One Round? How to Play #boardgame #tutorial A cooperative party word association game
Let's learn how to play one round. A cooperative party word puzzle game for two to 12 players. Find the three starter cards, 0, 33, and 66. Pick a starting word to write on each. You can get ideas from categories in this book. Arrange the starter cards in a circle around the central tile. Then, shuffle the remaining cards.
These are all the other numbers between 0 and 100, and deal and shuffle a stack of 12 in the middle of the table. Give the team three lives, and choose a player to be the starting tipster. That player takes the hourglass. The tipster takes and secretly looks at the top card. Its number tells the tipster where [music] that card needs to be placed in the circle.
As soon as you draw the card, flip the hourglass. The tipster has 20 seconds to think of a single word clue which other players in the team might associate with the two adjacent words. Valid clues can be a single word or a multi-word proper noun, but can't be a made-up word or a word already visible on the table, or anything which breaks the spirit of the game being a word game.
For example, trying to give a clue that alludes to the number 55. Before the hourglass runs out, the tipster must give the clue verbally. They don't have to write it down just yet. Here, I'll say the clue is nibble. Others on the team now discuss. They are not under any time pressure where in the circle they think nibble would go.
Once they've agreed, they signify their guess by placing the hourglass in the gap. Once chosen, the tipster reveals. If the team guessed correctly, then great. They move on to the next card. If they're incorrect, they lose a life. Flip one of the three life chips over to the hourglass side. Either way, the tipster now writes the word on the card, rearranges the circle of numbers to place it correctly and gives the hourglass to the next tipster.
To win, successfully place all cards in the circle without running out of lives. If you have leftover lives, then you win. But, if you ever flip the last token to its hourglass side, then you go into overtime. From this point forward, not only does the tipster have only 20 seconds to come up with a clue, but as soon as the clue is given, the hourglass is flipped back over and the team has only until the sand runs out to make their choice on where to place the card.
If the team makes any more errors between now and the end of the game, then the game is lost. But, fill in the circle while in overtime and you win the game. Either way, you must place the very last card correctly to win. If your last drawn card was placed incorrectly, but you still have lives remaining, then draw a new card from the box and keep going until you've either won or lost.
And if you prefer something more competitive, do check the rulebook for the team versus team mode of play.