining expecting this to be as cutthroat as what it was
  • fashion world's not for the weak
  • for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
  • I enjoyed the complexity of scoring during the shows and having to pay attention to that
  • my negative of course I've always hated feeding my people I think they need to work for free
  • it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
  • this for sure is gonna be staying on my shelf
  • this will definitely be added to my shelf
  • this is a MOBA RTS this is how I was thinking about it
  • I got ap on this game
  • it feels like a compact Arkham Horror game even without the dice
  • the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
  • I absolutely love that and we got that big Arkham feel from a small compact game
  • you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
  • I keep flying over your head I keep sitting in one line they do they do
  • that's the whole concept of the game and that's what chip theory games has captured I think very well
  • you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
  • well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
  • I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
  • my miniature market contacts who are in st. Louis could hook us up
  • get anywhere in this world is contact
References (from this video)
No references stored for this video.
Video c0GbnPRu_CE Meeple University Interview at 7:08
video_pk 91478 · mention_pk 245471
Meeple University - Ragusa video thumbnail
Click to watch at 7:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
  • there are only two ways to meet new people either be nice to them or just insult them to their face
  • I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
  • it's the only way I can manage not to have a giant shelf of shame
  • my middle name is crazy
References (from this video)
No references stored for this video.
Video 2b1UeEBh1AM Getting Games Discussion at 15:02 sentiment: positive
video_pk 91483 · mention_pk 245492
Getting Games - Ragusa video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kali Mala
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is puffin she's a six-month-old Minnie burna doodle and she is just the best
  • it's just been wonderful having her around
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 15:01 sentiment: negative
video_pk 91323 · mention_pk 244914
Getting Games - Ragusa video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • tight action mechanics in Kali Mala are preferred
  • Ragusa is free-flowing but consequential
Cons
  • not as tight as Kali Mala; perceived as less engaging
Thematic elements
  • majority scoring with area control
  • Mediterranean/Italian-inspired region
Comparison games
  • Kali Mala
Mechanics (from transcript analysis)
  • action tokens / follow-ups — follow-up actions based on early turns and placement
  • Area majority scoring — dominant areas score points; changes influence later turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video ih9Nr7o_tE0 Watch It Played Discussion at 40:01 sentiment: positive
video_pk 91356 · mention_pk 245121
Watch It Played - Ragusa video thumbnail
Click to watch at 40:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game the reviewer wants to pick up at some point.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
  • I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
  • don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
  • I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
  • I can't think of any well I put this a different way yes all the time
  • The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
  • The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
  • what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
No references stored for this video.
Video EGT6S5dcNNg Game Night Picks - Pair Of Dice Paradise Top List at 4:49 sentiment: positive
video_pk 91170 · mention_pk 244417
Game Night Picks - Pair Of Dice Paradise - Ragusa video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can use money to buy senators.
Cons
none
Thematic elements
  • Running railroad companies
  • USA
Comparison games
none
Mechanics (from transcript analysis)
  • Company creation — A new company enters the mix each round.
  • Pick-Up and Deliver — Players deliver goods along those tracks.
  • Route Building — Players build tracks to existing companies.
  • Stock market — Players acquire shares of companies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's disorientating it's terrifying its disoriented Tate Tate
  • these are our top 10 underdog games this month
  • the higher the underdog score the more we're rooting for this game to succeed and exceed our own expectations
  • what tabletop game night wouldn't be complete well the simulated bureaucratic political are being the lake Roman Republic none
  • if you like me and you want to act like some kind of crazed guard you'll spend the whole time trying to work out how you can make a plant that can grow on the dark smell like lemon meringue and dispense crushed ice
  • civil war episode 1
  • the shining is a suspenseful game of cooperation deception terror and an inexpensive turndown service
  • find me another murder hotel in the mountains for that price it can't be done
  • underdog east doggie yes that that this game is trellis
  • The game also wins the award for being the most deceptively devious game on this list
  • Shakespeare was alive there's no way the man from Stratford could have written them
  • this game is the classic underdog can something really feared classic if it's in the pilot episode
  • who wouldn't want to complete dinosaur corpse in their living room no one that's who
  • who weeps for the giant lizards no one no one weeps for them
References (from this video)
No references stored for this video.
Video 84RjPme2S9w Meeple University Review
video_pk 70170 · mention_pk 167072
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ragusa is an engine building grid placement game themed around the construction in the 15th century of the Mediterranean port city Ragusa known today as Dubrovnik
  • The game plays two to five players competitively with a solo mode in 40 to 80 minutes and is of medium complexity
  • will be converting their resources into the game's three commodities wine olive oil or silver
  • Ragusa has strong placement competition
  • it makes it intentionally difficult to specialize heavily like this through its rule that says constructing multiple houses on the same hex requires building resources wood for a rural hex or stone for a city
  • the longest unbroken stretch of structures around the wall will score again at the end of the game
  • the two central spaces which activate only once per house rather than each time the hex is activated allow the drawing of endgame bonus cards
  • Wharf prices are fairly volatile and we'll move up and down during the game
References (from this video)
No references stored for this video.
Video 84RjPme2S9w Meeple University Review at 0:41 sentiment: neutral
video_pk 70170 · mention_pk 245167
Meeple University - Ragusa video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • construction and trade in a medieval city
  • 15th century Mediterranean port city Ragusa (known today as Dubrovnik)
  • engine-building grid placement game
Comparison games
none
Mechanics (from transcript analysis)
  • city_hex_activation_and_reactivation — Activating a city hex provides actions and every time a new house is placed on that hex, existing houses re-activate in clockwise order.
  • End Game Bonuses — Two central spaces allow drawing endgame bonus cards which provide points and endgame trading actions.
  • endgame_bonus_card_draw_and_scoring — Two central spaces allow drawing endgame bonus cards which provide points and endgame trading actions.
  • house_placement_on_hex_intersection — On each turn a player places one house at the intersection of three hexes; activation yields resources or actions.
  • market_and_wharf_trading — Trade commodities for points via market cards or wharf prices, which are tracked and volatile.
  • resource_to_commodity_conversion — Resources are converted into commodities (wine, olive oil, silver) at specific locations.
  • solo_mode_card_determination — There is a solo mode using cards to dictate the placement of two opponents for the player to beat.
  • wall_construction_and_scoring — Building wall segments and towers scores points; longest unbroken stretch around the wall scores at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ragusa is an engine building grid placement game themed around the construction in the 15th century of the Mediterranean port city Ragusa known today as Dubrovnik
  • The game plays two to five players competitively with a solo mode in 40 to 80 minutes and is of medium complexity
  • will be converting their resources into the game's three commodities wine olive oil or silver
  • Ragusa has strong placement competition
  • it makes it intentionally difficult to specialize heavily like this through its rule that says constructing multiple houses on the same hex requires building resources wood for a rural hex or stone for a city
  • the longest unbroken stretch of structures around the wall will score again at the end of the game
  • the two central spaces which activate only once per house rather than each time the hex is activated allow the drawing of endgame bonus cards
  • Wharf prices are fairly volatile and we'll move up and down during the game
References (from this video)
No references stored for this video.
Video VIs-Q7KCiek Unknown Channel Discussion at 1:08 sentiment: positive
video_pk 69757 · mention_pk 166455
Unknown Channel - Ragusa video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Early Kickstarter presence for Ragusa
  • Positive engagement with publisher
Cons
  • Kickstarter stage implies limited availability
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax is really short it's only three days to soak it all in and get a chance to do everything that you want to do
  • the first look area where a lot of the new games that came out in 2018 and ones that are coming out in the first quarter of 2019 are there on display
  • check that Kickstarter out
  • it's been sold out like everywhere so I finally got a chance to play it
  • uh I would say this is a step down from
  • um that's my favorite so far
  • the lines were horrendous
  • Hall was way too hot all the time
References (from this video)
No references stored for this video.
Video 7bwRAZmqE20 Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:47 sentiment: positive
video_pk 28794 · mention_pk 84483
Game Night Picks - Pair Of Dice Paradise - Ragusa video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with a tactile worker-placement feel
  • Nice integration of countryside and urban action flows
  • The thematic immersion of Renaissance trade and towers is appealing
Cons
  • Complex scoring and scoring variance can be intimidating
  • Distinctive house-placement mechanic may require a second play to fully grok
Thematic elements
  • Urban growth, trade, and wealth creation in 15th-century commerce
  • Renaissance-era city-building and economic development in Ragusa
  • historical economic simulation with hands-on resource management
Comparison games
  • Echoes First Continent
  • Aqua Mirabilis
Mechanics (from transcript analysis)
  • Area Control — Harbour and city spaces provide access to actions; buildings and ships drive turnover of resources
  • area control/production spaces — Harbour and city spaces provide access to actions; buildings and ships drive turnover of resources
  • Engine Building — Resources gained in the countryside are spent to build structures that generate future income
  • multi-space triggering — Each house placement activates multiple action spots, creating a layered decision tree
  • Resource engine building — Resources gained in the countryside are spent to build structures that generate future income
  • worker-like placement on tri-hex spaces — Houses on spaces between three hexes grant resources and actions in both countryside and city areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "as you play, you are forces of nature molding the planet with competing visions"
  • "an economic commodity speculation game set in the Renaissance"
  • "in aqua mirabilis you in this game take on the role of a perfumer whose goal is to produce novel and exquisite perfumes to the king and his court"
  • "cat cafe is a dice rolling press your luck party game"
  • "Inquisitor is a cooperative murder-mystery game based on a novel with a historical religious setting"
  • "La Stanza is a fast-paced board game in which players take the role of patrons of the arts"
  • "Kingdoms Candy Monsters a take that, press your luck party game"
  • "you are a villain eager to accumulate candies to accomplish this"
  • "if you don't feed your monsters they'll eat all your candy and run away"
  • "you aim to collect loot tiles with your Robin and then sell collections all of the same colour"
  • "the game is a cooperative modular tile placement city building game"
References (from this video)
No references stored for this video.
Video 5QXJnD78iiw Getting Games Discussion at 29:33 sentiment: positive
video_pk 2604 · mention_pk 7701
Getting Games - Ragusa video thumbnail
Click to watch at 29:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-tension drafting with meaningful increments for placement
  • Tight tempo with four players; more chaotic with five, yet engaging
  • Clear and elegant design that rewards planning and positional play
Cons
  • Five-player games can feel chaotic and slower
  • Some players may hit tempo fatigue if not familiar with the system
Thematic elements
  • city-building with strategic placement of houses and resources
  • medieval/village expansion with olives, stone, and oil as core resources
  • engine/curve-based progression with endgame scoring via walls and towers
Comparison games
  • Kali mala
  • Pioneer Days
Mechanics (from transcript analysis)
  • resource management and endgame scoring — olive oil, stone, wood and other resources drive actions and endgame bonuses
  • tile/die-like activation system — tiles and buildings activate when you place your pieces; the first to a spot often multiplies activations
  • tiles, walls, and towers for endgame bonuses — building walls and towers creates endgame scoring opportunities via contiguous structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • income is super important this is almost more of an engine building game than it is really a worker placement game
  • this is a fully cooperative game and everybody is simultaneously trying to figure out all of their words
  • this game hums along at a great pace
  • the events being integrated into the overall action row was such a cool idea
  • it's a gateway level to have a game like Nations
References (from this video)
No references stored for this video.
Video wn6gLywvFoA 3 Minute Board Games Review at 0:16 sentiment: mixed
video_pk 1993 · mention_pk 5679
3 Minute Board Games - Ragusa video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unusual placement and chaining rules create deep tactical decision-making
  • High tension and competition for coveted spots on the board heighten player interaction
  • The long-wall scoring mechanic adds a fun, tactical sub-game within the main game
  • Secret objectives provide a straightforward, additive scoring path
  • Market dynamics can swing significantly based on player actions, increasing replayability
  • The end-state visuals are striking and very appealing
Cons
  • Turn order can create frequent 'whose turn is it?' moments, which can disrupt flow
  • Some may feel the aesthetic of the physical game doesn't fully match its in-game grandeur
  • Complex chaining rules can be confusing for new players and slow to resolve
Thematic elements
  • city-building, trade, and network expansion
  • medieval Ragusa (Dubrovnik) city-state with coastal trading, walls, and merchant networks
  • procedural resource management and spatial optimization with visible progression via infrastructure
Comparison games
  • Concordia
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Area Control — the Mason and Architect interactions allow walls and arches to affect scoring and visibility of structures
  • area control through walls and arches — the Mason and Architect interactions allow walls and arches to affect scoring and visibility of structures
  • area/placement limits by hex grouping — you may only place a certain number of houses in each hexagonal grouping, governed by resource matching and region type
  • Engine Building — early and multiple placements in a region amplify advantages later in the round and game
  • market-based resource flows — the Market and Wharf mechanics allow selling goods and adjusting prices via tokens and ship tokens
  • network building — longer walls and multi-location placement drive scoring through connected structures
  • Network/Route Building — longer walls and multi-location placement drive scoring through connected structures
  • set collection / secret objectives — players pursue objective cards and ship tokens to gain points, providing optional collection goals
  • Worker Placement — each turn a player places a house to gain benefits from the three adjacent regions and activate resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ragusa is a different sort of Euro game
  • unusual placement and chaining rules
  • the best thing about this game is how damn pretty Ragusa looks once the game has ended
  • few games have more 'who's turn is it?' moments than Ragusa
  • all up a very tactical Euro game for eurogame fans
  • Ragusa comes alive when people are intensely competitive over spots on the board
  • the market can swing quite a bit through the course of the game based on player actions
References (from this video)
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