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Everdell Emerland box art

Everdell Emerland

Game Info
Year
2026
Players
1-4
Age
10+
Playtime
60 min
Publisher
Tabletop Tycoon
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A standalone Everdell-line game where players build a new jungle city with island-themed mechanics and double-sided upgrade cards

Description

A standalone Everdell-line game where players build a new jungle city with island-themed mechanics and double-sided upgrade cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video Ie4Kg0EYw2U The Dice Tower Discussion at 2:50
video_pk 153826 · mention_pk 429426
The Dice Tower - Everdell Emerland video thumbnail
Click to watch at 2:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Smoky Mountains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, hello everybody. I'm Tom Vassel.
  • We open up stuff that comes to the Dice Tower and we see what it is.
  • Not Gloom Haven, but Underhaven.
  • You want a game about cats and long cats and pipes? Basically, you got it.
  • This is the new spiel release at Essen this year.
  • Greenwood is a lie. I apologize. Greenwood is a lie.
  • And now we have a massive, massive box.
  • This is the new Rebel Studio game.
  • Far Shuffle, Smoky Mountains. I think we've already reviewed that.
  • This is a new Legend of the Five Rings game from Office Dog
  • It's like back when we used to make ashtrays as kids with the little gems.
  • a twoplayer pirate game from Solless Games.
  • I was not expecting to get some Heroescape, but I'm certainly happy about it.
  • Ooh, more bears. But these are smaller, more in-your-face bears.
  • And oh, this is what this is the one I'm most looking forward to.
  • >> The Phantom of the Opera is in this game. a trick taking game.
  • Well, there you go folks. That is yet another most boring unboxing in the world.
  • Looking forward to playing these games. So many games coming out all the time and uh we're glad you're here to join us.
  • Thanks for watching this video. Check out our channel. We have a lot of videos on our channel.
  • There's lots of stuff on this channel. We encourage you to explore it.
  • I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
No references stored for this video.
Video laT6kTLtHzA Game Night Picks - Pair Of Dice Paradise Analysis at 16:24 sentiment: positive
video_pk 153832 · mention_pk 429566
Game Night Picks - Pair Of Dice Paradise - Everdell Emerland video thumbnail
Click to watch at 16:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Vibrant community with adorable critters
  • New locations and abilities
  • Special artisan cards
  • Archaeologists to assist in excavating sites
  • Potential for many different combos and synergies
Cons
  • Heated arms race between Emerland and Farshore
Thematic elements
  • Building a community
  • Jungle/Fantasy
  • Critters in a vibrant community
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Play — gather the resources needed to play cards, which expands the options available
  • Worker Placement — sending out workers to locations on the board to gather the resources needed to play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Revenant is a deep, highly strategic, and expansive Eurogame where a fleet of spacefaring explorers find themselves ambushed by an alien threat.
  • Deckers, where hackers work together against a series of supermassive computers to take back control of a breached network.
  • Emerland is a vibrant community known not only for its artistic and musical culture, but also for its abundance of natural resources, valuable gems, and a thriving nuclear enrichment program that drives a heated arms race between Emerland and Farshore.
  • Star Trek: Captain's Chair Second Contact, an expansion for Star Trek: Captain's Chair, where iconic captains from Star Trek's history go head-to-head commanding ships, crew, and away teams, while also managing resources and alliances.
References (from this video)
No references stored for this video.
Video bD9Ph-MrURg Where There's A Wilz, There's a Play Review at 13:55 sentiment: positive
video_pk 126586 · mention_pk 360986
Where There's A Wilz, There's a Play - Everdell Emerland video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • favorite way to play base Everdell game without expansions
  • very excited to get this one to the table
  • highest rating of all the Everdell games discussed
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop their capabilities through card combinations.
  • Explorer track — A track where players move as explorers through an area.
  • Resource Management — Players manage resources to perform actions.
  • Tableau Building — Players build a city of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um last edition was D and there was a lot of games that you talked about. This one I'm just going to tell you ahead of time there's a lot of solo games.
  • The longer it sits um The less likely I think it might hit the table and it might just need to be culled.
  • I really enjoy this one. Like I said, it was my number two game of 2025.
  • It's just not one that has worked for me.
  • This is a fun push your luck game.
  • It is one of my favorite games this year.
  • Just too many games, not enough time.
  • So, Everdell is a 2.83. Farshore is a 2.82. And Silverfrost jumped up to 3. 2.4? 3.24.
  • Silverfrost went for me too complex for what I want from Everdell.
  • This jumped up to my number one game of 2024.
  • It is at the top of my time limit for how much I'd like to spend playing one game.
  • I don't see this one leaving our collection anytime soon.
  • The box is just a pain to store.
  • It's fine. It's an okay game, but yeah.
References (from this video)
No references stored for this video.
Video w2hGx3oZHus Discussion at 13:01 sentiment: positive
video_pk 102401 · mention_pk 292183
Everdell Emerland video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasantly surprised the reviewer
  • Develops the core of Everdell the most
  • Changes things up significantly
  • Added something the reviewer really enjoyed
  • Really surprised how much it freshened up the experience
  • Enjoyed playing around with the new mechanisms
Cons
  • Tableau limited to 12 cards (can be increased by domain cards)
  • Some found the challenge less engaging due to easier access to spaces
Thematic elements
  • Ancient ruined jungle
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — New 'artisan' suit cards allow discarding a card from hand to activate its power, limited activations per game.
  • Card modification — Introduces double-sided cards that can be upgraded to an improved version.
  • Set Collection — Exploration of ancient ruins by discarding cards and spending resources to move an explorer along a track, drawing artifact cards for points and bonuses.
  • Tableau Building — Tableau is limited to 12 cards, but can be increased by obtaining 'domain' cards.
  • Worker Placement — Introduces 'helpers' as a new type of sub-worker that can be sent with main workers to double resources or go to occupied spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is a tableau-building worker placement game, which first came onto the scene in 2018.
  • Farshore is in a sense a reworking and reimagining of the original Everdell game.
  • In summary, Silverfrost is a harder, harsher, more challenging version of Everdell.
  • This one probably develops the core of Everdell the most out of any of the expansions or the other games.
  • So, for me this would be the one that if you're looking at getting one of these three, you don't own any of them, you maybe have a little bit of experience with with Everdell. I would recommend this because it if you've played it before somewhere, then it is more fresh to me. It has more interesting ideas than the other two.
References (from this video)
No references stored for this video.
Video jzkWgfoOnFc Board Game Critique Review at 0:00 sentiment: mixed
video_pk 83696 · mention_pk 211460
Board Game Critique - Everdell Emerland video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Double-sided card system provides satisfying progression and strategic depth
  • Helper system elegantly solves worker-starved feel without adding extra workers
  • High production values and art; immersive jungle theme
  • Significant design ambition with new mechanics that shift pacing
  • Ruins track and artifacts add variability and long-term engine building
Cons
  • Artisan balance issues and non-recurring triggers reduce long-term value
  • Artifact bag variance causes swings and potential fairness concerns
  • High cognitive load and potential for analysis paralysis
  • Long playtimes at higher player counts; not ideal for casual groups
Thematic elements
  • Archaeology, city-building, exploration, and engine-building within a jungle setting
  • Jungle exploration toward a legendary lost city with archaeologist exploration and settlement building
  • Progression-driven tableau construction with upgrade-driven momentum and exploration narrative
Comparison games
  • Farshore
  • Silver Frost
  • Lost Ruins of Arnac
  • Base Everdell
Mechanics (from transcript analysis)
  • Artifacts and artifact bag variance — Random artifact draws provide variable point bursts and rewards, adding swinginess.
  • Deck Building — Play cards into your city to gain resources, score points, and unlock synergies.
  • deck-building / tableau building — Play cards into your city to gain resources, score points, and unlock synergies.
  • Double-sided cards — Each card has a standard side and an upgraded side with stronger abilities and more points.
  • Helper system (guide/negotiator) — Helpers either double actions or grant access to contested spaces, creating action economy tension.
  • Multi-Use Cards — Each card has a standard side and an upgraded side with stronger abilities and more points.
  • Realm cards — Additional endgame scoring conditions that expand city-building opportunities.
  • Ruins track — Vertical track representing archaeological progress with discards and artifact draws affecting scoring.
  • Track Advancement — Vertical track representing archaeological progress with discards and artifact draws affecting scoring.
  • Upgrading cards / engine-building — Upgrade existing cards to generate more value and trigger seasonal powers.
  • Worker Placement — Send workers to gather resources and trigger actions across the tableau and ruins track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The upgrade system is clever design that creates satisfying progression.
  • The helper system solves a real problem elegantly without breaking the game's economy.
  • This is the first edge of the map game that actually justifies its existence through gameplay.
  • Skip if you hate luck based mechanics, because that artifact bag will frustrate you.
References (from this video)
No references stored for this video.
Video 5I4vfH0XKBU Grant Lyon Top List at 26:40 sentiment: positive
video_pk 80216 · mention_pk 194885
Grant Lyon - Everdell Emerland video thumbnail
Click to watch at 26:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Set in the popular Everdell universe
  • More open and friendly than Silverfrost
  • Introduces new card types and double-sided upgradable cards
  • New helper meeples offer strategic advantages
  • Maintains adorable artwork and cozy vibe
  • Offers engine building and strategic decisions
Cons
  • Potentially similar gameplay to other Everdell games
Thematic elements
  • Everdell universe
  • Jungle
Comparison games
  • Everdell Silverfrost
Mechanics (from transcript analysis)
  • card comboing — You want to combo cards together to get you cool abilities and points.
  • Resource Management — Use resources to build cards.
  • Variable player powers — New type of card and double-sided cards that can be upgraded to unlock better abilities.
  • Worker Placement — It uses the same worker placement stuff where you want to then use resources to build cards.
  • Worker placement modification — Introduces smaller helper meeples that can be used at occupied spots or sent out alone for fewer resources, which don't block spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh The Op is also releasing the card game Tap Four.
  • Uh this is a plays two to eight players in 15 to 30 minutes and it is uh you know, a strategic card game, but maybe on the edge of lightweight to medium weight card game.
  • So, the op is creating a more mass-market friendly version of this underground hit card game.
  • So, if you like card games, then check out Tap Four.
  • And finally, Tycoon Games is releasing Everdell Emberland.
  • Uh this is a new game set in the Everdell universe.
  • Um whereas Silverfrost, which was one of the more recent Everdell versions that came out, sort of made the game tighter and more punishing, Emberland makes the game a little bit more open and a little bit more friendly.
  • And, you know, comes with the same adorable artwork and same, you know, cozy vibe to it, but still with a lot of sort of engine building and strategic decisions.
  • So, that is Everdell Emberland.
References (from this video)
No references stored for this video.
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