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Chronicles of Drunagor: Aftermath box art

Chronicles of Drunagor: Aftermath

Game ID: GID0458005
Game Info
Year
2026
Players
1-5
Age
14+
Playtime
120 min
Complexity
3.5/5
Collection
Your Tier
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Description

A standalone cooperative dungeon crawler with action cube driven tactical combat

Description

A standalone cooperative dungeon crawler with action cube driven tactical combat

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 1Rl2mc7EesE Bower's Game Corner Review at 0:00 sentiment: positive
video_pk 94636 · mention_pk 258592
Bower's Game Corner - Chronicles of Drunagor: Aftermath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Overflowing with components and gameplay.
  • Player area looked fantastic.
  • Deluxe version looks great.
  • Solid track record of the company.
  • Great customer service.
  • Add-on looks great.
  • Deluxe edition at $149 is good.
  • Showcased size and components well in some aspects.
  • Appreciates the ambition and pushes for bigger boxes.
  • Good pacing and updates.
  • Solid final grade.
Cons
  • Pricing and pledge structure felt like a fumble.
  • The $329 pledge was a gut punch initially.
  • Confusing pricing with expansions.
  • Too many ingredients in the soup, needed streamlining.
  • The main image is garbage and looks like Santorini.
  • Didn't connect the dots for the customer as well as it could have.
Thematic elements
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Card Play — 300-plus cards
  • miniatures — minus the the minis
  • Terrain System — this cool like terrain system where you're building on top of each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The video was very well done. It was just overflowing with components and gameplay and all that looks cool.
  • This is where I feel like there's definitely a fumble.
  • Like, the 329 bucks it it didn't it ended up not feeling like that, but it took a while to get there.
  • Whereas, if you just said $89 and you showed me that massive list of components down below.
  • It's got 60 hours of gameplay. 90 bucks, 60 hours of gameplay, 300-plus cards, 32 maps, this cool like terrain system where you're building on top of each other and excellent like a cool like that is just a slam dunk and I feel like we should have we didn't do that.
  • But that's all nitpicks. Cuz at the end of the day, do you want it? Yes. Can you do it? Yes. How much is it?
  • Final grade, solid. Main image I think is still just absolutely garbage.
  • Final grade is still solid. I'm going to go with an A minus.
  • I I just feel like I love the cut of their jig. I love to see their next project. I hope they continue to explore and push out and make more bigger and absurd boxes
References (from this video)
No references stored for this video.
Video Ay0mZoQDvSA One Stop Co-op Shop Rules Teach at 0:03 sentiment: positive
video_pk 80707 · mention_pk 197422
One Stop Co-op Shop - Chronicles of Drunagor: Aftermath video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cube system is fun and offers control.
  • D20 rolls mitigated by character abilities and strategy.
  • Elevation matters and affects gameplay.
  • Flippable weapons add tactical depth.
  • Diverse characters with unique playstyles.
  • Extensive and varied leveling up options.
  • 3D terrain integration is quick, easy, and impactful.
  • Modular nature of the game is appreciated.
  • One-off mode is a great addition.
  • Core mechanics are fun and engaging.
  • Campaign and one-off modes are well-implemented.
  • High praise for replayability, indicating it's fun enough to play more despite time constraints.
Cons
  • Some rules clarity issues with minion spawning and enemy abilities due to prototype rulebook.
  • Boss combat in one-off mode was 'tankier than preferred' and less dynamic, with tactical positioning mattering less.
  • Initial learning curve for understanding how powers are written.
Thematic elements
  • Mercenaries undertaking contracts, recovery of artifacts, facing a greater threat after an undead king, rebuilding after devastation
  • Fantasy campaign setting, post-apocalyptic themes, remnants of battles, mercenaries, kingdom of Amira, dead lands
  • Flavor text introduces setting and objectives, quest-based narrative
Comparison games
  • Descent: Legends of the Dark
  • Dante
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players use action cubes to perform movements, minor actions, and cube actions, managing these limited resources each turn.
  • Character progression — Characters gain experience, level up skills, and can change roles, adding to their capabilities and customization over time.
  • Dice Rolling — D20 dice are used for attack rolls, skill tests, and the 'premonition dice' mechanic, with modifiers affecting the outcomes.
  • Enemy AI — Enemies have defined targeting priorities, movement patterns, and attack behaviors.
  • Modular Board — The game uses tiles to create different environments and rooms, with elevation changes affecting gameplay.
  • Reaction system — Players can use certain abilities as reactions to enemy actions, allowing for defensive or offensive responses outside their turn.
  • Set Collection — Collecting items like chest cards, scrolls, and possibly quest rewards contributes to character progression and abilities.
  • Status Effects — Brittle, Intimidate, Poison, and Bleed are examples of status effects that impact characters and enemies.
  • Variable player powers — Each character has unique skills, abilities, and roles that differentiate their playstyle.
  • Versatile Weapons — Weapons can be flipped between a more reliable but less damaging side and a riskier but more powerful side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to show how the game plays and let you make an informed decision.
  • I think I'm playing correctly.
  • The core combat mechanics are cool.
  • I really appreciate that they have this new oneshot mode.
  • Honestly, the biggest praise I can give this is that I would play it more.
References (from this video)
No references stored for this video.
Video AshTA0-gByQ BoardGameCo News at 7:42 sentiment: mixed
video_pk 80126 · mention_pk 194517
BoardGameCo - Chronicles of Drunagor: Aftermath video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid change with the award system.
Cons
  • Mostly the same as the original game.
  • Bigger mechanics of Winterfall are just fine, not game-breaking.
  • Smaller ones are more quality of life additions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • single shot mode — Allows characters to upgrade and level up across a single session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's more expensive for US buyers because of tariffs. Tariffs cost money. We are passing that cost on to you because it's your country that's making you pay that, not us.
  • a $200 board game, which is a lot of money for something that is not crowdfunding.
  • I will admit I got a lot of sticker shock at that price point.
  • Origins always in a weird space for me. Again, I love it, but also feels like it's declining every year. The board game presence feels like it's dropping each year.
  • As a general convention, it's a blast. I have fun. I will probably go back every single year.
  • I've slowly been cutting back in that effort of maintaining balance in my life.
  • The things I enjoy the most with the expansion are probably small like card hunting abilities.
  • It's such a challenging puzzle. I really enjoy it. Highly recommend it.
  • I also think it still suffers and and is in the shadow of Bunny Kingdom for me.
  • I think it is certainly not a Calico or Cascadia replacement for me.
  • Ultimately gets priority over Flip Seven with a Vengeance, even if I am chasing that burst and like a few casual viewers and all that.
References (from this video)
No references stored for this video.
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