Game Info
Year
2026
Players
2-4
Age
10+
Playtime
30 min
Complexity
2.2/5
Collection
Your Tier
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Description
Players construct a pantheon by drafting legendary gods and mythical creatures using drafting and engine building
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 7 ·
mix 2 ·
neu 2 ·
neg 1
Showing 1–12 of 12
Video e_m8NNmA-xQ
Rolling Dice & Taking Names Discussion at 45:19 sentiment: positive
video_pk 117877 · mention_pk 332636
Click to watch at 45:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting drafting mechanism
- Good iconography and art
- Satisfying in-game scoring
- Replayability due to variable setup and different mythologies
Cons
- Can stay on the table too long
- May have more tension with more players than two
Thematic elements
- Various mythologies
Comparison games
none
Mechanics (from transcript analysis)
- Card placement — And you put it and go claim it on that card. Now nobody else can claim it. For the first two rounds, I may claim both my cards. Then I just sit back and watch the next two. Then after we're all said and done, we're going to take those cards and put them on our board, which is a 3x3 board.
- Drafting — Your draft board is uh randomly put together at the beginning of the game. I'll tell you why that's important uh in a second, but there's four quadrants of cards.
- Set Collection — Remember what I said, the boards you put together can be random. They build what the trial is going to be. Like I can put this board with this board and in the bottom it's going to say have at least three summoning tokens in your earthly plane.
- Tableau Building — This is where the placement comes in, right? Putting things beside each other activate other things and give you things and give you currency and give you victory points and you could slide and shift stuff around. So it's like a little tableau engine builder kind of with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's literally white noise.
- Making content focused towards a more niche product tends to catch on quicker.
- Let's get the game, play Star Wars Unlimited. There's no, 'Okay, read the rules first.'
- The mind-blowing aspect of trump when you when you say, you know, if people know, hey, you're sitting down to play spades and something, it's kind of like, but there's not this huge thing like a board game where we would have to go over rules upon rules where, hey, I can teach you cards, I can teach you cards, and you can get a quick feel for it versus a board game that's going to take me 15, 20 minutes to try to teach you at sometimes.
- It's not playing it for me. It's just giving me ideas and suggestions so that maybe when I do create my own deck, all right, well, then I have something to go with.
- AI, yes, will help you create a list and coalate to a really cool little deck. But if you don't know how to play it, it does you no good.
- However, those legendaries right there, for those who don't know, those are the most rare of types of cards. I don't have any of those. Can you give me substitutions?
- Oh my goodness. I don't know if I made this analogy on the show before, but to me it's like um sports. Hey, I'm a sports fan. I'm a sports fan. What do you like? I like soccer. Oh, well, I like baseball.
- It's a bluffing game to me.
- The further you get down in the niche of likes, it just creates a community of people.
- The order of your cards never changes. The only thing that changes is you're building your deck over time.
- So, you know, you kind of know what you're going to be facing. However, the order of the cards stay the same, but that one card inserted every time.
- The trick of this is everybody around the table is facing the same type of rules.
- Because those of us who are quickly reading through the rules, some things may stick.
- So, yeah, the captain's coming out knowing how to do that so there's a lot of that's the bluffing knowing the strategy like oh I know I've lost this zone but is he going to think does he think I'm going to actually try to win this or am I going to try to do some shenanigans on him?
- This is a lane battler.
- It's a race to completing seven achievements.
- The flowchart works so well.
- The whole process of playing the game was a blast. But then it just like it kind of petered out in that last round.
- You don't have to fight or win a battle at all to win this game.
- I was going to leave it at a six, but I I'm gonna go to a seven just because of the overall production of it and the what I would bring out on the table instead of other types of games like this
- If you don't skip this intro because something's going to happen sort of deal.
- Have you ever seen any of the Big Bang clips when they removed the laugh track and you realize how unfunny that show was and it needed the laugh track?
References (from this video)
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Video cC9mF45luOk
Game Night Picks - Pair Of Dice Paradise Review at 4:37 sentiment: neutral
video_pk 104874 · mention_pk 302571
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- involves a wide range of mythologies
- strategic card placement
Cons
none
Thematic elements
- drafting mythological entities to form a pantheon, invoking deities, performing divine rituals
- ancient civilizations (Greece, Egypt, Scandinavia, India, Lower Manhattan to Upper East Side of Manhattan)
Comparison games
none
Mechanics (from transcript analysis)
- Card placement — The placement of cards is crucial as it affects the rewards gained.
- Drafting — Players draft cards to invoke deities, activate abilities, and complete rituals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- That's right. It is time for us to throw off the shackles of workaday life and become the greatest board game manufacturer that the world has ever seen.
- The Game Makers is, in many ways, a love letter to the board gaming industry.
- players continue the journey started in Cascadia to create the most diverse Pacific Northwest environment that they can by drafting new double-hexagon habitat tiles and wildlife tokens to expand their landscape outward and also, get ready for it, ready? Here we go. Upward.
- where we find that the local zoo has broken into chaos. All the animals have escaped and now they need us to help them back to their respective homes.
- a single player card and dice game where the legendary hero strives to ascend into godhood.
- where the courageous new owner of a magical inn builds their bewitching B&B to best suit an eccentric host of guests, while also cultivating the ivy that's covering the walls.
- Now, Entropy is a big old rondel-powered universe-building Eurogame where scientists bend creation to their will as they create a brand new solar system, coax stars to life, and fuel new biomes all towards the ultimate goal of seeding planets with life.
References (from this video)
No references stored for this video.
Video zJ6Rl_cD7Ek
Board Gaymes James Top List at 5:53 sentiment: negative
video_pk 104154 · mention_pk 300511
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Some people do like this game.
Cons
- Reviewer hasn't heard anything about it.
- Reviewer is not familiar with the art or the designer.
- Publisher hasn't done a lot of advertising in English.
- Only one English language reviewer has done something on it.
- Can pass this one up given the number of titles at Gen Con.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is probably my contender for a game of the year kind of thing.
- It is a reprint though which feels like cheating.
- Very very good game. Highly recommend.
- Very light plays real quick.
- Gashapon trick is really cool.
- This is a really cool game where you actually want to leave gaps in your tile lane because when you leave gaps you're going to put in more pieces that are going to give you scores.
- I love Bruno's games.
References (from this video)
No references stored for this video.
Video 5J9kUtD_mrM
Allies or Enemies Review at 0:10 sentiment: positive
video_pk 99481 · mention_pk 276596
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematically cool with appealing artwork.
- Ability to mishmash different mythologies together.
- Brings more depth to the 3x3 tableau builder genre.
- Good chunk of interaction.
- Provides an interesting puzzle.
- Different play at different player counts.
Cons
- Decent amount of reading required before each round.
- Potential for analysis paralysis for some players.
- Interaction can be a double-edged sword for some.
- Rules overhead can be a bit much for some.
Thematic elements
- Players drafting and placing cards to create their own pantheon made up of creatures and deities from different mythologies around the world.
Comparison games
- 3 by 3 card tableau games
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from available mythologies each turn by placing a pawn. Passing is allowed twice, and two cards must be drafted per round.
- Card Powers — Card powers can be immediate, ongoing, or end-of-game effects, including actions like gaining, discarding, moving, or 'crushing' cards.
- Resource Management — Gems are used to draft deity cards in later rounds, and remaining gems can be converted to favor tokens at the end of the game.
- Set Collection — Bonuses are awarded for row or column completion on the pantheon board.
- Tableau Building — Players add drafted cards to their personal pantheon board, gaining placement bonuses and card powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to Allies or Enemies.
- Our copy was provided, but the thoughts are all our own.
- And whoever has the most points has the greatest pantheon of all.
- It's a big puzzle, but having all of those different powers also does mean a chunk of reading at the start of each round.
- Mythologies does feel different at different player counts.
- And that is it. Have you played Mythologies? What did you think?
- Let us know in the comments, and please like and subscribe, and hopefully we'll see you all next time for another game.
References (from this video)
No references stored for this video.
Video gnnhBHYkgEY
kovray Rules Teach at 0:05 sentiment: positive
video_pk 99384 · mention_pk 276328
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is recommended for a first play with specific mythologies.
- Discarding a card to gain two gems is a useful strategy for preparing to summon powerful deities.
- The rulebook and comment section are available for clarifying unclear effects.
Cons
- In a two-player game, unassigned mythology boards lose a creature based on destiny cards revealed, reducing drafting choices.
- If a creature has already been claimed, an exiled deity is removed instead in the two-player variant.
Thematic elements
- Fledgling city whose beliefs are shaped by the mythologies of the world's greatest civilizations.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players select cards from mythology boards based on revealed destiny cards and their pawn placement.
- End game scoring — Favor is tallied from in-game earnings, end-game card effects, and converted gems. Tie-breakers involve remaining gems, deities, and total cards.
- Set Collection — Players complete rows and columns in their pantheon to claim rewards, and objective-based trials award additional favor.
- Tableau Building — Players build their pantheon by placing creature and deity cards, with effects triggering based on placement and card interactions like crushing.
- Variable player powers — Summoned cards grant abilities that remain active as long as they are visible in the pantheon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Mythologies, you'll play as a fledgling city whose beliefs are shaped by the mythologies of the world's greatest civilizations.
- Throughout the game, you'll build your own pantheon by summoning legendary creatures and powerful deities.
- As your pantheon grows, you'll unlock powerful abilities, complete rows and columns for rewards, and work towards completing trials, all in an effort to earn the most favor.
References (from this video)
No references stored for this video.
Video gnnhBHYkgEY
kovray Rules Teach at 0:05 sentiment: positive
video_pk 99384 · mention_pk 334704
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is recommended for a first play with specific mythologies.
- Discarding a card to gain two gems is a useful strategy for preparing to summon powerful deities.
- The rulebook and comment section are available for clarifying unclear effects.
Cons
- In a two-player game, unassigned mythology boards lose a creature based on destiny cards revealed, reducing drafting choices.
- If a creature has already been claimed, an exiled deity is removed instead in the two-player variant.
Thematic elements
- Fledgling city whose beliefs are shaped by the mythologies of the world's greatest civilizations.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players select cards from mythology boards based on revealed destiny cards and their pawn placement.
- End game scoring — Favor is tallied from in-game earnings, end-game card effects, and converted gems. Tie-breakers involve remaining gems, deities, and total cards.
- Set Collection — Players complete rows and columns in their pantheon to claim rewards, and objective-based trials award additional favor.
- Tableau Building — Players build their pantheon by placing creature and deity cards, with effects triggering based on placement and card interactions like crushing.
- Variable player powers — Summoned cards grant abilities that remain active as long as they are visible in the pantheon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Mythologies, you'll play as a fledgling city whose beliefs are shaped by the mythologies of the world's greatest civilizations.
- Throughout the game, you'll build your own pantheon by summoning legendary creatures and powerful deities.
- As your pantheon grows, you'll unlock powerful abilities, complete rows and columns for rewards, and work towards completing trials, all in an effort to earn the most favor.
References (from this video)
No references stored for this video.
Video QJWm0r5mB4Y
Man vs Meeple Analysis at 5:07 sentiment: positive
video_pk 99393 · mention_pk 280497
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- lets you pick four different mythologies per game
- each game has access to different cards
- engine builder with cards triggering off each other
- different sets of combos each time
- looks good
- host believes Rado really likes this one based on his voice tone
- box is one of the best
Cons
- heavier than Citizens of the Spark
Thematic elements
- Mythology
Comparison games
- Citizens of the Spark
- Veil of Eternity
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from chosen sets of mythologies.
- Engine Building — Cards trigger off each other, creating an engine.
- Set Collection — Players choose four different sets of pantheons/cards each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is about the games first and foremost.
- This is probably my number one game that I'm looking forward to.
- The box is one of the best boxes right now in board games.
- This is what looks to be a wildly open world sandbox game.
- Everyone was loving it.
- So, I think everyone in the industry is looking forward to this thing.
- I don't think this is It is just demo cuz I think it's going to be potentially available for pick up at Essen.
- It just adds a ton of new cards without complicating the game.
- This looks really cool.
- Gen Con Saturday night, from 7:00 to 11:00.
- Last year was such a good time.
- We're not giving away Galactic Cruise Excursions.
- Make sure everyone has fun at the table and at our party, and hopefully we'll see you there.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk
Meeple University Discussion at 48:29 sentiment: neutral
video_pk 84003 · mention_pk 291460
Click to watch at 48:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- card drafting and tableau building
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting
- Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Expansion packs for Kingdom Legacy.
- This is the follow up to Revive.
- Space Lab.
- Insurrection 10. It's got very big 10 vibes here.
- Seven Wonders Dies is on the way to us.
- Lord of the Rings the Two Towers first trick taking game.
- Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
- Mythologies is coming up. It's a card drafting and tableau building game.
- Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
- Merlin and there's green knight.
- Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
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Video xNZa9d3gILM
Board Stupid Discussion at 3:38 sentiment: positive
video_pk 80807 · mention_pk 288864
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Super excited about this game.
- Super fun.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — A little bit of engine building going on there.
- Tableau Building — really interesting tableau building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There should not be any gatekeeping gaming.
- More people the better. It's a beautiful amazing incredible thing. 100%.
- the smell was insane today. Very sweaty.
- Last year it was frankly appalling. this year really good
- It's a standalone expansion, by the way.
- If you loved um Andromeda's Edge is share the DNA.
- And I love that idea. I mean, climbing is cool as hell.
- They always go down that like um the boulevard of broken dream of the nostalgia.
- It is a push or luck type game.
- It was fine. I It was not for me. I don't really like Rolling Rights.
- It's quiet quitting the board game. I loved it.
- It went a little bit out of hands.
- It was the best thing I think we've ever done as a channel.
- we might got in a little bit of trouble for it. But we we apologize for that. But we'll make it right and we're going to do it even better next year.
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY
Rahdo Runs Through Top List at 33:15 sentiment: mixed
video_pk 80118 · mention_pk 280258
Click to watch at 33:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Comes with eight different mythologies
- Four mythologies are picked each game, creating unique boards and objectives
- Rich, crunchy, and puzzly gameplay
- Clever and fresh card drafting system
- Fantastic card play
- Play eight cards and make crunchy decisions
Cons
- Contains 'take that' cards that steal from other players or force rearrangement
- Some pantheons are highly aggressive/negative
- Reviewer is not a fan of negative interaction
Thematic elements
- Mythologies from different cultures throughout the world and throughout time
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from a pool, with a 'destiny card' determining which pantheons are accessible each round. Players choose to take available cards or pass to wait for better options.
- player interaction — Drafting involves player interaction and gambling, with the risk of desired cards being taken by others. Negative interaction is present through cards that steal from or disrupt other players.
- Set Collection — Collecting cards from specific mythologies is important, and cards may have icons that contribute to set collection for objectives.
- Tableau Building — Players play cards into a personal 3x3 grid to harvest resources or activate powers.
- Variable objectives — Each game features two randomly generated objectives based on the combination of four chosen mythologies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
- Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
- Barcelona is already an absolutely phenomenal worker placement game.
- This is probably Danny's second or his third best game to date.
- This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
- It is full of agonizing tough decisions.
- The turns in this game are comboastic.
- It does not fall into that trap.
- Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
- This has brought Meadow into my top 100 games of all time.
- Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
- The board starts different every single time you play because you get new types of worker placement spots that never existed before.
- It makes everything about the game better in ways that I didn't even know I wanted.
- You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video fRfGLjPafRA
Top List at 8:29:08 sentiment: mixed
video_pk 79475 · mention_pk 192920
Click to watch at 8:29:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Interesting card selection and drafting
- Modular setup with different combinations of mythologies
- Good artwork
Cons
- Comboing felt unsatisfying compared to similar games
- Can feel subtle rather than explosive combos
- Lots of reading at the start of each round
- Replayability might be an issue if certain combinations don't click
Thematic elements
- Drafting creatures, myths, and legends from different mythologies (Celtic, Greek, Egyptian, Chinese, etc.)
Comparison games
- Anunnaki
- Space Lab
- Foundations of Rome
- Big Boss
Mechanics (from transcript analysis)
- Drafting — Players draft cards using tokens, with strategic decisions about when to select cards and when to pass.
- Set Collection — Collecting cards from different mythologies to gain points and activate abilities.
- Tableau Building — Drafting various creatures, myths, legends from different mythologies and adding them to your tableau, which have various effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Dexterity games are not board games.
- It's a banger, babe. Yeah, it's our first solo game, first banger.
- The production is nuts. It's absolutely fantastic.
- Why is thematically I'm playing both sides and you're playing both sides and you're playing both sides and that makes absolutely zero sense.
- Production is banger level.
References (from this video)
No references stored for this video.
Video 9SEBFVzkO6g
Review at 0:00 sentiment: positive
video_pk 77840 · mention_pk 188268
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunningly gorgeous artwork by Arthur Bard.
- Phenomenal and sharp game design by Maxim Badad and Michael Garson.
- Deep and rich gameplay despite playing only eight cards.
- Brilliant and unique delayed draft mechanism.
- Fast, elegant, and simple to play.
- Incredibly high replayability due to variable mythologies and objectives.
- Lots of puzzliness and card combo potential.
- Engaging and thought-provoking drafting system.
- Cool card effects and combos.
- Appreciation for the clarity provided by the designers on Board Game Geek.
- Multi-use cards offering tactical depth.
- Appreciation for positive player interaction.
Cons
- Some card text can be confusing and require rulebook clarification.
- Can have more 'player screwage' or negative interaction than preferred.
- A lot of text on cards can be daunting, especially in early plays.
- The 'take that' elements can be a bummer.
- The rulebook could have worded some card descriptions differently.
Thematic elements
- Developing a society influenced by mythologies from around the world
- Ancient past
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from available pools, with access to specific mythologies determined by destiny cards each round. The draft is described as 'delayed' and 'unpredictable'.
- Card play / hand management — Players play cards into their society board, with placement offering bonuses and triggering card effects.
- Discard Pile Interaction — Some card effects allow players to retrieve cards from their discard pile, creating combo potential.
- End game scoring — Victory points are awarded based on completed objectives, collected gems, and potentially other end-game conditions.
- Objective Fulfillment — Players must achieve specific goals based on the chosen mythologies and their placement on the board, which change each game.
- Resource Management — Players manage 'gems' which are used to recruit powerful 'deities'.
- sacrifice — Players can sacrifice cards from their hand or board to gain resources like gems.
- Set Collection — Players aim to collect specific combinations of cards and fulfill objective requirements for victory points.
- Tableau Building — Players build their society by placing cards onto their personal player board.
- Variable player powers — Each mythology board offers unique objectives and a different feel to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- But more importantly to me as a former designer myself, the design of this game from Maxim Badad and Michael Garson. Wow.
- Drafting cards is something we've had forever and it's pretty by the book in most games. this game throws that book out and makes you look at it in a completely new way.
- And if there are enough take that cards in the deck that it warrants making a card that's entirely devoted to nobody screwing with you, that's probably an example of a game that has a little bit more player screwage than Jen and I are comfortable with.
- This game is won or lost based on how you use the cards you've got because these are multi-use cards.
- If this game had been full to the rafters of just that type of interaction, this would very likely be in my top 10 games of the year for 2026
References (from this video)
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