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Caribe box art

Caribe

Game Info
Year
2026
Players
1-4
Age
10+
Playtime
75 min
Publisher
PYTHAGORAS
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players lead teams of 19th century naturalists through the Lesser Antilles collecting species observations and developing theories

Description

Players lead teams of 19th century naturalists through the Lesser Antilles collecting species observations and developing theories

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video YhDgdjpY3S4 Rahdo Runs Through Top List at 38:59 sentiment: positive
video_pk 156101 · mention_pk 434372
Rahdo Runs Through - Caribe video thumbnail
Click to watch at 38:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp, fast, elegant game
  • Brilliant design with many interlocking systems
  • Beautiful production and art
  • Engaging theme
  • Massive crunch despite elegant rules
Cons
  • Wife found it too crunchy
  • Appears simple but is very crunchy and doesn't give players much time
Thematic elements
  • Scientific researchers studying animals and acquiring knowledge to publish
  • Randomly generated map of the Caribbean
Comparison games
  • Puerto Rico
  • Veto Larda
  • Azul
Mechanics (from transcript analysis)
  • Objective Fulfillment — Cards have objectives that players aim to complete for end-game scoring.
  • Resource Management — Money is tight in this game, affecting players' ability to take additional actions.
  • Set Collection — Collecting animals and deploying scientists to specific locations.
  • Tableau Building — Collected animal samples and deployed scientists are placed on personal player boards for scoring.
  • Worker Placement — Players use cards to determine where they can place scientists on the board and what actions they can take.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the best code names I have ever played this.
  • This game blows my mind.
  • This is going to be in my top 10 of the year.
  • This is one of the best cooperative experiences I've had in a long time.
  • It's the number two best game of the year and very likely in my top 10 of the year.
  • The number one game, is the greatest Civ board game of all time in my opinion, IMO.
  • This is now in my top 20 greatest games of all time.
  • It is the greatest resource management system in the entire history of board gaming.
  • It is the greatest Civilization game ever for my taste and my wife Jen's taste.
References (from this video)
No references stored for this video.
Video rrHFZj6J3EU Tantrum House Top List at 18:42 sentiment: other
video_pk 155927 · mention_pk 433537
Tantrum House - Caribe video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
interesting
Pros
  • Like the theme of scientists and exploration
  • Stood out for action selection mechanism
Cons
none
Thematic elements
  • Scientific exploration
  • Lesser Antilles, Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move a token to select actions and then play a card with coordinates to perform the action on a specific grid location.
  • Grid Movement — Actions are performed on a grid, specified by coordinates on cards.
  • Multi-Use Cards — Cards can be used for grid actions or saved for scoring and meeting requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Thessaloniki. Uh this is for one to four players and takes about 2 hours to play. So, a little bit on the heavier side.
  • I did see a quick demo of this at Gen Con. I didn't actually play it, but got a little bit of description.
  • Okay, for our number one for my number one is Chrono Critters from Delicious Games. I'm always intrigued on what is Delicious Games going to show off.
  • So, there is a circular action selection area. It I don't think it rotates or anything, but it's kind of circular.
  • So, next we have a maybe a reprint or a new edition of Manila. This game has been around for a long time.
  • This reminded me a little bit of taking up or down. Mechanic where you're placing the ele your elevator cards either in a descending or an ascending order.
  • So, I have Greenwood. This is for one to four players and plays in about an hour to three and a half hours. So, it's it's it's a little over our normal play time, which is one reason why it's in the honorable mention category.
  • Um, we have one last one. It's Prestige. This is for two to four players. Takes about 90 to 180 minutes to play.
  • So, we've talked about so many games coming to Essen. There are hundreds more that we didn't mention.
  • We really would love for you to like this video, subscribe to to the channel if you haven't already. But really, what really helps us, we can interact with you is comment down below.
References (from this video)
No references stored for this video.
Video NLaB9gAmr94 Meeple University Discussion at 4:35
video_pk 153828 · mention_pk 429496
Meeple University - Caribe video thumbnail
Click to watch at 4:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jiba Jabble. And this is uh I would say this was a surprisingly fun game.
  • It ends up being very fun.
  • It's only fun when it uh goes to custom.
  • My number four is from Pink Triador. This is Khan Lin and this is one of the big Euro releases coming at this year.
  • Ultimately this goes into one of those modern combotastic kinds of games. You have to try to find the path to get the most things comboed together.
  • My number three is Gansen and we get to talk about it now.
  • So Gansson is it feels like mini scythe or lighter version of scythe.
  • It's just so satisfying and so great.
  • My second game of August, Gray Lon. This is a reimplementation of an older game.
  • Yes. Spyium.
  • It's a worker placement that resolves after everyone placing their workers, which is like really good.
  • It's just it's really fun. I think Sorry, We Are Friends has done it again this year.
  • My number two which was also lower down your list. This is combo creatures.
  • And this is such a clever smart game and very expandable without having to be TCG quick cut game.
  • The synergy the combo that you can do like it really the name combo creature is like like really suitable.
  • Last but not least, my number one game. Last and least.
  • Oh, last and most. Yes, it is number one game of August. 10.
  • I would describe 10 as Stu Valley the flip and right game even more than the actual Stu Valley the board game itself.
  • It's the only game I've seen that has metal coins in it. Not for as currency, but for the sole purpose of scratching.
References (from this video)
No references stored for this video.
Video A_vwU6cKTtA Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 153469 · mention_pk 427761
Meeple University - Caribe video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrating scientific exploration with game mechanics.
  • Combining collected animals and placed scientists to score points.
  • Advancing on knowledge tracks and sending scientists to universities for bonuses.
Cons
none
Thematic elements
  • Exploration and scientific discovery
  • Caribbean Sea in the 19th century during the early era of exploration
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of five sails (action spaces) and pay a coin to stay or move to another sail.
  • Area Control — Placing scientists on land spaces within chosen coordinates.
  • Card Drafting — Players draw cards to their hand, which are used for setting coordinates and fulfilling theory objectives.
  • Coordinate Placement — Players play a card from their hand to set coordinates (row/column) where actions can be taken. Compass tokens can expand these coordinates.
  • End game scoring — Points are awarded based on knowledge tracks, universities, and collected sets of scientists and animals.
  • Set Collection — Players collect animal tokens and place scientists on land spaces to fulfill objectives on theory cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why not mix business with pleasure? Go on cruising while expanding your scientific knowledge.
  • The meat of the game.
  • It's time to see who's done the most science. Or at least the science that's worth the most points.
References (from this video)
No references stored for this video.
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