Game Info
Year
2026
Players
1-5
Age
14+
Playtime
120 min
Complexity
3.5/5
Collection
Your Tier
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Description
A standalone cooperative dungeon crawler with action cube driven tactical combat
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 1Rl2mc7EesE
Bower's Game Corner Review at 0:00 sentiment: positive
video_pk 94636 · mention_pk 258592
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Overflowing with components and gameplay.
- Player area looked fantastic.
- Deluxe version looks great.
- Solid track record of the company.
- Great customer service.
- Add-on looks great.
- Deluxe edition at $149 is good.
- Showcased size and components well in some aspects.
- Appreciates the ambition and pushes for bigger boxes.
- Good pacing and updates.
- Solid final grade.
Cons
- Pricing and pledge structure felt like a fumble.
- The $329 pledge was a gut punch initially.
- Confusing pricing with expansions.
- Too many ingredients in the soup, needed streamlining.
- The main image is garbage and looks like Santorini.
- Didn't connect the dots for the customer as well as it could have.
Thematic elements
Comparison games
- Santorini
Mechanics (from transcript analysis)
- Card Play — 300-plus cards
- miniatures — minus the the minis
- Terrain System — this cool like terrain system where you're building on top of each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The video was very well done. It was just overflowing with components and gameplay and all that looks cool.
- This is where I feel like there's definitely a fumble.
- Like, the 329 bucks it it didn't it ended up not feeling like that, but it took a while to get there.
- Whereas, if you just said $89 and you showed me that massive list of components down below.
- It's got 60 hours of gameplay. 90 bucks, 60 hours of gameplay, 300-plus cards, 32 maps, this cool like terrain system where you're building on top of each other and excellent like a cool like that is just a slam dunk and I feel like we should have we didn't do that.
- But that's all nitpicks. Cuz at the end of the day, do you want it? Yes. Can you do it? Yes. How much is it?
- Final grade, solid. Main image I think is still just absolutely garbage.
- Final grade is still solid. I'm going to go with an A minus.
- I I just feel like I love the cut of their jig. I love to see their next project. I hope they continue to explore and push out and make more bigger and absurd boxes
References (from this video)
No references stored for this video.
Video Ay0mZoQDvSA
One Stop Co-op Shop Rules Teach at 0:03 sentiment: positive
video_pk 80707 · mention_pk 197422
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cube system is fun and offers control.
- D20 rolls mitigated by character abilities and strategy.
- Elevation matters and affects gameplay.
- Flippable weapons add tactical depth.
- Diverse characters with unique playstyles.
- Extensive and varied leveling up options.
- 3D terrain integration is quick, easy, and impactful.
- Modular nature of the game is appreciated.
- One-off mode is a great addition.
- Core mechanics are fun and engaging.
- Campaign and one-off modes are well-implemented.
- High praise for replayability, indicating it's fun enough to play more despite time constraints.
Cons
- Some rules clarity issues with minion spawning and enemy abilities due to prototype rulebook.
- Boss combat in one-off mode was 'tankier than preferred' and less dynamic, with tactical positioning mattering less.
- Initial learning curve for understanding how powers are written.
Thematic elements
- Mercenaries undertaking contracts, recovery of artifacts, facing a greater threat after an undead king, rebuilding after devastation
- Fantasy campaign setting, post-apocalyptic themes, remnants of battles, mercenaries, kingdom of Amira, dead lands
- Flavor text introduces setting and objectives, quest-based narrative
Comparison games
- Descent: Legends of the Dark
- Dante
Mechanics (from transcript analysis)
- Action Point Allowance System — Players use action cubes to perform movements, minor actions, and cube actions, managing these limited resources each turn.
- Character progression — Characters gain experience, level up skills, and can change roles, adding to their capabilities and customization over time.
- Dice Rolling — D20 dice are used for attack rolls, skill tests, and the 'premonition dice' mechanic, with modifiers affecting the outcomes.
- Enemy AI — Enemies have defined targeting priorities, movement patterns, and attack behaviors.
- Modular Board — The game uses tiles to create different environments and rooms, with elevation changes affecting gameplay.
- Reaction system — Players can use certain abilities as reactions to enemy actions, allowing for defensive or offensive responses outside their turn.
- Set Collection — Collecting items like chest cards, scrolls, and possibly quest rewards contributes to character progression and abilities.
- Status Effects — Brittle, Intimidate, Poison, and Bleed are examples of status effects that impact characters and enemies.
- Variable player powers — Each character has unique skills, abilities, and roles that differentiate their playstyle.
- Versatile Weapons — Weapons can be flipped between a more reliable but less damaging side and a riskier but more powerful side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I just want to show how the game plays and let you make an informed decision.
- I think I'm playing correctly.
- The core combat mechanics are cool.
- I really appreciate that they have this new oneshot mode.
- Honestly, the biggest praise I can give this is that I would play it more.
References (from this video)
No references stored for this video.
Video AshTA0-gByQ
BoardGameCo News at 7:42 sentiment: mixed
video_pk 80126 · mention_pk 194517
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Solid change with the award system.
Cons
- Mostly the same as the original game.
- Bigger mechanics of Winterfall are just fine, not game-breaking.
- Smaller ones are more quality of life additions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- single shot mode — Allows characters to upgrade and level up across a single session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's more expensive for US buyers because of tariffs. Tariffs cost money. We are passing that cost on to you because it's your country that's making you pay that, not us.
- a $200 board game, which is a lot of money for something that is not crowdfunding.
- I will admit I got a lot of sticker shock at that price point.
- Origins always in a weird space for me. Again, I love it, but also feels like it's declining every year. The board game presence feels like it's dropping each year.
- As a general convention, it's a blast. I have fun. I will probably go back every single year.
- I've slowly been cutting back in that effort of maintaining balance in my life.
- The things I enjoy the most with the expansion are probably small like card hunting abilities.
- It's such a challenging puzzle. I really enjoy it. Highly recommend it.
- I also think it still suffers and and is in the shadow of Bunny Kingdom for me.
- I think it is certainly not a Calico or Cascadia replacement for me.
- Ultimately gets priority over Flip Seven with a Vengeance, even if I am chasing that burst and like a few casual viewers and all that.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3