Game Info
Year
2026
Players
2-4
Age
8+
Playtime
35 min
Collection
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Description
A streamlined standalone post-apocalyptic racing game with missile-loaded cars navigating wastelands as an entry-level Thunder Road experience
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 6 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–7 of 7
Video 8hfEZ7A4v-M
BoardGameGeek Top List at 2:37 sentiment: positive
video_pk 106685 · mention_pk 308172
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easier to table version of Thunder Road
- Plays quicker
- Simplified rule set
- Cheaper to acquire
- No player elimination
Cons
- Lacks some of the big crazy cool stuff from the original
- No big rig
Thematic elements
- Car combat and racing
- Post-apocalyptic race
Comparison games
- Thunder Road
- Thunder Road Vendetta
Mechanics (from transcript analysis)
- Dice Assignment — Dice rolled are assigned to specific cars to determine their actions.
- Dice Rolling — Players roll four dice and assign them to their cars for movement and actions.
- Player Elimination (removed) — The original game had player elimination, which has been removed in this version, with eliminated cars going to a pit stop instead.
- racing — The core objective is to be the first to get two of three cars across the finish line.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's time for Gen Con, baby.
- Gen Con and Essen two big times of the year.
- This is specifically what people want to get at Gen Con.
- This is not a guarantee that all these will be available, but as as far as we are aware, these should be at Gen Con
- So, this is the things that people are going to be rushing to pick up.
- Yeah. So, this is going to be an easier, quicker version to get to the table.
- I feel like this game is going to blow up.
- It's really cool. It's got great art and stuff.
- Yeah, it really is a game that moves quickly.
- I do love a good metagame.
- It's so meta and stuff, but it's also like a cool game. It's not just a gimmick, right?
- It's one of those things where it's like, let's take like Duel for Cardia is another like two-player card dueling game. I'm not really into card dueling games. It's just not my kind of game. But I want to play these games cuz I like to play them and go like, "Oh yeah, that's not for me, but oh, I get why people like this."
- And now having a solo mode, that's probably gonna bring a whole new generation of people in.
- This is probably my personal game I'm most looking forward to at Gen Con.
- CGE's been on a run, you know, for the last several years.
- It's like, yeah, yeah. You know, a billion billion copies as they should because it's only this big anyway.
- It's a smaller um slightly more streamlined version of Wingspan.
- If it's quicker and easier to set up, it's just easier to table.
- Yeah. And that means I'll play it more, which is always good.
- I love this concept of a game where it's like you're setting up a layer. I'm going to put traps in fish things for you to discover.
- The word is out and now we are are also feverishly I hope they excited a ton of them at Gen Con.
- Entropy by Board and Dice, who just kind of make games for us apparently.
- It's just right in our wheelhouse. It's just our wheelhouse.
- This is an era right now where it's like flora and fauna on other planets.
- I always I really enjoy rondell's. I like rondell's a lot.
- This is the game that most people.
- So, that is the most wanted game.
- Make sure to go hit those thumbs up for games that seem interesting in there.
- If you're going to Gen Con, down in the comments below, let us know what you're trying to pick up.
- Cuz that's when we're going to be picking these games.
- It's time for Gen Con, baby. Gen Con.
- We're gonna talk about the People Choice most wanted games at Gen Con.
- I hear the expansion's amazing but I was like well I need the base game too and they don't have the base game.
- The art and look and it's so great it's so appealing and this kind of game where now you're in a dungeon but it's going to have that beautiful kind of colorful painterly cartoony style just like makes absolute sense
- It's just our wheelhouse.
- I feel like this is an era right now where it's like flora and fauna on other planets.
- I love rondell's. I like rondell's a lot.
- I love stuff where you're getting pulled in different directions like that.
- It just seems very good.
- So, that is the most wanted game. Um, again, this is Yeah, exactly. This is the people's choice. It's your guys's choice.
References (from this video)
No references stored for this video.
Video _-a_zoj96C0
The Brothers Murph Playthrough at 0:18 sentiment: positive
video_pk 99406 · mention_pk 276385
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Smaller, quicker version of Thunder Road
- Doesn't have player elimination (cars return from pit stop)
- Engaging and chaotic gameplay
Cons
none
Thematic elements
- High octane race
Comparison games
- Thunder Road
- Thunder Road Vendetta
Mechanics (from transcript analysis)
- action selection — Players take turns "activating one of their cars at a time" and can use dice to perform commands or assign to movement.
- combat/shooting — Players can "fire a missile at any car on the road" or shoot at cars in their front arc by rolling a shooting die.
- Damage — Vehicles can take "damage tokens" which can have effects. Two damages remove a vehicle from the board.
- Dice Rolling — Players "roll all their dice" each round to activate cars and perform actions.
- hazard resolution — Moving into certain spaces or crashing can trigger the resolution of various "hazards" on the track.
- Movement — The value of a die assigned to a car determines the number of spaces it "must move".
- Player Elimination (Modified) — While cars can be destroyed, they go to a "pit stop" and can return to the game, avoiding permanent player elimination.
- Slamming — Crashing into another car results in a "slam and stack on top of that car", potentially leading to further collisions or hazard resolution.
- Special Abilities/Commands — Players can use dice for commands like "slipstream for some extra movement, drift to avoid a slam, jump start your car so it gets back on the road, or fire a missile".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Honestly, terrifying.
- God, Wayne's World is such a good movie.
- I don't even own a gun, let alone many guns to sensitate an entire rack.
- This is one of those games where like I just want the craziest thing to happen.
- I am really in it for the lore, honestly.
- Happy birthday. Right. Yeah. My gift bullets.
- Can't shoot you.
- This is why Jimmy wins games is cuz I would have just slammed straight into that.
- You're going to land on yourself.
- God, I have such bad dice here.
- My medium isn't just a meat grinder right now.
- It's Jimmy's birthday.
- This jump has killed so many cars. Unbeliev.
- For the lols.
- Straight buns. Straight buns. New band name.
- Sad Monkey was the last time we thought
- This would be so brutal.
- You could have been a contender. You could have been a contender. Freaking Gary Buucy.
- This is my second damage.
- I fell into the pit.
- This is the only bad so many times.
- You have to slam somebody.
- I mean, I think Mike Well, you moved your your large, so yeah, that one's not going across, but the small will.
References (from this video)
No references stored for this video.
Video mcqkIzCm4PY
The Dice Tower Unboxing at 6:45:12 sentiment: neutral
video_pk 80336 · mention_pk 195434
Click to watch at 6:45:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
- Thunder Road
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxing on the planet Earth as we take a look at stuff that comes to the Dice Tower and we mess around and see what it is.
- This is the most boring unboxing in the world.
- I know that they're I mean, I bought these before they announced that they're making their own upgrades for Settlers of Catan, but for now, I can use these.
References (from this video)
No references stored for this video.
Video EE0nzBR-zBs
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:10 sentiment: positive
video_pk 80201 · mention_pk 194779
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good mix of terrain and damage tiles, including some from expansions.
- Removed player elimination and the coasting mechanism, streamlining the game.
- Curved roads add a cool twist and incentivize dangerous play.
- Streamlined command actions, with only the drift being the same as before.
- Requires two cars to win, which works well with no elimination.
- Easier to get to the table and teach than the Vendetta version.
- Can be used as an expansion for the Vendetta game.
- Good for people who want to get into the series at a lower price point.
Cons
- Playtime was not as short as advertised; it felt longer than expected due to players remaining aggressive and no elimination.
- The game can drag on a bit, wishing there was a way to speed up the ending.
Thematic elements
- Cars racing and shooting missiles at each other
Comparison games
- Thunder Road Vendetta
- Maximum Chrome Edition
Mechanics (from transcript analysis)
- action selection — Players select one die to place somewhere to move cars or activate a command action.
- Combat — Players can shoot missiles at other cars or cause slams when cars are in front of each other.
- Dice Rolling — Players roll dice once per round to select which ones will move cars or activate special actions.
- Modular Board — The game features a modular board with double-sided, curved tiles.
- Push Your Luck — Players might try to cut corners on curved roads, but going closer to the edge makes it more dangerous.
- Set Collection — The object of the game is to get two cars to the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a standalone game and a sort of a smaller package at a lesser price than Thunder Road Vendetta.
- So, I think for what they were trying to do, I think they they did that here.
- My only negative there is I I wish there was kind of a way to sort of speed up the ending sometimes it kind of dragged on a little bit.
References (from this video)
No references stored for this video.
Video 7RxGVA6ZFxs
Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 80200 · mention_pk 194778
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Familiar but streamlined experience compared to Thunder Road Vendetta.
- Goal is to get cars across the finish line by any means necessary.
- Players intentionally force opponents into hazards.
Cons
- Can be forced into impassible spaces.
- Cars can be sent to the pit.
Thematic elements
- Racing to get across the finish line by any means necessary, smashing other cars along the way.
Comparison games
- Thunder Road Vendetta
Mechanics (from transcript analysis)
- Area Movement — Cars move a number of spaces equal to the value on their assigned die.
- Command Actions — Once per round, players can use a command action (Slipstream, Jump Start, Drift, Missile Command) by assigning a die to their command area.
- Damage tokens — When a car takes damage, a damage token is revealed and its effect is resolved, potentially leading to more damage or sending the car to the pit.
- Dice Assignment — Players assign dice to cars on their dashboard to perform actions like moving and shooting.
- Dice Rolling — Players roll dice to determine movement and actions.
- hazard tokens — Spaces with hazard tokens are revealed when entered, and players must resolve their effects (e.g., oil slick, minefield, rubble, omni ramp).
- Pit Stop — Cars can be sent to the pit due to impassible spaces, going off-road, crossing barricades, or certain hazard effects. Cars in the pit can be brought back into play by assigning a die, removing damage.
- shooting — Players can target adjacent cars and potentially hit them by rolling a shooting die that matches the vehicle size.
- Slam — When a car drives into a space with another vehicle, a slam is resolved by rolling slam and direction dice, potentially moving cars and causing further interactions.
- Take That — Players can intentionally force opponents into hazards and dangers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Your racing crew has one goal. get across the finish line by any means necessary.
- And if you have to smash a few other cars along the way, well, they shouldn't have gotten in your way.
- Be the first player to send any two of your cars across the finish line and you'll win.
- However, if you want to play a longer game, you can use all of the track tiles.
- And on your turn, you'll perform three steps, starting with using a command.
- During the move step, you must move the full amount of your car's assigned die, unless something stops you.
- Anytime something causes your car to go to the pit, you put it by the pit stop token above your current road tile.
- You lose any movement you may have had remaining, and then put your moving car on top of the one already in the space.
- You then immediately resolve what is known as a slam.
- If you enter a space with one of these hazard tokens, immediately turn it face up and resolve it.
- After a damage effect is resolved, put the token face down under that car's section of your dashboard.
- If your car has no damage when it enters the space, there is no effect. On the other hand, if you enter rubble while your car has one damage, your car stops moving and goes to the pit.
- If your car starts its move on a road space and then only moves along road spaces for its turn after, you may move it one extra space.
- Here you check the adjacent front left, front, and front right spaces ahead of the car you just moved and pick one car in any of those spaces.
- Use it to pick any one of your cars currently on the road except for the one that is furthest ahead.
- Normally, when a car leaves a pit stop, it cannot move or shoot that turn. But after using this command, it can.
- Choosing this allows you to pick any car on the board and resolve a shoot action against it.
- Meaning everyone will have a die on each of their car sections.
- As soon as a car moves off the front edge of the last road tile so that it lands anywhere on this finish line tile, it has finished the race.
References (from this video)
No references stored for this video.
Video tS2a-RVQ3i8
Our Family Plays Games Discussion at 28:00 sentiment: positive
video_pk 36737 · mention_pk 110282
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More accessible entry into the Thunder Road world
Cons
- Awaiting hands-on impressions at Gen Con 2026
Thematic elements
- Thunder Road universe in a condensed format
- Tighter, faster Thunder Road experience
- Standalone with familiar world
Comparison games
- Vendetta
Mechanics (from transcript analysis)
- deck_building — Actions driven by card play.
- Simultaneous Actions — Partial simultaneous actions for pacing.
- simultaneous_play — Partial simultaneous actions for pacing.
- Tile Placement — Construct a track layout with modular components.
- tile_placement — Construct a track layout with modular components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is our happy place.
- The house always wins.
- One needs tweetment and the other needs oinkment.
- Tea Garden is gorgeous; I want to check it out.
- I'm already in love with it.
References (from this video)
No references stored for this video.
Video Htw7Rm7VRF8
The Dice Tower Discussion at 28:35 sentiment: positive
video_pk 32444 · mention_pk 95990
Click to watch at 28:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Standalone, lower price point
- Broad accessibility
Cons
none
Thematic elements
- Vehicle crews and highway mayhem
- Post-apocalyptic racing
- standalone with subset of Thunder Road core
Comparison games
none
Mechanics (from transcript analysis)
- Combat: Damage Based — Crew-based racing with damage and upgrades
- vehicle combat — Crew-based racing with damage and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Flip 7 is becoming an unstoppable juggernaut.
- Ticket Ride has sold 20 million copies.
- Ticket Ride will return in Avengers Doomsday.
- Oink Games is opening an official store in Harajuku in March.
- Labyrinth Chronicles is being crowdfunded soon. It has a retail release in quarter 4.
- Legacy is coming out at Gen Con.
- This is its own standalone thing. It sounds very different.
References (from this video)
No references stored for this video.
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