Terrinoth is in peril. The demon-tainted Uthuk Y'llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness. For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps — but your true legend is about to begin.''
Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you'll begin an unexpected adventure — an adventure told across the sixteen quests of the "Blood and Flame" campaign. Throughout your campaign, you'll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game. Your objectives will change from quest to quest as you follow the overarching story of the campaign.
Core gameplay mechanisms such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. You take three actions each turn: one maneuver action and two additional actions of your choice. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied, switching between two complementary abilities.
The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects, and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more. Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.
—description from the publisher
- App integration reduces overhead
- Faster setup than similar legacy campaigns
- Narrative variety and branching scenarios
- Still a substantial time investment
- Some may prefer non-app experiences
- heroic fantasy, dungeon exploration with story consequences
- Tactical dungeon crawling with a strong narrative through app support.
- Array
- Gloomhaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The theme and the mechanics are completely disconnected.
- Yes, Terrammystica.
- Masquerade looks silly at first. You're given a character card.
- Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
- Station Fall is making your own story.
- Aons is exceptional for people who want depth without the homework.
References (from this video)
- Rich, modular scenarios with strong narrative cohesion
- Vibrant, diverse cast of characters with meaningful interaction
- High fidelity app support that streamlines tracking and combat
- Engaging crafting and upgrade system creating deep customization
- Wide difficulty range and scenario variety
- High price and perceived value concerns
- Poorly structured rulebook with app-dependent content
- Cluttered components/card management
- Ambiguity in some rules (shared inventory, potion usage)
- Some art direction polarizing; weight and setup can be tedious
- narrative-driven co-op dungeon crawl with 3D terrain
- Terrinoth dungeon-crawl setting
- dialogue-driven storytelling via app and scenario design
- Gloomhaven
- Legacy of Dragonhole
- XCOM 2
Mechanics (from transcript analysis)
- 3D terrain and scenario puzzles — Physical terrain pieces plus scenario-driven location-specific challenges.
- Action points — Each turn grants three actions, including movement, with tactical options like switching weapons.
- App Assisted — App tracks enemies, events, and resolves combat, with undo and monster variety.
- app-driven play — App tracks enemies, events, and resolves combat, with undo and monster variety.
- card crafting — Crafting materials and upgrades modify weapons and skills for roster synergy.
- Card-as-resource fatigue mechanic — Everything is represented by cards; fatigue reduces abilities and can be flipped to restore or change effects.
- Character roster crafting/upgrades — Crafting materials and upgrades modify weapons and skills for roster synergy.
- Line of sight — Line of sight tool for visibility; narrative events drive story progression.
- Line of sight and narrative events — Line of sight tool for visibility; narrative events drive story progression.
- Surges and fatigue — Dice-based resource economy where surges convert into successes and fatigue powers abilities.
- Three actions per turn with freedom to move — Each turn grants three actions, including movement, with tactical options like switching weapons.
Video topics + discussion points
Quotes (from this video)
- it's like dungeons and dragons except without the improvisational storytelling you have a dungeon master
- the app is great it's robust
- it's the most on-brand ffg thing ever
- descent sheds the familiar trappings of hit things get damaged heal to a more nuanced ability management system
- a fun sandpit i can build a castle or i can bake some sand buns
References (from this video)
- new storytelling approach
- tempting art and presentation
- unfamiliar controls and rules for a sequel
- new version requires adaptation
- campaign-driven adventure
- fantasy dungeon-crawl with storytelling
- app-assisted storytelling
- Descent: Journey in the Dark
- Arkham Horror: Card Game (co-op storytelling)
Mechanics (from transcript analysis)
- app integration — narrative and campaign progression aided by an app
- app-assisted storytelling — dynamic narrative progression via an app
- cooperative-to-led experience — group play with a shared goal
- story-driven encounters — structured campaign with branching outcomes
Video topics + discussion points
Quotes (from this video)
- "Netrunner is a fabulous game now I used to play this all the time"
- "it's the best of those"
- "it's so good I can't emphasize how good this is"
- "Claustrophobia is a must-have for your collection if you're a Dungeon Crawler"
- "Gardenbau sponsored by 25th Century Games"
- "you buy one of these packs and you're good to go"
References (from this video)
- unique craft of card drafting with a connected board
- lots of modular content and variety
- complex and heavy for new players
- heroic fantasy exploration with narrative arcs
- fantasy dungeon crawl with modular scenarios
- highly thematic and cinematic
- Descent (older edition)
- D&D board games
Mechanics (from transcript analysis)
- app-assisted / modular narrative — integrated app for story progression and rules
- app-assisted dungeon crawl — integration with an app for story and rules
- dice combat / event-driven terrain — combat with modular boards and narrative events
- modular board and scenarios — scenarios change the board and objectives
Video topics + discussion points
Quotes (from this video)
- it's a really cool worker placement game
- it's such a cool rule set
- it's a bucket load of scenarios
- this is a big, bold, immersive fantasy dungeon game
References (from this video)
- high production quality
- ambitious, modern take on a classic dungeon crawl
- notoriously expensive
- complexity and long play time
- Heroic quests across a campaign with progression
- Fantasy dungeon-crawl with narrative quests
- Story-driven, campaign-based adventures
- Mansions of Madness
- Lord of the Rings: Journeys in the Middle Earth
Mechanics (from transcript analysis)
- app-based integration — utilizes companion apps for game management and ambiance
- Campaign-style progression — series of quests with character advancement and evolving story
- premium miniatures / components — high-end production typical of Fantasy Flight's Descent line
Video topics + discussion points
Quotes (from this video)
- it's about kids who are fighting the monster and trying to deal with all kinds of situations in their little town
- it's going to be great but we'll see at the end of the year
- the demogorgon is tired of your silly human bickering
- we'll see at the end of the year and don't forget to subscribe
References (from this video)
- Outstanding storytelling
- Innovative app integration
- Dynamic terrain system
- Deep character progression
- High-quality components
- Limited replayability
- App can interrupt gameplay
- No voice-over
- Expensive
- Cooperative dungeon crawl adventure
- Fantasy realm of Terrinoth
- App-driven campaign
- Descent Second Edition
- Imperial Assault
- Gloomhaven
- Altar Quest
- Warhammer Quest
Mechanics (from transcript analysis)
- App-driven gameplay — Uses digital app to manage storytelling, combat, and progression
- card flipping — Characters use skill cards with tokens and abilities
- terrain manipulation — Dynamic environment changes between scenarios
Video topics + discussion points
Quotes (from this video)
- This is what Kickstarter should have been for
- I feel like this is the best game I've played in years
- The story is 100% the best in any board game
References (from this video)
- Unique dungeon crawling with app
- Good crafting and weapon upgrade system
- App makes it engaging and dynamic
- Excellent for solo play
- Dungeon crawling adventure
- Dark dungeons
- Fantasy quest
Mechanics (from transcript analysis)
- app integration — Uses companion app for dungeon crawling
- crafting system — Craft and upgrade weapons
- Solo Play — Designed for solo play
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- rich narrative potential
- solo play option with two heroes
- large scale thematic immersion
- not without its problems, including irritations and bugs
- technical issues impacting some play setups
- dark fantasy with hero progression
- high fantasy dungeon-crawl, campaign-driven questing
- campaign-based episodic storytelling
Mechanics (from transcript analysis)
- campaign structure — episodic quests that progress a longer arc
- Character progression — heroes gain powers and equipment across scenarios
- cooperative play — players collaborate against the game system rather than each other
- Dice-based combat — combat resolution relies on dice and stat checks
Video topics + discussion points
Quotes (from this video)
- remember it's only a game
- two heroes not difficult to manage solo
- i am enjoying my time with it
- it's not without its problems
References (from this video)
- Companion app provides streamlined tracking of inventory, fatigue, crafting, and scenario progression
- Strong thematic immersion aided by 3D terrain and in-game storytelling moments
- Deep tactical potential via card mechanic flips and dual-sided equipment
- Long campaign that rewards extended play sessions and group participation
- Setup and teardown are lengthy due to multi-layer terrain and large component count
- Terrain quality is viewed as low-texture and not of premium feel for the price
- Story writing and overall writing quality feel basic and trope-driven
- Flipping mechanics can feel infrequent or underwhelming depending on character choice
- High price point with anticipated expansions; storage and space considerations are significant
- cooperative dungeon crawling with RPG-style character progression and narrative-driven missions
- Terrenoff, a vibrant fantasy realm
- campaign-driven storytelling with 16 quests, branching outcomes, and in-between mission narrative via app-guided elements
- Descent Journeys in the Dark
- Descent expansions (previous terrain and campaign formats)
- Tainted Grail: The Fall of Avalon
- Days of Siege (War of Mine campaign spirit)
- Gloomhaven (for narrative ambition comparisons)
Mechanics (from transcript analysis)
- 3D terrain and multi-layer terrain — Physical terrain pieces create multi-level maps; setup and teardown are time-intensive and visually immersive.
- character and equipment progression — Hero abilities, skills, and items develop between scenarios, enabling crafting and upgrades.
- companion app integration — An integrated app tracks inventory, crafting materials, skills, and enemy behavior, guiding play and reducing bookkeeping.
- cooperative dungeon crawl — Players work together to complete scenarios against computer-controlled threats and a campaign arc.
- dual-sided equipment — Weapons/armor have double sides; players can flip items to switch between play styles or remove fatigue.
- Fatigue Management — Character cards accrue fatigue which can be removed or altered by flipping cards, influencing actions and options.
- scenario-driven progression — Campaign unfolds across 16 missions with evolving objectives and story points tied to player decisions.
Video topics + discussion points
Quotes (from this video)
- This is not a pick up and play easy to get into
- the app is the highlight of where the focus of this game is
- this game costs 130 pounds
- it's long very long
- i'm going to struggle to give this one a seal of endorsement
- immersion is hit and miss
- your characters, your skills and your weapons and armor have double sides to them
References (from this video)
- Immersive campaign experience
- Cooperative play against a strong narrative arc
- High complexity and setup
- Can be lengthy in session blocks
Mechanics (from transcript analysis)
- campaign_tailored_story — Story-driven dungeon crawl with campaign progression and narrative choices.
Video topics + discussion points
Quotes (from this video)
- this is a huge story game
- it's gloomhaven for families or gloomhaven light
- Planet X is basically if you imagine a puzzle as a board game
- it's a really cool euro game which is hidden under these beautiful visuals of birds
- it's a huge campaign game with lots of stuff and i really want to play it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're selling our house and we wanted to do this before we had to pack everything up
- we're just going to show you what we got probably won't have too many new games coming in
- innovation is a game we adore
- jamie's favorite game brass birmingham
- gaia project tara mystic on space
- we have root so the og base game
- this is one of jamie's absolute favorites and that is innovation
- we love it it's so good
References (from this video)
- Innovative app integration
- Rich narrative storytelling
- Cooperative gameplay
- Character development mechanics
- Complex rules
- Requires significant time investment
- Cooperative adventure and narrative quest
- Fantasy world with outlaws and refugees
- Branching story with character choices
- Gloomhaven
- Imperial Assault
Mechanics (from transcript analysis)
- App-assisted gameplay — Companion app drives narrative and game mechanics
- cooperative gameplay — Players work together to complete quest objectives
- Tactical combat — Turn-based combat with movement and action restrictions
Video topics + discussion points
Quotes (from this video)
- I'm here to help in any way I can, as long as you remain caffeinated
- Knowledge is power
- We all have pasts, sins
References (from this video)
- Innovative app integration
- Rich narrative storytelling
- Cooperative gameplay
- Character development mechanics
- Complex rules
- Requires significant time investment
- Cooperative adventure and narrative quest
- Fantasy world with outlaws and refugees
- Branching story with character choices
- Gloomhaven
- Imperial Assault
Mechanics (from transcript analysis)
- App Assisted — Companion app drives narrative and game mechanics
- App-assisted gameplay — Companion app drives narrative and game mechanics
- Cooperative Game — Players work together to complete quest objectives
- cooperative gameplay — Players work together to complete quest objectives
- Tactical combat — Turn-based combat with movement and action restrictions
Video topics + discussion points
Quotes (from this video)
- I'm here to help in any way I can, as long as you remain caffeinated
- Knowledge is power
- We all have pasts, sins
References (from this video)
- very ambitious, expansive integration into Terranoth
- deep narrative potential and character-driven play
- high production value and scale
- high price point
- steep learning curve and complexity
- long play sessions may deter casual players
- epic fantasy, dark narrative, branching acts
- Terranoth universe, evolving Terranoth legends
- story-driven campaign with player decisions shaping outcome
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- asymmetric roles — different character classes/roles with unique abilities and objectives
- cooperative dungeon-crawl — players jointly navigate modular map and encounter scenarios
- story-driven, branching narrative — player choices influence acts, outcomes, and future chapters
Video topics + discussion points
Quotes (from this video)
- Legends of the Dark is the first game to take place in the newly rebranded Terranoth Legends universe
- this is compatible with epic multiplayer mode and will be released in early 2022
- the lord of the rings lcg revised core set is designed to support one to four players out of the box
- we're going to make all of those boons and burdens freely available as print and play content on our website
- two robust expansions the investigator expansion and the campaign expansion for Arkham Horror LCG
- what does a legacy game look like? that's a question we explored in an RD session