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Victim the Cursed Forest

Game ID: GID0453161
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video i0_OK7sKIyo Meeple University Discussion
video_pk 70681 · mention_pk 167690
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • intriguing game of cat and mouse
  • straightforward to learn but should appeal to players of all experience levels
References (from this video)
No references stored for this video.
Video laBBdA7dotQ Meeple University Playthrough
video_pk 70682 · mention_pk 167691
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victim the cursed forest designed by titi nan yang song and published by hexahouse
  • the game is still in the prototype stage
  • one round playthrough for victim the cursed forest
  • hail destroys your items each victim chooses to discard half of the item cards rounded down
References (from this video)
No references stored for this video.
Video laBBdA7dotQ Meeple University Playthrough at 0:46 sentiment: positive
video_pk 70682 · mention_pk 244002
Meeple University - Victim the Cursed Forest video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a flavor for how the game flows
  • Demonstrates tile exploration and map interactions clearly
  • Shows how special powers like photo flash can influence tile choices
  • Explains how bunker decoding and signaling contributes to objective
  • Outlines the shift from cooperative play to the adversarial evil endgame
Cons
  • Event and curse cards can negatively impact players (bad events)
  • Prototype stage means rules/components may change
  • Certain tests can stop movement or result in wounds, increasing risk
  • Two-player mode can lead to dramatic downsides (e.g., character death) affecting play
Thematic elements
  • curse and possession; evil vs victims, survival
  • Forest exploration with bunkers and map tiles; players move through terrain to escape
Comparison games
none
Mechanics (from transcript analysis)
  • bunker decoding using symbols — Decoded symbols to hit a target number to enter bunker; tokens drawn from a bag and used to create equations.
  • curse and event cards — At end of each round, an event is drawn that can move evil tiles or introduce new challenges; curses determine the enemy.
  • dice tests for attributes — Characters roll dice to meet attribute thresholds (agility, intelligence, luck, vitality) and failures can stop movement or cause consequences.
  • Events — At end of each round, an event is drawn that can move evil tiles or introduce new challenges; curses determine the enemy.
  • evil/doppelganger system — The doppelganger used by the evil has a shadow and their own actions; they can attack and spread.
  • health, wounds and healing — Characters can receive wounds, become critically wounded, and can be healed by allies; death skills exist.
  • movement on tile map with tests — Players move across map tiles, with movement affected by tests and tile effects.
  • photo flash and tile look-ahead — Passive and active powers such as photo flash allow tile manipulation and look-ahead without action cost.
  • tile revealing and searching — Tiles can be revealed and searched for map tiles or bunkers; some tiles are empty.
  • Tile/Map Shifting — Players move across map tiles, with movement affected by tests and tile effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victim the cursed forest designed by titi nan yang song and published by hexahouse
  • the game is still in the prototype stage
  • one round playthrough for victim the cursed forest
  • hail destroys your items each victim chooses to discard half of the item cards rounded down
References (from this video)
No references stored for this video.
Video i0_OK7sKIyo Meeple University Discussion at 0:55 sentiment: positive
video_pk 70681 · mention_pk 244001
Meeple University - Victim the Cursed Forest video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing cat-and-mouse dynamic between victims and the evil.
  • Accessible and potentially appealing to players of all experience levels.
  • Asymmetric character powers and six unique evils provide strategic variety.
  • Scales from 4-6 players and supports multi-character control for smaller groups.
Cons
  • Prototype art and components may not reflect the final version.
  • Dice-based luck introduces variance in outcomes.
Thematic elements
  • horror
  • Dark, mysterious forest with a downed plane, map tile exploration and bunker search
  • cat-and-mouse dynamic between survivors and a possessed evil
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Six characters have specific strengths, weaknesses, and unlockable powers.
  • death condition and win conditions — The evil can perform a Death's Kill requiring rage; survivors win by opening the bunker, while the evil wins if certain conditions are met (e.g., enough victims killed or deck runs out).
  • decoder tiles and bunker code — Decoder tiles reveal parts of a code needed to open the bunker door.
  • Dice Rolling — Turn actions are resolved by rolling a number of dice equal to the relevant stat.
  • Dice-based resolution — Turn actions are resolved by rolling a number of dice equal to the relevant stat.
  • evil turn dynamics — The evil has two actions per turn and can use two unique tactical powers.
  • map tile layout and blockers — Victims strategically place walls and test tiles to slow the evil's progress.
  • Player Elimination — The evil can perform a Death's Kill requiring rage; survivors win by opening the bunker, while the evil wins if certain conditions are met (e.g., enough victims killed or deck runs out).
  • Possession — After two or three rounds, one player is possessed by a terrifying evil for the rest of the game.
  • rage and power upgrades — The evil accumulates rage to upgrade powers, potentially changing dice use (e.g., switching a die type).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • intriguing game of cat and mouse
  • straightforward to learn but should appeal to players of all experience levels
References (from this video)
No references stored for this video.
Video 2zmnHtPm8z4 foster the meeple Review at 0:00 sentiment: mixed
video_pk 10402 · mention_pk 30644
foster the meeple - Victim the Cursed Forest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic integration from story to components
  • highly thematic minis and art
  • replayability due to randomized evils and tiles
Cons
  • punishing difficulty and luck dependence
  • rulebook not very clear
  • flimsy modular board on assembly
  • 2-player game may feel imbalanced
Thematic elements
  • horror survival with a possession twist
  • Forest where a plane crash survivor search for a bunker while a cursed force haunts the area
  • story-driven with backstories for each character and a twist that shifts from victim to evil
Comparison games
  • Betrayal at House on the Hill
  • Ghost Stories
  • Seventh Continent
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete missions until a possession twist occurs
  • cooperative gameplay — players work together to complete missions until a possession twist occurs
  • Dice Rolling — actions rely on dice with varying success probabilities
  • dice-based skill checks — actions rely on dice with varying success probabilities
  • event cards and decoding tokens — randomized events and a math puzzle to open the bunker
  • Events — randomized events and a math puzzle to open the bunker
  • Modular Board — tiles form a 3D board with a bunker at the bottom; exploration unlocks the bunker code
  • modular/stacked board tiles — tiles form a 3D board with a bunker at the bottom; exploration unlocks the bunker code
  • possession twist — after a few rounds, one player becomes possessed and sabotages the team
  • Unique Player Powers — each character has unique abilities that influence actions and outcomes
  • Variable player powers — each character has unique abilities that influence actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is done incredibly well
  • the minis are phenomenal; the artwork is immaculate
  • it's punishing and incredibly difficult
  • replayability is huge due to randomization of evils and tiles
  • two players can be challenging; higher player counts may be better
References (from this video)
No references stored for this video.
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