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Oil Rock box art

Oil Rock

Game Info
Year
2026
Players
2-4
Age
13+
Playtime
90 min
Publisher
Cranio Creations
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players run expanding oil companies optimizing production chains and territorial control on a hexagonal map

Description

Players run expanding oil companies optimizing production chains and territorial control on a hexagonal map

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 1ask_BghB8U TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 3:07 sentiment: positive
video_pk 161437 · mention_pk 438695
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Oil Rock video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everything fits together well
  • Interesting action wheel
  • Combo building
Cons
none
Thematic elements
  • drilling for oil
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — a really interesting action wheel where you're getting certain amount of actions depending on the type of worker you have.
  • Area Control — You're moving on a map through and putting headquarters down and getting abilities there.
  • Combo Building — It's got some combo building that get better and better and get some extra things.
  • Track Advancement — You're moving up a progress track that is going to allow you to to upgrade your character to get more workers and get better abilities.
  • Worker Placement — it's worker placement where you has a really interesting action wheel where you're getting certain amount of actions depending on the type of worker you have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Later this week, arguably the largest board game convention in the world is going to have 1,300 new games that I've played some of them and I'm here to tell you which ones that I think are amazing that you have to go check out.
  • This list is an even better list because these are ones that I've actually played that that have either just recently been released or are releasing at Essen that I've already played that I think are amazing to check out.
  • Go on your holy grail quest at Noble Knight Games by clicking the link in the description of this video or on the eye up there in the upper right.
  • I'm the Game Boy Geek, breaking down barriers, growing leaders of industry by helping you find the next one you'll love.
  • These ones, in my opinion, this list is an even better list because these are ones that I've actually played that that have either just recently been released or are releasing at Essen that I've already played that I think are amazing to check out.
  • Grail games are games that you've always wanted, but are no longer in print and very hard to find, hence finding the holy grail.
  • The next one is called Guns & Battle for Toshiro Ambo, and wow, I'm mentioning Ben Rosset's name again.
  • It's more like if a Euro game and a dudes on a map game sort of a blended, similar to how Scythe did it but it also feels very different from Scythe.
  • My number one here is a game that uh basically you go from it's a civilization based game where you're going from Stone Age to uh Space Age Space Race in 60 to 90 minutes.
  • This game's fantastic. I've reviewed this game. It's amazing. It's probably my favorite civilization game.
References (from this video)
No references stored for this video.
Video Qb44wdre6kc Man vs Meeple Analysis at 2:29 sentiment: positive
video_pk 161247 · mention_pk 438622
Man vs Meeple - Oil Rock video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable player powers that evolve through flip books.
  • Many different strategies and combo potential.
  • Game feels different from play to play.
Cons
none
Thematic elements
  • Producing oil
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Using cards to build combos.
  • Variable player powers — Player powers evolve throughout the game via flip books.
  • Worker Placement — Placing workers out on a rotating set of gears.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the sequel to Phoenix New Horizon.
  • And if you ever saw that, this maintains that bright, vibrant, neon look um but after the events of New Horizon, like that was like a you had your bunker or whatever.
  • I think Rado even said it's like one of the best civilization games he's ever played.
  • It's a civilization game that plays in 90 minutes.
  • The biggest problem with those civilization civilization games is that you can sit there for 30 minutes per turn before it gets back around to you.
  • It has a artwork and a vibe similar to what's the video game where you're on the tugboat at night and Cthulhu's involved?
  • People have been trying to get their hands on it. The price skyrocketed online.
  • I think that's going to end up being a big hit.
References (from this video)
No references stored for this video.
Video yOBS3CUvG00 Man vs Meeple Review at 0:00 sentiment: positive
video_pk 161085 · mention_pk 438542
Man vs Meeple - Oil Rock video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement mechanism with managers triggering two actions.
  • Satisfying combo potential that leads to big turns.
  • Incredibly satisfying engine-building aspect.
  • Wild and impactful asymmetric player powers via flip books.
  • Progression track that unlocks better income and abilities.
  • Good presentation with artwork by Clemens France.
  • High combo potential and satisfying scoring.
Cons
none
Thematic elements
  • Drilling for oil
Comparison games
  • Marco Polo
Mechanics (from transcript analysis)
  • action selection — Actions are chosen from a central wheel, with different worker types allowing for varying numbers of actions.
  • card drafting/buying — Players can acquire improvement cards that offer immediate benefits, ongoing utility, or end-game scoring.
  • Engine Building — Players build up their capabilities throughout the game, particularly with refineries and turbines, to create powerful action chains.
  • Resource Management — Players manage oil barrels of different colors, tools, coal, coins, and contracts to perform actions and gain benefits.
  • Set Collection — Refineries can be paired with turbines for points, and collecting specific sets of cards or achieving certain milestones contributes to scoring.
  • Track Advancement — A progress track is used to level up characters, unlocking new abilities and improving income.
  • Variable player powers — Each player chooses a character with a unique progression system (flip book) that grants asymmetric abilities as they level up.
  • Worker Placement — The core mechanic involves placing workers (apprentices and managers) on action spots on a wheel to perform actions. Managers can trigger two actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Oil Rock has a lot of the things that I love in a Eurogame.
  • This is maybe the coolest thing. This is the big hook of the game.
  • They all feel incredibly broken.
  • It is incredibly satisfying, and I think that Euro lovers are really going to attach to this game.
  • I can't recommend Oil Rock enough.
References (from this video)
No references stored for this video.
Video dZ0sbFFBFHQ Meeple University Analysis at 9:07 sentiment: positive
video_pk 161087 · mention_pk 438550
Meeple University - Oil Rock video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big Euro for the year
  • Well put together
  • Medium combo-tastic
  • Interesting income puzzle
Cons
  • Not a lot of new things introduced.
Thematic elements
  • Early days of oil exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Combo Building — Actions often provide extra resources or combo into extra actions.
  • Resource Management — Involves building the oil industry, mining, and managing trains.
  • Rondel — The rondel shifts at the end of each round, changing available actions.
  • Worker Placement — Uses worker placement with the ability to upgrade workers for taking multiple actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Trial of Forests available for purchase designed by Jean Carlos Finelli.
  • This is kind of a cozy-ish like you can have a look at this like it's really cozy stuff. Looks cozy, it is kind of like cozy going to the forest and then completing quests kind of like contract fulfillment-ish.
  • I like the part that where you actually do engine building and it's also scoring for you. So, you build up that tableau and then it's also scoring.
  • It's not a not a heavy game by any stretch. The actions are very straightforward. But if you like that programming and you like to worry what other players are going to do, this is a good game for you.
  • There's certainly a good level of that old school interaction here, which is what you expect from Danny.
  • Yes, available to buy. This is a big card tableau kind of game with a worker placement element in it.
  • I like that there's a lot of things that you can do with the cards. Like it sometimes it it's expensive to get the cards so you really need to use it to its full capacity for a certain action not the others.
References (from this video)
No references stored for this video.
Video 1REtnhYrwNE Meeple University Rules Teach at 20:08 sentiment: positive
video_pk 156820 · mention_pk 436645
Meeple University - Oil Rock video thumbnail
Click to watch at 20:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game plays in four rounds with six phases each, providing a structured gameplay experience.
  • Players gain resources and workers from character notebooks in the income phase.
  • The action phase allows players to take three turns, placing workers on a wheel to resolve actions.
  • Extracting and refining oil are key phases, converting raw materials into resources or points.
  • Goal cards provide round-end scoring opportunities, encouraging players to meet specific objectives.
  • The end-of-round phase includes resetting markets, rotating the action wheel, and adjusting turn order based on the progress track.
  • Multiple scoring avenues at game end, including progress track position, offices, drilled spaces, improvement cards, refineries, patents, and resources.
Cons
  • The transcript mentions a potential constraint with barrel storage, only holding one of each color between rounds.
  • Spending patents for extra actions has limitations, with each extra action tile usable at most once per round.
Thematic elements
  • players are oil magnates in the early era of exploration trying to strike it rich by drilling that good old Texas tea.
  • the industrial revolution in Oil Rock
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a wheel, resolving them immediately. The wheel rotates each round, changing action adjacencies.
  • Area Movement — Players move their train on a map, paying coal costs to enter tiles and gaining railway bonuses. Engineers can then move to tiles the train occupied.
  • End game scoring — Points are awarded at the end of the game based on position on the progress track, constructed offices, drilled spaces, blue improvement cards, specific refinery rows, patents, and leftover resources.
  • Engine Building — Players build refineries and can improve them with turbines to increase output. Improvement cards can also provide ongoing benefits or end-game scoring.
  • Resource Management — Players manage various resources like tools, coins, coal, patents, and oil barrels in different colors (yellow, green, blue). They also need to manage barrel storage limits.
  • Set Collection — Improvement cards are acquired, with different costs and benefits based on color (yellow for ongoing benefits, green for one-off, blue for end-game scoring).
  • Track Advancement — Players move on a progress track, which can lead to increased income, better workers, special abilities, and end-game points.
  • Variable player powers — Players choose oil barons, and from level three onwards on the progress track, they gain a special player ability.
  • Worker Placement — Players place workers (assistants and managers) on an action wheel to resolve actions. Managers can be placed on rim spaces to resolve two actions consecutively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And hey, if you enjoy this video after watching, like, subscribe, and comments.
  • I have many wells flowing at many thousand barrels per day. I like to think of myself as an oil man. Now, give me that milkshake.
  • Give him a couple of small roles on YouTube and he thinks he's Daniel Day-Lewis.
References (from this video)
No references stored for this video.
Video 87IjzHLbJ_c Board Gaming Ramblings Analysis at 4:11 sentiment: positive
video_pk 156579 · mention_pk 436153
Board Gaming Ramblings - Oil Rock video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun worker placement game
  • Enjoyed the progression track
Cons
  • Not as fun as initially hoped
Thematic elements
  • Drilling for oil
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Upgrading a progression track enhances player abilities and worker actions.
  • Resource Management — Involves collecting and refining oil.
  • Worker Placement — Players use workers to take actions such as drilling for oil.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not like, 'Next month we're going to take best game to play at the circus.'
  • My pick for the most fun experience is gibber da- dabble.
  • This game is very fun but it might not be that fun always.
  • My biggest letdown was Travel and Help me. Travel
  • I thought it was very boring.
  • I I was surprised that it worked so well.
  • My number three is Oil Rock.
  • It's a game with shares that I actually do enjoy.
  • Queen Alice is my number two game of this month because it's it's really good game.
  • My number one is Queen Alice and because it is fantastic and I liked it a bit more than I liked the other one, that's why it's higher on the list.
  • It's really really really good.
References (from this video)
No references stored for this video.
Video 8jksQzt3uCQ Board Gaming Ramblings Review at 0:05 sentiment: positive
video_pk 152835 · mention_pk 427115
Board Gaming Ramblings - Oil Rock video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design
  • Rewarding game
  • Crunchy but not too long
  • Clean and elegant
  • Interesting and fresh worker placement
  • Great design
  • Fun to play
  • Appreciates the puzzle aspect
  • Not too many systems, classic Euro feel
  • Good presentation
  • Want to play again
Cons
  • Player powers are not widely different
  • Variability isn't super duper high
  • Might not recommend with 2-5 players
  • Steep learning curve makes first plays feel helpless
  • Can have too few tools when you have too much money
Thematic elements
  • Oil barons, business people drilling oil
Comparison games
  • Ants
Mechanics (from transcript analysis)
  • action selection — You'll be placing your workers to do different actions, like for example, move your locomotive, your train around to get bonuses. and also basically get new places where you can build your liquor factories.
  • Card Drafting — You can get cards that gives you either instant abilities, ongoing abilities or final scorings.
  • End of round scoring — After everybody has placed their workers, you will be doing some middle of round, not middle of round, end of round scoring. Each of the four rounds will have a different scoring condition that you will score.
  • Engine Building — The more of these refineries you build, the better they will become. After you have built six of them, you will start flipping this around. They will get even better and score your victory points and other resources that you need.
  • Resource conversion — This is basically the resource conversion. And the more of these refineries you build, the better they will become.
  • Set Collection — You can get cards that gives you either instant abilities, ongoing abilities or final scorings.
  • Track Advancement — You can also move on the progress track because when you move on the progress track, then your character will evolve, giving you better income and better bonus actions that you will be able to take throughout the game.
  • Variable player powers — There are six in the game. Like they give you they give you one part of the game that you will get like a bonus action that also then lets you not do that action maybe as much otherwise in the games.
  • Variable scoring conditions — Each of the four rounds will have a different scoring condition that you will score. There's also these final scoring cards that always uh cost three coal.
  • Worker Placement — This is a worker placement game. You'll be placing your workers to do different actions.
  • Worker Placement (Dual Action) — The big cool worker dude, he's assigned between two actions. So, he can do both, which is super cool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to say hi, you can just come up and say hi say hi. But if you don't want to or if you want to do it anyways, you can show us the secret sign that looks like this, we will be very happy for that because it makes us happy and we will give you the secret sign back.
  • This going to be happen in three, two, one, go.
  • Use each one once each round. That was the tongue twister I was trying to say.
  • It's tight on resources, but I felt like I was doing pretty well the first time we played it. And just like when we played the second, third on game, we're just like, 'Oh, we beat that score to the ground.' I was just like, 'What? How?' And like where did this extra resources even come from?
  • And that is going to be the end of this great video. We hope you enjoyed it. If you did, you can subscribe. If you didn't, you can subscribe. And anyways, if you liked it enough, please give us a like and a comment. Hope you see our spiel. Show us the secret sign there. It makes us happy.
References (from this video)
No references stored for this video.
Video c1SmksaBJfQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:18 sentiment: mixed
video_pk 151295 · mention_pk 424875
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Oil Rock video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Asymmetric historical characters with upgradable income and actions
  • Dual worker types (assistants and managers) with distinct actions
  • Flexibility to take opponent's actions with a progressive benefit for them
  • Randomized action wheel that changes each round
  • Customizable refineries and engine building opportunities
  • Patents can be spent for bonuses or special actions
  • Seventh refinery upgrade flips the first one, unlocking better efficiency
  • Improvement cards offer ongoing abilities, immediate benefits, or end-game scoring
  • Arc of the game where players gain more capabilities each round
  • Randomized map setup ensures replayability
Cons
  • Lack of clear distinction between icons for immediate vs. end-game points
  • Not enough bags provided for component storage, leading to a pet peeve for the reviewer
  • Doesn't do anything substantially new or better than other recent Euros
  • Less economic interaction than expected from an oil-themed game
Thematic elements
  • Striking oil and making money
Comparison games
  • Max vs. Minions
  • Acquire
Mechanics (from transcript analysis)
  • action selection — Actions are selected from a randomized wheel that turns each round, influencing how managers interact with actions.
  • area control/influence — Building offices in different areas scores points and provides bonuses.
  • asymmetric characters — Players start with historical characters that provide specific income and potential abilities that can be upgraded.
  • Engine Building — Refineries can be upgraded with turbines, leading to more efficient resource conversion and bonuses.
  • Resource Management — Players manage resources like coal and oil barrels to perform actions and refine them.
  • Set Collection — Collecting specific progress cards or types of oil can lead to end-game scoring or ongoing abilities.
  • Worker Placement — Players move assistants and managers to take actions, with managers being able to take two connecting actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oil Rock. Uh this is a game coming out at Essen here in 2026 from Cranio Creations.
  • Grill games are games that you've always wanted, but are no longer in print and very hard to find, hence finding the holy grail.
  • So, essentially you're placing workers to take actions to be able to do things like build refineries and you can produce oil and turn those oils into more resources and more points, trying to get goals, also trying to score by building uh offices in different areas.
  • So, then I can't say anything actively negative about it.
References (from this video)
No references stored for this video.
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