Lockup: A Rollplayer Tale - How To Play
[Music] hi there and welcome to watch it played my name is rodney smith and i'm really glad you're here today because we're going to be learning the 1 to 5 player game lock up a role player tail designed by Stanford on tsuki and published by thunder works games who helped sponsor this video captured by the king and thrown into his dungeon you and your crew of inmates have been making a name for yourselves among the other prisoners that's a good thing because the king will be releasing the fiercest gang into his Coliseum to fight for him and that could be your way out of prison but be careful the Noles goblins and bug bears are locked up with aren't gonna make it easy so join me at the table and let's learn how to play to set up you'll place the double sided game board in the middle of the play area with the side face-up that matches your number of players one to two players on this side and three to five over here in this video we'll be setting up a three player game near the center of the board you'll find the round track where you'll place this marker on the number one space nearby in this area you'll then place these black suspicion cubes near the board also organized the other types of cubes these represent power and then these four here are the different types of resources I'm using some trays that I have and if you'd like to get your own like this you'll find links to them in the description of this video now before we continue it's important to understand that the board represents the prison which is divided into eight numbered locations and starts here with number one the exercise yard then it goes down to number two the sewers then to the infirmary the smithy over here to the commissary the chow hall cellblock and finally the library you'll now shuffle these goon kurds dealing one face up into the five spaces marked for them at locations two through six these are known as the active goons and the rest you'll place facedown as a deck by the board now check each goon on the board and add any suspicion and resource symbols in this area of their card to their location suspicion represents the attention the goon is drawing to that location by hanging out there these are the item cards which you'll shuffle into a facedown decked by the cell block dealing a number of them face up into these spaces equal to the number of players plus one so in this three player game that means we deal four of them face up these are the tone cards which you'll shuffle into a face down deck beside the library these are the decks of goal cards and you'll shuffle them separately based on their backs and then deal one face up from each of them by the board all the rest of them you'll then return to the box now each player takes one of the crew boards in their chosen color to place in front of themselves with the a side face up putting a power cube here the B side at each of these boards is used for the advanced setup which allows you to have each player's start with a distinctly unique crew but we'll talk more about that option at the end of the video now have every player take a holding cell tray and the crew tokens in their color which they'll set into their tray you should always be able to see your own tokens but you'll keep them a secret from the other players who instead just see the back of your tray which I just have to point out shows your crew in their jail cells in your color you'll also take a reputation token and then set it on the ten space of the reputation track which goes around the outside edge of the board the player who is the biggest troublemaker is now given this first player marker or you can just assign it randomly if you're afraid players won't agree otherwise that's the setup in lockup of role players tale you're the leader of a prison gang that's working to make a name for yourself by recruiting clever goons crafting secret items and maybe even dabbling in some forbidden knowledge all in an effort to be the most infamous crew by the end of the game the game is played over six rounds and each round is broken into three phases starting with the roll call phase here starting with the first player and then going around and around the table in clockwise order players will take turns assigning crew from their tray to the board so let's go back to the table and we'll see how this works on your turn you place as many crew from your tray as you want to any single location that doesn't already have some of your tokens though it's okay if other players already had their crew there then the next player goes and so on what this means now is that for the rest of the round the blue goblin player will not be able to add any more of their tokens to the exercise yard though another player on their turn could go here or to any other location where they don't already have any of their tokens the exception to all of this is the library no crew can be assigned here during this phase also while players will normally put their crews face-up in two locations in every round each person may assign up to two of their crew tokens facedown keeping that crews identity a secret from the other players and in a two-player game each person can assign up to three facedown either way if you do choose to do this you don't have to place all of your hidden crew in the same location the kobold player here on a future turn can put one of their other tokens facedown somewhere else so players will go around and around the table like this putting their crew on two locations until they either run out of crew to place or just don't want to assign anymore in which case they'll pass and after passing you'll do nothing else until everyone else has passed and this time for the lights out phase here each location will be resolved one at a time in numerical order so the exercise yard first then the sewers the infirmary and so on until you finish at the library each of the locations provides different rewards but the way each one is resolved is the same so let's go back to the table and I'll show you how that works first flip over any facedown tokens at the location being resolved and then total the values found on each player's crew tokens here in the top right hand corner these are known as the crews strengths so for example the kobold player has a total strength of three now one of the crew you have may show this symbol this is known as your enforcer it's strength is equal to the number of these power cubes on your player board so at the start of the game your enforcer has a strength of 1 which gives this goblin gang here a total crew strength of five now another of your crew tokens will have this symbol this is known as your lookout and it always has a strength of zero so this players bugbear gang here has a total crew strength of six you then compare the strengths of the crews at the location and order them from highest to lowest if there's a tie break the tie in turn order in other words the first player would win the tie or they're not involved the person seated closest to the first player in clockwise order would break the tie if there are any suspicion cubes at the location and just to be clear there weren't any of these here originally I just added some for the sake of this example well these would now be taken by the player who has the most total crew strength there the exception is if your lookout is present a crew with a lookout cannot gain suspicion at that location and the cube will instead be collected by the next strongest crew there who doesn't have a lookout so in this case would be the Goblin crew now if no one had crew tokens at the location or if all the players there had their lookouts with them the suspicion cubes are not collected and they'll just stay in this location whatever you do gain suspicion you add it to this area here of your player board as we saw during the set up some goons like the Bandit will add resource cubes to the location along with suspicion and if so those are collected by the player there with the highest strength and this may or may not be the same player who took the suspicion cubes for example in this situation the COPO player does have the highest strength but they have a lookout so that means this goblin player will have to take the suspicion well the kobold because they do have the highest strength will take the resource cube either way once the cubes at the location have been resolved now in order of strength rank each player with one or more crew tokens at the location collects the rewards for their rank if any even if you only have a lookout here it could be eligible for an award with its zero strength for example in the exercise yard the player with the most strength the bug bears in this case gain one power cube and immediately take the first player marker or they would keep it if they already had it when you gain power cubes you add them to this area of your player board which increases the strength of your enforcer so now the bugbears enforcer has a total strength of two going back to the exercise yard the player with the second-highest crew strength there the blue goblin player in this case just gains one power cube and as you collect rewards you'll return your crew tokens to your cell holder but any crew at a location that did not get to collect a reward instead move directly to the library if a player likes instead of taking the reward they're owed at their location they can choose to pass on it and go straight to the library instead but if they do this the reward they should have collected at their location is not given to another player other players there can only get the reward they were originally meant to receive based on their own crew strength make sense well now that we've seen how to resolve the exercise yard all the other locations work the same way they just have different rewards so let's see what those different rewards are at the sewers the player with the most strength gains three of these scrap cubes from the supply as represented by these symbols now if you have four or more players as shown here then the player with the second-most strength would gain to scrap we only have three players so we ignore that but then no matter how many players you have every other player here gains one scrap in order of their strength rank the reason why you need to take rewards in strength order is because the resource cubes are limited that is when they run out no more can be collected until some are returned to the supply so it's possible for a player not to get a resource they're owed anytime you gain resources whether scrap-iron potions or gold the cubes are placed by your board and you can add any number of them but at the end of the round you'll only be able to keep as many at your storage limit as we'll see later as we continue here I just want to point out I'm gonna be pulling tokens from one location to another as I try to create these different examples for you but normally you would not see the same token used in more than one location when resolving around here though we're at the infirmary and the with the most strength we'll gain three of these potion cubes and the player with the least strength gains just one potion this means that anyone between the greatest and the least strength will get nothing and they had straight to the library now if only one player had been present here when we started to resolve this then they would get the three potions but not the one for having the least strength as well at the smoothie the player with the most strength gains to iron cubes and the one with the second-most strength gains one this is the commissary and here the player with the most strength gains any one resource cube of their choice while the player with the second most may exchange any one resource cube for any other cube in the supply then in strength order all the maining players here can choose to exchange any two resources for any one from the supply here in the chow hall the player with the most strength can spend any one resource to recruit one goon or spend any for resources to gain two goons the player with the second-most strength may recruit one goon for any one resource or two goons for five resources and then by strength rank every other player there may spend any two resources to gain one goon the goons are these five face-up cards that we see around the board and where they're located doesn't matter when you gain a goon you can pick any one of them and what's taken they are not replaced collected goons are put besides your board and some will give an extra reward when collected as shown here this flair for example gives you a potion cube from the supply a star is the symbol for reputation points so this will also score you two of those at the end of the game these goons are demons and they each show what is known as a valuable symbol in their top left hand corner and there's three different types gems magic and shields at the end of the game their ability says that they will score you to reputation stars for each of a particular type of valuable you have and these valuables symbols can be on goos like we've seen and also on items which we'll talk about later we won't go through the on all the different types of goons that you might encounter but you can check the rulebook here if you have any questions while playing at the cell block in order of strength rank each player here may craft or reserve one item to reserve an item you pay any one resource to take any one of the face of item cards to put facedown in front of you and there's no limit to how many items you can reserve over the course of the game but they will provide you with no benefit until they are properly crafted if you instead it used the cell block to craft an item you craft any of the face-up ones here or any one that you had previously reserved to craft an item return to the supply the resources it shows here so in this case one of each type and then you add it face up by your board and once crafted you immediately gain the reputation points showing here anytime you gain reputation in the game you move your related marker here that number of spaces forward in addition to valuables which we talked about earlier some items will also provide you with other benefits that you collect immediately after crafting it for example this one allows you to return one of your suspicion cubes from your player board back to the supply well this one lets you give one of your suspicion cubes to another player of your choice this symbol increases your resource storage limit by one but that only matters at the end of the round so we'll talk more about that then I should also mention that after you craft or reserve an item you do not fill the empty space with a new card from the deck and with items understood we now come to the final location the library now remember no crew were placed here initially they just end up here if they were at other locations and didn't have enough strength to gain a reward the highest strength crew here now draws two cards from the tome deck chooses one to keep and returns the other to the bottom of the deck the player with the second-most strength draws one tonne from the deck and the third most strength player does as well if you had a game with four or five players everyone else here would just return to their cell tray with nothing players keep their tome cards secret but they can be played at any time unless they say otherwise and once played you then resolve their effects here and discard them and those are all the different rewards though I should mention the two-player side of the board has a slightly different distribution of the location reward symbols but they'll all make sense to you now that you've seen the three to five player side and with the locations resolved the lights out phase ends and it's time now for the patrol phase here each player discards resources of their choice until they only have as many as the number of spaces on their board including any extra space they might have from card bonuses like this so you can just even put these into the spaces just to make sure you haven't gone over so I got room for one more because of this card and that means I have to throw out one of these and I will choose to toss this one now if there are any empty item spaces on the board they are refilled from the top of the deck keeping in mind that you only display one more item than the number of players from this three player game again we would keep these two spaces empty next check to see if there's a goon card at the chow hall still and if so is this symbol reminds you of here you discard it then either way all remaining goon cards advance clockwise as far as possible and then you refill all of the empty spaces with new goons from the deck finally check each active goon on the board and then add suspicion cubes to their locations as you did during the setup along with any other cubes that their cards say that you should add when doing this if in are ever not enough suspicion cubes in the supply to fill all the required spots you then resolve a raid in a raid every player adds up these suspicion cubes they have on their board and the player with the most immediately loses 8 reputation stars and the player with the second-most loses four but keep in mind you can never go below zero so ignore any you would lose beyond that now if there's a tie for the most suspicion cubes then each tied player loses 4 stars and no one loses stars for having the second most cubes if there was only a time for second place and each of those tied players lose two stars in a two-player game it's a little different the player with the most suspicion loses 6 stars and the other player loses nothing if they tie then neither of them lose any stars also no matter the player count you cannot lose stars if you have no suspicion cubes even if having none would give you the most or second most suspicion cubes among the players once the stars have been lost for the raid return all suspicion cubes that all players have along with any that are on the board back to the supply and also return any resources that are currently on the board back to the supply as well then we add suspicion cubes to any locations based on the goons there including resources so that in this way after a raid suspicion is reset now whether there was a raid or not the last thing you do at the end of a round is advance the round marker so those are the three phases of around but during play it's also possible for players to claim goal cards so let's take a moment and talk about those goals are placed by the board and the leader one is claimed as soon as a player satisfies its condition which in this case is having the most valuables symbols with a minimum of at least three the player who completes this first we'll put that goal in front of themselves and if they still have it at the end of the game they'll score the points showing here however if another player satisfies the goal for example let's say this player ends up getting a fourth valuable then they will take this from the player who had it so in this way the leader goal may get passed around several times during the game the instant goal is claimed as soon as a player satisfies it and once taken it will stay with that player for the rest of the game this means they'll collect the points showing on it right away the goal labeled as endgame well we'll discuss that one in just a moment with the rounds understood along with the goals the game will continue until the end of the sixth round which ends after its lights-out face you don't need to complete its patrol phase you then complete one final rate no matter how many suspicion cubes there are still in the supply and then it's time for final scoring players now add together any reputation stars they earn from their recruited goons they also score one for every scrap potion and iron cube they have and two stars for each gold each unplayed tome they have is also worth one point and the person holding the first player marker scores another two points the player with the leader goal scores eight reputation stars or six in a two-player game and don't forget the player with the instant goal already gained its points when they first collected it then check to see who claims the endgame goal by reading its description here some will have a condition that all players can take advantage of like this one while others can only be scored by one or two players for example the player here who at the end of the game has the most items with a scrap cost will score eight points and the person with the second most will score four now if there's a tie for the most the tied players each score four and no one gets points for the second most if there's just a tie for the second most both those players get two stars each and a two-player game it's a little different the player with the most of the required items scores six stars and the other player doesn't get anything if they are both tied for most then neither gets any of the stars for the goal now the player with the most reputation stars wins and in the case of a tie the tied player with the most item cards is the winner and if there's still a tie the tied players share the victory the game also comes with rules for an advanced setup which uses the other side of the player board that gives each crew a unique starting condition and a unique special trait from this whole mess of cards here which further diversifies your crew from anyone elses maybe you'll have ambitious goblins or perhaps some envious ones there's also rules for a solo mode cleverly titled solitaire mode if you have only one player but both of these things I'll leave for you to discover on your own otherwise that's everything you need to know to play lock up a role player tale if you have any questions but anything you saw here feel free to put them in the comments below and I'll go ahead the answer them as soon as I get a chance you'll also find forms for discussion pictures other videos and lots more over on the game's page at BoardGameGeek and I'll put a link to that in the description below and if you found this video helpful please start giving a like subscribing and clicking that little bell icon it's you get notification anytime we post a new video but until next time thanks for watching [Music] [Applause] [Music]