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Abyss box art

Abyss

Game ID: GID0013879
Game Info
Year
2014
Players
2-5
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Description

The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 26 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–29 of 29
Video 3YXjdQ0VavE Other at 0:12 sentiment: positive
video_pk 69181 · mention_pk 165549
Abyss video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • underrated
Cons
  • don't play it enough
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Radland's not my favorite.
  • This is an underrated one.
  • I like Cascadia a lot.
  • It's my number one.
  • It's a forever playable game.
  • Clank is my former actual number one game of all time.
  • Imperial Assault.
  • Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video M6dqrxLBMAM Review at 0:08 sentiment: positive
video_pk 65741 · mention_pk 159499
Abyss video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful theme and great art
  • Lord cards are stunning
  • Solid gameplay
  • Easy to learn rules
  • Power combinations keep minds busy
  • Satisfying clunk of pearls falling in your cup
Cons
  • Victory point system can trip up players
  • How supporters work isn't immediately intuitive
  • Works better with four players
  • Constant asking of players if they want to buy a card during exploration can slow some groups down a lot
Thematic elements
  • nautical intrigue, monstrous deep ones, undersea monster politics
  • under the sea
Comparison games
  • Splendor
  • Museum
Mechanics (from transcript analysis)
  • action selection — You then choose one of three actions: the first is to explore, the second action is to claim one of the piles of cards in the middle, the third action is to buy one lord using cards.
  • Area Control — When you have three keys either from lords or monster hunting you must take a location. Take either a face up one or draw one to four and pick leaving the others face up for the other players.
  • card drafting — Turn over a card, then in seating order players can purchase it. If they all pass you can take it and then end your turn. Repeat this process with each card being purchased costing one more pearl. If you reach the end of the row you must take that card and collect a pearl.
  • Currency — Pearls are the currency in this game.
  • Push Your Luck — Exploring the depths carries risks and rewards.
  • set collection — Minions come in five colours valued one to five. The winner is the player with the most points and you get these from lords, locations supporters and monster tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Koutou and welcome to abyss in about three minutes
  • there is no solo mode
  • if nautical intrigue be something you wish
  • then crush your foes become lord of the fish
  • Abyss: a monstrous good time
References (from this video)
No references stored for this video.
Video foJVbSpIhSQ Watch It Played Discussion at 2:08
video_pk 65298 · mention_pk 158945
Watch It Played - Abyss video thumbnail
Click to watch at 2:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exclusives are usually attached to Kickstarter projects but also sometimes to AE PR order so by ordering the game early you're going to get some kind of unique exclusive content for the game relative to that particular offer
  • Promos are similar but I feel like they're a little bit different for example often times you don't have to purchase anything to get a promo
  • Either way both of these things can trigger frustration in Gamers that desire to have everything related to a game suddenly feels like it's unfulfilled if you can't get that exclusive or promo card maybe now you're not having the full experience that the game has to offer if you don't have it all
  • on the other hand some people just see them as extra frivolous bits of cardboard and plastic and a marketing Ploy that isn't essential to their enjoyment of their game
  • it reminds me a little bit of comic books in the 90s when they were in their Heyday and it it did get a little outrageous there you could buy a single issue of a comic book with the basic cover and then you get one with a variant cover and then with a variant cover with foil and then one with a hologram I mean it get it got outrageous and in large part contributed to the downfall I think of the comic book Market at that time
  • now I don't think we're anywhere near that in this hobby but then again this year Abyss released and there were four different box covers I don't know if that caused anyone to need to buy all four copies but I suppose there's a slight correlation there
  • how do you feel about exclusives do they annoy you do they bother you do you feel like you need to have all of them in order to feel like your enjoyment of the game is complete do you not care about them do they help incentivize you to perhaps buy a game early do you think they're a reasonable marketing Ploy do you think they're just a welcome addition to give you more stuff to enjoy with your game whatever it is
References (from this video)
No references stored for this video.
Video wuxV3-s8-J4 Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64913 · mention_pk 158510
Watch It Played - Abyss video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides influence points necessary to win the game through alliances, lords, and locations.
  • The game is played over a series of turns with three distinct steps: plotting up court, performing an action, and controlling locations.
  • Exploring the depths involves revealing cards, offering them to opponents, and potentially gaining allies.
  • Requesting support from the council allows players to gain cards from revealed piles.
  • Recruiting a lord involves paying costs with allies and potentially pearls, granting immediate or ongoing abilities.
  • Controlling locations requires collecting keys and provides end-game scoring opportunities.
  • The game has two possible end-game triggers: recruiting the seventh lord or an inability to refill the court.
Cons
  • There is danger in the deep dark abyss of the ocean.
  • Players must be careful as monsters can be revealed during exploration.
  • If a monster is revealed on the last space of the exploration track, the player must fight it.
Thematic elements
  • Gaining influence over kingdoms of the ocean by getting support from the Council of Lords, affiliating with allies, and controlling key locations.
  • deep dark abyss of the ocean
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Controlling key locations provides points at the end of the game.
  • bidding — Players can purchase revealed allies from the active player, with costs increasing.
  • card drafting — Players draft ally cards from a central display or take piles of cards from the council.
  • hand management — Players collect and spend ally cards from their hand to recruit lords.
  • player elimination — While not explicit elimination, the game ends when certain conditions are met, such as recruiting a certain number of lords.
  • Push Your Luck — Players can choose to keep exploring for more allies or potentially face monsters, with escalating costs for allies if they wait.
  • set collection — Collecting keys and specific sets of allied races is required for certain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played
  • my name is Rodney Smith and in this video we're going to learn the two to four player game abyss abyss designed by Bruno khatallah and Charles chauvel yay and published by Bombyx who helped sponsor this video
  • In the deep dark abyss of the ocean a leader is waiting to be crowned one will make the right alliances gather the right Lords and control key locations there's danger but there's also beauty and a royal title waiting to be claimed so join me at the table and let's learn how to play
  • players will be trying to gain influence over the various kingdoms of the ocean by getting support from the Council of Lords affiliating with the right allies and controlling key locations all which will provide you with the influence points necessary to win the game
  • The game is played over a series of turns starting with the first player and then going clockwise around and around the table and on your turn you'll perform three steps starting with plotting up court
  • The next step of your turn is to perform one of three possible actions either explore the depths request the support of the council or recruit a lord and unlike the first step you must perform one of these actions
  • now whether your turn ended from claiming an ally or fighting a monster all allies on the exploration track are now put facedown on the spaces matching their race found in this area known as the council
  • if you have any questions but anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • you'll also find forms for discussion pictures other videos and lots more over on the game's page at BoardGameGeek and I'll put a link to that in the description below
  • and if you found this video helpful please consider giving it a like subscribing and clicking that little bell icon so you get notifications anytime we post a new video but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video BpOU31DFlk0 Getting Games Discussion at 0:24 sentiment: positive
video_pk 63664 · mention_pk 157159
Getting Games - Abyss video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful card art and box covers; art described as 'exploding with amazing art' and 'gorgeous'
  • deep push-your-luck mechanics with multiple interacting choices beyond simple busting
  • interactions with opponents (spending money to take cards)
  • interesting color/card management and endgame tension
Cons
  • complexity and multiple interacting choices could be challenging
  • endgame and card interactions may be hard to parse for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Color-based discard piles — There are five colors with corresponding discard piles; you place and manage colors to shape endgame outcomes.
  • engine building — You can recruit Lords that provide one-shot actions, with some engine-building elements, though the focus remains on push-your-luck gameplay.
  • Lords and engine elements — You can recruit Lords that provide one-shot actions, with some engine-building elements, though the focus remains on push-your-luck gameplay.
  • Opponent interaction through money — As cards are revealed, opponents have the option to spend money and take those cards from you.
  • Push Your Luck — On your turn you reveal cards; you keep drawing until you decide to stop or until you are forced to take at least one card; in this game you can't bust on your turn, and you may be offered a fifth card which you must take if drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a push your luck game
  • it's kind of a lighter game
  • every single person has control of three different ships
  • the production value looks amazing
  • this is a card game so like Abyss where you're going to be laying the cards out as you go but there's also a communal aspect to it
  • I bought this for cheap I got it off amazon mid-20s
  • I love settlers of catan it was my first love with board gaming
References (from this video)
No references stored for this video.
Video LHp30xapsFU Getting Games Review at 0:02 sentiment: positive
video_pk 63656 · mention_pk 157148
Getting Games - Abyss video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Twist on push-your-luck mechanics integrated with other systems
  • Amazing artwork and production value
  • Low downtime due to simple three-action turn structure
  • High replayability due to many Lords and locations
  • Strong player interaction without being mean
Cons
  • Starting resources can lead to early-game clunkiness and perceived imbalance for players later in the turn order
  • Engine-building is lighter than expected; limited synergy between Lords
  • Monster tokens' scoring mechanic may be unappealing and could be removed or house-ruled
  • Fourth player disadvantages may require house rules
Thematic elements
  • underwater exploration and lord recruitment with push-your-luck elements
  • underwater
Comparison games
none
Mechanics (from transcript analysis)
  • Affiliations and end-game scoring — Affiliating allies from payments creates end-game scoring based on the highest-valued affiliate in each suit; locations and monster tokens also contribute to scoring.
  • Auction/ownership during exploration — When exploring, you draw the top card and offer it to opponents to buy; the first card purchased in a turn costs 1 pearl, the second 2 pearls, the third 3 pearls, and so on; you do not have dibs on the card until everyone has passed.
  • Council stacks and card sorting — Visiting the council lets you take all cards from a stack without looking at them; you sort drawn cards by suit and place them on associated council stacks.
  • end game bonuses — Endgame ends when a Lord is recruited that cannot be funded by the bank or when a player recruits their seventh Lord, granting one final turn to others.
  • endgame triggers — Endgame ends when a Lord is recruited that cannot be funded by the bank or when a player recruits their seventh Lord, granting one final turn to others.
  • Keys and location exploration — Some cards grant keys; collect three keys to explore a location, choosing from face-up options and placing the location under your control.
  • Melding and Splaying — Visiting the council lets you take all cards from a stack without looking at them; you sort drawn cards by suit and place them on associated council stacks.
  • Monster track and combat — Monsters appear on a track; you may fight or avoid. If you fight, you discard the monster and your turn ends, receiving rewards based on the current level of the track.
  • Recruiting Lords with pay-and-suit requirements — To recruit a Lord, you must meet value and suit color requirements, filling gaps with pearls as needed, and affiliate the lowest-value card from your payment.
  • Three-action per turn structure — On each turn you choose one of three actions: exploring the depths, visiting the council, or recruiting a lord.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a gorgeous set collection game with an interesting twist on the push your luck mechanic
  • I love this game and I think you should give it a shot
  • amazing artwork all this stuff comes together into a great package into a game that I really love
  • it's got player interaction without it being mean
  • I think the replayability is can be very high from this game it's a big thumbs up for me
References (from this video)
No references stored for this video.
Video U8vn6osoEr4 Let's Table It Review at 0:02 sentiment: positive
video_pk 61864 · mention_pk 154503
Let's Table It - Abyss video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a lot of strategy with a simple rule set
  • Perfect for families wanting a thinkier but accessible game
  • Road tiles with interesting patterns add variety
  • Dynamic and unpredictable gameplay that can stay fresh
  • Cones add protective decisions without being punishing
Cons
  • Limited number of cones can create tough decision points
  • Opponents may employ blocking tactics to hinder progress
  • Some players (especially younger) might struggle with route stability if blocked
Thematic elements
  • Route planning and road-building with defensive cones
  • Urban cityscape with highways and routes
  • strategic, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking and interference — Opponents can place tiles to block starts/ends; misdirection and timing affect route accessibility.
  • Bypass rule — When a route is surrounded on all orthogonally adjacent sides, a player can bypass by stacking a tile on top up to four levels high.
  • Cone placement — A limited number of cones can be placed to protect important segments of a route; cones cannot be removed once placed.
  • Scoring/race end — The first player to connect their colors with a single route wins.
  • tile placement — Players place tiles to lay or extend their route across a grid-like board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bypass offers a lot of strategy with a simple rule set which makes it a perfect game for families who want to dip their toes into slightly more thinky games
  • The road tiles come in interesting patterns which won't always offer you the most direct route to Victory
  • The Limited number of cones offer you a way to protect the most precious points of your route but because there are so few of them you tend to agonize over placing them
  • bypass adds an intriguing layer of strategy to Simply Fun lineup
  • it's clever mix of strategy and flexibility wrapped in an approachable rule set that makes it ideal for families looking for a slightly more challenging experience
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 21:15 sentiment: positive
video_pk 41718 · mention_pk 126409
The Board Game Garden - Abyss video thumbnail
Click to watch at 21:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and theme
  • engaging interactions through negotiation
Cons
  • steeper learning curve for new players
Thematic elements
  • diplomacy, hand management, and faction recruitment
  • Underwater kingdom with factions and political intrigue
  • thematic, faction-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Recruit Lords through bidding and negotiation
  • hand management — Manage a hand of influence to gain allies and locations
  • hand management / set collection — Manage a hand of influence to gain allies and locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 1:03:04 sentiment: positive
video_pk 30683 · mention_pk 90350
Our Family Plays Games - Abyss video thumbnail
Click to watch at 1:03:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • atmospheric setting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / drafting — Rock-solid fantasy-themed drafting and tableau-building with a cinematic vibe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video E9291YDrVWA Board Game Garden Top 100 List at 1:57 sentiment: positive
video_pk 28268 · mention_pk 82867
Board Game Garden - Abyss video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building and interesting sacrifice mechanic
  • strong thematic interplay and engine depth
  • beautiful, thematic art and component vibe
Cons
  • no official solo mode mentioned; asynchronous play on BGA not ideal
  • steep learning curve for new players
Thematic elements
  • exploration and negotiation within a tiered underwater society
  • An underwater, faction-driven world with enigmatic allies and factions.
  • engine-building with a shifting tableau of leaders
Comparison games
  • Nar
Mechanics (from transcript analysis)
  • endgame location access via sacrifice — To reach endgame points you may have to sacrifice part of your engine to access powerful locations.
  • Push Your Luck — On your turn you flip cards and decide when to stop; other players can buy flipped items from you, creating tension and interaction.
  • Push your luck / flip-and-decide — On your turn you flip cards and decide when to stop; other players can buy flipped items from you, creating tension and interaction.
  • tableau/building of faction leaders — As you acquire leaders/factions you gain special abilities and engine-building synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a long time since I've played this one but it is one that I like continuously think about
  • Nana is the Japanese version
  • this is a wonderful card game that is so much fun
  • I really enjoy the art and the world Ryan Lockett has created
  • Above and Below has a special place in my heart
References (from this video)
No references stored for this video.
Video _g-XOkEXrpw Board Game Replay Analysis at 0:16 sentiment: positive
video_pk 13487 · mention_pk 39462
Board Game Replay - Abyss video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight three-action loop that packs a lot of game into a compact rhythm
  • Beautiful art and color-coding with intuitive iconography
  • Multiple viable strategies via guilds/races and alliance-building
  • Clean teaching of rules with quick gameplay flow
  • Rich decision space around bidding, recruitment, and location control
  • Clever risk-reward mechanics around depth exploration and council draws
Cons
  • Theme can feel thin or non-integrated despite strong artwork
  • Moderate player interaction may feel niche or indirect for some players
  • Luck of card draws in depths can influence pacing and outcomes
  • Endgame planning can be opaque at first playthrough, requiring careful tracking
  • Some players may find the color-symbol language dense at first exposure
  • Replenishment timing of cards can create friction or confusion during first games
Thematic elements
  • political influence, alliance-building, and lord recruitment in a submerged society
  • Underwater abyssal kingdom with councils, lords, and factions vying for influence
  • thematic backdrop delivered through art and color rather than heavy storytelling; largely abstract mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Affiliated Allies and Council Powers — Certain lords grant ongoing powers (active or passive) that affect future turns, including discarding stacks or modifying recruitment costs.
  • Council and Replenishment — Leftover cards from the depths enter the council; requesting support draws a stack of cards from the council into your hand.
  • Deck Replenishment and Openness — Lords refill when recruited or via optional plot actions; left-behind cards become council offerings, influencing future rounds.
  • Endgame scoring — Score comes from locations controlled, lords you control, affiliated allies, the top affiliated ally per race, monster tokens, and keys.
  • Exploration and Allies — During the explore phase you flip ally cards on the depths track; players bid in clockwise order to buy them with pearls, potentially paying higher costs as the row advances.
  • Keys and Locations — Accumulating keys from recruited lords lets you take control of locations; taking a location turns off the lords’ abilities on the board but grants endgame scoring potential.
  • Plot at Court — Optional early-turn step where pearls can be spent to flip a card and fill empty lord spaces on the lord track.
  • Recruiting Lords — To recruit a lord you must meet color-based requirements using allied cards plus pearls to cover shortfalls; recruiting a lord gains you a key and may unlock special abilities.
  • Take One Action — On a turn you must take one of three actions: explore the depths, request support from the council, or recruit a lord.
  • Threat Track and Monsters — An attack deck provides monsters on the threat track; you can fight a monster for rewards or pass, causing the threat track to rise until someone finally engages a monster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really tight game, you know, it's three things that you can do
  • three simple actions
  • it's elegant
  • the lack of integrated theme
  • amazing art and awesome colors
  • smart iconography
  • it's a really tight game you know like it's three things
  • it's an elegant game as games go
  • three simple actions, the three actions are very straightforward
  • the art and iconography is really smart
References (from this video)
No references stored for this video.
Video eWvTBPpTrFo The Brothers Murph Top List at 0:09 sentiment: positive
video_pk 12880 · mention_pk 37670
The Brothers Murph - Abyss video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host expresses clear enjoyment of the game.
Cons
none
Thematic elements
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fight me. Don't do it. Aul
  • I really like this game.
  • Not my favorite. I've grown to like it, but it's going to be five today.
  • probably my favorite unmatched set.
  • It's going to be my number one today.
  • What's number four going to be? It's going to be Clank Acquisition Incorporated.
  • I have not played Clank Legacy, which this is.
  • So, it's a four for now, but could very much be higher once I play it.
  • I think my ranking is supreme on this
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 18:27 sentiment: positive
video_pk 12052 · mention_pk 35293
Board Game Spotlight - Abyss video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite games to look at
  • Favorite games to play
  • Really cool mechanic
  • Highly underrated
Cons
none
Thematic elements
  • Deep sea exploration
  • Underwater depths
  • Mechanically-driven
Comparison games
none
Mechanics (from transcript analysis)
  • card bidding — Bid for different cards and their powers
  • Cascade drafting — Cards offered in sequence with escalating costs
  • faction powers — Use faction power to buy guild master influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video JNzF4u6Khts Our Family Plays Games Top List at 57:50 sentiment: positive
video_pk 11901 · mention_pk 34902
Our Family Plays Games - Abyss video thumbnail
Click to watch at 57:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning art and thematic depth
  • immersive undersea world
Cons
  • can be chaotic in large groups; rules dense for newcomers
Thematic elements
  • set collection, negotiation, and role-play of lords
  • Undersea kingdom with political intrigue and alliances
  • thematic, story-driven with social dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — Manage cards to recruit allies, court lords, and control locations.
  • push-your-luck — Risk and reward as you recruit and compete for dominance.
  • set collection — Collect lords and artifacts to gain power and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game, it's timeless."
  • "Five Tribes is a cutthroat head-to-head game for us."
  • "Dominion is the classic."
  • "Terraforming Mars is ugly, but yet a fantastic game."
  • "I love the little panda."
  • "The acrylic meeples and pieces"
References (from this video)
No references stored for this video.
Video 2VxXthCbwb0 The Brothers Murph Discussion at 1:11 sentiment: positive
video_pk 10619 · mention_pk 31284
The Brothers Murph - Abyss video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Leviathan expansion improves monster interactions
  • Added new Lords
  • Dice rolling for monster fights
Cons
  • Not available in US due to distribution issues
Thematic elements
  • Exploration and monster hunting
  • Underwater world
Comparison games
none
Mechanics (from transcript analysis)
  • Monster fighting — New Leviathan expansion adds more depth to monster interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • takes the worst part of the game and makes it one of the best parts
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 11:50 sentiment: positive
video_pk 10636 · mention_pk 31375
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 11:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second favorite game
Cons
none
Thematic elements
  • Deck-building exploration
  • Underwater realm
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video 22YTvlVxRrs The Dice Tower Discussion at 12:35 sentiment: positive
video_pk 10180 · mention_pk 29967
The Dice Tower - Abyss video thumbnail
Click to watch at 12:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant theme integration
  • Engaging for mid-weight groups
Cons
  • Can overstay its welcome for some players
  • Rule interactions can be fiddly
Thematic elements
  • Deck-building with negotiation and area influence
  • Underwater city with factions and deep sea creatures
  • Thematic, with shared storytelling implications
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Influence and positioning affect scoring
  • negotiation — Diplomacy and alliances influences play
  • Negotiation/interaction — Diplomacy and alliances influences play
  • set collection — Gather unique cards to build your deck and strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Tom Bassel.
  • We're in new territory here.
  • The highest score I've ever seen in this game.
  • Don't worry about it, Tom. It's fine. He said asphalt.
  • THAT'S RIGHT.
  • The safety net which prevents suction related safety issues.
References (from this video)
No references stored for this video.
Video v58xb6iNAwg Our Family Plays Games Top List at 14:08 sentiment: positive
video_pk 9420 · mention_pk 27818
Our Family Plays Games - Abyss video thumbnail
Click to watch at 14:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Auction mechanics
  • Card drafting gameplay
  • Multiple expansions
Cons
  • Expansions difficult to obtain internationally
Thematic elements
  • underwater
  • ocean
  • dark_fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vFXLv61J070 Foster the Meeple Top List at 2:56 sentiment: negative
video_pk 9179 · mention_pk 27065
Foster the Meeple - Abyss video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • rich aquatic theme outside of tub context
Cons
  • game is water-centric but not tub-friendly
Thematic elements
  • underwater politics and exploration
  • underwater civilization
  • thematic storytelling with exploration
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hot tub gate
  • soggy tarp hot tub a fun game that's not what I asked for
  • Publishers watching please put in the comments why don't they make every game hot tub proof
  • stupid stupid game can't play it in a hot tub
  • I hate it all
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 13:10
video_pk 8952 · mention_pk 26430
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 13:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card powers with activation timing — cards grant ongoing powers; players leverage timing to maximize interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 9:13 sentiment: positive
video_pk 8691 · mention_pk 25598
3 Minute Board Games - Abyss video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat theme
  • simple and tactile
  • easy to teach
  • great teaching game
Cons
none
Thematic elements
  • underwater pearl trading
  • underwater
  • thematic_abstract
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — drafting mechanic
  • set collection — set collection game
  • Trading — exchanging pearls with players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video xgNI1-iDDDc Adam in Wales - Board Game Design Analysis at 4:49 sentiment: positive
video_pk 8098 · mention_pk 23811
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong positive interaction mechanic
  • Players can bid for others' revealed cards
  • Building permanent powers throughout game
Cons
none
Thematic elements
  • underwater
  • nobility
Comparison games
  • Evolution
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your cards are ordered, you must never change the order of your cards
  • If nobody guesses my card I get zero points and if everybody guesses my card I get zero points
  • I've got to come up with a clue that's just obscure enough that some people around the table will get it
  • Evolution is my absolute favorite game
  • It's like a jigsaw but you build it all together - a game can be this
  • Social deduction games can get quite loud and aggressive
  • I really don't like games which require you as a player to be funny
  • I find it so awkward and cringy, to be honest I won't play these games anymore
  • There are billions and billions of possible combinations that we could make
  • Hand management is a really satisfying part of many many card games
References (from this video)
No references stored for this video.
Video 1m0npga0a4Y Adam in Wales - Board Game Design Review at 0:17 sentiment: positive
video_pk 7528 · mention_pk 22392
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork by Xavier Collette
  • Engaging euro-style engine with deep strategy and high interaction
  • Rich expansions that add meaningful depth
Cons
  • Rules can be non-intuitive and end-game scoring is complex
  • Theme may deter traditional American-style gamers
  • End-game scoring clauses can be confusing for new players
Thematic elements
  • Political intrigue and negotiation among underwater lords; asymmetric powers
  • Underwater kingdom with noble houses
  • Euro-style with thematic flavor but limited direct storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card market / deck building — Reveal and purchase/ sell cards influencing Lords and locations
  • Council area / free collection — Collect groups of cards from a council area for free during your turn
  • Endgame via Lords control — Game ends when a player controls seven Lords; highest points wins
  • Expansion mechanics: Nebulous and Kraken cards — Nebulus as a second currency with high negative end-game points; Kraken cards are wild and add versatility
  • Keys and location tiles — Gaining three keys lets you claim location tiles that boost scoring but may weaken Lords
  • Lords with special abilities — Acquiring Lords grants powers and Key tokens affecting scoring and strategy
  • Pearl currency — Pearls are scarce currency driving decisions to acquire cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game I think it's wonderful
  • the artwork... they're beautiful to look at
  • it's Sublime in Abyss
  • this is exactly the sort of expansion that I love
  • I wouldn't recommend it to every player
References (from this video)
No references stored for this video.
Video G04vdhKLVn0 The Broken Meeple Review at 24:39 sentiment: positive
video_pk 7313 · mention_pk 21609
The Broken Meeple - Abyss video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dramatic setup improvements; easier to separate components
  • romantic, atmospheric theme enhanced by organization
Cons
  • requires glue for full insert; some fiddly pieces
Thematic elements
  • mysterious factions and dungeon-like intrigue
  • underwater kingdom of Abyss
  • fantasy political intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control locations and influence others
  • deck-building — build a deck of characters and actions
  • Modular board — varied setup from expansion tiles and sectors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 10 out of 10 insert
  • seal of endorsement
  • it's a beauty you have got here the bag that came with it in the scanner so they just sit on there nice and flush
  • this insert is a solid insert easy to put together
  • I cannot understand why you would want to have baggies or what the base insert was when you've got all the collection together
  • this is why I get behind folded space
References (from this video)
No references stored for this video.
Video 1CQgBl_AmuQ The Broken Meeple Top List at 12:36 sentiment: positive
video_pk 4103 · mention_pk 12009
The Broken Meeple - Abyss video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very simple rules
  • beautiful creature artwork
  • three to four player sweet spot
  • excellent expansions (Kraken and Leviathan)
  • silky smooth gameplay
  • engaging for its depth and time
  • super easy to teach
Cons
  • base game missing without expansions
  • monster track mechanic in base game was weak
Thematic elements
  • underwater
  • fish
  • creatures
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you have your favorite game ever you know or your favorite games in general it's like well they're going to stick around sort of there
  • the purest Euro sandbox that I can think of
  • Deep Rock Galactic is a perfect example of video game licenses done right
  • for 4 hours I am engaged I'm not bored
  • I've played this over a hundred times
  • if you don't I'll turn you into a forest tree
  • Rock and stone Luke
References (from this video)
No references stored for this video.
Video USBqRf7_lZ0 The Dice Tower Top List at 57:22 sentiment: positive
video_pk 3804 · mention_pk 11174
The Dice Tower - Abyss video thumbnail
Click to watch at 57:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and thematic feel
  • Engaging push-your-luck moments
Cons
  • Rules-tighting and teach can be heavy for some players
Thematic elements
  • Underwater intrigue and alliances
  • Underwater city with factions and sea creatures
  • Card-driven, set collection with pushing luck elements
Comparison games
  • Aquatica
Mechanics (from transcript analysis)
  • push_your_luck — Risk-reward decisions drive tension.
  • pushing_luck — Risk/reward decisions in drawing/auctioning.
  • set_collection — Gems/treasures cards form the core engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harrow County is a very unique game.
  • This is Seven Wonders. ... an excellent card drafting game.
  • Ticket to Ride is a classic and a staple at many events.
  • Root has fans and they are super fans.
References (from this video)
No references stored for this video.
Video rOHUvC5SCmw Adam in Wales - Board Game Design Discussion at 6:12 sentiment: positive
video_pk 3341 · mention_pk 9871
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork and components
  • distinct Euro feel
Cons
none
Thematic elements
  • underwater, intrigue and negotiation
  • euro with strong art
Comparison games
  • Warhammer Quest Adventure Card Game
  • HeroQuest
Mechanics (from transcript analysis)
  • set collection / auction / deduction — euro-style exploration of factions and alliances with artful components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the thirsty meatballs gaming library is wonderful to be able to go there and play all sorts of different games
  • UK Games Expo I always think about the newcomer to the hobby what are they going to find when they go there
  • the Kickstarter's up there people are pledging and now he starts to test and starts to design that game
  • Evolution has really become my favorite game at this point
  • Roll for the Galaxy is a fantastic euro game
  • it's a speed game if you think of Jungle Speed
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam in Wales - Board Game Design Top List at 10:20 sentiment: positive
video_pk 755 · mention_pk 2213
Adam in Wales - Board Game Design - Abyss video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful dark and creepy artwork
  • Nicely drawn underwater world
  • Excellent components including pearl cups
  • Lavishly produced game
  • Real push-your-luck mechanic
  • Multiple strategic paths with lord selection
  • Well-integrated mechanisms that mesh together
  • Craken expansion adds great additional currency system
Cons
  • Leviathan expansion (second) not as strong
Thematic elements
  • Underwater Civilization
  • Underwater/Ocean
  • Dark Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Use cards as currency to acquire lords
  • auction/bidding — Use cards as currency to acquire lords
  • Push Your Luck — Draw cards deciding when to stop and lock them in
  • set collection — Collect location sets for victory points
  • Variable Powers — Lords have special abilities ranging from passive to aggressive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
Video niZP8Bxb68M BoardGameBollocks Top List at 0:59 sentiment: positive
video_pk 126 · mention_pk 343
BoardGameBollocks - Abyss video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and aesthetic,
  • Expansions (Leviathan, Kraken) add more variety
Cons
  • Rules complexity can be daunting for new players
Thematic elements
  • influence, lieutenants, and intrigue among nobles in an oceanic realm
  • Underwater kingdom and court intrigue
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • auctioning / bidding — Players bid to recruit courtiers and influence others; card-based recruitment and action resolution.
  • set collection / area influence — Gather influence and items to unlock actions or win points through indirect competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful wonderful game
  • it's one of our favorite worker placement games of all time
  • Carnival Zombie is a fantastic tower defense game
  • the turn order bidding system really does elevate the game
  • it's the quintessential cooperative zombie experience
  • everybody loves this
  • if you like these sort of what people like to call point salads then you all love Trajan
  • it's a cycling racing game
  • we really really like glam Bruges
  • it's our Legends of a Drift System
  • it's actually a really really good game
  • one of his best games of all time
References (from this video)
No references stored for this video.
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