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Alien Frontiers box art

Alien Frontiers

Game ID: GID0020429
Game Info
Year
2010
Players
2-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.

The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.

As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.

The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.

Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?

Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing.

Description

Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.

The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.

As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.

The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.

Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?

Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video dNGdZcFHq5A Getting Games Review at 0:05 sentiment: mixed
video_pk 63642 · mention_pk 157132
Getting Games - Alien Frontiers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Non-round-based worker placement that keeps action flowing
  • Hard sci-fi theme and art that feel nostalgic
  • Dice manipulation creates engine-building and varied paths
  • Congested yet balanced board that remains engaging
  • Multiple action spaces (shipyard, lunar mine, terraforming, colony hub, artifact zone) provide variety
Cons
  • Endgame trigger can create a race to finish that may feel abrupt
  • Downtime in 3-4 player games due to long turns and heavy manipulation
  • Potential for a dominant strategy depending on play group; reviewer used house rules
  • Replayability may be limited in base game without expansions
Thematic elements
  • hard sci-fi
  • alien planet colony development
Comparison games
none
Mechanics (from transcript analysis)
  • alien artifact cards — cards grant bonuses; can be stolen at Raiders Outpost; drawn from alien artifact area with restrictions
  • alien technologies with limited activations — cards like booster pod, polarity device, and stasis beam; each can be used once per turn
  • colony hub progression — dice placed on the colony hub push a colony forward along a track toward landing on the planet; landing costs fuel and ore
  • dice placement — players roll dice and place them on the board to take actions
  • dice-as-workers — players roll dice and place them on the board to take actions
  • dice-based worker placement with slot limits — locations have a limited number of slots and may require certain dice configurations (pair, three of a kind, straight)
  • Endgame trigger and scoring — game ends when a last colony is placed on the planet; scoring via colonies and controlled territories
  • Once-Per-Game Abilities — cards like booster pod, polarity device, and stasis beam; each can be used once per turn
  • orbital market currency exchange — fuel can be traded for ore at a ratio determined by dice values placed in the market; requires matching dice values
  • raiders/Outpost interaction — Raiders Outpost allows stealing resources from players; adds interactivity and potential shifts in control
  • terraforming station and ship/colony conversion — terraforming station allows turning ships into colonies by spending fuel and ore
  • territory/planet bonuses — territories on the planet provide bonuses; controlling tiles yields victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board is always well congested but not too congested or too open because at all times all of your opponent's pieces are out on the board
  • I love the hard sci-fi theme that is just spilling out of every corner of this game
  • three player is The Sweet Spot
  • I house ruled the endgame condition after five games of it
References (from this video)
No references stored for this video.
Video rMx-OXIT0_A Going Analog Game Show at 5:41 sentiment: positive
video_pk 10219 · mention_pk 30151
Going Analog - Alien Frontiers video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible space-themed design
  • Engaging dice mechanics
Cons
  • Can feel luck-dependent
Thematic elements
  • dice-driven resource management
  • Space exploration and colonization
  • accessible sci-fi
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • dice drafting — Roll dice to generate actions and resources; optimize usage.
  • Resource management — Use resources to expand and upgrade your colony.
  • tile/space-resource management — Use resources to expand and upgrade your colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 11s95ETB2F8 Adam in Wales - Board Game Design Analysis
video_pk 6727 · mention_pk 19993
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement with dice — Requires specific dice combinations to use action spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are an extremely versatile tool for a designer
  • Random effects can snowball creating statistically unlikely runs of bad or good luck
References (from this video)
No references stored for this video.
Video XsFIzHduxWM BoardGameBollocks Top List at 4:22 sentiment: positive
video_pk 282 · mention_pk 863
BoardGameBollocks - Alien Frontiers video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sci-fi theme for a worker-placement game
  • solid base game with notable expansions (Factions)
Cons
  • component quality noted as disappointing by the speaker
  • can feel lengthy with certain strategies
Thematic elements
  • dice-driven worker-placement with modular board
  • space frontier colonization
  • curated sci-fi flavor
Comparison games
  • Power Grid
  • Gaia Project
Mechanics (from transcript analysis)
  • dice placement as workers — dice act as workers to occupy spaces on a modular board
  • space-colony building — builds and upgrades to improve income and points
  • space-colony development — build and expand your board to increase resource generation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
  • if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
  • bollocks
  • there is literally no luck in this game
References (from this video)
No references stored for this video.
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