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Spytails

Game ID: GID0453198
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 61f0_D3k2RM Meeple University Rules Teach
video_pk 70719 · mention_pk 167728
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your victory doesn't always come by being the strongest as sneaky secret agent in this new trick taking game Spy Tales.
  • In Spy Tales, players take on the roles of elite spy operatives, competing to be the one who claims the most influence.
  • Over several rounds of competitive trick taking, players will place bids on how many tricks they think they'll win, staking their influence on success or failure before resolving rounds of tricks trying to hit their bid exactly.
  • The player with the most influence after five or six rounds of play, depending on your player count, will be the winner.
  • This game is much more than the luck of the draw with special player powers, gamechanging tokens, and more powerful upgraded cards added to the personal deck you draw from, giving you many chances to influence the outcome.
  • Players who haven't yet played must still legally play, but all cards in this operation are discarded and you'll move to the next operation from the same leading player.
  • The aim of the game is to earn the most influence.
  • The player with the most influence wins, and if tied, keep playing rounds until there is a clear winner.
References (from this video)
No references stored for this video.
Video QFO4FJWmHIE Meeple University Playthrough
video_pk 70720 · mention_pk 167729
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a trick-taking game with bidding and a lots of twists.
  • It is a bidding trick-taking game, and you use these little characters here to bid with. So, that's very cool. Very cute.
  • These are handmade, hand-painted. So, this always been the signatures of their games. They're cute. Look.
  • It's a game that escalates. You get a lot of interesting cards and effects that come in as the game goes on.
  • The numbers range from four to 10.
  • You win if you have the most influence at the end of the game.
  • Where you've got tied cards, earlier played breaks the tie.
  • This is the only way to get a trump in the first round.
  • So, this is a red seven, and red outranks any other color. So, that means Mimic wins this operation.
  • Skunk bomb is another one of these special cards. It destroys a trick. No one wins it. All the cards just go away. It's so cool.
  • All agent power tokens are gathered shuffled up and redistributed.
  • All the cards are drawn randomly, so that randomizes things up.
References (from this video)
No references stored for this video.
Video 61f0_D3k2RM Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 70719 · mention_pk 198034
Meeple University - Spytails video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Special player powers add variety.
  • Game-changing tokens influence outcomes.
  • Upgraded cards bolster personal decks.
  • Missions provide bonus influence.
  • Event cards change round rules.
  • Partnership mode offers a different way to play.
Cons
  • Losing influence for incorrect bids.
  • Shrew cards cause the winner to lose influence.
  • Leverage tokens are a loan with a penalty.
Thematic elements
  • Sneaky secret agent espionage
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they expect to win and wager influence on that bid.
  • Deck Building — Players add special cards to their personal decks over the course of the game.
  • Set Collection — Players aim to complete missions by winning a specific number of operations.
  • Trick-Taking — Players play cards to win operations (tricks), with the highest card of the lead suit winning unless an intimidation card is played.
  • Trump suit — The 'Intimidation' suit (red) acts as a trump suit, outranking all other suits.
  • Variable player powers — Each player has unique abilities that can be activated using tokens, affecting gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your victory doesn't always come by being the strongest as sneaky secret agent in this new trick taking game Spy Tales.
  • In Spy Tales, players take on the roles of elite spy operatives, competing to be the one who claims the most influence.
  • Over several rounds of competitive trick taking, players will place bids on how many tricks they think they'll win, staking their influence on success or failure before resolving rounds of tricks trying to hit their bid exactly.
  • The player with the most influence after five or six rounds of play, depending on your player count, will be the winner.
  • This game is much more than the luck of the draw with special player powers, gamechanging tokens, and more powerful upgraded cards added to the personal deck you draw from, giving you many chances to influence the outcome.
  • Players who haven't yet played must still legally play, but all cards in this operation are discarded and you'll move to the next operation from the same leading player.
  • The aim of the game is to earn the most influence.
  • The player with the most influence wins, and if tied, keep playing rounds until there is a clear winner.
References (from this video)
No references stored for this video.
Video QFO4FJWmHIE Meeple University Playthrough at 0:22 sentiment: positive
video_pk 70720 · mention_pk 197899
Meeple University - Spytails video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and unique components
  • Escalating gameplay with interesting card effects
  • Twisty and unpredictable nature
  • Special cards add significant chaos and strategy
Cons
  • Can be risky to bid accurately
  • Starting hands in the first round are basic
Thematic elements
  • sneaky secret agents
  • spies
Comparison games
  • Potion Explosion
  • Santorini
  • Moka Towers
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they expect to win.
  • card abilities — Special cards have unique effects like turning a card into a trump, destroying a trick, or allowing a player to not play a card.
  • deck thinning — Players have the opportunity to remove unwanted cards from their deck.
  • deck-building — Players add cards to their personal decks over the course of the game.
  • Influence Bidding — Players stake influence (victory points) on their bid accuracy, which can be doubled or lost.
  • Special Powers — Each character/agent has unique special tokens or powers that can be used.
  • Trick-Taking — The core mechanic of the game, where players play cards and one player wins the trick based on card values.
  • Trump suit — The red suit acts as a trump suit, outranking all other colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a trick-taking game with bidding and a lots of twists.
  • It is a bidding trick-taking game, and you use these little characters here to bid with. So, that's very cool. Very cute.
  • These are handmade, hand-painted. So, this always been the signatures of their games. They're cute. Look.
  • It's a game that escalates. You get a lot of interesting cards and effects that come in as the game goes on.
  • The numbers range from four to 10.
  • You win if you have the most influence at the end of the game.
  • Where you've got tied cards, earlier played breaks the tie.
  • This is the only way to get a trump in the first round.
  • So, this is a red seven, and red outranks any other color. So, that means Mimic wins this operation.
  • Skunk bomb is another one of these special cards. It destroys a trick. No one wins it. All the cards just go away. It's so cool.
  • All agent power tokens are gathered shuffled up and redistributed.
  • All the cards are drawn randomly, so that randomizes things up.
References (from this video)
No references stored for this video.
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