Ten Wickets🏏 - How to Play
hello everyone it's Stella and Taryn from Maple University today we'll be teaching you how to play 10 wickets game designed by Ryan voucher and published by Seabrook Studios let's get to the game 10 wickets is a two-player auction game based on the sport of cricket itself is a baton ball game in the middle of a large oval field Bowlers Bowl Balls to the batters that is try to hit the ball away from the middle of the field and then run back and forward to score runs for as long as it takes to feel this to throw the ball back to the middle a batter can remain on the field indefinitely scoring hundreds of runs if they're good enough what the bowlers need to do to stop them is to get them out also known as dismissing them or taking their wicket by getting them caught breaking their stumps or various other means bowling and Fielding in cricket is a game of tactics you could Bowl defensively and you'll concede runs more slowly but be less likely to take a wicket ball aggressively and you'll concede runs more quickly but the wickets are more likely to be taken this is the central premise of the game of 10 wickets in a two-player auction players will bid against each other offering how many runs they're willing to concede to take each wicket once a player has taken 10 wickets which is the length of a standard Cricket innings players add up all the runs they've bid suffer penalties for the wickets they've failed to take and the player who conceded the fewer runs wins to set up you'll first prepare the decks the red-backed cards represent the runs that you'll be bidding on wickets these range in number from one run at the low end all the way up to 62 at the high end with a lot more low cards than High Shuffle these into a face down deck the larger cards represent the wickets on one side of the card there'll be a minimum bid for that Wicket ranging from 1 to 55.
while the other side will show the image of a batter which could be opener middle order keeper all-rounder tail Ender or pinch header shuffle them all into a pile batter side up lay out the top three of these cards with the image showing between the players and then with the next three flip them over and slide them underneath the cards like so this now shows you the first three wickets available to be bid on and the minimum bids for those wickets deal each player a starting hand of six run cards and place the rest of the deck nearby also place the good ball tokens between the players give each player a score sheet choose a first player and you're now ready to play 10 wickets is played in turns starting from the first player and going back and forth between the players until one player triggers the end of the game by taking 10 wickets that means winning 10 of the Wicket auctions that the players will be bidding for during the game on your turn you'll perform one action and there are three possible actions to choose from these are get runs place or alter a bid or take a wicket the get runs action is how you restock your hand with runs cards for future bids there are two different ways you can take this action the first is that you may discard one card face up from your hand in order to draw two new cards from the top of the deck the second is that you can simply take the top card from the deck to your hand and then take one good ball token into your supply you can hold at most three good balls at a time and so if you have three or the supply is empty this second option is simply reduced to drawing one card if the draw deck is empty when you choose to get runs then Shuffle the discard pile to form a new deck you are not allowed to choose the get runs action if you have eight or more cards in hand that is not to say you have a hand limit of eight cards there are ways of drawing above eight it's just that you can't take the get runs action when you have eight or more the second action is to place or alter a bit and here you'll choose any one of the three Wicket cards on the table and then make a bit of runs from your hand for that wicket if you choose a wicket with no previous bids then you must simply play a combination of cards from your hand which meets or exceeds the minimum number of runs on the car for example this single card bit of 37 or this double card bit of 35 would both be legal additionally when you place the first bit on a wicket if you have any good ball tokens in your supply you have the option to play any or all of them onto that Wicket to reduce its minimum runs by 10.
for example here playing one good ball and a 27 or even three good balls and making a bit of only five these can reduce the minimum bid to as low as one and the new minimum bid applies equally to both players if you choose to bid on a wicket where the other player has already been but you have not then your new bid must meet or exceed the other player's existing bid for example this bit of 29 or this five card bit of 22 would both be legal if you choose a wicket where you've previously placed the bid then you'll be altering that bid and to do this you can pick up all of the cards from your previous bid back into your hand and then place a new bid which meets the previous rules that is it must meet or exceed both the minimum bid for that Wicket and the other players bid the exception is if you were leading the bid before your action in this case your altered bid must remain strictly higher than your opponents and not be reduced to equal you're not allowed to add a good ball token when altering a bid do note when you alter the bid the result may be higher than lower than or equal to your previous bid as long as the end result follows the rules compared with the other bids present your third option is to take a wicket you may take this action if you have the leading bid on one of the three wickets on the table you must take this action if you are leading on two of the wickets let's suppose here the bottom Player is taking the Wicket of this opener return any good ball tokens on that card to the supply give the wicked card to the player who took that wicket give the winning bid cards to the other player the player who received those cards now makes two marks on their own scorecard firstly they write the number of runs bid into the next box on this top part of the card these are runs which the opposing player bid and therefore runs that this player has scored these are now flipped into a face down scoring pile and will not be returned to the main deck next take note of which type of wicket was taken and then cross off the top remaining box in that column of your score sheet the losing bid is now discarded the minimum bid card is flipped face up and becomes the new Wicket and the top card from the wicked deck slides underneath and becomes the new minimum bid playing that proceeds to the next plan this is how the wickets work if you take the perfect combination of 10 wickets which is two openers four middle order one keeper and three all Rounders and in fact this represents the maximum number of that type of wicket that you can choose to take this is also indicated by the dots on the card for example there are two dots on the openers and once you've taken two openers wickets you could not choose to take a third one however there are two special types of wickets which mix up the game the pinch header and the tail Ender the pinch header is wild and if you take the pinch hitter's wicket the player who won the bid chooses which column gets crossed off as part of resolving that wicket you'll add the bid to the box as normal tail Enders represent the worst batters in the team and when you take a tail Ender's Wicket once again you'll add the bid as normal and then cross out the worst remaining batter in the order that is starting from the worst all-rounder and going from bottom to top right to left where this gets most interesting particularly towards the end of the game is when you end up being compelled to take a wicket whose column is fully crossed out remember you must take a wicket if you lead into auctions so the bottom player must here take either this middle order or keep a wicket with no space left in either of those columns the player simply takes the wicked card and then adds this bit of runs in this case 25 to the previous bid without Crossing out any of these spaces this situation can arise only if you are forced to take one of these wickets because there is no other option you may never win it voluntarily which you might want to do to deprive your opponent of that type of wicked card but you are allowed to bid on such a card either to prevent your opponent from taking the Wicket cheaply or to try to contrive this specific situation the game ends immediately once one player has taken 10 wickets it also ends if there are so many cards in play that both the draw deck and discard piles are empty if you have any incomplete bids left on the table gather them up and add them to your hand now total your final scores any unfilled boxes in the top of your scorecard are populated with the numbers from the uncrossed boxes at the bottom of your cart this all-rounder here would score 20 runs and this uncrossed opener would score 40 runs plus the number of runs on one card drawn at random from the opposing player's hand which includes all of the cards picked up from the incomplete bids remember these cards run between 1 and 62.
the number of runs from this bonus could be very high add up your total number of runs and the player with more runs is the winner if tied Victory is shared and that's how to play 10 wickets we hope that you enjoyed the video we are using a prototype copy here of the game and so the rules and components may not be final and do check out the project page for the game we'll put a link to that in the description below thank you so much for watching everything you do will help think of you every time you like our videos our Instagram and subscribe if you like and every single comments also help us and let us know that you're there and make sure you're doing something fun today see you next time