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Akropolis box art

Akropolis

Game ID: GID0018905
Collection Status
Description

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.

Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.

Choose a tile from the construction site
Arrange it in your city to unlock each district's full potential
Build on higher levels, increase the value of your districts and win the game

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–10 of 10
Video O9dqQWhwvWU general_discussion at 0:06 sentiment: positive
video_pk 63144 · mention_pk 156451
Akropolis video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it would be totally worth it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it would be totally worth it
References (from this video)
No references stored for this video.
Video VVKFP7gTc9E Allies or Enemies general_discussion at 0:21
video_pk 61055 · mention_pk 153472
Allies or Enemies - Akropolis video thumbnail
Click to watch at 0:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • City-building and monument-focused scoring
  • Array
  • Ancient Greek city-state, vertical city-building
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is amazing and even though this isn't officially Mad Max it does a really good job of capturing a Mad Max postapocalyptic type world
  • this is one that we're going to mix in and we're probably going to find the other expansion too
  • it's definitely worth it for me
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Board Games Hitting My Table general_discussion at 14:07 sentiment: positive
video_pk 12231 · mention_pk 125707
Board Games Hitting My Table - Akropolis video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • considered one of the reviewer’s favorite games from the last few years
  • works very well at higher player counts
Cons
  • abstract in feel; may not appeal to all
Thematic elements
  • abstract town-building with hex tiles and color-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting / tile placement — build a townscape across hex tiles; scoring depends on color groupings and upward progression for multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video 1tc92LkaxZ0 Before You Play playthrough at 0:04 sentiment: positive
video_pk 11644 · mention_pk 119216
Before You Play - Akropolis video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy two-player experience
  • Accessible rule set with depth via end-game scoring
  • Varied scoring through color districts and plazas
  • Variant rules add strategic variety
Cons
  • Longevity concerns with tile pool and potential replay fatigue
  • Tracking end-game scoring can be fiddly without reference sheets
  • Might feel lightweight for players seeking heavier euro experiences
Thematic elements
  • city planning, districts and plazas, vertical growth
  • Ancient Greek-inspired hillside city-building
  • competitive tile drafting with escalating structures
Comparison games
  • Cascadia
  • Quadropolis
Mechanics (from transcript analysis)
  • color-based district scoring — End-game scoring uses color-based districts and plazas with stars to determine points
  • Compound Scoring — Building on higher levels can increase points for certain districts and variant scoring
  • height-based scoring — Building on higher levels can increase points for certain districts and variant scoring
  • tile drafting — Draft tiles from a market and place them to grow your city
  • tile placement — Place tiles so they share borders and, on higher levels, fully enclose sections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one's designed by Jules Michelle and it's published by jiga Mech
  • it's primarily a tile Drafting and placement game
  • The way that scoring works at the end of the game is you're going to go through each color of district and you're going to count the number of points that you get just from the district spaces alone and multiply them by the number of stars that you have in your entire city
  • two players is good because it's Snappy
  • it's quick and snappy in two players
References (from this video)
No references stored for this video.
Video OGiHqYcJrFk Unknown Channel game_review at 2:27 sentiment: positive
video_pk 9321 · mention_pk 27491
Unknown Channel - Akropolis video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • thinky and deep enough for a light-to-mid-weight game
  • family-friendly
  • fast playing
Cons
  • no solo mode
  • endgame scoring can be time-consuming due to many calculations
Thematic elements
  • Urban planning and district layout with plazas and districts
  • Ancient Greece city-building
  • Abstract/Euro-style
Comparison games
  • Santorini
  • Suburbia
Mechanics (from transcript analysis)
  • Compound Scoring — Height increases points; certain colors or tile types have edge, surrounding, or grouped scoring conditions.
  • drafting — Draft tiles from a shared display; leftmost tile is free to take, other tiles require paying one stone to take.
  • Height-based scoring multipliers and special rules — Height increases points; certain colors or tile types have edge, surrounding, or grouped scoring conditions.
  • Set collection and scoring — Score via plazas (stars) and districts; different districts interact with color and star locations to generate points.
  • tile placement — Place drafted tiles into your city; height of stacks influences scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Akropolis is lighter than many of the games we choose to cover on the channel but I'm glad we made an exception
  • a fun fast and thinky wee game
  • easy to teach and just deep enough to be challenging
  • the best thing about this game is this wonderful combination of being easy to teach and just deep enough to be challenging
  • Akropolis - elevated gameplay
References (from this video)
No references stored for this video.
Video ENZqrEL5Wuw Mighty Suggested Game Production game_review at 3:36 sentiment: positive
video_pk 7802 · mention_pk 114837
Mighty Suggested Game Production - Akropolis video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light yet surprisingly deep strategy
  • Snappy pacing for a tile-laying game
  • Strong shared market and varied scoring keeps decisions meaningful
Cons
  • Requires careful planning to maximize plaza color synergy
  • Can feel punishing if plaza alignment is poor
Thematic elements
  • plazas, temples, and layered city-building
  • Ancient Greek city-building
  • none
Comparison games
  • Taluva
Mechanics (from transcript analysis)
  • Building up (stacking) and resource control — You can add layers on top to gain resources that help draft better tiles and score higher.
  • Color plazas and scoring timing — You must lock in plazas of matching colors to ensure you score those zones.
  • Layer building — You can add layers on top to gain resources that help draft better tiles and score higher.
  • Shared market and diverse scoring — Multiple scoring conditions require players to balance placement and color plazas to maximize points.
  • tile drafting — Draft triple-hex tiles and place them to form and expand your city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and chaotic but it's also super fun
  • perfect appetizer for your game night that's quick and easy
  • i really enjoyed this game
  • ahoy was a great medium weight game
  • fans of root are really gonna like ahoy
  • this game is super simple and really fast paced but it leads to a ton of laughs
  • end your game night on a high note
  • if you're looking for the next big party game to finish off your game night
References (from this video)
No references stored for this video.
Video zvvVzyEv0Vk Unknown game_review at 0:00 sentiment: positive
video_pk 2663 · mention_pk 94575
Unknown - Akropolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, accessible yet deeply puzzle-like
  • Fast playtime (~25 minutes) with snappy turns
  • 3D stacking adds meaningful depth and strategy
  • Tight drafting and tile scarcity create meaningful tension
  • Good production quality and component design
  • Scales well from 2-4 players
Cons
  • Tile order is randomized and can create first-player advantages
  • Balance between modes may feel imperfect to some players
  • Less thematic than heavier euros; more abstract for some tastes
Thematic elements
  • Urban planning with district types (blue residences, gardens, outposts, temples, merchant buildings) and plazas
  • Ancient Greece city-building on a hill with a central Acropolis
  • Abstract/strategic, puzzle-driven
Comparison games
  • King Domino
  • Cascadia
  • Miyabi
Mechanics (from transcript analysis)
  • edge-to-edge placement — Place tiles flat-edge to flat-edge on your board, building out your city layout.
  • end-game scoring composition — End-game points come from multiple district-specific rules combined with multipliers and spare stones.
  • Layer building — Build upwards by stacking tiles, which affects scoring multipliers and provides space for stratagems.
  • pattern scoring with districts — Districts score in varied ways; the scoring is amplified by stars (plazas) displayed in your town.
  • plaza/stars multipliers — Plazas with stars act as scoring multipliers; end-game scoring multiplies district values by the number of stars present.
  • Resource management — Stone cubes are spent to skip tiles or facilitate drafting, and are earned by overlapping quarry spaces.
  • resource management (stone) — Stone cubes are spent to skip tiles or facilitate drafting, and are earned by overlapping quarry spaces.
  • tile drafting — Draft tiles from a central row; first tile in the row can be taken for free, others may require spending stones to skip over tiles.
  • tile placement — Place tiles flat-edge to flat-edge on your board, building out your city layout.
  • variants / difficulty options — Two core modes included with optional rule variants that alter scoring and tile restrictions for higher complexity.
  • vertical building — Build upwards by stacking tiles, which affects scoring multipliers and provides space for stratagems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle aspect of the game really does shine through nicely
  • the time investment is unreal it does literally take about 25 minutes to play
  • this is a very versatile game that scales extremely well
  • there's ton of decision space in a short time frame
  • I'm very impressed
References (from this video)
No references stored for this video.
Video 2suUiGkhlVU Chairman of the Board top_10_list at 7:13 sentiment: positive
video_pk 1850 · mention_pk 128012
Chairman of the Board - Akropolis video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, accessible gateway-level Feld with depth
  • Highly satisfying scoring multipliers and flow
Cons
  • Can feel longer than needed at times
  • Theme is more abstract than thematic
Thematic elements
  • Civic planning and temple construction
  • Ancient Greece / city-building
  • mechanical/abstract with thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • Star tokens / multipliers — stars on tiles multiply scoring options
  • Tile placement / polyomino drafting — draft and place hexes to form a tableau of buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar's Empire is a great game to try, and it plays well at multiple player counts
  • this game is so simple and smooth that I absolutely love it
  • Rise has a lot of potential to stay evergreen
  • Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board general_discussion at 8:45 sentiment: positive
video_pk 1653 · mention_pk 82687
Chairman of the Board - Akropolis video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the host's favorite tile-placement games
  • tall and wide building opportunities with multipliers
Cons
  • hidden or edge-case scoring complexity
Thematic elements
  • tile placement and vertical building
  • ancient Greece, city-building
  • tactical architecture scoring
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — polyomino-like tiles placed to build structures and score multipliers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video Z5CBO7utZq8 Board Game Spotlight playthrough at 2:41 sentiment: positive
video_pk 717 · mention_pk 129574
Board Game Spotlight - Akropolis video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to play with deep, thinky decisions
  • two-player plays feel tight and strategic
  • visually appealing city-building theme with distinct districts
Cons
  • rules can be fiddly and require occasional reference
  • placement overlap nuances can be confusing at first
  • scoring can be dense and memory-intensive for new players
Thematic elements
  • city planning and architecture in a modular city
  • Ancient Greece city-building
  • abstract-strategy
Comparison games
  • Century: Spice Road
  • Number Nine
  • Keystone
Mechanics (from transcript analysis)
  • Compound Scoring — Star icons act as multipliers for end-game scoring objectives.
  • edge/area scoring — End-game scoring depends on features like largest blue area, edge-adjacent yellow, enclosed purple, and green gardens.
  • Resource management — Gaining stones (quarries) to pay for tiles and to influence future drafting/placement.
  • scoring multipliers via stars — Star icons act as multipliers for end-game scoring objectives.
  • tile drafting — Draft tiles along a market-like line; taking a tile may leave stubs for later picks when other players place stones.
  • tile placement — Place tiles on your city grid and can cover existing ones to score or activate effects.
  • tile placement and coverage — Place tiles on your city grid and can cover existing ones to score or activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of both of our favorite games of 2020
  • it's really thinky and it plays really quickly
  • Acropolis love this game if you get a chance if you've not played it pick it up
  • The Stars are multipliers for scoring your end of the game objectives
  • I highly recommend getting it
References (from this video)
No references stored for this video.
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