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Anachrony box art

Anachrony

Game ID: GID0023566
Game Info
Year
2017
Players
2-4
Age
15+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 18 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–23 of 23
Video 4YBTvSIHxVk Rules Teach at 36:10:40 sentiment: positive
video_pk 67556 · mention_pk 163685
Anachrony video thumbnail
Click to watch at 36:10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined despite its depth.
  • Good iconography.
  • High player interaction.
  • Adds to the game with the expansions, but the base game is still solid.
  • Enjoyable to play.
  • Good length for a meaty Euro.
Cons
  • Can feel inefficient at the beginning if not optimized.
  • The teach was a bit rough due to the volume of games played that week.
  • The base game might be considered less dynamic by some compared to the expansions.
Thematic elements
  • Factions preparing for an impending asteroid impact by utilizing a substance called neutroneum.
  • New Earth in the 26th century, recovering from a catastrophic explosion.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions each turn, including mining, building, recruiting, researching, and time travel.
  • Resource management — Players gather and spend various resources like gold, uranium, titanium, water, and neutroneum to build structures and activate abilities.
  • set collection — Collecting sets of breakthrough tokens (squares, triangles, circles) provides points at the end of the game.
  • tableau building — Players construct buildings on their player boards, which provide ongoing abilities or scoring opportunities.
  • Time travel — The game features a time travel mechanic where players can move their markers back in time on a timeline, with associated benefits and potential penalties.
  • Variable player powers — Each faction has unique evacuation conditions and potential special abilities.
  • worker placement — Players place workers (in exo suits) on various action spaces on the main board to perform actions like mining, building, and recruiting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt I was so inefficient at the beginning of the game. I was left I was always leaving people never fully um using my uh my workers at all.
  • The one thing that's impressed me today is, as I hinted at earlier on, so many new games tend to be over complicated with so many different things.
  • It sticks it sticks to the core idea. You don't have lots of chaining.
  • The iconography, yeah, I was, um, it's good. It's good enough for me first time player to kind of at least half guess what it was.
  • Streamlined despite its depth.
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 5:17 sentiment: positive
video_pk 65865 · mention_pk 159917
Allies or Enemies - Anachrony video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time travel twist on heavy Euro
  • Deep engine-building with meaningful choices
  • Excellent components and production
Cons
  • Steep learning curve
  • Can feel tight or punishing for new players
Thematic elements
  • Escalating scarcity and strategic deployment of workers across a ruined world
  • Post-apocalyptic future with time travel and factional play
  • Array
  • Strategic, cerebral, with a strong theme of rebuilding civilization through time
Comparison games
  • Civilization: New Dawn
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Blueprints / engine building — Developing a cohesive engine through cards and upgrades.
  • engine building — Developing a cohesive engine through cards and upgrades.
  • Exosuit upgrades — Upgradable suits alter how you access resources and locations.
  • Time travel / future planning — Time-focused mechanics influence resource generation and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 25:53 sentiment: positive
video_pk 65866 · mention_pk 159940
Allies or Enemies - Anachrony video thumbnail
Click to watch at 25:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chunky decisions
  • interesting checks and balances
  • rich thematic setting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 28:59 sentiment: positive
video_pk 65854 · mention_pk 159898
Allies or Enemies - Anachrony video thumbnail
Click to watch at 28:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive depth with time-travel theme
  • Strategic planning with multiple paths
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Management of scarce resources across time horizon objectives.
  • Time/Temporal Mechanics — Resource and action timing interacts with future states via time travel concepts.
  • worker placement — Place workers to access resources and build your plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video mACBY6zw2yg Meeple University Playthrough at 0:51 sentiment: positive
video_pk 64919 · mention_pk 158522
Meeple University - Anachrony video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine building potential with factories and life support.
  • Time travel mechanics offer strategic depth.
  • Super projects provide significant scoring opportunities.
  • Flexibility with 'brain' resource.
Cons
  • Potential for wasted turns if workers aren't activated.
  • Some buildings might be weaker than desired.
  • Sacrificing time travel or factories can be a trade-off.
  • Can be expensive to build certain elements.
Thematic elements
  • Evacuating the planet before an impact
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players decide in advance the number of actions they want to take on the main board.
  • Asymmetric powers — Players have special powers, such as one player not needing to pay to place exosuits on certain areas.
  • engine building — Players build structures like factories and life support to improve resource generation or action efficiency.
  • Resource management — Players collect and spend various resources like power cores, water, titanium, and specific colored cubes.
  • set collection — Players collect specific icons or resources (e.g., triangles, circles, DNA) to achieve goals or build projects.
  • Super Projects — Special projects that players can build for significant benefits or victory points.
  • Time travel — Mechanics involving going back in time to pay debts or gain victory points.
  • worker placement — Players use exosuits as workers to take actions on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to play through one round of this game to give you a little flavor for how the game flows
  • our passion here is to explain board game rules clearly on videos on our Channel
  • we've played one round so far and we've gathered some resources we've each built a couple of buildings
  • in all of our playthroughs we're not going to focus strategy and some of our moves options might be a little weird but that's just because we just want to show you how the 10 goes
  • my theory there is that I want to build a lot of buildings I want to get that done and so Engineers will help me do that more efficiently
  • my biggest problem is I've got a lot of triangles sitting out there on the uh on the walk tiles and I'm gonna I'm gonna have to build some power plants at some point but yeah I want to get my my engine going my factories and my life support first
  • my first action might be wasted as the first player but we'll see in my trouble will be worth
  • I don't really mind what icon comes out I just want a triangle so to roll that
  • because I don't the brand I can choose from any of this
  • my free action yeah reaction in some in cases like this where I'm just collecting water that's that's true
  • I want to keep building these life support facilities they're a little weaker than I'd like on top which is a little frustrating
  • I really don't want to do because I need morale to get off the planet when the impact happens
  • I could be looking down the barrel of an anomaly pretty soon
  • I want to try to reach 16 because it's getting better lots of points for that
  • that's the end of round two and the end of our playthrough
References (from this video)
No references stored for this video.
Video Pba6hUYZg4s Board Game Critique Analysis at 0:05 sentiment: mixed
video_pk 62518 · mention_pk 155192
Board Game Critique - Anachrony video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep thematic integration with time travel and paradox mechanics
  • Very high replayability due to multiple factions/configurations
  • Strong asymmetric design and diverse victory paths
Cons
  • Steep learning curve and very large rulebook (51 pages)
  • Paradox die introduces randomness that can feel punitive
  • Expensive to experience fully (base + expansion + optional minis)
Thematic elements
  • time travel and paradox-driven asymmetric engine-building
  • post-apocalyptic future where time travel is possible
  • highly thematic, with strong asymmetry and timeline mechanics
Comparison games
  • Barrage
  • Galactic Cruise
Mechanics (from transcript analysis)
  • asymmetric factions and boards — four factions, dual-sided boards, multiple leader options, and different evacuation conditions
  • exo-suit requirements — exo suits/mechs required to take actions on your faction board
  • faction-specific building puzzles — unique layouts and connections on each faction board
  • paradox and timeline management — paradox tokens and anomaly tiles that affect timelines and can block building spots or cost points
  • time travel loan — borrow resources from your future self in the warp phase; repay later or incur paradox penalties
  • timeline advancement — era-based progression (4-7 eras) with varying impact
  • Track advancement — era-based progression (4-7 eras) with varying impact
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The water management creates this emergent gameplay that's genuinely novel.
  • The space cruise theme feels completely disconnected from the actual engine building puzzle you're solving.
  • The time travel loan calculation. You're borrowing resources now, which costs water to warp in, and you must repay them later or suffer paradox penalties.
  • Anacrony is for a very specific player.
References (from this video)
No references stored for this video.
Video 5smVL-PPCto No Pun Included Review at 0:00 sentiment: mixed
video_pk 30918 · mention_pk 91178
No Pun Included - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lavishly produced components and miniatures that strongly fit the theme
  • Deep engine-building on your personal board with asymmetry
  • Rich thematic integration with time travel and paradox mechanics
  • Asymmetrical factions create varied, replayable experiences
  • Tangible tactile engagement with big minis
Cons
  • Very high rules density and learning curve
  • Perceived balance issues and potential early-game imbalance
  • Highly deluxe production can limit availability and raise price
  • Setup/teach time can be lengthy and complex
  • Some modules feel unnecessary or overbearing
Thematic elements
  • Time travel ethics, resource management, sacrificing workers for future gains
  • Dystopian future after a catastrophe; time travel enables resource harvesting and hope for survival
  • Event-driven, modular story with shifting alliances and paradoxes
Comparison games
  • R Wars
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Different leaders grant unique abilities; asymmetry affects strategy and engine building.
  • Asymmetrical faction boards and leaders — Different leaders grant unique abilities; asymmetry affects strategy and engine building.
  • engine building — Buildings on your board create exclusive actions and engine for resource production.
  • Engine-building on personal boards — Buildings on your board create exclusive actions and engine for resource production.
  • Modular board — Base game plus modules; expansion miniatures add new rules and variety.
  • Modular gameplay / expansion modules — Base game plus modules; expansion miniatures add new rules and variety.
  • Resource and exosuit management — Water and power cores drive actions; exosuits power expensive actions; fatigue mechanic on workers.
  • Resource management — Water and power cores drive actions; exosuits power expensive actions; fatigue mechanic on workers.
  • Time travel paradox / paradox tokens — Secretly select future tiles; resolved by paradox die causing anomalies and negative VP.
  • worker placement — Assign workers to actions; slots are blocked for others until reset; four worker types influence actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like someone took HR Giger's design philosophy and Locked them into a room overnight and made them sculpt minis.
  • This is a board game with a lot of ideas—it's full of big ideas.
  • I love this theme and I really like Anachrony.
  • This is overproduced, but somehow it works and adds to the experience.
  • Time travel is punishing and you have to manage paradoxes carefully.
References (from this video)
No references stored for this video.
Video 2nvtKRXpPxg Totally Tabled Top List at 1:39 sentiment: positive
video_pk 28681 · mention_pk 84119
Totally Tabled - Anachrony video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense planning
  • interesting time-loan mechanic
  • great production of theme
Cons
  • heavy rules complexity
  • long playtime
Thematic elements
  • time advancement, loan from the future
  • near-future preparing for an apocalyptic event; time travel theme
  • serious, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • base-building and worker management — build home base and send replacements to Earth
  • Loans — request items from the future and repay to avoid anomalies
  • timing/loan system — request items from the future and repay to avoid anomalies
  • worker placement — various worker types with strengths and weaknesses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my absolute favorite cooperative games of all time
  • this is another time travel themed game
  • it's a ton of fun
  • the solo mode is so quick and simple
  • it's just a great worker placement Deck Builder
  • the theme really works
References (from this video)
No references stored for this video.
Video y09wxbhEezQ Our Family Plays Games Discussion at 12:36 sentiment: positive
video_pk 12753 · mention_pk 37195
Our Family Plays Games - Anachrony video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep, thematic
  • Engaging time/time-shift mechanics for experienced players
Cons
  • Heavy learning curve
  • Long play sessions may deter casual players
Thematic elements
  • Technological advancement, resource management under time pressures
  • Futuristic/post-apocalyptic Earth with exosuits and time-distortion themes
  • Heavy, thematic, engineering-focused
Comparison games
  • Terraforming Mars
  • Gloomhaven (in terms of depth and weight)
Mechanics (from transcript analysis)
  • Resource management — Careful allocation of multiple resource types to meet project needs
  • Time travel/time-shift — Mechanics that simulate time manipulation to optimize outcomes
  • worker placement — Players place workers to harvest resources, build, and advance their timelines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the future is mestizo
  • good trouble
  • we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
  • if you could change your mind i could change the world
  • inclusion and diversity in gaming is very important
References (from this video)
No references stored for this video.
Video 5qWnVoXu2bQ Foster the Meeple Top List at 3:45 sentiment: positive
video_pk 11033 · mention_pk 32461
Foster the Meeple - Anachrony video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool theme
  • Super fun gameplay
  • Really crunchy
  • Not as complicated as it looks
  • Surprised at how much they enjoyed it
Cons
none
Thematic elements
  • Building settlements and time travel
  • Dying planet - apocalyptic future
  • Thematic sci-fi with worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building settlements on main planet and personal area
  • Exo-Suit Mechanics — Workers go into exo-suits to travel to different areas
  • Time travel — Go back in time or jump forward in time for different actions
  • worker placement — Placing workers on your board and capital to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
Video g72rzsklyI0 3 Minute Board Games Rules Teach at 6:29 sentiment: positive
video_pk 8312 · mention_pk 24459
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noteworthy worker placement game
Cons
none
Thematic elements
  • science_fiction
  • time_travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:51 sentiment: neutral
video_pk 7996 · mention_pk 23555
Board With Steve - Anachrony video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video qaIfKsQWA5I Going Analog Discussion at 7:46 sentiment: positive
video_pk 7473 · mention_pk 22161
Going Analog - Anachrony video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying engine-building
  • thematic integration with mechanics
Cons
  • heavy rulebook
  • long playtime
Thematic elements
  • sci-fi, time travel
  • distant future time travel and resource management
  • story-driven, heavy
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • time travel/resource management — players manage resources and manipulate timelines to optimize outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
  • Welcome to the show
  • we are not going to take it easy on you so maybe you should be a little bit nervous
  • stop watching and go play a game
  • you can also see some of my videos on board game spotlight
References (from this video)
No references stored for this video.
Video XjMVQkB6JRY BoardGameGeek Top List at 8:09 sentiment: positive
video_pk 4983 · mention_pk 14819
BoardGameGeek - Anachrony video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very thematic handling of time travel
  • strong atmosphere and design coherence
  • engaging future-pic/tafac scenario with clever mechanics
Cons
  • big learn-in due to complexity
  • repetitive loops if not optimized
Thematic elements
  • resource management across timelines
  • time travel and future-puture collaboration
  • theme-driven yet mechanically heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — manage diverse resources across time to achieve goals
  • time travel / past-casting — use past actions to influence present/future resources
  • worker placement — specialized workers in exosuits carry out actions on the board
  • worker placement with exo-suits — specialized workers in exosuits carry out actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time is an illusion
  • it's a very linear game where you are going through the seasons
  • everything you're doing makes sense in that world
  • I think it's really, really cool
  • I love distilled. It's got a lot of good sneaky theme in there
  • this linearness really lends itself to the thematic tie-ins
References (from this video)
No references stored for this video.
Video FeTAVPnP-_0 3 Minute Board Games Top List at 28:14 sentiment: positive
video_pk 4807 · mention_pk 14121
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 28:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Probably best AI opponent in all of board gaming
  • Deep rich complex gameplay
  • Feels like opponent wants to punch in mouth (in good way)
  • Favorite worker placement game
Cons
  • Pain in the ass setup time
  • High complexity
  • Doesn't get played as much as it should
Thematic elements
  • Build civilization
  • Sci-fi world
  • Strategic gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Chronobot AI that plays aggressively like a real opponent
  • engine building — Complex engine building with many systems
  • worker placement — Place workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played about 300 solo games so this represents the top of all the solo games I've played
  • These are entirely my opinions based on my personal play experience
  • I think this is one of the cleverest solo modes on the market
  • When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
  • The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
  • I'm probably a solo board gaming masochist
  • I just love Thunderbirds as a solo game
  • It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
  • Probably the best AI opponent in all of board gaming
  • Few games have that genuine sense of exploration
References (from this video)
No references stored for this video.
Video _NuBG4yaE2g Foster the Meeple Top List at 1:05 sentiment: positive
video_pk 4698 · mention_pk 13716
Foster the Meeple - Anachrony video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time manipulation mechanism
  • Asymmetrical objectives
  • Resource management challenge
  • Strategic depth
  • Engaging theme
Cons
  • Big box - difficult to table
  • Complex setup
  • Grand production intimidates some
  • Dropped from #18/#19 to #22
Thematic elements
  • dystopian future
  • time manipulation
  • sci-fi
Comparison games
  • Trickerion (wants to try)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think it's a masterpiece of a board game
  • We have played villainous so much so much that we now see all of the flaws within it
  • The more I play tapestry The More I Love It
  • You can play Shakespeare versus a T-Rex and there's something hilarious about that
  • I very much enjoy it and I think it's going to sit right where it needs to be
  • Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
  • It's probably the best produced board game I've ever seen
References (from this video)
No references stored for this video.
Video WJJwI4qUCIA The Broken Meeple Top List at 34:45 sentiment: negative
video_pk 3766 · mention_pk 11071
The Broken Meeple - Anachrony video thumbnail
Click to watch at 34:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich, thematic technical depth
  • Elegant core systems when not overwhelmed by modules
Cons
  • Infinity Box and all mini-expansions create extreme setup and teaching overhead
  • Scale and complexity can be off-putting for casual players
Thematic elements
  • Strategies of resource management, time travel, and exosuit-driven actions
  • Futuristic/post-apocalyptic civilization rebuilding through time travel
  • story-driven with dire stakes and modular tech paths
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop their own tech and worker placements to generate resources.
  • engine-building — Players develop their own tech and worker placements to generate resources.
  • Modular board — Infinity Box adds many modules that change gameplay depth and length.
  • modular expansions — Infinity Box adds many modules that change gameplay depth and length.
  • time travel / time mirrors — Actions and events can rewind or be affected by time-based decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
No references stored for this video.
Video M-VbpvhlagA Before You Play Unboxing at 0:00 sentiment: positive
video_pk 3322 · mention_pk 9817
Before You Play - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-organized, tiered storage solution that clearly separates base game contents from expansions.
  • High-quality components with upgraded metal resources and distinctive faction minis.
  • Clear pathway for future expansions and a strong foundation for both base game and fractures of time playthroughs.
  • Accessible introduction to a complex euro/engine-building hybrid with asymmetrical factions.
Cons
  • Box is large and heavy; stock may vary across versions and kickstarter eras.
  • Some players may need to invest time to understand how all trays interlock with multiple expansions.
  • Not all content is included in every edition; some modules require separate purchases to access fully.
Thematic elements
  • Survival, resource management, and faction-driven ascent through engineered technology in a dystopian future.
  • Post-apocalyptic Earth where humanity has vanished from much of the surface and factions vie for control using advanced exosuits and time-bending technology.
  • Sci-fi with modular expansion lore and a layered, engine-building gameplay narrative that invites exploration of multiple factions and timelines.
Comparison games
  • Dracaryon
Mechanics (from transcript analysis)
  • dice_usage — Dice are used to manage certain actions and resolve events within the core game and expansions.
  • engine_building — Players develop their own engine by creating buildings on their boards and expanding capabilities each turn.
  • modular_expansions — The game supports multiple expansions that alter components, rules, and strategic options.
  • resource_management — Players manage upgraded metals, energy cores, and other resources to power actions and builds.
  • worker_placement — Workers (scientists, engineers, etc.) are assigned to world actions via resource and project placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very big box
  • Infinity Box... layer by layer
  • the base game now comes in this essential Edition
  • fractures of time expansion really elevates the gameplay
  • we're going to be building the buildings out onto our own personal player boards
References (from this video)
No references stored for this video.
Video DT6w8GsQSWI Peaky Boardgamer Rules Teach at 0:29 sentiment: neutral
video_pk 3190 · mention_pk 9373
Peaky Boardgamer - Anachrony video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • rich thematic integration of time travel and resource management
  • varied action spaces and modular pillars
  • clear endgame emphasis with multiple scoring avenues
Cons
none
Thematic elements
  • time travel, resource management, empire-building
  • Earth in a post-catastrophe future where factions vie for humanity's future and use time travel to shape outcomes
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played in up to seven rounds which in anacron are called eras
  • you gain access to breakthrough tiles from the second pillar you acquire new workers and from the third pillar you acquire new buildings
  • the evacuation action can only be used once in the game from
References (from this video)
No references stored for this video.
Video MlyMZNs2Ots Before You Play Discussion at 41:17 sentiment: positive
video_pk 2265 · mention_pk 6581
Before You Play - Anachrony video thumbnail
Click to watch at 41:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building
  • immersive theme
Cons
  • heavy rules, long play sessions
Thematic elements
  • time travel as a means to avert catastrophe
  • time-twisting sci-fi future with resource scarcity
  • serious, engine-building with heavy planning
Comparison games
  • Gaia Project
  • Twilight Imperium
Mechanics (from transcript analysis)
  • time travel/temporal mechanics — manipulate time cubes to optimize actions and mitigate crises
  • worker placement with resource management — place workers across multiple queues to gather resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a net extreme positive
  • the stress that i was experiencing in my job is completely gone
  • there are no weekends when you work for yourself
  • the discovery aspect of content creation
  • learning multi-cam editing changed my life
  • we call games three times a year for the math trades
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 35:57 sentiment: positive
video_pk 1781 · mention_pk 121232
Rolls in the Family - Anachrony video thumbnail
Click to watch at 35:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time-travel mechanic tightly integrated with resource engine
  • Standalone replayability with modules
Cons
  • Rule familiarity and setup could be dense
Thematic elements
  • Borrowing resources from the future and paying it back with interest
  • Time-travel / paradox-driven world
  • Time-travel puzzle with thematic cohesion
Comparison games
  • Underwater Cities
  • Ark Nova
Mechanics (from transcript analysis)
  • Loans — Players borrow resources from the future and must repay to avoid paradoxes
  • Modular scenari / variable map — Board setup changes with modules that affect objectives and rules
  • Time-borrowing / paradox management — Players borrow resources from the future and must repay to avoid paradoxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Video 4Sp4cZCaKMM The Broken Meeple Top List at 35:33 sentiment: positive
video_pk 1268 · mention_pk 3681
The Broken Meeple - Anachrony video thumbnail
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth and challenge
  • great if you like heavy Euro puzzle design
Cons
  • very complexity-heavy
  • long teaching curve
Thematic elements
  • resource management under time manipulation
  • futuristic/post-apocalyptic with time travel
  • story-driven brain-bender puzzle
Comparison games
  • Ankhor? (Anachrony as heavy Mindclash title)
Mechanics (from transcript analysis)
  • multi-layer puzzle — complex rules requiring players to track many interacting systems
  • time travel action economy — spend time energy to perform actions across timelines
  • worker placement — assign workers to gather resources and complete projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many just different things about this game that it's hard to manage all the decisions
  • the theme is extremely strong in this one, you can feel it in every action
  • the app integration in Mansions of Madness is great and speeds things up
References (from this video)
No references stored for this video.
Video 66kIosf6MxU Before You Play Playthrough at 0:00 sentiment: positive
video_pk 316 · mention_pk 949
Before You Play - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich and varied asymmetry with meaningful choices in each round
  • Tight two-player engagement with clear escalation and timing pressure
  • Strong thematic integration of time travel and evacuation
  • High replayability due to multiple factions, timelines, and module options
Cons
  • Steep learning curve and dense iconography for new players
  • Two-player balance can feel punishing if you miss key asymmetries
  • Setup and tracking of resources, timelines, and power-up tracks can be lengthy
Thematic elements
  • Time travel, resource borrowing from the future, faction asymmetry, and evacuation-driven scoring.
  • Post-apocalyptic Earth where four divergent paths foresee the future and prepare for a dramatic evacuation as an asteroid threat looms.
  • Lush sci-fi lore with distinct faction flavors and a strong thematic through-line tied to timelines and evacuation goals.
Comparison games
  • Fractures of Time expansion (planning to explore in a future video)
  • Guardians / Doomsday-style modular expansions (discussed as possible variants)
Mechanics (from transcript analysis)
  • Asymmetric player boards — Each path (faction) has its own asymmetrical abilities, costs, and endgame scoring, leading to varied strategic approaches.
  • Endgame evacuation objectives — After the asteroid impact, evacuee goals on each path determine major points and shape final scoring.
  • Free actions and ‘paradox’ consequences — Certain actions grant free actions; paradox/anomaly rules add risk and strategic timing for endgame shots.
  • Resource borrowing and conversion — Warp tiles let players borrow from the future, with repayment costs reflected on the timeline; conversion via nomads adds a secondary economy.
  • Timeline / time travel — The central timeline and power plants allow moving back and forth in time to repay loans or alter future timing of actions.
  • worker placement — Each player sends workers (and exosuits) to actions on the main board or their own boards to gather resources, build buildings, and push timelines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timeline in the middle here serves as the round chakra of sorts for the game.
  • Asymmetric paths add deep flavor and encourage varied strategies each run.
  • Endgame evacuation goals provide a clear objective tied to your engine and timeline choices.
  • Two-player games are tight; you feel the pressure every turn.
References (from this video)
No references stored for this video.
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