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Anachrony box art

Anachrony

Game ID: GID0023566
Game Info
Year
2017
Players
2-4
Age
15+
Playtime
60 min
Collection
Ratings
Expansions & Family
Anachrony: Exosuit Miniatures Set Exp Anachrony: Fractures of Time Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 32 · mix 6 · neu 2 · neg 2
Mentions per page
Showing 1–50 of 102
Video 6BEtghZn6iU Top List at 1:15 sentiment: mixed
video_pk 134292 · mention_pk 383876
Anachrony video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exemplary marriage of theme and mechanics
  • Lovely production
  • Solid mechanics
  • Big mechs are cool
Cons
  • Down a few spots, in danger of slipping off top 50
  • Lack of plays
  • Big box is daunting
  • Might be better if smaller
Thematic elements
  • borrowing resources from the past to build machines to escape the planet
  • time travel end of civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — this is a worker placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a harsh game and I love it for how harsh it is
  • it's just a really really clever design
  • when you're able to sus out your opponent's word are just some of the most like satisfying moments
  • the Base werewords box art is atrocious
  • elegant fighty games you can't really get much better
  • it's almost like a good game to just impress people that board games aren't what you thought they were
  • aspirational and that is how I think about Eclipse second da for the Galaxy
  • this is my Twilight Imperium this is the big space game that I want to be playing a lot more than I am
  • I adore Eclipse as much as it is a hard game to play it's just encapsulating so much of what I love about games thematically s of space 4X games it like feels like stuff like M of Zion and ascendency and stuff like that that I grew up playing on on on the computer it just feels like those games in a board game
  • I think it's just really really smart really really good game
  • I do think the uprising addition for lack of a better word is the definitive way to play
  • I could be wrong again I don't know because they've made it as confusing as possibly can that I will say I won't defend like that's it's an obnoxious way to like sell your game personally
References (from this video)
No references stored for this video.
Video A0M30A4kqa0 Board Games UnLocked Top List at 11:48 sentiment: positive
video_pk 134290 · mention_pk 383602
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement system with specialized workers
  • Engaging time travel mechanic with consequences
  • Satisfying personal engine building
  • Expansions add replayability
  • Excellent solo mode
Cons
  • Can be perceived as complex
  • May not appeal to those who prefer lighter games
Thematic elements
  • Guilds preparing for a meteor impact and aiming to take over after civilization collapses.
  • Focused on time travel and a future meteor impact.
Comparison games
  • Revive
  • Paladins of the West Kingdom
  • Trarron
Mechanics (from transcript analysis)
  • Engine Building — Players build their own Guild with structures to improve efficiency.
  • Paradoxes — Failure to repay time-travelled resources creates paradoxes, leading to negative points.
  • Resource Management — Managing resources like water is crucial, and certain actions can lead to workers becoming tired.
  • Time travel — Players interact with past selves to gain resources, with consequences for not repaying.
  • Worker Placement — Specialized workers are sent out to gather resources and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Ultimate Edition has all the expansion materials you know everything out for it and also really nice wooden you know tokens and stuff so it makes it it's this is the best version like if you can find this this is this is the best
  • it has one of the best senses of exploration
  • this is a super unique worker placement game where your cards your workers are cards
  • this is just this is just a classic
  • this one for all intents of purposes killed Firefly because you're pretty much doing the same thing but it's a smaller smaller footprint like and it's doesn't take nearly as long
References (from this video)
No references stored for this video.
Video PdzxaibVdfw Board Games UnLocked Top List at 1:15:55 sentiment: positive
video_pk 134285 · mention_pk 383213
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 1:15:55 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Solid worker placement mechanics.
  • Strategic depth with interesting decisions.
  • Modular board is well-designed.
  • Expansion greatly improves replayability and options.
  • Hits the 'sweet spot' for Euro-style games.
Cons
  • Base game board is static and less interesting than expansion content.
  • The 'meta' can be a problem if played too frequently.
  • The 'INRI' part of one expansion is considered pointless.
Thematic elements
  • Time travel, resource management, technological advancement
  • Sci-fi/Post-apocalyptic
Comparison games
  • Tokaido
  • Anachrony: Fractures of Time (Expansion)
  • Anachrony: AdAstra (Expansion)
  • Anachrony: Prologue (Expansion)
  • Anachrony: Shadows of Oblivion (Expansion)
  • Anachrony: Trismegistus (Expansion)
  • Anachrony: Doomsday (Expansion)
  • Anachrony: Suspense (Expansion)
  • Anachrony: Great War (Expansion)
  • Anachrony: Titans (Expansion)
  • Anachrony: Future Imperfect (Expansion)
Mechanics (from transcript analysis)
  • Engine Building — Acquiring technologies and upgrading abilities to create more powerful turns.
  • Resource Management — Players gather resources like corn, wood, and stone.
  • Set Collection — Collecting goods that are worth points at the end of the game.
  • Track Advancement — Players advance on different tracks to gain benefits like more workers or points.
  • Variable player powers — Each player has a unique board and access to specific technologies.
  • Worker Placement — Workers are placed on rotating gears, costing 'corn' (currency). Actions are taken when workers are picked up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Freelancers God this cover I think is awful yeah I I think it's the color scheme more so than anything like that that weird ass pink
  • this one just encapsulates that that DND wackiness because they knew what they were doing with the writing this game is so [expletive] funny and legitimately the writing and voice acting is topnotch for it
  • this game victorum on its own if you play the entire storyline is a long game
  • if you miss it's just like well big old middle finger so I think the dice resolution kind of uh irks me
  • this one is fun in a box that is Thunder Road Vendetta
  • this would be this I could see a game that I would love to to get those extra copies cuz it just really would amp to the uh or add to the atmosphere
  • if you take this game way too seriously or if you're playing with people who are taking this way too seriously get the [expletive] out of there
  • the mechanics of it and everything was just hit right
  • I think kind of in terms of what I want from Euros I don't really like the almost The Meta that this game has
  • as for Pure deck building this is the best one I'd say just because of the sheer amount of content that it has in gameplay
  • I really like the art for this game like a lot of people [expletive] on it and I'm I don't know why
  • this is one of those games you know that that it has uh multiuse cards your your hand is your life all this different stuff you can play it on other people's turns to help to give other people benefits
  • the monsters are constantly spawning it's just a constant barrage of of enemies
References (from this video)
No references stored for this video.
Video siPvws_oGDM Board Gaymes James Top List at 3:26 sentiment: negative
video_pk 128755 · mention_pk 366267
Board Gaymes James - Anachrony video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Still a little lackluster though for me.
  • It's still not in my collection anymore after I painted it and got rid of it.
Thematic elements
  • Gathering resources from your future self
  • Through time
Comparison games
none
Mechanics (from transcript analysis)
  • Objective Completion — Throughout the game, you're going to be getting points by completing objectives.
  • Time travel — you are traveling through time. You're going to ask for resources from your future self that you then have to pay back before the end of the game or you're going to lose points.
  • Worker Placement — gathering resources based off of which mechs you have available to you
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No. What's on second?
  • I don't know who's on third.
  • So, that means I'm going first.
  • The last person to have getting glory is the person who gets to go first.
  • Amazing game. Highly recommend this one and it's an older one.
  • Randomly determine who receives the first player moose.
References (from this video)
No references stored for this video.
Video MtyzwUW-7N0 Board Gaymes James Discussion at 3:33
video_pk 123042 · mention_pk 353316
Board Gaymes James - Anachrony video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so today I'm going to show you a few tricks for upgrading your games on the cheap
  • however if you don't want to do there like I said in the in between is these like Plano boxes
  • I don't want this to be on the table and distract from the beautiful art of my board games
  • these ones cost about 89 cents each and these ones were sold in packs of three for two dollars so they're about dollar 25 each
  • now buyer beware this thing looked really cool however it is useless
  • another way of course to upgrade your game and give it a little more kick on the table is sleeves
References (from this video)
No references stored for this video.
Video lQqnaAbvM7Q Board Games UnLocked Rules Teach at 0:15 sentiment: positive
video_pk 116928 · mention_pk 329861
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme of preparing for an apocalypse and leaving a dying planet.
  • The time travel mechanic allows borrowing resources and going back in time.
  • The game offers strategic depth with worker placement and resource management.
  • Variable leader powers add replayability.
  • The potential for significant points through breakthroughs and scientists.
Cons
  • The game is very icon heavy.
  • Complex setup.
  • Paradoxes and anomalies can negatively impact players.
  • The negative points associated with leftover warp tokens and anomalies.
  • The potential for negative points if the last player to evacuate.
Thematic elements
  • Preparing for an apocalypse and leaving a dying planet, with one's faction becoming the new government in the future.
  • A world where the end of the colony is in the near future, with access to time travel capabilities.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players can take over the first player spot by spending resources, and the game end can be triggered by actions becoming obsolete.
  • Deck Building — Recruiting cards and mining cards are shuffled and used throughout the game.
  • Resource Management — Players gather and spend various resources like water, power cores, ore, gold, neutronium, and different colored cubes.
  • Set Collection — Players collect breakthroughs and scientists to gain points, and meeting evacuation requirements is crucial.
  • Time travel — Players can borrow resources from their future selves using warp tokens and can go back in time to build super projects.
  • Variable player powers — Each player chooses a leader with unique abilities.
  • Worker Placement — Players place workers into exosuits to take actions on the main board or on their player boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anachrony is a worker placement / resource management game set in a world where the end of the colony is in the near future and we have access to time travel capabilities.
  • This is very icon heavy there is a appendix in the back that will explain every single tile and what it means every car and what it means every leader ability pretty much everything that it's like I don't know what this what this building does it's in the back of the rulebook and it will tell you
  • So that is how you play Anachrony II I hope I did a pretty good job at explaining how this game is played
References (from this video)
No references stored for this video.
Video AyUXGCUegiI Board Games UnLocked Review at 0:19 sentiment: positive
video_pk 116926 · mention_pk 329859
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic soundtrack.
  • Awesome art; civilizations look different and have subtle differences that dictate their place.
  • Victory conditions like anomalies allow for caching and taking a big hit to focus on other areas.
  • Allows for borrowing from your future self and paying it back to avoid paradoxes, which creates anomalies.
  • Everything is integrated; nothing feels forced.
  • Smart game design.
  • Nothing is ever lost; you can always go back in time.
  • Super projects and buildings affect strategy and allow for engine building.
  • All strategies are valid and balanced.
  • Variants and modules add replayability (Alternate Timeline, starting asset cards, Chrono Bot, Doomsday Module).
Cons
  • Icon heavy and initially overwhelming for new players.
  • The rules sometimes tell you not to mention certain phases until later, which can be problematic for planning.
  • The word 'evacuate' is thematically misused; 'prepare' might be better.
  • First game is pretty garbage and a pure learning experience.
  • Not a lot of direct player interaction outside of blocking.
Thematic elements
  • time travel, colony building, surviving an asteroid impact
  • future
Comparison games
  • Fallout
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different leaders or factions offer distinct ways to play.
  • Deck Building — Mentioned in relation to how card effects can change strategy.
  • Engine Building — Players build up systems to become efficient at certain tasks.
  • Set Collection — Collecting certain items or achieving specific conditions for victory points.
  • Time travel — Mechanics involving going back and forth in time, borrowing from the future, and creating paradoxes.
  • Worker Placement — Players place workers to take actions, with a focus on planning ahead and efficient worker usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very very heavy game.
  • It's like it's a very like you're you toe the line without you do icons and have them learning act like thing.
  • The fact that hey you can borrow stuff from you from like your future self that's great and you have to go back and pay it back otherwise it'll create a paradox and paradoxes are bad you just create anomalies which I just love that.
  • Nothing feels weak nothing feels like oh I should have done that strategy because it was better or something it's like everything is a valid option which is just another way this game is super balanced.
References (from this video)
No references stored for this video.
Video BKqHAjMm9BI Board Games UnLocked Playthrough at 0:52 sentiment: positive
video_pk 116927 · mention_pk 329860
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is smartly integrated with many interconnected mechanics.
  • The theme of time travel and world ending is well-executed.
  • Requires significant forward planning and strategic thinking.
Cons
  • There is a lot to remember and learn, making it complex for new players.
Thematic elements
  • Time travel, resource management, and survival.
  • A future where the world is ending.
Comparison games
  • Fallout
Mechanics (from transcript analysis)
  • Deck Building — Players acquire new cards (Exosuits) that enhance their abilities or provide new actions.
  • paradox management — Actions can create paradoxes, which negatively impact players if not resolved.
  • Resource Management — Players must collect and spend various resources like water, gold, and neutronium.
  • Set Collection — Collecting sets of specific items or fulfilling certain conditions grants victory points.
  • Time travel — Players can send resources or workers back in time, creating ripple effects and paradoxes.
  • Variable player powers — Each player has a unique leader with a special ability.
  • Worker Placement — Players place worker tokens on action spaces on the main board or their player board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel the same way.
  • This game requires a lot of forward planning ahead because in the future the media is going to crash that and and it has to do a time so you just want to plan ahead and and focus on the future or the past or the present don't waste it don't watch a single moment.
  • We both ended up 48 kinda gather anyone I'm throwing that in there only evacuated.
  • She's not gonna do me much anyway.
  • I hate you.
References (from this video)
No references stored for this video.
Video 0nVM9k5eDL8 Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 116725 · mention_pk 329556
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Overall sentiment (raw)
positive
Pros
  • Doomsday module provides thematic tension and strategy.
  • Solo variant is innovative and feels like playing against another player.
  • AI in the solo variant is tactical and its actions can be predicted and countered.
  • Game offers consistent options and prevents players from being truly stuck.
  • Alternate Timeline variant adds significant strategic depth.
Cons
  • Doomsday module is not absolutely necessary and the reward for moving the track up may not always feel worth the cost.
  • AI in solo play doesn't lose points for placing tokens, which is understood but noted.
  • The host would prefer a single tracker for the Doomsday module instead of two.
  • The AI doesn't get bonuses from board printed actions in the alternate timeline, only has to pay costs.
Thematic elements
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
  • action selection — Players select actions from available options, which can be blocked by other players or the AI.
  • Dice Rolling — Dice are used to determine AI actions in the solo variant and to influence the Doomsday track.
  • Engine Building — Players build up their capabilities by acquiring buildings and resources.
  • Set Collection — Players can collect sets of buildings.
  • Track Advancement — Players move markers on various tracks, including the Doomsday track, impacting game events.
  • Variable player powers — Different factions have different goals and ways they interact with the Doomsday track.
  • Worker Placement — Players use workers to perform actions and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Doomsday module is very interesting and actually gives like a pretty cool thumb attic tension between the different the different players because what you were doing with that you're essentially controlling or trying to control when the impact happens.
  • The chrono bot variant I think is fantastic.
  • What makes him interesting and feel more like another player than anything else it's the fact that it's just died and it's where these tokens are because they started off in a specific spot on the board and whenever he starts out first he rolls die and wherever his number is that's the action he does.
  • I'm blown away by how good this is.
  • It's it's so it's such a breath of fresh air and even what I thought was could be even more broken was the fact if he recruits a lot then if he gets one of each then he just removes one of each and gets five points that happened once.
  • I really liked him with the ultimate time line because in the other one you just have the regular you know you know just just the blank blank side but actually having to place him in a certain way depending on turn order was really interesting.
  • So on a scale of one to ten but the Domesday module think imma give it a six.
  • The ultimate timeline that would give a eight I really like that as an as an alternate variant and the solo the chrono bot variant the Solem I don't give a nine I really like him i I think that this is a really really good solo variant.
References (from this video)
No references stored for this video.
Video 7-OP8Vxat1c Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 116726 · mention_pk 329557
Board Games UnLocked - Anachrony video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Cool theme and premise.
  • High quality components, especially the suit models.
  • Engaging solo play experience with a unique AI.
  • Strategic depth with tight decisions.
  • Variety from modules and expansions.
Cons
  • Complex setup due to multiple modules.
Thematic elements
  • Preventing the end of the world while planning for the world after.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The host discusses choosing actions such as constructing, mining, recruiting, and researching.
  • Deck Building — The host mentions 'breakthroughs' which appear to be cards that are collected and used.
  • Dice Rolling — The host mentions rolling dice for certain actions and for the Doomsday module.
  • Modular Board — The host discusses playing with multiple modules like the Chrono Bot variant, alternate timeline, and Doomsday module.
  • Resource Management — The host frequently discusses collecting and spending water, goods, titanium, gold, and uranium.
  • Set Collection — The host mentions collecting sets of breakthroughs for points.
  • Variable player powers — The host mentions playing with 'patron valerian' which gives them abilities.
  • Worker Placement — The host describes placing workers (scientists, admins, engineers) on different board locations to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme behind it accurately is really cool I like the idea that you know that the plot the world is going to in or some major event is gonna happen trying to prevent it but you are trying to plan for the world after which is an interesting premise and this game is awesome.
  • The plastic suits alone make that expansion worth it like it just adds so much atmosphere to that game like taking your worker and putting him in the suit physically in the suit which our individual perfection is just it's awesome like yeah that was just really cool.
  • As with any solid worker placement game I have so much that I want to do in so little time to do with it.
  • I hope you enjoyed I click the I to go to the discussion other than that like I'm insurance subscribe and ever wonderful whatever time of day it is for you.
References (from this video)
No references stored for this video.
Video 8T3vYZKcM98 Board Games UnLocked Analysis at 0:20 sentiment: positive
video_pk 115743 · mention_pk 328219
Board Games UnLocked - Anachrony video thumbnail
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Overall sentiment (raw)
positive
Pros
  • The AI feels like another player.
  • The solo variant is challenging but fair.
  • The system is elegant and streamlined.
  • The AI's action limitations based on power cores make it feel more human.
  • Seamless integration with expansions like Fractures of Time.
  • End-game objectives provide personal goals for the player.
  • The AI's ability to utilize new mechanics from expansions is fantastic.
  • The solo variant is brilliant and mind-bogglingly fantastic.
Cons
  • Drawing tokens from a cup instead of a bag is annoying.
  • The blinking mechanism for the AI can be confusing initially.
Thematic elements
  • time travel and paradoxes
Comparison games
  • Trickerion
Mechanics (from transcript analysis)
  • Anomalies — The AI can get rid of anomalies, which are negative points.
  • Blinking — The AI can 'blink' by moving an exo-suit with a power core to another action spot, integrated with the Fractures of Time expansion.
  • Board Management — The AI has a board that tracks its actions and resources.
  • building — The AI builds structures and super projects, with a cap on the number of buildings of a certain type.
  • End game objectives — The AI does not score end-game objectives, leaving them as personal objectives for the player.
  • Power cores — The AI uses power cores to power up suits, with a mechanism for drawing and exhausting cores that affects the number of actions it can take.
  • Resource Management — The AI collects resources like water and has limitations on resource spending.
  • Solo variant — Discusses the solo AI 'Chronosis' and 'Chronobot' and how they function.
  • Time travel — The AI's actions include time travel and dealing with paradoxes.
  • Warp Tiles — The AI places warp tiles and has ways to get rid of them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It it does not disappoint. This is still easily the best solo variant in my opinion.
  • Anachrony is just a phenomenal game and with an AI that feels like it it just it feels like another player.
  • He is still a difficult AI. Like it is it is a hard variant. However, it is not impossible.
  • This is such an elegant, streamlined system that even though you're rolling a die for his turn and you're like, "Okay, I rolled a four. What's he doing this time? Oh, he's building a a tin thing. Boom."
  • It's mind-boggling at how fantastic this solo variant is. I cannot praise it enough.
  • I cannot stress enough at how much they have made the AI system feel like another human.
  • This is such a good solo variant. It then and for me for someone who doesn't buy games out for for their solo you know oh it doesn't have a solo mode well it doesn't I'm not going to get it that's never been the case. It's a good solo variant is always a bonus to me.
References (from this video)
No references stored for this video.
Video mpjSnVNKfo4 Board Game Sanctuary Top List at 0:50
video_pk 110554 · mention_pk 318086
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Pros
none
Cons
none
Thematic elements
  • Time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players place workers on different buildings along a linear road.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • are you a Board Game Fan and you're looking for work hey Danny you're standing in my spot uh I was here first I was just about to tell the folks about our top five favorite Innovative worker placement board games
  • all right you can have it this time but I'm using the spot right after you
References (from this video)
No references stored for this video.
Video 5TOvIvqIZoM Board Games UnLocked Top List at 1:07:08 sentiment: positive
video_pk 99505 · mention_pk 276673
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 1:07:08 · YouTube ↗
Overall sentiment (raw)
Very Positive, but not played recently
Pros
  • Excellent excellent game.
  • Really really like this theme.
  • Would gladly set up this game.
  • Cleaner game than some other complex games.
  • Solid game.
Cons
  • Haven't touched it in many, many years.
  • The problem with modular expansions is that when teaching new people, you play the base game and never touch expansions.
  • The infinity box, while a good storage solution, makes it a cumbersome game to play.
  • The episode system of Perseverance felt weird.
Thematic elements
  • Post-Apocalypse
  • Science Fiction
Comparison games
  • Perseverance
  • Everdell
Mechanics (from transcript analysis)
  • Engine Building — Players build an engine within their base.
  • Modular Board — Uses modular expansions that can be added to the game.
  • Resource Management — Managing resources to perform actions and achieve goals.
  • Time travel — Implied by the 'Fractures of Time' and 'Future Imperfect' modules.
  • Worker Placement — Features workers that perform better at certain spots, and can be put into mech suits or work in the base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 10:10 sentiment: positive
video_pk 91765 · mention_pk 246334
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful looking game
  • Excellent worker placement genre example
  • Lots of options and paths to victory
  • Variety in factions, board sides, and leaders
  • Many ways to score points
  • Low direct conflict appeal
Cons
  • Expensive
  • Feels incomplete without Exo Suit expansion (additional cost)
  • Busy with many mechanics and systems to learn, potentially overwhelming
Thematic elements
  • Earth hit by a colossal meteorite, survivors use neutronium for time travel and warn ancestors.
  • Distant future
Comparison games
  • Caverna
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • action selection — Players take turn powering up suits normally three are available War PR and additional Ones cost 1 power each.
  • Engine Building — Players build an interconnecting system of upgrades throughout the game.
  • Time travel — You warp resources from the future if you need some neutronium now you can get your descendants to send some back to you.
  • Worker Placement — Players take actions placing units on spaces and gaining the associated advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 26:34 sentiment: positive
video_pk 90099 · mention_pk 240266
Allies or Enemies - Anachrony video thumbnail
Click to watch at 26:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and asymmetry
  • Complex and rewarding
Cons
  • Heavy learning curve
Thematic elements
  • Mechs and timelines shaping the future
  • Post-apocalyptic future with time travel
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — Four factions with distinct powers and playstyles.
  • Time travel / time bank — Borrow resources from the future and repay by time travel.
  • Worker Placement — Place workers to build and gather resources.
  • Worker placement / resource management — Place workers to build and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c 3 Minute Board Games Discussion at 22:53:36 sentiment: positive
video_pk 90107 · mention_pk 240346
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 22:53:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • engaging theme
  • satisfying progression
Cons
  • can be complex
  • requires long-term planning
Thematic elements
  • building a future for humanity
  • post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The speaker discusses planning 'for months ahead' and 'how you're gonna spend your next X turns'.
  • cooperative play — The speaker describes it as a 'cooperative' game where players are 'working together'.
  • Resource Management — The speaker talks about 'how you're gonna spend your next X turns' and 'you've got to have enough resources'.
  • Worker Placement — The speaker mentions 'all these different tracks and your different workers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
  • You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
  • You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
  • This is a really good cooperative game. I've played it a couple of times.
  • It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video jpOTLvI3m9Y Nights Around a Table Review at 1:22 sentiment: positive
video_pk 89966 · mention_pk 239856
Nights Around a Table - Anachrony video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme and setting (post-apocalyptic time travel)
  • Interesting worker placement with the 'awake'/'sleepy' mechanic and exosuits
  • Strategic depth with multiple paths to victory and end-game scoring
  • High component quality and aesthetic appeal, especially with miniatures
  • Variable anomalies add replayability and interesting choices
  • Manageable robot opponent for solo play compared to other complex games
  • Interesting time travel mechanic (requesting/repaying resources)
Cons
  • Can be overwhelming initially due to complexity and component count
  • Potential for analysis paralysis due to many strategic options
  • Some minor rules ambiguities, particularly with the solo bot interactions
Thematic elements
  • Time travel (requesting resources from the future and repaying them later), ideological conflict between different societal paths, and survival after a cataclysm.
  • Post-apocalyptic future where humanity is divided into four groups (paths) after a meteor impact.
Comparison games
  • Trickerion
  • Race for the Galaxy
  • San Juan
  • No Man's Sky
  • The Elder Scrolls
  • Santorini
  • Terraforming Mars
  • Agricola
  • Feast for Odin
  • Black Angel
Mechanics (from transcript analysis)
  • action selection — Players commit workers to action spaces, with some spaces having restrictions based on worker type.
  • Asymmetric Player Powers — Each 'path' (player faction) has unique leaders with special abilities.
  • contract fulfillment — Players work towards fulfilling end-game scoring cards based on various achievements, such as time travel distance or building types.
  • Resource Management — Players manage various resources like water, energy cores, titanium, gold, and neutronium to build, power suits, and activate abilities.
  • Set Collection — Collecting 'breakthrough' tiles of different shapes (triangle, circle, square) can score bonus points.
  • Solo mode bot — The game includes a robot opponent (Chronosis) with specific AI rules for solo play, which involves rolling dice and following flowchart-like actions.
  • table presence — The game features distinct miniatures for workers in exosuits and robot opponents, contributing to its visual appeal.
  • Time Track — Players move a marker along a timeline representing different eras to engage with future selves and manage resources.
  • Worker Placement — Players place workers (in exosuits) on action spaces on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Chronosis is the new improved Chronobot that gives you all sorts of bells and whistles and pieces and bits and boards so that you can play solo with a bunch of your most of your expansions.
  • I prefer when the designers like, this belongs here, you'll play with it and you'll enjoy it rather than, here's a bunch of grab bag full of stuff and you just pick what you think would be fun, it's like, I'm not the game designer, you pick for me.
  • My workers are a bit of a disadvantage because I only really have three slots available to me.
  • The robot with this game is a lot more elegant than the one that was designed for Trickerion.
  • The Chronosis is a lot more elegant than the one that was designed for Trickerion.
  • It's not a win condition, it's just another way to earn points.
  • You know what happens when you stream and you don't feel well? You're just gonna say, peace out.
References (from this video)
No references stored for this video.
Video 2_uKWPVZkoo Nights Around a Table Playthrough at 5:57 sentiment: other
video_pk 90012 · mention_pk 239982
Nights Around a Table - Anachrony video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
Overwhelming (due to expansion and rules)
Pros
none
Cons
  • Too many rules when played with expansion
  • Requires significant time commitment
Thematic elements
  • Time travel, expansion
  • Science Fiction
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a set.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not one of the heavier ones
  • they got a cheat sheet like what do you mean a cheat sheet
  • it's a worker placement game
  • the harvest phase will be where you get the rewards
  • engine building is so satisfying
  • the sheep is safe in the barn
  • it's the best meatball
  • I'll share some sheep
  • careful kids that's a lot of sodium
  • it's a worker placement game where the cost increases if others have taken the spot
  • always be planting
  • the game is not complicated at all
  • the bounty of the harvest is not proportional to the effort
  • it felt like the only time I can convince anybody to play play it with me
  • it's like chess for dumber people than who play chess
  • my birthday game
References (from this video)
No references stored for this video.
Video RwC18xHBzDA Nights Around a Table Discussion at 29:37 sentiment: positive
video_pk 89944 · mention_pk 239708
Nights Around a Table - Anachrony video thumbnail
Click to watch at 29:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The reviewer is excited about the potential for a highly detailed 3D printed centerpiece for Anachrony.
  • The concept of a four-way symmetrical statue inspired by game lore is appealing.
Cons
  • The complexity of modeling the statue is significant.
  • Achieving perfect symmetry and detail is challenging.
Thematic elements
  • Playing as one of four factions trying to become influential in the future after a cataclysmic event.
  • Post-cataclysmic future with time travel.
Comparison games
  • Tichu
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my friends hello it's going to be it's going to be a weird one let me promise you
  • the nicest thing about that is these are the periods when i'm at my most insanely creative because i'm doing anything i can possibly think of to not have to do photography on these projects
  • we board gamers do strange things don't we
  • the community it's the friends we've made along the way isn't it
  • this is a piece of 3d software that used to be a paid product and then i forget what happened with the company but it went free and the community i think the company might have gone out of business and just here have our source code it's yours now and the community went took that and ran with it
  • it is the most i think the most value that you will ever get out of a free piece of software it's the most capable free piece of software i've ever seen in my entire life it's nuts
  • i think it would help with some of the printer lines and things that's the reason i didn't want to get a pla printer was i didn't like the lininess of all the pieces
  • i just found that root was like i don't know somebody else taught it to me and i i almost never like a game that somebody else teaches me it's a weird thing
  • it's all fine it's all fun it's all good stuff like i say i'm super relaxed doing this isn't nice
  • this is playing playing a super complicated euro game in front of people and having to do math and not look like the biggest [ __ ] in the world not always the least stressful thing i can do with my time
  • the best way to sort of figure it out it's like this you know what i mean like if you took every single one of those is just like a page a page in the book right and but you can you can sculpt it that's all that a 3d printer does
  • the pricing on amazon for board games in canada is pants on head just dumb just not so stupid crazy never do it
  • because when you have the front and the invisible back of a face exposed like that that's — that's called non-manifold or when like faces like intersect in a way that like it's not quite non-euclidean but it approaches it like it would be impossible to actually print in real life
  • i'm no blender pro but i i get by i get by
  • i'm amazing this is coming together obvious no faith in me
  • i just want to do like a really natty thing and like cutting a big like carving line in there and being able to split off a piece in the model that's going to be like the easy part
  • it's really hard to get him to stand because oh he just broke entirely but that's okay he was just a tester that's not the real rules gremlin
  • board gaming and then it's like super natural to get into 3d printing out of board gaming and then it's once you're into 3d printing man you might as well learn how to make your own stuff right
  • this is this is the calm before the storm before i goof up forget to save
  • because i never know where i'll be for the next few days but maybe you learn a little bit of something
  • i hope it's not too late to do that it shouldn't be it should be fine
References (from this video)
No references stored for this video.
Video Exgv6S0K6ew Nights Around a Table Discussion at 0:04
video_pk 89494 · mention_pk 237740
Nights Around a Table - Anachrony video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nerd of your family caps out at five family members before daddy finally gets the snip
  • if you put one on crooked you'll hate yourself for the rest of your life
  • the unused tiles go back in the box forever
  • the lights are dimmed a hush falls on the crowd and it's showtime
References (from this video)
No references stored for this video.
Video YQp_h9-YOGE Nights Around a Table Top List at 3:57 sentiment: positive
video_pk 89088 · mention_pk 236071
Nights Around a Table - Anachrony video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool sci-fi worker replacement game.
  • Optional mini scopes are really cool.
  • Time travel mechanic (though not the most interesting part).
  • Good crunchy worker replacement with lots of interesting decisions.
  • Love the worker placement.
  • Weird and unique, nothing looks like it.
  • Overboard crazy illustration, all factions look different.
  • Asymmetric.
  • Plays faster than it looks.
  • Surprised how quickly it could be taught and played.
Cons
none
Thematic elements
  • Sci-Fi
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — All the factions look different and it's asymmetric to play it each time with a different faction.
  • miniatures — The game features optional mini scopes that are really cool, and the reviewer has painted them.
  • Time travel — There is a time travel mechanic, though it's described as borrowing from yourself in the future and paying off debt, not the most interesting part.
  • Worker Placement — A core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're actually gonna sit here and tell you our top 10 favorite games of all
  • I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
  • the fact that I didn't buy any of that stuff because the base game is just so darn good enough
  • if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
  • my number six is a feast uh for Odin
  • it's almost like a Sandbox game a little bit more rigid
  • shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 4:42
video_pk 88706 · mention_pk 234530
Ryan and Bethany Board Game Reviews - Anachrony video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Post-cataclysm world with time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Time Travel / Temporal Mechanisms — Players manage exosuits and temporal actions to influence the future state of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:39:40 sentiment: negative
video_pk 88674 · mention_pk 234321
UndeadVikingVideos - Anachrony video thumbnail
Click to watch at 2:39:40 · YouTube ↗
Overall sentiment (raw)
Negative, due to game length/complexity
Pros
none
Cons
  • Takes too long to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video hPWYuwQJX5o Watch It Played Top 10 List at 4:33
video_pk 88649 · mention_pk 234187
Watch It Played - Anachrony video thumbnail
Click to watch at 4:33 · YouTube ↗
Pros
  • Enjoy the idea of borrowing resources from your future ancestors.
  • Interested in the several different expansions.
Cons
none
Thematic elements
  • Preventing a looming cataclysm
Comparison games
none
Mechanics (from transcript analysis)
  • Paradox avoidance — Chrono manipulations must not cause a paradox, or chances of preventing the cataclysm diminish.
  • Time travel — Players utilize time rifts to reach back to earlier turns to supply past selves with resources.
  • Worker Placement — A two-tiered worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First he puts the channel 47000 in debt and now this.
  • Hi there well if you're watching this message you know it can really only mean one thing I am dead serious about finding a way to earn back the forty seven thousand dollars in debt minus ten dollars for lunch that Watcher played recently incurred somehow very mysteriously it's impossible really to know how it happened and then nobody can really be held accountable regardless my quest towards regaining our Channel's Financial stability begins now.
  • My Hope Is that disneylocano will be a great game with a similar feel to Magic the Gathering that may be a tall order but even if it comes close I mean Marvel snaps show me that there's room in my life for more lifestyle type games and the game with potentially a lower barrier to entry something I can certainly get on board with.
  • They said that I was a fool to search for it they said it was impossible but after exploring far and wide I have just discovered the long hidden land free of any human presence filled with Priceless discoveries never encountered before.
  • It made me realize that sometimes you have to sacrifice something you love in order to save it and that's why as my final Act while still in charge I saved watch it played by sacrificing it and selling it to another company.
  • Say hello to watch it played new parent company party lemmings media Holdings Incorporated.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 26:46 sentiment: mixed
video_pk 88545 · mention_pk 233704
Meeple University - Anachrony video thumbnail
Click to watch at 26:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Better experience for a first-time play.
Cons
  • Lost lots of points due to not evacuating.
  • The expansion doesn't add that much new complexity.
Thematic elements
  • Time Travel
Comparison games
  • Perseverance
Mechanics (from transcript analysis)
  • Expansion mechanics — The expansion adds worker movement and a new resource for thematic time travel actions, creating glitches with negative points.
  • Resource Management — Managing resources and avoiding having too many is important.
  • Tableau Building — Tableau building is a core mechanism.
  • Time travel — Features a time travel mechanism.
  • Worker Placement — A worker placement mechanism with twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 8:24 sentiment: mixed
video_pk 88439 · mention_pk 233103
BoardGameBollocks - Anachrony video thumbnail
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had a really neat mechanism where you can borrow resources from the future.
Cons
  • Over time it's lost its appeal.
  • Gets to be a little bit of a drag.
  • Only plays out the full price.
  • Very difficult to get it to the table.
  • Nobody wants to take it off our hands.
Thematic elements
  • Time traveling
Comparison games
none
Mechanics (from transcript analysis)
  • Future resource borrowing — You can borrow resources from the future and when you get into the future you have to pay them back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video 4fUskrJWUkc Heavy Cardboard Top List at 56:58 sentiment: positive
video_pk 85982 · mention_pk 221574
Heavy Cardboard - Anachrony video thumbnail
Click to watch at 56:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The game 'sings' to the speaker.
  • It's considered 'cool' and not 'massively complex'.
  • It offers a structure based on building availability.
  • Players can manipulate negative aspects into positives.
Cons
  • The game was 'lost in the shuffle' when it first came out.
  • Falling into the category of games that need more plays to be fully evaluated.
  • The base game might be considered 'vanilla and boring' by some, but expansions improve it.
Thematic elements
Comparison games
  • Stres Btic Odyssey
  • Pack Strands
Mechanics (from transcript analysis)
  • action selection — The game features actions that players take, with one speaker mentioning 'more actions in each round', indicating a core mechanic of choosing what to do.
  • Set Collection — The structure of the game is based on how buildings come out, and players' actions depend on what is available, hinting at a set collection or availability-based mechanic.
  • Time manipulation — The game involves 'fracturing time a little bit' and players 'blinking in time', suggesting a mechanic related to time or temporal effects.
  • Variable player powers — Players can 'cycle it if you get a special building', suggesting that specific buildings grant unique abilities or powers that players can acquire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 10:47 sentiment: positive
video_pk 85451 · mention_pk 219011
Board Gaming Ramblings - Anachrony video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome theme
Cons
none
Thematic elements
  • Time travel and invention theft
  • Narrative driven by good and bad news
Comparison games
  • Perseverance
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Time travel — You invented a time machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 19:26 sentiment: mixed
video_pk 85080 · mention_pk 217396
Board Gaming Ramblings - Anachrony video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • very interesting game
Cons
  • never clicked with me
  • haven't played it a lot
  • haven't played any experience
  • need time to like play it five times in a row
  • not enough there
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
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Video BgDl33BNWs8 The Brothers Murph Discussion at 53:13 sentiment: positive
video_pk 85005 · mention_pk 217056
The Brothers Murph - Anachrony video thumbnail
Click to watch at 53:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really want to play it again
  • Still really like it
Cons
  • Still really bad at it
  • Might not enjoy it as much on BGA
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 5:44 sentiment: positive
video_pk 84712 · mention_pk 215576
The Brothers Murph - Anachrony video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool time travel theme integrated with worker placement.
Cons
none
Thematic elements
  • Worker placement
  • Time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Despite the time travel theme, it could have been just another worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video OaA4okJK2ns Allies or Enemies Top 100 List at 16:13 sentiment: positive
video_pk 84454 · mention_pk 214603
Allies or Enemies - Anachrony video thumbnail
Click to watch at 16:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thinky design with modular expansions
  • Engaging theme and coexisting mechanics
Cons
  • Complex rules and heavy decision space
Thematic elements
  • factions, evacuation, and timeline manipulation
  • Post-apocalyptic world with time-travel elements
  • thinky, tough, heavily strategic
Comparison games
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • Tile Placement — Tiles add city-building components to your board.
  • tile placement and city-building — Tiles add city-building components to your board.
  • time travel / time borrow mechanics — Borrow and pay back with time shifts to influence current actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one of all time is Dwarf Romantic the board game.
  • Gaia Project is my number two.
  • Ultimate Railroads is my number one.
  • It's a cozy, delightful, cooperative game.
References (from this video)
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Video kySA2qMk7vQ Gaming Rules! Discussion at 1:02:34
video_pk 83753 · mention_pk 211628
Gaming Rules! - Anachrony video thumbnail
Click to watch at 1:02:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
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Video Abynm0v3Qrg Gaming Rules! Other at 23:39 sentiment: positive
video_pk 83407 · mention_pk 210093
Gaming Rules! - Anachrony video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love Anachrony
  • Great game
  • Super solid game
  • Still holds up and is so good
  • Rules make complete sense and flow well
Cons
  • Fractures of Time expansion is not recommended for new players
Thematic elements
  • Time travel, sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — managing various resources to build up your faction.
  • Time travel — The game involves manipulating time to gain advantages.
  • Worker Placement — players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
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Video OF1yz1OnAxw Board Games UnLocked Top List at 21:04 sentiment: positive
video_pk 83358 · mention_pk 209806
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 21:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing worker placement game with an awesome theme.
  • Time travel mechanic is utilized very well.
  • Intuitive and not complex for the sake of it.
  • Great solo variant.
  • Many well-received expansions available.
Cons
  • Confusing release window with multiple versions (essential, infinity box, etc.).
  • The Infinity Box contains everything, but can be overwhelming.
  • Expansions add complexity and may not be necessary for everyone.
  • Some players might find it overwhelming to teach initially.
Thematic elements
  • Time travel utilized for resource management and strategic advantage.
  • Post-apocalyptic
Comparison games
  • Septima
  • Perseverance
  • Voidfall
  • Cerebria
  • Ironwood
  • Emberheart
  • Revenant
  • Tracarion
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions on the main board and within their faction area.
  • Engine Building — Players build up their faction area with structures that provide free or personal actions, creating an engine for more efficient turns.
  • Resource Management — Gathering resources is crucial for building structures in faction hub areas.
  • solo mode — The game has a highly regarded solo variant, considered one of the best.
  • Tech Tree — Players can build super projects that are powerful and game-changing.
  • Time travel — Players can borrow resources from their past or future selves, with consequences for not paying them back, leading to paradoxes and anomalies (negative victory points).
  • Worker Placement — Players place workers (engineers, scientists, geniuses) to hire more workers, gather resources, or perform other actions. It involves managing different worker types for specific board areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
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Video bk5hYfcrR_w The Dice Tower Top List at 48:04 sentiment: mixed
video_pk 81932 · mention_pk 205034
The Dice Tower - Anachrony video thumbnail
Click to watch at 48:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative non-random purchase model for a TCG
  • Pioneered concepts similar to later LCGs
  • Quick playtime
Cons
  • Failed commercially
  • Thematic appeal might have been limited
  • Expensive
Thematic elements
  • Trading Card Game
  • Historical Combat
Comparison games
  • TriKing
  • Blue Moon
  • FFG Living Card Game
Mechanics (from transcript analysis)
  • Grid Movement Combat — Players move around a grid and engage in dice-based combat.
  • Non-Random Purchase — Players could buy specific characters and equipment directly, rather than relying on random packs.
  • Trading Card Game — A collectible card game where players build decks from cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
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Video GGKaNHtVgXI Gaming Rules! Live Qanda at 7:50 sentiment: mixed
video_pk 81596 · mention_pk 203441
Gaming Rules! - Anachrony video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
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Video 5GhhZ1_XBMw JestaThaRogue Top List at 1:49 sentiment: positive
video_pk 81371 · mention_pk 201618
JestaThaRogue - Anachrony video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • collect the most points in many, many different ways to win
  • grab resources from the future
Cons
  • heavy
Thematic elements
  • preventing a catastrophe
  • future, earth with a coming meteor
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You can go back in time and do things as well. But the cool thing is that you can grab resources from the future, but once you get to that point in time, you need to then return those resources cuz if you don't, they're not there to take from in the past.
  • Time travel — You can go back in time and do things as well. But the cool thing is that you can grab resources from the future, but once you get to that point in time, you need to then return those resources cuz if you don't, they're not there to take from in the past.
  • Worker Placement — It's worker placement, so you send your workers internally or in mechs that you need to power to send them outside the board to gain resources and do stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know what you think of these five time travel board games in the comments below.
  • Necessity is the mother of invention, but invention is also the mother of invention.
  • It's the heaviest game on the list, and it's also the most timey-wimey brain-burning.
  • So you create a paradox.
  • It's rated as the top 100 games of all time.
  • Get it? Future.
  • It sounds like a head-scratcher, like that tri-dimensional chess on Star Trek.
  • It's chaotic, silly, and all about seeing how strange history can get when everyone is meddling with it.
  • Everyone hates Bob.
  • It's essentially a cop investigation where every reset makes you a little smarter about what you're going to do next time.
  • I haven't played Temporum. Never heard of it. Stick a look on BGG.
References (from this video)
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Video qc48EbZ0ITo The Brothers Murph Analysis at 18:27
video_pk 81168 · mention_pk 200237
The Brothers Murph - Anachrony video thumbnail
Click to watch at 18:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
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Video J3hMJUahGzU Stonemaier Games Discussion at 30:15 sentiment: positive
video_pk 80597 · mention_pk 196618
Stonemaier Games - Anachrony video thumbnail
Click to watch at 30:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
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Video 1Nt1l4CID2E Board With Steve Top List at 5:14 sentiment: positive
video_pk 80473 · mention_pk 195877
Board With Steve - Anachrony video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy Euro with interesting worker placement
  • Cool time travel mechanic with paradox consequences
  • Brilliantly clever design
  • Awesome engine building with high variability
  • Satisfying variable player powers
  • Great for spending an evening
Cons
  • Gigantic table presence
  • Can be made even heavier with modules/expansions
Thematic elements
  • Surviving a post-apocalyptic world using time travel
  • Post-apocalyptic world
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — The engine building in this game is awesome cuz every single time you're building your base, you're going to be putting different rooms in every single game.
  • Time travel — it's got a really, really cool time travel mechanic where you can borrow things off yourself in the future, but you have to pay it back because if you don't, you'll cause paradoxes.
  • Variable player powers — every single player is going to have their own special power depending on which faction they're going to choose.
  • Worker Placement — filled with really interesting worker placement spaces as most of the spots require specialized workers to be able to go there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one could end in divorce, but it also might be one of the best times of your life because I absolutely love Old King's Crown.
  • Make no mistake, you can get butt hurt in this game.
  • If you're into mean games, then honestly, this is my number one choice for you and personally, a top 10 game of all time.
  • This is cozy couples gaming personified.
  • I always come away from this one feeling smitten even if I've lost.
  • It's just relaxing. There's something so relaxing about sitting down, building out your little meadow, and watching it develop over the course of the game.
  • This is just one of those games that you finish, and you feel all content and fuzzy inside.
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 3:43 sentiment: positive
video_pk 80049 · mention_pk 194206
The Dice Tower - Anachrony video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games as a gaming mechanism
  • Uses time travel as a mechanism for borrowing resources
  • Gives a crisis of thought
Cons
  • Big giant game
  • Big complicated worker placement game
  • More of a debt thing than anything else
Thematic elements
  • Surviving humans remaking Earth, time travel for resources
  • 26th century, Earth suffering from an explosion
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing resources is key, especially when borrowing from the future.
  • Time travel — Jumping to the future and borrowing resources from yourself, which creates a 'debt' to be repaid in the past.
  • Worker Placement — A complex worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 17:54 sentiment: neutral
video_pk 79462 · mention_pk 192896
Anachrony video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Big Box Games — Mentioned as a type of game that could potentially benefit from a traveler's edition, suggesting its large size might be an issue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video aTCsDDvk8AM Review at 0:01 sentiment: positive
video_pk 79251 · mention_pk 192610
Anachrony video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worker placement
  • Time travel
  • Post-apocalyptic theme
  • Building superprojects
  • Evacuating people
Cons
none
Thematic elements
  • Recruiting workers, mining resources, constructing buildings, conducting research, building superprojects, and evacuating people from a collapsing World Capital due to a meteor impact.
  • A post-apocalyptic 26th century New Earth, including a World Capital
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Mining resources to construct buildings and build superprojects.
  • Set Collection — Implied through amassing victory points to control the future.
  • Time travel — Ability to borrow items from oneself in the future, with the need to return them to the past to avoid anomalies.
  • Worker Placement — Recruiting workers to perform actions like mining resources, constructing buildings, and conducting research.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is Anachrony, a worker placement time travel game for 2-4 players.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video MoqFAuunCcE Rules Teach at 0:01 sentiment: positive
video_pk 79261 · mention_pk 192620
Anachrony video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and engaging gameplay
  • Unique time travel mechanics
  • Thematic integration of time travel consequences
  • Asymmetric player powers
  • Satisfying engine-building opportunities through buildings and superprojects
Cons
  • Can be intimidating at first glance due to iconography
  • Paradoxes and anomalies can be punishing
Thematic elements
  • rebuilding civilization after an apocalyptic event and preparing for a future meteor impact using time travel
  • post-apocalyptic 26th century New Earth
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions, including recruiting workers, constructing buildings, researching, mining, trading, and time travel, with placement restrictions and costs.
  • Area Majority — Having the most warp tiles on a timeline tile in an era requires rolling for paradox tokens, indicating player presence and influence over specific time periods.
  • asymmetric factions — Players play as one of four different factions, each with unique faction boards, leader cards, and starting conditions, leading to different strategies.
  • endgame trigger — The game ends either after the 7th era or if the World Capital completely collapses.
  • Resource Management — Players manage various resources including Titanium, Uranium, Gold, Neutronium, Water, and Energy Cores for constructing buildings, powering exosuits, and activating abilities.
  • Set Collection — Collecting sets of breakthroughs of different shapes provides end-game victory points.
  • Time travel — Players can travel to past eras to resolve paradoxes, pay back borrowed items, or build superprojects, often measured by power plant range and focus markers.
  • Worker Placement — Players place workers (scientists, engineers, administrators, geniuses) into exosuits to take actions on various locations on the main board and their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Board Game Gurus Guild exists to further the pursuit of pedagogical perfection through teaching board games for the furtherance... of better board gaming around the globe.
  • I'm a Guru Guild Gold Member, baby!
References (from this video)
No references stored for this video.
Video 1AZKoqlgCC0 Preview at 0:21 sentiment: positive
video_pk 79288 · mention_pk 192665
Anachrony video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and impressive artwork
  • Extravagant and fun components (exosuits)
  • Engaging iconography and potential for deep symbology
  • Interesting time travel mechanic
  • Publisher's approach to Kickstarter exclusives (making content available later)
  • Visually striking miniatures
Cons
  • Exosuit miniatures are not necessary for gameplay and increase cost
  • Potential for a long game time, similar to Trickerion
  • Requires learning a lot of iconography
Thematic elements
  • Time travel
Comparison games
  • Trickerion
  • Cerebria
  • Century: Spice Road
  • Splendor
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Exosuits — Large miniatures that house the player's worker chits, adding to the game's extravagance and table presence.
  • Time travel — A core mechanic where players can send resources back to themselves in time, similar to the logic in Bill & Ted's Excellent Adventure.
  • Worker Placement — Players use 'little chits that represent your people' to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • happiness is opening a brand new board game.
  • i really appreciate it when artists go out on a limb and they... creative people try to... come up with something that nobody has ever seen before, and this looks like... wildly different from a lot of stuff, and i really appreciate that... the effort that they've gone through to make this just look... bananas.
  • i don't think the exosuits are necessary aT ALL, which is awesome.
  • Quoth Ryan: "i like nuts."
  • Box Screech-O-Meter: 4.
References (from this video)
No references stored for this video.
Video 6L9cfqwK5xk Analysis at 5:43 sentiment: positive
video_pk 79272 · mention_pk 192639
Anachrony video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'any resource' icon is an elegant, simple, and brilliant solution.
  • Iconography is great in the game.
  • The visual representation of paying resources (icon with a hole) is immediately clear and smart.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • iconography — The game uses iconography extensively for language independence, with clear and smart designs for resources and payments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very neat to think about because i i never even gave it a whole lot of thought i know when they're bad and they don't work you have to check the rule book and go what the heck is that supposed to mean
  • an order of not so good to fantastic or everdell wingspan and inaccurately
  • the iconography is great in that game
  • whenever you have to pay a resource in that game they have the picture of it and they put like how cool is this they put a hole underneath it meaning like you're losing it because it's going down the hole
  • if you want the opposite of game i think how not to do it so there's they do the opposite
  • whenever we've got icons that are easy to figure out easy to learn or really clear when you look at them that's a boon that's fantastic
References (from this video)
No references stored for this video.
Video xhXB33fJBhE Top List at 7:16 sentiment: positive
video_pk 79271 · mention_pk 192634
Anachrony video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game
  • Gorgeous presentation
  • Amazing rondel mechanic
  • Loved to play the game
Cons
  • Almost too good of a game, at the expense of fun
  • Requires meticulous planning and thinking like a computer
  • A little bit too tight
Thematic elements
  • Inside a clockwork mechanism
Comparison games
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • Rondel — The host specifically mentions the rondel mechanic as amazing.
  • Worker Placement — Implied by the description of meticulous planning and running multiple threads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been invited by another host of another channel to come on to his or her channel to do exactly that there are gonna be three of us talking about our favorite games
  • This big exciting announcement boy it's gonna blow the doors off
  • I love or Leon or Liana's fantastic game
  • The biggest knock against it for me is being Canadian I live in a country where we have about two days of summer and we guard them zealously so I don't really enjoy the prospect of sitting down at a table where all the artwork is a bleak desolate wintery landscape
  • It's almost too good of a game does that make sense
  • The biggest issue that I have with the voyages Marco Polo is that the mechanic and the theme just kind of missed each other
  • Aggressively boring
  • Why are the board game designers so fixated on farm animals
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc Analysis at 14:59 sentiment: neutral
video_pk 77052 · mention_pk 185558
Anachrony video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • A lot of people think Anachrony is their best game.
Cons
  • I've only played one game from this publisher and that is like I think it was called Celestia or something like that and I really did not have a favorable impression of that game so I've kind of like tuned them out in my brain
  • Maybe I've only played their worst game.
Thematic elements
  • time travel
Comparison games
  • Celestia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video PI-VS8hFQKE Review at 0:07 sentiment: positive
video_pk 72726 · mention_pk 172168
Anachrony video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good job explaining for a complex game.
  • Excellent icons and the system makes sense once it clicks.
  • Workers are great.
  • Minerals are translucent cubes.
  • Timeline is simple but super effective.
  • Various factions have their own style.
  • Everything fits into the cool post-apocalyptic theme.
  • Easy to get immersed into the world.
  • Iconography is effective and easy to grasp.
  • Nicely perfectly shaped spaces for workers or markers or cubes.
  • Everything fits together surprisingly well.
  • Works exceptionally well for two players.
  • Not direct take that, focuses on your own capital and workers.
  • Intuitiveness despite complexity.
  • Has moved up close to the top of favorite games list.
  • Surprisingly cohesive and mentally immersive experience.
  • Thematic elements come through.
  • Unique end game with sirens.
  • Welcoming entry point into heavier games.
Cons
  • Not something to break out for an hour on a casual gaming night.
  • Retail version has cardboard exosuits that work fine but minis are better.
  • A lot on the table between all the boards and bits.
  • More players means a bit more downtime.
Thematic elements
  • Preparing for an impending asteroid impact cataclysm
  • Post-apocalyptic world
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Boards — The various factions all have their own style with their flags and leaders, and once you flip those boards you have asymmetrical paths each with their own strengths and weaknesses.
  • city building — Building their cities.
  • modular expansions — Anachrony is an apocalyptic smorgasbord of optional modules and ways to heighten or lower complexity. The classic expansion adds three more modules that add things like exosuit quests, a whole faction-based way to mess with the timeline, and third-party exosuits that fuse workers into them forever.
  • Resource Management — Collecting resources.
  • Time travel — Players can borrow resources from the timeline but need to later create a time machine to travel back and replace whatever they borrowed or risk creating harmful anomalies.
  • Worker Placement — Most of your turn will be assigning workers to get stuff. The ones that go out to the planet need exosuits, the ones in your capital don't.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a surprisingly cohesive and mentally immersive experience
  • The theme really does come through as the clock ticks down to the impending global doom.
  • This is not one for casual gamers but for people who are already playing those middleweight games and want to step a bit further this is a surprisingly welcoming entry point into heavier games.
References (from this video)
No references stored for this video.
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