Guessocracy Roll and Vote - Official How to Play. Complete, Clear, Concise Board Game Tutorial
convince the others that your guesses are the correct ones, preferably if they're actually correct in Gocracy Roll and Vote. >> And today we'll be teaching you how to play Guessocracy Roll and Boat game designed by Yoshihisa Itsubaki and published by Hobby Japan. >> And hey everyone, it's Stella >> and Tarant.
Welcome to Maple University. >> And hey, if you enjoy this video after watching, like, subscribe, and comments. You know what to do right now. Let's get to the classroom. >> In Gocracy, Roll and Vote, players are politicians trying to blow with the winds of public opinion. Round by round, you'll roll dice representing the opinion polls.
And with only a brief period to assess public opinion, must take your best guess at what was popular and what was not. Did you correctly guess which number was most and least rolled? Well, maybe you did and maybe you didn't. Ultimately, in the politics game, it's who's in the majority, more so than who's correct, who might get the best popularity.
To set up the game, give each player two dials, one large and one small, as well as three popularity. Keep the rest of the popularity in supply piles for later use. In the center of the table, place the bottom of the game box, the covering cloth, and the 14 dice. They're large and small and in different colors, but they're all standard six-sided dice with one exception, a large pink dye that has two ones and no sixes.
Also in the center, place the two objection sticks, one large and one small. You can keep the additional rule cards aside for now. Those aren't used in the basic game. Choose one player to be the starting chairperson and you're now ready to play. Gocray is played in rounds and each round is played in phases.
The survey phase, the voting phase, and in some cases the objection phase. In the survey phase, the chairperson gathers up all of the dice and rolls them into the box. All players, including the chairperson, quickly look at the die faces to try to work out what's been rolled, while simultaneously the chairperson counts down from three and covers the box as soon as the countdown is finished.
It's now time for the voting phase. Without looking again under the cloth, all players secretly use their voting dials to cast two votes. one for the most frequent number and one for the least frequent number. Upon finishing your votes, place your dials face down until everyone is done. So, which numbers are you going to select on your dials?
Well, there's two ways to score popularity inocracy. By being correct or by being in the majority. And let's take a peek under the cloth to learn what both of these mean. Normally, you won't yet look at the cloth until the votes are revealed. On the large voting dial, you can vote correctly by choosing the number which appears the most times on dice.
If I now organize these dice, you can see the most common die faces are two, three, and four. In the case of a tie, it's the higher valued die face which breaks the tie. So in this case, the correct value for the large voting dial is indeed four. To be correct on the small voting dial, you want to choose the number which appears the fewest times as long as it appears at least once.
Here, for example, I have no fives, so it's discounted. And the fewest are twos and threes. In a tie for the small dial, it's the lower face value which breaks the tie. So in this role the correct answer would be two. That's how to be correct. To be in the majority then among all players dials of a certain size you want to have the number which appears the most times.
If tied on the large dial then again it's the higher face value which breaks the tie. So here five is in the majority. If tied on the small dial it's the lower face value. So here it's the two. So now how do we resolve the voting phase? We've gone back to the point where the dice are covered and each player has cast a vote on both dials.
Now do the following. First, all players reveal their large dials and you'll be able to see which number is in the majority. Every majority holder immediately earns one popularity point. However, from the moment the dials are revealed, any player may grab the large objection stick, which will force a count of the dice to see what the real correct answer actually was.
You'll usually only do this if you're confident that you have the correct answer and that the majority is wrong. Then before resolving the large objection, you reveal the small voting dials and follow the exact same process. Each player in the majority gains a popularity while any player may, if they wish, grab the small objection stick to force a count.
It is not necessary for any player to grab a stick. It's quite possible that a stick won't be taken and therefore no count will occur. If one or both sticks were taken, resolve the objection phase. First for the large stick, then for the small stick. For each stick, first check whether the player who took it was in the majority.
If they are here, the large dial majority is five and this player is in it, then the general public is going to wonder what you as a politician are doing, objecting to your own majority. What a foolish politician you are. you lose four popularity or as much as you can if it takes you down to zero. If you're not in the majority, then check whether you have enough popularity to object.
You need to have at least three popularity currently in your score. Otherwise, you simply don't have enough political clout to even raise an objection in the first place. If you don't have enough, simply return the stick. you won't resolve the objection for that dial. If you pass both of those checks, then it's time to count.
Reveal the dice and determine the true correct answer. If the correct answer matches the majority, then you've raised an invalid objection, you've harmed your credibility and you lose three popularity. However, if the correct answer does not match the majority, so here for the small stick objection, the correct value is four, but the majority was two, then this is a correct objection.
The objector gains one popularity as reward for the correct objection. Those who were in the majority lose one popularity. This is the popularity they just gained for being in the majority. And finally, all players who made a correct vote gain popularity equal to the number of dice in the box which match that value.
That means both the objector and non-objectors could benefit from an objection. Do note the same player can take both objection sticks in the same round. However, that player must have six popularity before revealing the box to be allowed to resolve them. If the player has between three and six popularity, the small stick is returned and not resolved.
The other thing to note well is that the fastest way to gain points is to have the correct answer when there is a large dial objection. In this case, for example, the large dial has been objected. The correct answer was one. So, the majority holders lose the popularity they just gained. The objector gains one popularity for the correct objection, but it's this player who correctly played the one who gains five popularity for the five ones in the box.
Once the round is fully resolved, whether there was an objection or not, return the objection sticks to the middle and rotate the roll of chair person one step clockwise, giving that player the covering cloth and the box. You'll now resolve the next round in the same way. The game ends after playing enough rounds that all players have been the chairperson once or in the case of a three-player game have been the chairperson twice.
The player with the most popularity wins. And in the case of a tie, victory is shared. Once you're familiar with the base game, you can add some extra challenge or chaos by using the additional rule cards. At the start of each round, before rolling the dice in the survey phase, reveal one of these cards.
And this adds an extra rule for this round only. Orange cards generally make things more difficult or chaotic by adding some physical challenge to the play, while green cards make the voting more intricate by discounting or changing the values of some dice, meaning you'll have to think more carefully to work out the true correct answer for each vote.
>> Thanks for watching, and if you like this video, maybe you'd like to watch this next one. Have a great day. Bye.