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Agricola box art

Agricola

Game ID: GID0018158
Game Info
Year
2007
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Expansions & Family
Agricola (Revised Edition) Agricola: Family Edition
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Description originally from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room--and what are you going to feed all the little rug rats?

The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy.

Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions...

Description

Description originally from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room--and what are you going to feed all the little rug rats?

The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy.

Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 252
This page: 50
Sentiment: pos 24 · mix 7 · neu 2 · neg 2
Mentions per page
Showing 1–50 of 252
Video fouxxz_9y38 Board Game Sanctuary Analysis at 4:07
video_pk 151935 · mention_pk 426524
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resources — Converting resources which kind of ties into more of the traditional Euro games like Agricola.
  • Victory Points — Converting resources which kind of ties into more of the traditional Euro games like Agricola.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video t5aMsVlBU3k Board Stupid Top List at 45:34 sentiment: mixed
video_pk 151894 · mention_pk 426003
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Overall sentiment (raw)
Mixed
Pros
  • Classic Euro game
  • Intensely loved by a segment of players
  • Complex and deep strategy
Cons
  • Can be boring for some players
  • Theme disconnect for some
  • Requires a specific taste for 'brown Euros'
Thematic elements
  • Resource management
  • Farming
Comparison games
  • Caverna
  • Great Western Trail
  • Agricola: All Creatures Big and Small
Mechanics (from transcript analysis)
  • Engine Building — Players build up their farm's capabilities over time.
  • Farming Simulation — Focuses on building and managing a farm.
  • Resource Management — Players manage resources to develop their farm.
  • Worker Placement — A core worker placement mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's had its time, mate. I think it's too annoying uh to set up with all the tiles and stuff like that and all the scenarios.
  • It is an absolutely amazing amazing game
  • It is the ultimate exercise in efficiency.
  • It's probably my favorite pandemic system game.
  • Agricola is a Agricola is Oh man, it is just such a classic euro game, man.
  • It's just too boring.
  • Oathsworn's is is very different. It creates like it's full of mini games that you do throughout the campaign between the boss battling
  • The production is absolutely fantastic.
References (from this video)
No references stored for this video.
Video uYeIbKwA6og Top List at 30:30 sentiment: positive
video_pk 134271 · mention_pk 382596
Agricola video thumbnail
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Overall sentiment (raw)
Highly Positive
Pros
  • Deep and rewarding strategy
  • Feels fresh with each play
  • Rewards repeated plays
  • Rising in ranking
Cons
none
Thematic elements
  • Farming and Family Management
  • 16th Century
Comparison games
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Resource Management — Players must manage resources to develop their farm and feed their family.
  • Tableau Building — Players build up their farmstead.
  • Worker Placement — A core mechanic where players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where it gets really really crunchy, really good.
  • we did get their permission that we would be allowed to add their GoFundMe link in the description below.
  • Yes. Oh my gosh. Who are we?
  • this list is going to be a little bit different, but we're going to see some oldies, but goodies still come. A few new ones.
  • it's so crazy that this is a family game that has so many symbols.
  • This rewards repeated plays 100%.
  • It looks like it's a heavy game, but it's honestly very simple.
  • It's so wonderful because you are the final girl in a uh you know horror trope, whatever.
  • This might just some days is my favorite abstract strategy game of all time.
  • The cooperative version, it stole the show.
  • I adore Unmatched with a passion.
References (from this video)
No references stored for this video.
Video _eGXZPyXBrE Top List at 17:28 sentiment: positive
video_pk 129723 · mention_pk 369174
Agricola video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has made the cut for the top 100.
  • Stingier side is preferred.
  • Agricola is preferred over Caverna.
Cons
  • Can feel limiting if players don't do a bit of everything.
Thematic elements
  • Farming and agriculture
Comparison games
  • Caverna
Mechanics (from transcript analysis)
  • Farming Simulation — Players develop farms, raise animals, and grow crops.
  • Resource Management — Managing food, resources, and family growth is crucial.
  • Worker Placement — Players use family members as workers to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic: The Gathering, the classic grandfather of the collectible card game genre.
  • It's lots of fun seeing the people perform and seeing them do their best to to their teammates uh to guess the titles of these different things.
  • So, it will become a bit repetitive, but at the same time, that's going to help you uh establish or cement these concepts in your brain so that in future rounds, when people give fewer clues because they're more limited as to what they can do and say, you're going to be able or more likely, you'll be more likely to guess these things cuz they're already in the back of your mind, hopefully, if you have good enough memory.
  • And basically, it's kind of semi-cooperative cuz two to six players can play and they're all breaking into the same bank and they're not trying to stop one one another, but they are trying to be the player who basically comes back with the most money.
  • So, it's not cooperative in that sense. We're all We all have kind of like the same goal and we're not necessarily directly interfering with one another, but indirectly, we're absolutely trying to be the one who gets the greatest advantage.
  • Because, again, there's a little bit of a time track. And once that time track hits the end, uh there's some predictability to it, but there's also some unpredictability to it cuz there is some die dice rolling towards the end of the game, just kind of like I mentioned in uh Android Infiltration.
  • But, there is some variants that allow for players to never be knocked out completely, just lose a whole bunch of their health, uh get set back as far as losing some of their treasure, but they're still in the game.
  • But, it's a tile placement game where as the game goes on, you're revealing these different tiles that represent rooms and chambers and corridors along the dungeon.
  • But I actually enjoy that unpredictable nature.
  • Um, none of the pieces here are really impressive.
  • But, mechanically speaking, I always enjoy this game.
  • This game, such a fun game.
  • I will say that these games all ranked higher on my list in previous years.
  • But, Agricola has made the cut and is still very close to making it to the top 50 right here at number 52.
  • And the fact that it's a little bit on the stingier side as opposed to Caverna, I actually prefer that.
  • This game here is one of his more famous games.
  • Um, it's a fun game.
  • Simple deck building.
  • And I find that to be really cool.
  • It's a bit on the heavier end of some of the solo games that I play.
References (from this video)
No references stored for this video.
Video mGti8HrApm4 Board Game Critique Analysis at 11:05 sentiment: positive
video_pk 128742 · mention_pk 366257
Board Game Critique - Agricola video thumbnail
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Overall sentiment (raw)
positive
Pros
  • An awesome game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BoardGameGeek is your source of truth.
  • Watch a full play-through on YouTube at the player count you actually care about.
  • One cheap month on BGA is still the best education you can buy when you're starting.
  • Buy games you can play now.
  • Having a handful of these makes it much easier to get anyone to the table in the first place.
  • Don't buy something like Dune: War for Arrakis if the person you usually play with is never going to be into that length and complexity.
  • Buying a game your main people will never want to play is just expensive decoration.
  • A lot of us have. You see a game that looks perfect for the kind of group I want to have someday, and you convince yourself that owning it will somehow help that group appear. It almost never works that way.
  • Buying for the group you hope to have someday usually just leaves you with expensive cardboard and a little bit of regret every time you look at the shelf.
  • Root is one of my favorites, but I only pull it out when I know the table can handle the teach and the asymmetry.
  • Replayability is a must for me.
  • In general, I don't recommend buying expansions before you've tried the base game.
  • Kickstarters are not recommended when you're still new.
  • People running these campaigns are very good at getting your money.
  • Don't be afraid to sell or trade games that aren't working for you.
  • A game sitting unplayed is not a trophy. It's just cardboard taking up room.
  • Get out of your comfort zone.
  • It's genuinely easier to turn board gamers into friends than it is to turn regular friends into board gamers.
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 0:07
video_pk 127839 · mention_pk 363855
Board Game Dad - Agricola video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video rDXvc3U8G50 Rolls in the Family Review at 0:00 sentiment: positive
video_pk 127075 · mention_pk 362138
Rolls in the Family - Agricola video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Novel worker placement with escalating costs
  • Clean farming system with clever bookkeeping
  • Objective provides interesting decisions
  • Tactical card play
  • Shorter playtime compared to genre peers
Cons
  • Objective is not intuitive
Thematic elements
  • farming
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Includes cards that provide tactical options.
  • Farming Simulation — Involves moving fields on a grid and producing crops, with row number indicating fertility and a system for tracking production and harvesting.
  • Worker Placement — Features worker placement using cubes where the cost to take a spot escalates for subsequent players, rather than blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It really kind of fits a different feeling than some of the other games I have by him.
  • Um it's faster.
  • Um but it's just got some novel things in it that really work well.
  • So, it's like, okay, that's interesting. The escalating cost, but it's more interesting than that.
  • And so, there is a little bit of like when you're thinking about like a lot of times in workplacement games, it's like, how bad would it be if I get blocked from this?
  • where here it's like, okay, how bad would it be if that got a little more expensive?
  • And so like the bookkeeping of it is very clever because you end up having, you know, you might produce a bunch and get like I have like 14 of this thing, but it's represented by just like three tokens, then it's like a five and you just kind of like slide them up and down.
  • And so it's a very fun and and then when you, you know, harvest from a field, the field like goes down. And so there's just kind of this management of all your fields and when to plant and everything. That's very cool.
  • And then the objective in this game is I don't know where this idea came from of moving this community center and like needing to clear rocks and do like a well-rounded combination of like conditions to like when you explain this game, it's like, okay, I guess. Okay. Like it's not like this intuitive thing, but it works great in the decisions that come out of it.
  • And then you throw in some cards um that you know give you some tactical interest of how you approach things and it just comes together really well in a game that does not take as long as some of the other, you know, games in this genre, right?
  • Um so yeah, this one has stuck around. And I think it's honestly the fact that it is a little shorter um that helps it stick around cuz if it was up in that higher category, it's a lot harder.
References (from this video)
No references stored for this video.
Video B4nDRWwvskM Rolls in the Family Review at 1:24
video_pk 117874 · mention_pk 332629
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My wife and I got to get this one played again because it is a great Euro game
  • this is one I just don't feel like I've even experienced the fullness of what it what it can bring, but I know I'm like this one again.
  • I feel like this is a game that can give a little bit of that like same burn mental burn but quicker.
References (from this video)
No references stored for this video.
Video DR5mhcjhkuY Board Games UnLocked Discussion at 1:26
video_pk 112644 · mention_pk 324254
Board Games UnLocked - Agricola video thumbnail
Click to watch at 1:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, 10 seconds. Uh, three points for the game title, one point for the designer.
  • What do all these have in common? They're designed by Uve Rosenberg.
  • And man, 10 seconds. That really puts it on you.
  • All right. So, that's five points.
  • So, I'm at 14 points.
  • So, I got 17.
  • So, I got 21.
  • So, 24.
  • Okay. Hey, I'll take four points.
  • Okay, 35.
  • So that's four points there. So I'm at 73.
  • Okay. I am at 76.
  • That is uh 76. That is how well I did.
  • So if there were how many questions were there at the very 20 20 total questions.
  • So not bad. I I definitely don't think that was too terrible.
References (from this video)
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Video -sB3uDYYqqY Board Game Sanctuary Top List at 6:40 sentiment: positive
video_pk 109955 · mention_pk 316365
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Overall sentiment (raw)
positive
Pros
  • Evokes a true sense of struggle
  • Feels thematic and engaging
  • High replayability due to card combinations
  • Engine building aspect
Cons
  • The scoring system can be brutal at the end of the game if you haven't invested in each area
Thematic elements
  • Farming, building, and expanding a farm, while feeding a family.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Utilizing occupation cards and minor/major improvement cards for bonuses and actions.
  • Farm Development — Building home improvements, fences, adding rooms, plowing fields, sowing crops, and breeding animals.
  • Resource Management — Collecting resources like food, wood, and stone.
  • Worker Placement — Players place workers one at a time on action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey are you looking for work or you simply someone who likes to take action or come and join me as I take you through my five favorite worker placement board games
  • Viticulture is both elegant and intuitive especially in its gameplay
  • I really love the engine building aspect where you're harvesting your Vines and then you're crushing your grapes and then aging your wine filling wi really gives you that true feeling of being our eager wine maker trying to fulfill customer demands
  • I adore strage because of its multiple paths to Victory
  • the luck of the dice and how you can be mitigated by allocating more workers to particular action to increase the chance of garnering the resources that you need
  • Tzolk'in the M calendar is gorgeous because the gears themselves serve as an integral and functional aspect of the game play itself providing a very Innovative Timing mechanism that adds to tension and the decision making that occurs
  • point to consider is this game is a bit of a brain burner and some of the pieces are a little bit fiddly
  • Lords awarded is beautiful because of the variety of actions that players have access to as the game progresses by building buildings it opens up new opportunities and new ways to gain resources to complete those important quests
  • I really love agria because the gameplay votes that true sense of struggle that you would have if you were a struggling farmer trying to make ends meet trying to juggle feeding your family improving the architecture of your farm as well as managing all the agricultural aspects
  • it really feels fam atic and engaging
References (from this video)
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Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 6:42
video_pk 109942 · mention_pk 316299
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Pros
  • Multiple objectives and ways to get points reduce the disadvantage of turn order.
  • The game introduces conflict and tension through the mechanic of fighting for the start player marker.
Cons
  • The fourth player is at a disadvantage in the beginning due to fewer action spaces and less food than players 2 and 3.
  • The first player starts with less food than players 2 and 3.
Thematic elements
  • Building and managing a farm
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Action spaces — The first player has three less action spaces to choose from in the first round compared to players 2 and 3.
  • Hand Management — Players can play one mind improvement card from their hand if they have the resources.
  • Objective Fulfillment — The game has multiple objectives and ways to get points, allowing players to focus on different aspects if key resources are taken.
  • Resource Management — Players need food to sustain their family, with the first player starting with less food than players 2 and 3.
  • Turn Order — Players can take the first player marker to become the first player in the next round, gaining first choice of action spaces. This introduces conflict.
  • Worker Placement — The first player has free choice of available action spaces, taking actions like gathering wood or reeds. The last player has the most limited options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
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Video txyt2AlM7hY Board Game Sanctuary Review at 1:27 sentiment: mixed
video_pk 109308 · mention_pk 315104
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Overall sentiment (raw)
mixed
Pros
  • Variability
  • Tension of strategy
  • Immense scope for building a dream farm
  • Constriction and challenge
  • Well-designed game
  • High variability
Cons
  • Learning curve was superbly high
  • Lukewarm experience
  • Can feel pressured
Thematic elements
  • farming
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — The main board where you take your resources and get your workers and get your produce is going to be quite limited.
  • Set Collection — Minor improvement cards, major improvements, and occupations are available.
  • Tableau Building — You have to manage space for fields, enclosures for animals, and family members.
  • Worker Placement — One of Uwe Rosenberg's early worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wait you told me this video is gonna have oranges in it
  • Everything in this game is connected
  • The winner here is planet Earth
  • I would actually get out of work purely for the solar mode
  • Agricola is a beast of a farming game
References (from this video)
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Video _7KIShvkgck Board Game Sanctuary Top List at 16:08 sentiment: positive
video_pk 109306 · mention_pk 315099
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Overall sentiment (raw)
positive
Pros
  • Each card has four different placements.
  • Deck of completely unique cards.
Cons
none
Thematic elements
  • Farming and economic.
Comparison games
none
Mechanics (from transcript analysis)
  • multi-functional cards — Cards that can be used in multiple ways to expand a player's efficiency and productivity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
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Video Ejy0F_xFyxY Board Game Sanctuary Discussion at 0:25
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Pros
none
Cons
none
Thematic elements
  • The highs and lows of living on a farm
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey Danny do you want to join my book club
  • sure I'd love to I'm an Avid Reader
  • well as the newest member you can pick the next book
  • this one might be a little bit too scary for our group
  • my gosh this glossary is one of those captivating pieces of writing that I've ever read
References (from this video)
No references stored for this video.
Video xUEET4hYcNQ Board Game Sanctuary Discussion at 0:42 sentiment: positive
video_pk 109190 · mention_pk 314854
Board Game Sanctuary - Agricola video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love collecting board game
  • Monopoly is amazing
  • I kind of like modern board games
References (from this video)
No references stored for this video.
Video CL_-pGMR02w Board Game Sanctuary Discussion at 0:03 sentiment: negative
video_pk 109093 · mention_pk 314732
Board Game Sanctuary - Agricola video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Does not have enough story
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'd like to play a game with a little bit more story to it.
  • I'm not real fan of the randomness of a dice roll.
  • There's not enough combat in it.
  • My head hurts just thinking about it.
  • Something with some cool action tiles, a bit of engine building.
  • Yes, and maybe some flavorful story and some sort of theme.
  • We do like very different types of board games. We definitely do.
  • We'll play a Euro then we'll play Dungeon Calling so we both get the best of both worlds.
References (from this video)
No references stored for this video.
Video 5cgNwql5Lfw Board Game Sanctuary Discussion at 14:46 sentiment: negative
video_pk 109086 · mention_pk 314728
Board Game Sanctuary - Agricola video thumbnail
Click to watch at 14:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Thematic (farming theme).
  • Can feel like a struggle, which is thematic.
  • Appreciate and respect that it holds a place in many people's hearts.
Cons
  • Difficult to learn card abilities.
  • Felt overwhelming initially.
  • Never 'clicked' with the host.
  • Actions felt very tight, leading to frustration.
  • Finding a pathway to victory was difficult.
  • Never found it enjoyable.
  • Feels like being beaten down repeatedly.
  • Choices become wider but the host feels constricted.
  • Not a good fit for the host.
Thematic elements
  • struggle for survival and growth
  • farming
Comparison games
  • Caverna
  • Castles of Burgundy
  • Wingspan
Mechanics (from transcript analysis)
  • Card Play — Occupation cards and other upgrades add complexity and strategic options.
  • Farming Simulation — Focuses on growing crops, raising animals, and developing a farm.
  • Resource Management — Managing resources is crucial for feeding family, growing the farm, and breeding animals.
  • Worker Placement — Players place workers to take actions, with optimal positions available. New actions are revealed each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a lot of these games are beloved games and you know if I could keep every game I would I just physically don't have enough space in my place to keep them all
  • I just don't want to keep them if I'm not going to play them or that drive or motivation to want to play that game again is not there
  • I just want to look at cardboard basically
  • it's very accessible really easy to get into and you if you just love click and point Adventures or just games where you can just immerse yourself in a really good novel this is basically a novel in a board game for
  • it's just something that I just don't think I have SP space for in my collection
  • so you basically want your clue to be different enough so that it's will allow the guesser to guess it but not confuse them about what they will
  • I'm just not a fan of social deduction games already and adding that extra pressure to the game is probably not something I wanted to do
  • I just have too many games just that just do the same thing that I just don't really see this game actually getting tabled
  • I just found the whole all the actions really tight cuz you uncover new actions like each and every round
  • I just never really found it enjoyable
  • Agricola has just felt like a really tight game about you know what there's so there's a couple of conversions I can do but I just can't do the things I want to do and it really is frustrating
  • Agricola the choice has become wider yet I just feel so constricted and I just don't know if I really like that level of constriction
References (from this video)
No references stored for this video.
Video cKw4H6-4xT8 Board Game Sanctuary Discussion at 16:49 sentiment: mixed
video_pk 108939 · mention_pk 314493
Board Game Sanctuary - Agricola video thumbnail
Click to watch at 16:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Considered a good and popular game by many.
  • Potential for renewed enjoyment with a changed mindset.
Cons
  • Found it overwhelming and difficult on first play.
  • Cartoon designer faces in rulebooks detract from the theme.
  • Feels like a struggle to get through.
  • Sitting on the fence about a second play.
  • Causes feelings of guilt and regret for not playing it more.
Thematic elements
Comparison games
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Worker Placement — Implied by the description of too many things to get head around and the game being 'tight' and 'hard to get through'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is playing a board game once ever enough?
  • So when we play a game once, we're really essentially testing the game to see if it meets our expectations, exceeds them, or maybe is underwhelmingly below our expectations.
  • And so that first game is quite pivotal for forming that initial opinion about a game.
  • If I don't give a game another chance, I feel justified in saying that you know what, this game is a waste of my time. This game is not a good fit.
  • And so often if a game on my first play I can see there are a lot of flaws or a lot of uh things that don't really sit right with me, I'm probably not going to waste any more time on a game that feels painful to set up, play, and plow through.
  • And so the game can really surprise you sometimes on a second or third play when you're like, 'Oh, this game is actually making sense now.'
  • So sometimes that first initial value that we place on our initial play can be a barrier into further enjoyment of the game.
References (from this video)
No references stored for this video.
Video n5vYM1hMihc Board Game Dad Top List at 16:43 sentiment: positive
video_pk 104887 · mention_pk 302617
Board Game Dad - Agricola video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uwe Rosenberg's best game ever.
  • Lovely and brilliant game.
  • Fantastic decision making.
  • Action spaces becoming more valuable creates great strategic depth.
Cons
none
Thematic elements
  • Building and managing a farmstead
  • Farm
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Action spaces become more valuable if not taken, creating a timing dilemma.
  • Engine Building — Players build out their farmstead, fields, pastures, and home to gain points and satisfy needs.
  • Set Collection — Victory points are awarded for having a variety of resources and farm elements.
  • Worker Placement — Players use family members as workers to take actions on the board. New family members can be added.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've got several different types of games on this list in fact i wanted several different types of games on this list
  • so this is really an opportunity to talk to my subscribers uh to have them weigh in with their own feedback
  • it's the game five tribes so not a worker placement because people don't have their own workers you know oftentimes in worker placement game you've got you know green player and a blue player yellow player red player people have their own colors and they're putting their workers on the board this has a common common workers spread out it's like mancala on your turn
  • for number nine number nine is produced by a company that i have a little bit of a bias against honestly i'm hardly ever excited about the games by stonemeyer games um i don't know why i'm so harsh with them like i'm harsh with games like scythe and so on but this game is so insanely popular it needs to be on a top 10 list
  • zulkin is number eight for worker placement game
  • so what you got to do with the workers in this game is you can advance that wheel a little bit faster in order to get your resources back but you also need your workers in order to take generation activities or generate electricity
  • i don't think i've ever recommended this game and i get so excited whenever i find a category where i can finally drop a game that i love
  • what they have is they have corners of the district so they get their dice they roll their dice and they put their dice in their corner of the district
  • man between the two i think the reason i like marco polo one is because travel is so much more difficult i honestly think i like games that feel harder
  • dominant species is brilliant
  • it is very cutthroat and it is for people who want something competitive
  • much like viticulture um it has two phases of worker placement or two areas of the board you have the um the shuttle or orbit you have the orbit around mars
  • so we have to decide each round is do you want to be placing your workers in one area of the board or the other area of the board and you're taking a shuttle back and forth it's a really unique idea
  • it is so lovely it's so brilliant
  • actions that don't get taken get more and more valuable so what you're competing for is the best timing
  • russian railroads has like no luck and it is the strictest purest worker placement game there is
  • you see everything you want everything and you just can't have it all you have to isolate a strategy and then you have to compete with other players in order to emphasize that strategy
  • that is my current top 10 that i'm playing with love to hear your thoughts thank you for dropping by
References (from this video)
No references stored for this video.
Video AS79s77KkAI Board Game Dad Top List at 20:04:32 sentiment: positive
video_pk 104885 · mention_pk 302603
Board Game Dad - Agricola video thumbnail
Click to watch at 20:04:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic and elegant
  • Not difficult to learn
  • Gateway game for the host
Cons
none
Thematic elements
  • Building a farm
  • Farming
Comparison games
  • Great Western Trail
  • Fields of Arle
  • A Feast for Odin
  • Caverna
  • Caverna
Mechanics (from transcript analysis)
  • Resource Management — Resources are used to build the farm.
  • Set Collection — Objective is to score for different animals, crops, and structures.
  • Worker Placement — Players place a worker each turn, blocking the space for opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you weren't familiar with games where do you even start what's the best game to try first
  • the challenge that i've taken on in this video is to condense the top 100 to just 10.
  • 10 games that epitomize what the bgg top 100 are all about
  • the games are a little bit easier to play
  • i can only put 10 games in this list so there's a little bit of crossover a little bit of blending i've chosen more than one game that represents several different categories
  • this is probably the only game i will recommend that i myself have not played
  • it is a ton of fun every single time i introduce this to people it's very addictive gameplay people always want to play multiple rounds of this game
  • it recreates the cold war and it does this basically through a card mechanic and an area control mechanic on the map
  • if i have to concede something to my opponent how can i play in such a way that it is as least beneficial for them as pot or as little beneficial been as of little benefit to them as possible
  • agricola is just a classic it's elegant it's not very difficult to learn
  • i feel almost sentimental about it like it's been on the list for over a decade
  • the one that i chose i feel has some really intuitive rules so even though heavy euro style games tend to be more complicated this one is really easy to understand and it has a great economy and excellent components as well
  • it's just it plays very nicely
  • i think that gameplay is a lot swifter and i think it's a lot more accessible it doesn't feel as heavy
  • everyone says gaia project is better
  • i feel like it's a hack but that's because i like this game
  • i really like the mechanic that's used in this game for fighting
  • the pictures tell a story i really love that aesthetic that it doesn't need to be described with flavor text but rather with artwork
  • those are the 10 games that best exemplify the board game geek top 100
References (from this video)
No references stored for this video.
Video QHhuLYNBQCs The Dice Tower Top List at 13:46 sentiment: positive
video_pk 104296 · mention_pk 300717
The Dice Tower - Agricola video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Appreciated design
  • Engaging puzzle
  • Resource competition adds challenge
  • Charming animal meeples
Cons
  • Has slipped in the rankings due to less play
Thematic elements
  • Farming and survival
  • Farm
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing resources to feed people and build structures.
  • Set Collection — Collecting resources and building cards to achieve goals.
  • Worker Placement — Trying to get resources and build small constructions to do jobs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want more Agricola.
  • Um it's always a a puzzle when you get that first set of cards.
  • Um and I and I just like how the whole system comes together.
  • Codenames is a blast.
  • Um, it it is a thinking game and and one that has a little bit of silence when you first start.
References (from this video)
No references stored for this video.
Video baO2vJ27v7Y Ryan and Bethany Board Game Reviews Analysis at 1:08
video_pk 100392 · mention_pk 279046
Ryan and Bethany Board Game Reviews - Agricola video thumbnail
Click to watch at 1:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today is our Gen Con vlog day zero
  • It's going to be great. I'm looking forward to giving you all of this stuff and I hope you enjoy it.
  • Basically, we're going to say that you have a board game in alphabetical order.
  • So, here's a taste. I'll start with A, Agricola.
  • Um Agricola, Bring, Cauldron Quest, Dominion.
  • I feel like every time we come to Gen Con, there's always a point where there's some kind of crazy traffic.
  • We are just walking to Gen Con.
  • There is someone with a Codenames rolling cart uh just pitching Codenames uh and that's pretty awesome.
  • Heard about Four Souls Smoky Mountain.
  • Dragon Overlord, kind of a lane battler.
  • There's just a ton of new releases coming out from Asmodee.
  • So much to look at.
  • Here we have a deck-building with a tile-laying tile-laying game.
  • There is a Love Letter Kpop Edition on Earth.
  • Apparently, it's a really cool trick-taking game where you're always trying to be in the second place.
  • I love the art on these Melodins cover, and the individual packets of cards.
  • I am here with Justin, our faithful uh videographer/tech guy.
  • A lot of different styles, like visual styles, and then just like simple games to complex complex ones.
  • I have never had Ethiopian food before
  • Highlight of Gen Con so far, even though Gen Con hasn't started yet.
  • Tomorrow we'll have lots more to show you at the dealer hall and that kind of stuff.
  • All right guys, have a great night. We'll see you in the morning.
References (from this video)
No references stored for this video.
Video RTcVbs6zsHs BoardGameGeek Top List at 17:36 sentiment: mixed
video_pk 98381 · mention_pk 273180
BoardGameGeek - Agricola video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
Mixed (Anticipatory)
Pros
  • Considered the 'OG' and pinnacle of Uwe Rosenberg's farming games.
  • Features card-driven strategy that players must adapt to.
  • Thematic focus on farming is enjoyed by the speaker in other games.
Cons
  • Speaker anticipates liking it the least among similar farming games.
  • Hasn't been played yet despite related games being favorites.
Thematic elements
  • Farming, family building
  • Farming
Comparison games
  • Feast for Odin
  • Caverna: The Cave Farmers
  • Fields of Arle
  • Caverna
  • Paladins of the West Kingdom
  • Viticulture
Mechanics (from transcript analysis)
  • Card Drafting — Players receive cards that dictate strategy and actions.
  • Engine Building — Players build up their farm and family over the course of the game.
  • Farming — The core theme and actions revolve around farming.
  • Worker Placement — Players take actions using a limited number of workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are ashamed of a few that we haven't played.
  • It's dead simple. It's super quick. People love for sale. And I've never played it.
  • Truly shameful that we haven't played it [Tigris and Euphrates].
  • Weird that we've never played considering how many other kind of related games around this that I really, really love. And this is going to be Agricola.
  • From what we hear from many, many, many people is this is like the ultimate solo game. For so many folks, this is their favorite game to play solo. [Mage Knight]
  • It's weird that we have it. We love these games. We literally have it. We got to get Terramisk to the table.
  • Again, it's easy to get caught up in the new hotness, but those classics are classic for a reason, right?
References (from this video)
No references stored for this video.
Video wCabA4_K5ME Rolling Dice & Taking Names Discussion at 41:55
video_pk 94818 · mention_pk 280088
Rolling Dice & Taking Names - Agricola video thumbnail
Click to watch at 41:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like, falling into a warm comfortable bed. It's just all nice and cozy and you know what to expect
  • I enjoy train games don't know why but I enjoy a train game
  • for an old-school euro game I really enjoyed this too it didn't have a lot of flash or dazzle or anything unique it's an older game reprinted
  • the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • if you don't have enough money to pay your expenses you're in a world of hurt
  • there's not a lot of flash to it mm-hmm solid mechanics solid concepts concepts that I enjoy
  • theme doesn't draw me in but theme turns me off maybe we are sitting there looking at what's flashy too
  • portability I can't argue with that that is the selling point of that console right now
  • Oh okay I should not have dismissed this game strictly on theme because it's a solid no little euro game
References (from this video)
No references stored for this video.
Video iyFUtYyE7U4 Game Night Picks - Pair Of Dice Paradise Other at 8:10 sentiment: positive
video_pk 94242 · mention_pk 256619
Game Night Picks - Pair Of Dice Paradise - Agricola video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness. Couple times now we have done a game called board game emojis where we have had several emojis on screen which have represented the name of a board game and all we have to do is guess what board game that is.
  • Well, you know what? And I'm not alone in that. Many a criminal has also been blinded by Batman.
  • It's funny how you can get stuck in a thing.
  • Your brain is tuned in tonight. And I'm sorry, James. So far, mine has not been.
  • If I lose, I do not want to change my name to Chaz Hathaway.
  • That was a challenge, but a challenge well enjoyed.
References (from this video)
No references stored for this video.
Video vJ20GxS96EM Rolling Dice & Taking Names Analysis at 5:24
video_pk 93576 · mention_pk 253407
Rolling Dice & Taking Names - Agricola video thumbnail
Click to watch at 5:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Simulated with stuffed animals and large pieces to represent workers and resources on the table.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all right here we are day one of the trip to Origins 2015 in Columbus Ohio
  • the goal of these daily Vlogs is to give a little bit Insight of what's going on at origin so I'll be talking to some people and sharing that and and hopefully meeting a lot of cool people that you probably already know and hanging out with them and talking about some of the games I'll be playing and sharing little clips of games I'll be playing and then talking to different vendors and checking out some of the new stuff that's going on and plus just share some of the different experiences that you can get in Origins in case you ever want to come in the future
  • go watch hers because it'll be a lot more entertaining
  • Whiz Kids just announced they have gotten rights to Teenage Mutant Ninja Turtles so they're going to be releasing versions of that for the Dice Masters and hero clicks
  • that my friends is how you play Brooklyn
  • so board games in one area the Miniatures right here and there's a whole nother area of the convention center set aside for RPGs
  • So right now he's teaching mysterium and these guys right here are knocking it out for their first game they're only three days in and they're almost to the top and saw this whole thing and I've never won this game so it must be a pretty good teacher
  • these aren't going to be professionally edited or anything so I hope they're okay being the quality that they are I just want to go around and just grab quick clips of things that are in the con some games that I play some people that I meet and just get them out there as soon as possible
  • it's been a wonderful day so far one of the things is just fun to reconnect with so many people that I've met before or have never met but have talked to online and met them for the first time
References (from this video)
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Video wh5QWyajT30 Watch It Played Discussion at 12:12
video_pk 92463 · mention_pk 248477
Watch It Played - Agricola video thumbnail
Click to watch at 12:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just missed having the option to play War of the Rings, even if I would only get the chance very seldom.
  • It's hard to get rid of them, but harder still to find storage space for all of them.
  • I'll tell myself, hey, maybe one of my friends would enjoy this or one of the friends I have yet to make in the future would enjoy this.
  • My games often find themselves becoming gifts.
  • There are games I would never part with. Even if I rarely play them, they just mean too much to me sentimentally.
  • There's just something locked away in here that I enjoy reminiscing about and it creates a value or feeling I have towards the game that I don't want to get rid of it.
  • I get attached to the games I purchase as well. I don't want my shelving to look bare.
  • The funny thing is though, isn't it about parenting? You try to do something like that to instill a good idea and then you can create this nervousness, this anxiety in your kid because now they're worried about losing something.
  • If I ever have to sell a game, I would rather give it to someone with the interest of starting that person in the wonderful world of board gaming.
  • My solution is research. a lot of research before purchasing a game. Therefore, I have no games that I want to get rid of.
  • Dungeon craws are my thing. They each do something different and I'm not going to throw any of them away. They are my heart.
References (from this video)
No references stored for this video.
Video LsMuzsj7nkM Watch It Played Analysis at 12:55 sentiment: neutral
video_pk 92474 · mention_pk 248524
Watch It Played - Agricola video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • May require simplifying rules and reducing competitiveness for younger players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Mentioned as a game where rules and competitiveness might need to be 'dumbed down' for children.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video LsMuzsj7nkM Watch It Played Analysis at 14:50 sentiment: positive
video_pk 92474 · mention_pk 248520
Watch It Played - Agricola video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kisis
  • Stone Age
Mechanics (from transcript analysis)
  • Worker Placement — Played on iPad, indicating adaptability to digital platforms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video 3766RwY_ohM Watch It Played Analysis at 12:47 sentiment: positive
video_pk 92385 · mention_pk 248218
Watch It Played - Agricola video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thoroughly enjoy it now
  • opened eyes to what a Euro was
  • changed gaming life
Cons
  • rulebook was hard to learn initially
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to flip the table a lot but now I don't flip the table nearly as often as what I used to
  • I think game designers buy fewer games than game players do because game designers have more exacting standards
  • I don't think there's anything wrong with you determining for yourself what games you like more and which ones you like less that doesn't make you a snob I think the snobbery comes into play on how you treat other people who don't share your same interests
  • I think you can get caught up in Chasing The Cult of the new and that will burn you out I think over time I don't think that can be a sustainable Joy
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:34:34 sentiment: other
video_pk 92119 · mention_pk 247392
Watch It Played - Agricola video thumbnail
Click to watch at 1:34:34 · YouTube ↗
Overall sentiment (raw)
Unanswered
Pros
none
Cons
none
Thematic elements
Comparison games
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video ifvEL5sSzHY 3 Minute Board Games Other at 5:10 sentiment: neutral
video_pk 91254 · mention_pk 244679
3 Minute Board Games - Agricola video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • A close friend has a newer version of it
  • Doesn't need to own a game that a close friend has and can be borrowed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
  • One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
  • It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
  • Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
  • I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
  • The game keeps punching losers in the face.
References (from this video)
No references stored for this video.
Video ZMA19_CyfNQ Nights Around a Table Rules Teach at 5:59 sentiment: mixed
video_pk 90084 · mention_pk 240216
Nights Around a Table - Agricola video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Complex card interactions offer strategic depth.
  • Solo campaign mode offers a progressive challenge.
  • Satisfying to build up a farm and achieve objectives.
Cons
  • Can be stressful due to feeding requirements and competition for spaces.
  • Solo scoring can be unforgiving, requiring high scores to advance.
  • Mistakes can be costly and lead to low scores.
Thematic elements
  • Farming
Comparison games
  • Terraforming Mars
  • Caverna
  • A Feast for Odin
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Engine Building — Players develop their farm and resource production over time, creating an 'engine' to sustain their family and score points.
  • Hand Management — Players manage occupation and minor improvement cards to strategize and gain advantages.
  • Set Collection — Players aim to collect diverse types of animals, resources, and farm improvements to score points.
  • Tableau Building — Players build up their farm and associated cards in front of them, which contribute to their overall strategy and scoring.
  • Work replacement — The core mechanic involves placing family members on different action spaces on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you get to harvest you have to feed all the members of your family and if you don't feed all the members of your family you have to take a begging card
  • and that i think is where all the pressure is because like you think man everything's gonna go okay as long as i can just get that read space as long as i can put my family member on there i just get all i need is one read and then it's fine i'll be able to feed my family because of this and that and the other and then some dinkus at the table takes read and it's just like it you just you want to flip the table at that point
  • the reason i mentioned uve rosenberg month was i was i said i was going to try to stick some stuff on the calendar what you can count on i'll let you know just verbally what you can look forward to
  • i have eyesight problems today i have to confess to you haven't put up my glasses because i wear them so seldom that whenever in the rare cases where i do need to wear them i get headaches from them so i thought i'll just i'll just try to survive but now i'm reading that you have to put put the new family member in your butt
  • the problem with agricola is that family member is costing you food right that they're eating food and you have to keep them thriving and surviving they are worth points though at the end of the game
  • the campaign in agricola holy crap but beats poppy 17. i'm just gonna say i'm not i'm not saying i'm a better player than bobby but i'm just saying to get 29 points at a gracola
  • the trough sounded awesome when it looked like you were going to manage livestock and not cook them all well sure i still want to see a justification for that grocer
  • i paid five food for this guy when it should have only been four food for this guy
  • and I need to get up to a stone house so that I can do that on these two rounds plow plow you see what I'm saying so so that solves it I need to it's stone house time and I don't have the stone Oh shoot but I'm going to be one stone short if I take it now
References (from this video)
No references stored for this video.
Video e4yhmBgFzjo All You Can Board Top 10 List at 1:01:40 sentiment: positive
video_pk 89963 · mention_pk 239853
All You Can Board - Agricola video thumbnail
Click to watch at 1:01:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying engine with long-term strategy
  • strong memories and group play
Cons
none
Thematic elements
Comparison games
  • Feast for Odin
Mechanics (from transcript analysis)
  • Worker Placement — develop family and homestead building with scoring across categories
  • worker placement and resource management — develop family and homestead building with scoring across categories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player game
  • it's such an amazing game
  • it's a hand management game where everything you hold in your hand at the end of the game is going to determine what you and as well as your opponents have the right to score
  • there's five different types of auctions in the game
  • this is the second best work replacement game of all time
  • the greatest uve rosenberg game of all time and that is a feast for Odin
  • gloomhaven is my number one game of all time
References (from this video)
No references stored for this video.
Video GVeUopNZOqg Nights Around a Table Top List at 2:21:44 sentiment: positive
video_pk 90029 · mention_pk 240045
Nights Around a Table - Agricola video thumbnail
Click to watch at 2:21:44 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Host's all-time favorite game.
  • Enjoyment of the punishing and stressful nature.
  • Significant replayability due to a large number of cards.
  • Builds interesting engines and engine diversity.
  • Works well across different player counts, with distinct strategies for solo vs. multiplayer.
  • The host has played it over 50 times.
Cons
  • Initial hesitation due to perceived stress and meanness.
  • The app version was not immediately enjoyable, requiring multiple plays to appreciate.
Thematic elements
  • Farming and Family Development
  • 17th Century Northern Europe
Comparison games
  • Race for the Galaxy
  • Fields of Arla
Mechanics (from transcript analysis)
  • Card Drafting — The game features a large number of cards that provide actions, occupations, and improvements, adding variety.
  • Engine Building — Players build up their farm and capabilities over the course of the game.
  • Resource Management — Players must manage resources to grow their farm and family.
  • Worker Placement — A core mechanic where players place family members to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a feast for odin was so i got it on a whim and i thought i don't know this is better be good dear explains
  • it does it feels like the uh like the the opus right it feels like the what's the what's the latin for grand work
  • my favorite it's still agricola
  • we talked about it before and and i must be a sadist or something because i like the misery and stress of misery farm
  • i started to see hey here's what i would do differently next time
  • neither of us really care for polyaminos that's what it yeah that's what it is not my favorite polyamino game
  • i really am actively chasing down all of the promos and extra content for caverna and i'm not really doing that with this other game so i mean that signals to me that there's something particularly compelling to me about caverna
References (from this video)
No references stored for this video.
Video CBdC7nOvBz8 Shelfside Discussion at 4:18 sentiment: positive
video_pk 89891 · mention_pk 239451
Shelfside - Agricola video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, tight integration of mechanics
  • high replayability
Cons
  • high complexity and length
  • steep learning curve for new players
Thematic elements
  • farming, family growth, resource management
  • medieval farming village
  • strategy-focused farming simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — drafting occupations and improvements
  • card_drafting — drafting occupations and improvements
  • development_expansion — expand farmstead over rounds
  • Resource Management — managing food, wood, etc.
  • resource_management — managing food, wood, etc.
  • Worker Placement — allocating workers to actions
  • worker_placement — allocating workers to actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here come the upvotes
  • check out how cool my deck is
  • did you know that this used to be called settlers of catan
  • did you know that your game was originally designed by kevin wilson
  • you can't ever beat my high score
  • i managed to play ti4 over the weekend and by some stroke of luck i won
  • i just toned every single box of battlestar galactica wait what happened to them no i sold them for a profit
References (from this video)
No references stored for this video.
Video vjIfF8nOj2g Ryan and Bethany Board Game Reviews Discussion at 14:55 sentiment: positive
video_pk 89750 · mention_pk 238893
Ryan and Bethany Board Game Reviews - Agricola video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building and thematic integration
  • challenging decisions that reward planning
Cons
  • heavy rules
  • steep learning curve
Thematic elements
  • resource management and worker placement to develop a homestead
  • medieval farming and households
  • strategic Eurogame emphasis on efficiency and growth
Comparison games
  • Dominion
  • Power Grid
  • Carcassonne
  • Catan
Mechanics (from transcript analysis)
  • Resource Management — manage food and other resources to develop the farm
  • Worker Placement — players place workers to collect resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 8RHG5X5nAOU All You Can Board Discussion at 23:00
video_pk 89717 · mention_pk 238768
All You Can Board - Agricola video thumbnail
Click to watch at 23:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video VoIyClbclZA Drive Thru Games Top List at 10:52 sentiment: positive
video_pk 89700 · mention_pk 238656
Drive Thru Games - Agricola video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really fun solo with extra card decks for occupations and improvements.
  • Campaign mode offers a challenge with increasing point targets.
  • Card variety provides replayability.
Cons
  • Base game can wear out decks quickly for solo play.
  • Solo mode is not preferred over Caverna, but still enjoyable.
Thematic elements
  • Farming
  • Campaign
Comparison games
  • Caverna
Mechanics (from transcript analysis)
  • Campaign play — If you don't have like a good a lot of card variety that's going to kind of wear itself out but having some of those extra decks of cards that gives you this extra variable puzzle that you can kind of revisit the game with.
  • Card Drafting — The hand of cards that you're dealt at the beginning is sort of like your challenge right trying to use that hand of cards together.
  • Set Collection — The cards that you can you can build the fireplaces and all the stuff, the improvements.
  • Worker Placement — The puzzle of the worker placement part of this is pretty neat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion takes the solo game from like an eight... up to a 10.
  • You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
  • It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
  • Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
  • I would rather play this solo than with players but I would still play with players.
  • I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
  • They just need to straight up reprint that sucker.
  • It scratches that D&D itch like nothing else.
  • It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
No references stored for this video.
Video Ikw-zJzGVL8 Nights Around a Table Discussion at 1:34
video_pk 89501 · mention_pk 237787
Nights Around a Table - Agricola video thumbnail
Click to watch at 1:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness oh my goodness oh gosh oh God I have so many
  • It's my roommates so it's less my shelf a shame and more his shelf of Shame it's shared shame
  • Well it's actually head to the by itself now
  • I have a lot of Legacy games on my shelf of opportunity because you need the right combination of people just it's so difficult to get to the table it's a big overhead and figuring it out is a lot once you start if somebody decides they don't like it you've got problems just takes hours
  • I'm talking to somebody who's in game nine of charterstone with no hope in finishing
  • It's so terrible that they vowed me not to sell it and I've had it for so long they can basically make him make me hold on to it
  • I don't buy board games I hate to break it to you but there are yarn shells of Shame and there are bookshelves and I I have subscribed I'm at the top of the list for both of those but I'm not I can only be on so many shelves of shade the shame is gone now
References (from this video)
No references stored for this video.
Video gM5OGYh0jFo Ryan and Bethany Board Game Reviews Discussion at 10:29 sentiment: positive
video_pk 89458 · mention_pk 237568
Ryan and Bethany Board Game Reviews - Agricola video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic choices
  • high player interaction via farming decisions
Cons
  • steep learning curve
  • apparent heavy duration
Thematic elements
  • worker-placement/resource management
  • renaissance farmhouse life
  • heavy strategy, resource optimization
Comparison games
  • Castles of Burgundy
  • Power Grid
  • Dominion
Mechanics (from transcript analysis)
  • Resource Management — balancing food, wood, stone, etc. for ongoing farm development.
  • Worker Placement — assigning family members to actions to develop farm and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Masterpiece was kind of this bluffing art bidding game that was one of my favorites.
  • Risk was one that we we played a lot with the new Meyer side of the family.
  • This is the only hobby where you can walk into a game store, play a game with people, and then a stranger will invite you to their house next weekend.
  • I would say it was Gen Con 2013 that convinced me this is a real hobby.
  • it's a social hub this is why we do this these things because we like to talk to people.
References (from this video)
No references stored for this video.
Video racR6BLufIE Getting Games Discussion at 11:31 sentiment: mixed
video_pk 89363 · mention_pk 237148
Getting Games - Agricola video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about like being the best
  • there are somewhere between 100 and 150 games nowadays it's nine days of gaming
  • the thing that's really cool about WBC is that it is very much couched in this tournament structure
References (from this video)
No references stored for this video.
Video XVC5pLqaT6A Watch It Played Top 10 List at 3:33 sentiment: positive
video_pk 89300 · mention_pk 236935
Watch It Played - Agricola video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Award-winning and highly acclaimed
  • Revised rulebook and gameplay
  • Wooden pieces and components
Cons
  • Can be difficult to feed your family
Thematic elements
  • Farming and family
Comparison games
  • Cleverness
  • Feisa Odin
  • The Gates of Lünen
  • Patchwork
  • Cottage Garden
Mechanics (from transcript analysis)
  • Family development — Feeding your family is a special kind of challenge.
  • Resource Management — Players need to plant grain and vegetables while supplementing their food supply with sheep wild boar and cattle to guide their family to wealth health and prosperity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode though has been made possible in part by sink or swim from bezier Games
  • The list of games our viewers reported playing this month starts with a game called egg slam egg slam that sounds like a messy game
  • Regarding Agricola and its revised Edition viewer Helen W simply says uve
  • viewer Darren s says that it's a great introduction to the BattleTech Universe it's also a great excuse to play with mechs again
  • viewer Rob R says that Calico is a game about Cozy cats sleeping on quilts and some nice colorful buttons hellish yes brilliant but hellish the same film that's the feeling we have in that bed
  • 20w says this game is hard for the humans to win but when they do you feel a real sense of accomplishment also you get to kill a monster with guns playing flows and dynamite it's pretty good
  • viewer Stephen waffle says it's all so calm until the fire Spirits start burning down your Forest the push your luck on the card draw is nail biting it's true I like it
  • viewer Michael L says r r oh I pronounce that it's yep pirate's life for me
  • Preston e says the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game love it
  • Smash says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way
  • the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game
  • I played Planet I played a Gen Con with the brothers mouth oh those guys I talk about them a lot but we do all of them talk about them a lot it's a good game but I was bad at it it's a thing where you have like a and then you put I've not played it yeah and you go I'm just gonna put this here it's perfect and you go and then later you're like oh why did I put that there it's terrible I've made mistakes
  • is it designed to be a fast-paced card game for the whole family with just a sprinkler strategy which is actually doing oh I'm not talking no you will not trick me into doing this with you outsmart your opponents just like I did there and collect Donuts hop out of the oven for points but beware if two players craft the same donut then no one gets it play it all pick the donut they want by placing one of their numbered card space down on the table and collect sets unique and powerful donuts and pairs of donuts to maximize profits surely there is an option more than this isn't actually an official callback but it's either we both want the donut or none of us can have it can't you just cut the donut in half come on people sharing it's a life skill
  • says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way I want donuts now I just we need some donuts I got hungry there's some those little Donuts at Essen oh yeah there are yeah maybe we get some of those today that's can you hear my stomach to do my story I just did yeah I was my body just went you want donuts except I also want donuts so guess what neither one of us can have no one gets donuts
  • follow the link in the description of this video to our patreon where you can support what we're doing here at watch it played and also have the opportunity to vote on the very games that make it onto this list
References (from this video)
No references stored for this video.
Video QI-oKazAL1Y All You Can Board Discussion at 10:05 sentiment: positive
video_pk 89233 · mention_pk 236710
All You Can Board - Agricola video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one game for Faye, indicating strong affection
Cons
  • Expansion-heavy context discussed
Thematic elements
Comparison games
  • Viticulture
  • Caverna
Mechanics (from transcript analysis)
  • Worker Placement — Mentioned in context of expansions and Norwegian editions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a store in his basement
  • this is an entire magic shelf and I love it
  • we should have tried it by now
References (from this video)
No references stored for this video.
Video M36o3FKZ10s All You Can Board Discussion at 28:30 sentiment: positive
video_pk 89209 · mention_pk 236628
All You Can Board - Agricola video thumbnail
Click to watch at 28:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A defining lifestyle game; deep and rewarding
  • Huge replayability across player counts
Cons
none
Thematic elements
  • growth and expansion with resource management
  • farming / frontier life
Comparison games
  • Katan
  • Catan
  • Carcassonne
Mechanics (from transcript analysis)
  • Worker Placement — Upkeep and feeding of family; expansion via resources; complex decision space
  • Worker placement / resource management — Upkeep and feeding of family; expansion via resources; complex decision space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players great at every player count, just a very welcoming easy game for anyone to learn and play
  • Under Falling Skies is a solo only game
  • it's a heavy version of the roll-and-write genre
  • it's a two-player game, it's fast
  • Wavelength's about as good of a pick as I can come up with
  • this is deception murder in Hong Kong
  • Calico addresses color blindness with symbols and patterns
  • For Sale is really quick playing and has very little downtime
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 15:51 sentiment: positive
video_pk 89113 · mention_pk 236223
Shelfside - Agricola video thumbnail
Click to watch at 15:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Agrarian
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video FVlxk7ASX6Q All You Can Board Discussion at 21:19
video_pk 89009 · mention_pk 235760
All You Can Board - Agricola video thumbnail
Click to watch at 21:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay let's introduce you to the third member of all you can board. This is Braden.
  • the big announcement is that aycb is uh getting an additional member they're now going to be three people that make up all you can board
  • we're not going full time for all you can board
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 3:43 sentiment: mixed
video_pk 88866 · mention_pk 235127
Drive Thru Games - Agricola video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vastly preferred solo over Caverna
  • Cool little campaign mode for solo play
  • Interesting engine building
  • Fun process to get through the campaign
Cons
  • Action spaces become really scripted and a simplified puzzle in solo
  • Can become pretty scripted even with cards
Thematic elements
Comparison games
  • Caverna: The Cave Farmers
Mechanics (from transcript analysis)
  • Card Play — Features hands of cards that can be used for strategies.
  • Worker Placement — Implied through the discussion of action spaces and the comparison to Caverna.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 5:48
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Ryan and Bethany Board Game Reviews - Agricola video thumbnail
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Medieval farming
Comparison games
none
Mechanics (from transcript analysis)
  • Feeding Your People — A harsh penalty mechanism to ensure players manage food supply each round.
  • Worker Placement — Assign family members to gather resources and build improvements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video QYFCQfJ0dwM Tim Chuon Interview at 1:18 sentiment: positive
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Tim Chuon - Agricola video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • strong integration of farming and family growth
  • engaging long-term planning
Cons
  • steep learning curve for new players
  • component quality dated by some standards
Thematic elements
  • Resource management, family growth, and domestic production
  • Medieval farming life
  • Abstract simulation of a household's agricultural development
Comparison games
  • Monopoly
  • Catan
  • Seven Wonders
Mechanics (from transcript analysis)
  • Resource Management — Careful management of food, wood, stone, clay, and animals to survive and develop.
  • seasonal progression — Rounds across seasons impact available actions and expansions.
  • Worker Placement — Assign workers to action spaces to collect resources and perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frost Haven literally the biggest one of the biggest board games
  • the only one that I can think of right now is Agricola
  • I would probably end the night with dwellings of elderville
  • Blood Rage 2. definitely fit in blood rage in there
  • today we are celebrating 25k subscribers we're also celebrating 2 million views
References (from this video)
No references stored for this video.
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