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Anachrony: Fractures of Time box art

Anachrony: Fractures of Time

Game Info
Year
2020
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

Description

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video FsofyAq9dOY Board Games UnLocked Top List at 50:46 sentiment: positive
video_pk 152870 · mention_pk 427428
Board Games UnLocked - Anachrony: Fractures of Time video thumbnail
Click to watch at 50:46 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Introduces innovative mechanics like 'Flux cores' for exosuit movement.
  • Adds significant depth and strategic options.
  • Strong thematic sci-fi and time travel elements.
  • Likely to enhance solo play, building on previous positive solo experiences.
  • Host prefers its sci-fi theme over 'to carry on'.
Cons
  • The host mentions it's the 'first major expansion', implying earlier smaller modules.
Thematic elements
  • Time travel, preparing for the aftermath of an apocalypse, and inter-path unity.
  • New Earth, post-impact event
  • Sci-fi, post-apocalyptic, time-bending.
Comparison games
  • Anachrony
  • to carry on
Mechanics (from transcript analysis)
  • Modular Board — Adds a side board for new actions.
  • Resource Management — Introduces 'Flux cores' as a new resource.
  • Solo Play — Anticipated to improve solo play integration.
  • Time travel — Core theme and mechanic of the game, with rifts and alternate storylines.
  • Worker Placement — Exosuits can be moved to new action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one would definitely be higher on this list if it hadn't already come out
  • quality over quantity
  • spirit island is in my opinion the best cooperative game out there
  • I love War of the Ring I love Lord of the Rings and needs each expansion that they have done for this game has just been more and more thematic
  • infinite variety when you have a module expansion
  • this needs cooperative I think that's one of the biggest reasons why co2 is higher than this game
  • Chronicles a crime is a detective game that uses an app that does something
  • my number one anticipated game for 2020 is tainted Grail Age of Legends
  • Awaken Realms can do no wrong except for lords of Hellas
References (from this video)
No references stored for this video.
Video Wwl5671ekDM Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 115742 · mention_pk 328218
Board Games UnLocked - Anachrony: Fractures of Time video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and efficiency to the game.
  • Blinking mechanic is innovative and makes turns more impactful.
  • Technologies provide cool unique powers and alternative scoring.
  • Variable anomalies add much-needed variety.
  • Enhances the base game without fixing anything.
  • The Chronobot solo variant is now compatible with modules.
Cons
  • The game can feel shorter, but players are doing more.
  • Initial impression of the path of unity leader was 'okay' compared to others.
  • Playing with too many modules can make the game bloated.
Thematic elements
  • time travel
  • future
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — The 'blinking' mechanic allows players to move a mech suit to another location and perform another action, which is a significant departure from the base game.
  • Anomalies — Variable anomalies add variety and can have different negative effects or even minor benefits.
  • Resource Management — Flux cores are needed to start blinking, and power cores are still needed for mechs.
  • Set Collection — Technologies are like super projects but less powerful and cheaper, and some provide end-game scoring based on collected technologies.
  • Time travel — The era zero tile allows players to potentially start with extra stuff and move up the time travel track quicker.
  • Variable player powers — The Path of Unity is a new player path with unique leader abilities.
  • Worker Placement — Operators are new workers that can take the place of others and offer flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got to say this expansion is awesome.
  • But, here's my favorite part of this entire expansion module is the concept of blinking.
  • It is so efficient.
  • This is such an amazing module.
  • I got nothing to complain about with with this expansion.
  • The Fractures of Time expansion gets a a 10 out of 10 for me. It is a must-have.
References (from this video)
No references stored for this video.
Video ukUmhLIHki4 Before You Play Playthrough
video_pk 8320 · mention_pk 166571
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blinking is probably going to be the biggest addition to the base game of Anachrony.
  • This is like 2x the game now.
  • Operators are very good at blinking and you don’t suffer the penalties when using them.
  • Technologies provide a wide range of abilities and endgame scoring.
  • The valley board is a key addition; blinking cannot be used off of it, which creates interesting timing and spacing decisions.
References (from this video)
No references stored for this video.
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