#Moustache team trick taking game where you swap team each round #review #fun
Moustache plays three [music] to six players, a chaotic trick-taking game where your team changes every round and the rules mutate. It is a team trick-taking game played over four rounds and you'll use these cards, shuffle them up and deal them out to determine who's on which team each round. These are public.
Then you flip the next rule card, adding to the next rule card for the next round. These build up from round to round, so there'll be four special rules by game's end. You then deal out all the cards, numbers from zero to 10 in four colors. Go around the table playing tricks. Players must follow suit if they can or may play anything if they can't.
>> [music] >> And ultimately, it's the single highest card, whether it was the lead suit or not, which wins the trick. And the color means something. Blue beats orange, beats pink, beats green. So, there's always a complete hierarchy of cards. The aim for your team is to collect the stars and you'll find those on cards ranked three through seven.
Your team wants to win tricks with stars. But watch out for the special rules. Sometimes they add or remove stars from different types of cards. When the round is done, everyone who is in the team with more stars earns one of these trophies. But how many points in a trophy? Who knows? You keep your trophy secret from everyone else, but randomly there will be some variation in how many points you get.
More in the later round. You play to four rounds, most points wins. There are a lot of random elements going on in Moustache. This is not an answer to bridge, it's a very chaotic game. I did warn you about it. It's a chaotic trick-taking game. You never know whose team you're going to end up on. The game's intent is clear.
It's meant to keep everyone in the game. You've got the randomized points which escalate as time goes on. So, you're never truly out of the game and no matter how well you play, the token might just go against you. What I like about it is that alliances change every round. And it does make for an unusual interplay when sometimes you're sitting next to your partner.
Any trick-taking partner game, you'll be so used to sitting opposite. I'll always say that I prefer a contract style of trick-taking game. So, the type of game where you're just dealt your cards and try to make the best of them never really appeals to me. I don't like it every card is sequenced. You can't even win a trick by leading and holding the lead here because there can always be cards above that are fully sequenced.
And that just doesn't work for me in a suited trick-taking game. For odd number of players, there are these shiny cards for extra [music] powers. They get dealt to whichever team has fewer players. So, if you like more random chaotic trick-taking game, Chrome Mustache, I mean, Take a Mustache.