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Flame & Fang box art

Flame & Fang

Game ID: GID0453275
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Mechanic profile
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Description

A cooperative dragon-themed deckbuilder where players manage fighting flying and hunting as dragon siblings

Description

A cooperative dragon-themed deckbuilder where players manage fighting flying and hunting as dragon siblings

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video qeL4LT0rWHs Playthrough at 0:03 sentiment: positive
video_pk 74425 · mention_pk 179329
Flame & Fang video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth and relatively accessible for a tactical deck-builder
  • Strong story progression with event and story cards
  • Engaging deck-building via upgrade mechanics
  • Solo-friendly with scalable difficulty options
Cons
  • Can be punishing; depends on card draws and event order
  • First playthrough may have mistakes; learning curve
  • Some players may find the deck management challenging
Thematic elements
  • Array
  • Fantasy
  • Story-driven
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Aspect-based Action System — A choice of three aspects (Fight, Flight, Hunt) governs which cards can be played and what actions are available.
  • boss battler — A boss figure with specific movement and defense mechanics adds a challenging foe.
  • boss encounter — A boss figure with specific movement and defense mechanics adds a challenging foe.
  • Deck building — Players upgrade and replace cards to improve their deck over the course of a run.
  • Dragon Stones and Meat Tokens — Dragon stones can boost actions; meat tokens refresh drawing and additional perks.
  • Event and Minion Phases — An event deck drives minion spawns and effects; a minion phase and boss phase alternate.
  • Growth/Upgrade Actions — Growth actions allow upgrading and adding new cards from an upgrade path.
  • hand management — Starting hand is drawn, then discarded down to a limit and replenished; aspect-limited play.
  • Hex-based movement — Movement on a hex grid between different terrain tiles like forest, cave, outpost, fortress.
  • Quest Tokens and Deck Progression — Quest tokens track progress; removing all tokens enables flipping a card; progression mechanics
  • Resource management — Tokens representing food, coins, and crystals are gained and spent to perform actions and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really neat kind of card game but also kind of like tactical cuz you are traveling a little bit on these hexes
  • very smooth it isn't too complex when you take your turn
  • I really like it as a solo player this just felt really smooth
References (from this video)
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