Game Info
Year
2024
Players
1-4
Age
10+
Playtime
50 min
Collection
Your Tier
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Description
A roll-and-write adventure game where players explore lands collect treasure and visit towns to score points
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment:
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Video xay6HifbcoY
The Hunger Gamer Review at 0:11 sentiment: positive
video_pk 74234 · mention_pk 178669
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Artistic quality: Tristan Russen’s artwork described as beautiful and evocative, enhancing the game's feel
- Hearth and heft: the game is described as having substantial weight and meaningful decision space comparable to Hadrian's Wall
- Multiple maps and replayability: four maps plus a solo campaign provide varied play experiences
- Strong thematic cohesion: components and actions feel cohesive with the companion-driven exploration
- Modular extras: the tavern mini-module adds flavor and new strategies without overhauling the base game
Cons
- Potential for dead-ends: players can become stuck and feel unable to progress, especially in solo play
- Dice luck impact: outcomes are governed by dice, making some turns suboptimal or forced
- Map readability on maps: the beautiful maps can be hard to read during play, leading to a need for aids or conceiving a workaround
- Pen-and-paper requirement for clarity: the host notes the need to use a pen to mark progress, which is unusual for some roll-and-write games
Thematic elements
- Array
- Islands
- Roll-and-write with adventure-driven exploration across modular islands
Comparison games
- Hadrian's Wall
- Twilight Inscription
Mechanics (from transcript analysis)
- Area movement — Movement and actions depend on the board geography (grasslands, deserts, mountains, marsh, etc.) and the associated companions
- Companion/Adventure Disc System — Each player has a personal disc (companion) that determines which die/power is usable and where they can move
- Dice allocation — Two dice are combined or allocated to specific actions (movement, treasure, encounters) based on the chosen companion and map segment
- Directional Movement and Zone Access — Movement and actions depend on the board geography (grasslands, deserts, mountains, marsh, etc.) and the associated companions
- Flip/Roll and Write — Players roll dice and, through careful allocation, activate actions on their Companion discs and map segments to progress
- Map Completion Rewards — Completing a row or column on a map grants treasure and victory points
- roll-and-write — Players roll dice and, through careful allocation, activate actions on their Companion discs and map segments to progress
- Solo Campaign and Multi-Map Replayability — Includes a solo campaign and four different maps, offering varied setups and replay potential
- Tavern Module and Mini-Modules — Tavern interaction provides a rest mechanic, movement bonus, and draws tavern cards that grant powers or scoring twists
- Treasure and Monster Encounters — Covering treasure spots on the map yields treasure; monsters cause coin losses and risk management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I adore the art the artist Tristan is probably one of my favorite board game illustrators and this just, it just looks really good
- this is right up there as far as heft as Hadrian's Wall as Twilight Inscription
- there's just a lot you can do you have lots of choices you can make every single round
- I think this game plays best around the table because you have that kind of shared die that only you can use on the one turn
- you can screw yourself if you're not smart and along with that I like how you have to follow a path but if you've hit a town you can kind of go wherever you want from that
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