Game Info
Year
2019
Players
2-4
Age
14+
Playtime
90 min
Complexity
3.6/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Players take the role of perfumers transforming flowers into exquisite scents and competing to please the King and his Court through recipe completion and social influence
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video WKchhHOqXvI
Getting Games Discussion at 4:17 sentiment: positive
video_pk 91543 · mention_pk 245660
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- perfume making; social influence in an Anā's Court
- courtly Europe
- euro-style with social dynamics
Comparison games
- Expo 1906
Mechanics (from transcript analysis)
- action_point_allowance — players manage a pool of actions to perform in a turn
- area_control — control areas on the board via worker placement style actions
- worker_placement — workers are placed to perform actions and advance perfume production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
- "I'm certainly paying attention to this one"
References (from this video)
No references stored for this video.
Video 7bwRAZmqE20
Game Night Picks - Pair Of Dice Paradise Top 10 List at 4:30 sentiment: positive
video_pk 28794 · mention_pk 84484
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant thematic execution around perfume synthesis
- Rich social and strategic positioning via nobles
Cons
- Potentially dense for first-time players
- French/European references may challenge non-English speakers
Thematic elements
- Perfumer's craft, social prestige, and courtly intrigue
- The age of reason with a courtly setting, focusing on perfume production for nobility
- historical, with a strong emphasis on reputation and technique
Comparison games
- Echoes First Continent
- La Stanza
Mechanics (from transcript analysis)
- action point allowance (AP) — Players perform a sequence of actions by allocating limited action points
- Action Points — Players perform a sequence of actions by allocating limited action points
- card/tiles integration — Apprenticeships and city tiles provide benefits and unlocks
- Resource Management — Flowers and components are processed into perfumes and recipes
- resource transformation — Flowers and components are processed into perfumes and recipes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "as you play, you are forces of nature molding the planet with competing visions"
- "an economic commodity speculation game set in the Renaissance"
- "in aqua mirabilis you in this game take on the role of a perfumer whose goal is to produce novel and exquisite perfumes to the king and his court"
- "cat cafe is a dice rolling press your luck party game"
- "Inquisitor is a cooperative murder-mystery game based on a novel with a historical religious setting"
- "La Stanza is a fast-paced board game in which players take the role of patrons of the arts"
- "Kingdoms Candy Monsters a take that, press your luck party game"
- "you are a villain eager to accumulate candies to accomplish this"
- "if you don't feed your monsters they'll eat all your candy and run away"
- "you aim to collect loot tiles with your Robin and then sell collections all of the same colour"
- "the game is a cooperative modular tile placement city building game"
References (from this video)
No references stored for this video.
Video x9hd-mYCKZU
Board to Death TV - Board Game Reviews Analysis at 0:19 sentiment: positive
video_pk 4136 · mention_pk 12123
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong thematic integration with perfume making and Versailles
- timing-based player interaction adds strategic depth beyond simple blocking
- varied progression paths via court life, production, and development tiles
- production/recipe system provides engine-building flavor and depth
Cons
- pre-release rules and components may change before final production
- high complexity with many interacting parts can create a steep learning curve
- some interactions rely on shared timing; potential for analysis paralysis
Thematic elements
- perfume creation, court intrigue, and prestige
- French court of King Louis XIV during the perfume craze in Versailles
- historical flavor with procedural game mechanics and scoring context
Comparison games
none
Mechanics (from transcript analysis)
- Action point economy — sundial wheel determines available action points; actions cost points
- Action Points — sundial wheel determines available action points; actions cost points
- apprenticeship and production method tiles — purchase apprenticeship tiles or production method tiles to advance resume
- court life and letters of recommendation — gain letters of recommendation and look at endgame objectives via court life section
- endgame and multiple scoring avenues — final scoring includes originality tokens, court bonuses, and endgame tiles
- extra turns via originality tokens — discard an originality token to gain an extra turn (limited to once per turn)
- Influence Points — gifts and influence tokens allow peeking at objectives and potentially shifting control
- influence, gifts, and peek mechanics — gifts and influence tokens allow peeking at objectives and potentially shifting control
- production and scent extraction — place flowers on production tiles to extract essences and create perfume
- repetition and tempo mechanics — repeat production/action cycles; Sunday triggers and day advancement
- versaille perfume presentation and scoring — present perfume to the king at Versailles; score based on scent and preferences
- Worker Placement — place perfumers and move workers in market spaces to perform actions
- worker placement with market interaction — place perfumers and move workers in market spaces to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Aqua mirabilis not disappoint
- the interaction between players doesn't come so much from the worker placement aspect of the game of blocking people off but it's more of a timing one
- not a full-on review as final production copies is not available yet and some rules might get tweaked
- play precedes until the last Sunday is triggered
- you can discard one originality token to take an extra turn
- it's a game worthy to push your tactical and strategic limits to its edge
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3