Game Info
Year
2016
Players
2-6
Age
8+
Playtime
35 min
Complexity
1.5/5
Collection
Your Tier
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Description
A chariot racing game in ancient Rome where players manage speed and damage and use favors to influence dice
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 1
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Video 2wOBFvN0Vto
UndeadVikingVideos Discussion at 2:09:16
video_pk 88088 · mention_pk 231277
Click to watch at 2:09:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the most gamery one I did was definitely Blood on the clock tower
- welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
- the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
- the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
- sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
- I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
- it's actually like reading stuff out of order
- I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
- the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
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Video u94qC9UgrCg
Game Boy Geek Review at 0:07 sentiment: negative
video_pk 37862 · mention_pk 113774
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Some interesting decision points within the racing loop
- The illusion of deep control and potential for strategic planning
- Two chariot option adds variety per player
- Advanced board variation introduces additional variability and replay possibilities
Cons
- Excessive downtime with five or six players
- Engagement largely lacking and not gripping or memorable
- Mechanics feel underwhelming and fail to deliver a compelling sense of control
- Overall impression is average rather than exciting; randomness can overshadow strategy
Thematic elements
- Racing spectacle with tactical maneuvering, aggression through hazards, and resource management via fate and damage
- A competitive chariot race set in a stylized ancient-like arena with multiple lanes, where players must balance speed, hazards, and fate as they try to complete two laps first.
- Arcade/abstract racing with episodic events and a strong emphasis on player interaction and turn-by-turn swinginess.
Comparison games
none
Mechanics (from transcript analysis)
- advanced_board — A variant board with additional objects and dangers that can abruptly end races, increasing variability between sessions.
- attacks_and_obstacles — Hazards like javelins and cow chops can damage opponents and disrupt positions, increasing interaction and volatility.
- Catch-Up — Players can change lanes to optimize position, adding strategic depth to overtaking and blocking rivals.
- Combat: Damage Based — Chariot damage accumulates and reduces effectiveness; reaching zero damage eliminates a chariot from the race.
- damage_track — Chariot damage accumulates and reduces effectiveness; reaching zero damage eliminates a chariot from the race.
- Dice Rolling — Movement and speed are driven by rolling dice, introducing element of chance that players manage as they progress along the track.
- dice_rolling — Movement and speed are driven by rolling dice, introducing element of chance that players manage as they progress along the track.
- fate_currency — A resource system that can be spent to alter outcomes, repair damage, or enable additional rerolls, creating strategic pressure points.
- lane_changing_and_positioning — Players can change lanes to optimize position, adding strategic depth to overtaking and blocking rivals.
- move_speed_vs_control — A core tension in the game: going faster increases progress but reduces control and the number of dice you roll, creating a push-pull dynamic.
- re_rolls — Players have opportunities to reroll dice to improve outcomes, providing a buffering mechanism against bad luck but not eliminating risk entirely.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Chariot races for two to six players, and you're trying to be the first to race around two laps in the race.
- I did not find the game engaging.
- Has way too much downtime with five or six players.
- The decision-making itself, as it's somewhat interesting, it really didn't grab any one of us that I played it.
- The game was sort of average at best. I felt like it gave you the illusion that you had a lot of control.
- So, in this, I was a little bit disappointed.
References (from this video)
No references stored for this video.
Transcript Navigation
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