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Expo 1906 box art

Expo 1906

Game ID: GID0119824
Game Info
Year
2015
Collection
Ratings
Creator Score
Mechanic profile
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Description

Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet. The 1906 Universal Exposition is approaching and, as one of the 40 exhibiting nations, you are confident that your engineers and scientists will impress the world. Who will exhibit the most impressive technological advancements? Which energy source will prevail: the majestic power of Steam or the more elegant and efficient Electricity? Can you prevail in prestige and glory against the other competing nations?

In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game.
Strategy plays an important role too: to speed up the completion of a Project players can acquire Technologies, which can either reduce the number of Resources required to complete a Project or enhance the type of actions at their disposal. This will require careful management of the available space in their Laboratory too. Also, by registering ideas at the Patents'Office players can become leader in the development of specific Resources and accumulate more prestige points when completing Projects. Setting priorities between all these actions will become critical as players rush to prepare in time for the upcoming World Exposition.

Description

Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet. The 1906 Universal Exposition is approaching and, as one of the 40 exhibiting nations, you are confident that your engineers and scientists will impress the world. Who will exhibit the most impressive technological advancements? Which energy source will prevail: the majestic power of Steam or the more elegant and efficient Electricity? Can you prevail in prestige and glory against the other competing nations?

In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game.
Strategy plays an important role too: to speed up the completion of a Project players can acquire Technologies, which can either reduce the number of Resources required to complete a Project or enhance the type of actions at their disposal. This will require careful management of the available space in their Laboratory too. Also, by registering ideas at the Patents'Office players can become leader in the development of specific Resources and accumulate more prestige points when completing Projects. Setting priorities between all these actions will become critical as players rush to prepare in time for the upcoming World Exposition.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video 6slLdEbHhO0 Board to Death TV - Board Game Reviews Review at 0:10 sentiment: mixed
video_pk 130624 · mention_pk 372192
Board to Death TV - Board Game Reviews - Expo 1906 video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good rulebook and examples make the game easy to understand.
  • Plentiful components and card stocks are very good.
  • Full of tactical choice and strategy.
  • Some interesting mechanics, albeit subtle.
Cons
  • Analysis paralysis due to resource utilization ('Tetris effect').
  • Player interaction is too subtle.
  • Game lacks excitement and is very dry.
  • Low replay value due to the lack of excitement.
Thematic elements
  • Exposition of competing nations showcasing steam and electrical inventions
  • 1906 in Milan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one card to play for an action on their turn, and can choose two actions from a limited list when playing the 'Meeting Room' card.
  • card drafting / hand management — Players play cards from their hand to trigger actions, with restrictions on playing consecutive cards or using a specific card as the first play of a round.
  • Resource Management — Players must buy required resources and place them to complete projects.
  • Set Collection — Players aim to complete projects of specific types to score points, especially those favored by jury tiles.
  • Tile Placement — Resource, project, and technology tiles are placed on player boards. The placement of resource tiles relative to project tiles is important.
  • Worker Placement — Players move discs on tracks to gain resources or other benefits, with positioning (leader) mattering for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Bland colors of the game now I understand that it's to evoke a turn of the century period feel
  • the plantiful components and card stocks are very good
  • understanding the game is is actually quite easy due to the Great rule book and examples even if it looks more complicated than it actually is it's quite easy to grasp yet chalk full of tactical choice and strategy
  • first and foremost is the analysis paralysis of the tetris effect I call it how to best utilize the resources so it affects more than one project actually takes up quite a bit of time
  • it feels a little soft there is some player interaction but it's very subtle too much so for my liking
  • the game lacks excitement and is very dry even for a Euro
  • there are some very interesting mechanics albeit subtle I just don't think it's a great game it's merely pass
References (from this video)
No references stored for this video.
Video N2FE8cEDTPA The Dice Tower Analysis at 1:31 sentiment: neutral
video_pk 80877 · mention_pk 288887
The Dice Tower - Expo 1906 video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting ideas
  • Cool concepts
Cons
  • Not something I got super excited about playing
Thematic elements
  • running a world expo
  • world expo
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
  • So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
  • Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
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