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Victim: The Asylum Expansion

Game ID: GID0453160
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video uunXq1GvDhY Meeple University Discussion
video_pk 70680 · mention_pk 167689
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Asylum is a standalone scenario it does require components from the base game to play
  • initially they will explore cooperatively but after two or three rounds one player will be possessed by and evil for the rest of the game
  • three-dimensional asylum board
  • three levels will be laid flat beside each other
  • to be released in 2020 victim asylum is an expansion
References (from this video)
No references stored for this video.
Video 2zmnHtPm8z4 foster the meeple Review at 3:06 sentiment: positive
video_pk 10402 · mention_pk 30645
foster the meeple - Victim: The Asylum Expansion video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds depth to story and challenges
  • expansion adds useful content and variety
  • theme remains cohesive with base game
Cons
  • still punishing and luck-based
  • board remains somewhat flimsy
  • promotional materials unclear about rules re integration
Thematic elements
  • horror survival with additional content and new antagonists
  • Three-level asylum building; survivors navigate to access the basement bunker
  • continues the story from base game with new residents and evils
Comparison games
  • Betrayal at House on the Hill
  • Ghost Stories
Mechanics (from transcript analysis)
  • additional possession options — new possessed antagonists and abilities
  • Cooperative Game — continues with a team approach and a new set of evils
  • cooperative gameplay — continues with a team approach and a new set of evils
  • increased tiles/board complexity — three-layer building with a different bunker-to-destroy path
  • new characters and evils — new roles such as security guard, firefighter, doctor, psychiatrist
  • puzzle mechanics — more decoding and code-breaking elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is done incredibly well
  • the minis are phenomenal; the artwork is immaculate
  • it's punishing and incredibly difficult
  • replayability is huge due to randomization of evils and tiles
  • two players can be challenging; higher player counts may be better
References (from this video)
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