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Anachrony box art

Anachrony

Game ID: GID0023566
Game Info
Year
2017
Players
2-4
Age
15+
Playtime
60 min
Collection
Your Tier
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Expansions & Family
Anachrony: Exosuit Miniatures Set Exp Anachrony: Fractures of Time Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 82
This page: 50
Sentiment: pos 32 · mix 5 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 82
Video 5TOvIvqIZoM Board Games UnLocked Top List at 1:07:08 sentiment: positive
video_pk 99505 · mention_pk 276673
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 1:07:08 · YouTube ↗
Overall sentiment (raw)
Very Positive, but not played recently
Pros
  • Excellent excellent game.
  • Really really like this theme.
  • Would gladly set up this game.
  • Cleaner game than some other complex games.
  • Solid game.
Cons
  • Haven't touched it in many, many years.
  • The problem with modular expansions is that when teaching new people, you play the base game and never touch expansions.
  • The infinity box, while a good storage solution, makes it a cumbersome game to play.
  • The episode system of Perseverance felt weird.
Thematic elements
  • Post-Apocalypse
  • Science Fiction
Comparison games
  • Perseverance
  • Everdell
Mechanics (from transcript analysis)
  • Engine Building — Players build an engine within their base.
  • Modular Board — Uses modular expansions that can be added to the game.
  • Resource Management — Managing resources to perform actions and achieve goals.
  • Time travel — Implied by the 'Fractures of Time' and 'Future Imperfect' modules.
  • Worker Placement — Features workers that perform better at certain spots, and can be put into mech suits or work in the base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 10:10 sentiment: positive
video_pk 91765 · mention_pk 246334
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful looking game
  • Excellent worker placement genre example
  • Lots of options and paths to victory
  • Variety in factions, board sides, and leaders
  • Many ways to score points
  • Low direct conflict appeal
Cons
  • Expensive
  • Feels incomplete without Exo Suit expansion (additional cost)
  • Busy with many mechanics and systems to learn, potentially overwhelming
Thematic elements
  • Earth hit by a colossal meteorite, survivors use neutronium for time travel and warn ancestors.
  • Distant future
Comparison games
  • Caverna
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • action selection — Players take turn powering up suits normally three are available War PR and additional Ones cost 1 power each.
  • Engine Building — Players build an interconnecting system of upgrades throughout the game.
  • Time travel — You warp resources from the future if you need some neutronium now you can get your descendants to send some back to you.
  • Worker Placement — Players take actions placing units on spaces and gaining the associated advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 26:34 sentiment: positive
video_pk 90099 · mention_pk 240266
Allies or Enemies - Anachrony video thumbnail
Click to watch at 26:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and depth
  • Highly asymmetric and rewarding
Cons
  • Heavy and complex learning curve
Thematic elements
  • Mechs and time-transported economy
  • Post-apocalyptic world with time travel
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — Distinct factions with unique powers and city boards.
  • Time travel / time bank — Borrow from the future and repay by sending resources back in time.
  • Worker Placement — Use workers to develop and manage resources.
  • Worker placement / resource management — Use workers to develop and manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c 3 Minute Board Games Discussion at 22:53:36 sentiment: positive
video_pk 90107 · mention_pk 240346
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 22:53:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • engaging theme
  • satisfying progression
Cons
  • can be complex
  • requires long-term planning
Thematic elements
  • building a future for humanity
  • post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The speaker discusses planning 'for months ahead' and 'how you're gonna spend your next X turns'.
  • cooperative play — The speaker describes it as a 'cooperative' game where players are 'working together'.
  • Resource Management — The speaker talks about 'how you're gonna spend your next X turns' and 'you've got to have enough resources'.
  • Worker Placement — The speaker mentions 'all these different tracks and your different workers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
  • You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
  • You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
  • This is a really good cooperative game. I've played it a couple of times.
  • It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video jpOTLvI3m9Y Nights Around a Table Review at 1:22 sentiment: positive
video_pk 89966 · mention_pk 239856
Nights Around a Table - Anachrony video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme and setting (post-apocalyptic time travel)
  • Interesting worker placement with the 'awake'/'sleepy' mechanic and exosuits
  • Strategic depth with multiple paths to victory and end-game scoring
  • High component quality and aesthetic appeal, especially with miniatures
  • Variable anomalies add replayability and interesting choices
  • Manageable robot opponent for solo play compared to other complex games
  • Interesting time travel mechanic (requesting/repaying resources)
Cons
  • Can be overwhelming initially due to complexity and component count
  • Potential for analysis paralysis due to many strategic options
  • Some minor rules ambiguities, particularly with the solo bot interactions
Thematic elements
  • Time travel (requesting resources from the future and repaying them later), ideological conflict between different societal paths, and survival after a cataclysm.
  • Post-apocalyptic future where humanity is divided into four groups (paths) after a meteor impact.
Comparison games
  • Trickerion
  • Race for the Galaxy
  • San Juan
  • No Man's Sky
  • The Elder Scrolls
  • Santorini
  • Terraforming Mars
  • Agricola
  • Feast for Odin
  • Black Angel
Mechanics (from transcript analysis)
  • action selection — Players commit workers to action spaces, with some spaces having restrictions based on worker type.
  • Asymmetric Player Powers — Each 'path' (player faction) has unique leaders with special abilities.
  • contract fulfillment — Players work towards fulfilling end-game scoring cards based on various achievements, such as time travel distance or building types.
  • Resource Management — Players manage various resources like water, energy cores, titanium, gold, and neutronium to build, power suits, and activate abilities.
  • Set Collection — Collecting 'breakthrough' tiles of different shapes (triangle, circle, square) can score bonus points.
  • Solo mode bot — The game includes a robot opponent (Chronosis) with specific AI rules for solo play, which involves rolling dice and following flowchart-like actions.
  • table presence — The game features distinct miniatures for workers in exosuits and robot opponents, contributing to its visual appeal.
  • Time Track — Players move a marker along a timeline representing different eras to engage with future selves and manage resources.
  • Worker Placement — Players place workers (in exosuits) on action spaces on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Chronosis is the new improved Chronobot that gives you all sorts of bells and whistles and pieces and bits and boards so that you can play solo with a bunch of your most of your expansions.
  • I prefer when the designers like, this belongs here, you'll play with it and you'll enjoy it rather than, here's a bunch of grab bag full of stuff and you just pick what you think would be fun, it's like, I'm not the game designer, you pick for me.
  • My workers are a bit of a disadvantage because I only really have three slots available to me.
  • The robot with this game is a lot more elegant than the one that was designed for Trickerion.
  • The Chronosis is a lot more elegant than the one that was designed for Trickerion.
  • It's not a win condition, it's just another way to earn points.
  • You know what happens when you stream and you don't feel well? You're just gonna say, peace out.
References (from this video)
No references stored for this video.
Video 2_uKWPVZkoo Nights Around a Table Playthrough at 5:57 sentiment: other
video_pk 90012 · mention_pk 239982
Nights Around a Table - Anachrony video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
Overwhelming (due to expansion and rules)
Pros
none
Cons
  • Too many rules when played with expansion
  • Requires significant time commitment
Thematic elements
  • Time travel, expansion
  • Science Fiction
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a set.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not one of the heavier ones
  • they got a cheat sheet like what do you mean a cheat sheet
  • it's a worker placement game
  • the harvest phase will be where you get the rewards
  • engine building is so satisfying
  • the sheep is safe in the barn
  • it's the best meatball
  • I'll share some sheep
  • careful kids that's a lot of sodium
  • it's a worker placement game where the cost increases if others have taken the spot
  • always be planting
  • the game is not complicated at all
  • the bounty of the harvest is not proportional to the effort
  • it felt like the only time I can convince anybody to play play it with me
  • it's like chess for dumber people than who play chess
  • my birthday game
References (from this video)
No references stored for this video.
Video RwC18xHBzDA Nights Around a Table Discussion at 29:37 sentiment: positive
video_pk 89944 · mention_pk 239708
Nights Around a Table - Anachrony video thumbnail
Click to watch at 29:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The reviewer is excited about the potential for a highly detailed 3D printed centerpiece for Anachrony.
  • The concept of a four-way symmetrical statue inspired by game lore is appealing.
Cons
  • The complexity of modeling the statue is significant.
  • Achieving perfect symmetry and detail is challenging.
Thematic elements
  • Playing as one of four factions trying to become influential in the future after a cataclysmic event.
  • Post-cataclysmic future with time travel.
Comparison games
  • Tichu
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my friends hello it's going to be it's going to be a weird one let me promise you
  • the nicest thing about that is these are the periods when i'm at my most insanely creative because i'm doing anything i can possibly think of to not have to do photography on these projects
  • we board gamers do strange things don't we
  • the community it's the friends we've made along the way isn't it
  • this is a piece of 3d software that used to be a paid product and then i forget what happened with the company but it went free and the community i think the company might have gone out of business and just here have our source code it's yours now and the community went took that and ran with it
  • it is the most i think the most value that you will ever get out of a free piece of software it's the most capable free piece of software i've ever seen in my entire life it's nuts
  • i think it would help with some of the printer lines and things that's the reason i didn't want to get a pla printer was i didn't like the lininess of all the pieces
  • i just found that root was like i don't know somebody else taught it to me and i i almost never like a game that somebody else teaches me it's a weird thing
  • it's all fine it's all fun it's all good stuff like i say i'm super relaxed doing this isn't nice
  • this is playing playing a super complicated euro game in front of people and having to do math and not look like the biggest [ __ ] in the world not always the least stressful thing i can do with my time
  • the best way to sort of figure it out it's like this you know what i mean like if you took every single one of those is just like a page a page in the book right and but you can you can sculpt it that's all that a 3d printer does
  • the pricing on amazon for board games in canada is pants on head just dumb just not so stupid crazy never do it
  • because when you have the front and the invisible back of a face exposed like that that's — that's called non-manifold or when like faces like intersect in a way that like it's not quite non-euclidean but it approaches it like it would be impossible to actually print in real life
  • i'm no blender pro but i i get by i get by
  • i'm amazing this is coming together obvious no faith in me
  • i just want to do like a really natty thing and like cutting a big like carving line in there and being able to split off a piece in the model that's going to be like the easy part
  • it's really hard to get him to stand because oh he just broke entirely but that's okay he was just a tester that's not the real rules gremlin
  • board gaming and then it's like super natural to get into 3d printing out of board gaming and then it's once you're into 3d printing man you might as well learn how to make your own stuff right
  • this is this is the calm before the storm before i goof up forget to save
  • because i never know where i'll be for the next few days but maybe you learn a little bit of something
  • i hope it's not too late to do that it shouldn't be it should be fine
References (from this video)
No references stored for this video.
Video Exgv6S0K6ew Nights Around a Table Discussion at 0:04
video_pk 89494 · mention_pk 237740
Nights Around a Table - Anachrony video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nerd of your family caps out at five family members before daddy finally gets the snip
  • if you put one on crooked you'll hate yourself for the rest of your life
  • the unused tiles go back in the box forever
  • the lights are dimmed a hush falls on the crowd and it's showtime
References (from this video)
No references stored for this video.
Video YQp_h9-YOGE Nights Around a Table Top List at 3:57 sentiment: positive
video_pk 89088 · mention_pk 236071
Nights Around a Table - Anachrony video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool sci-fi worker replacement game.
  • Optional mini scopes are really cool.
  • Time travel mechanic (though not the most interesting part).
  • Good crunchy worker replacement with lots of interesting decisions.
  • Love the worker placement.
  • Weird and unique, nothing looks like it.
  • Overboard crazy illustration, all factions look different.
  • Asymmetric.
  • Plays faster than it looks.
  • Surprised how quickly it could be taught and played.
Cons
none
Thematic elements
  • Sci-Fi
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — All the factions look different and it's asymmetric to play it each time with a different faction.
  • miniatures — The game features optional mini scopes that are really cool, and the reviewer has painted them.
  • Time travel — There is a time travel mechanic, though it's described as borrowing from yourself in the future and paying off debt, not the most interesting part.
  • Worker Placement — A core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're actually gonna sit here and tell you our top 10 favorite games of all
  • I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
  • the fact that I didn't buy any of that stuff because the base game is just so darn good enough
  • if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
  • my number six is a feast uh for Odin
  • it's almost like a Sandbox game a little bit more rigid
  • shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 4:42
video_pk 88706 · mention_pk 234530
Ryan and Bethany Board Game Reviews - Anachrony video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Post-cataclysm world with time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Time Travel / Temporal Mechanisms — Players manage exosuits and temporal actions to influence the future state of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:39:40 sentiment: negative
video_pk 88674 · mention_pk 234321
UndeadVikingVideos - Anachrony video thumbnail
Click to watch at 2:39:40 · YouTube ↗
Overall sentiment (raw)
Negative, due to game length/complexity
Pros
none
Cons
  • Takes too long to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video hPWYuwQJX5o Watch It Played Top 10 List at 4:33
video_pk 88649 · mention_pk 234187
Watch It Played - Anachrony video thumbnail
Click to watch at 4:33 · YouTube ↗
Pros
  • Enjoy the idea of borrowing resources from your future ancestors.
  • Interested in the several different expansions.
Cons
none
Thematic elements
  • Preventing a looming cataclysm
Comparison games
none
Mechanics (from transcript analysis)
  • Paradox avoidance — Chrono manipulations must not cause a paradox, or chances of preventing the cataclysm diminish.
  • Time travel — Players utilize time rifts to reach back to earlier turns to supply past selves with resources.
  • Worker Placement — A two-tiered worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First he puts the channel 47000 in debt and now this.
  • Hi there well if you're watching this message you know it can really only mean one thing I am dead serious about finding a way to earn back the forty seven thousand dollars in debt minus ten dollars for lunch that Watcher played recently incurred somehow very mysteriously it's impossible really to know how it happened and then nobody can really be held accountable regardless my quest towards regaining our Channel's Financial stability begins now.
  • My Hope Is that disneylocano will be a great game with a similar feel to Magic the Gathering that may be a tall order but even if it comes close I mean Marvel snaps show me that there's room in my life for more lifestyle type games and the game with potentially a lower barrier to entry something I can certainly get on board with.
  • They said that I was a fool to search for it they said it was impossible but after exploring far and wide I have just discovered the long hidden land free of any human presence filled with Priceless discoveries never encountered before.
  • It made me realize that sometimes you have to sacrifice something you love in order to save it and that's why as my final Act while still in charge I saved watch it played by sacrificing it and selling it to another company.
  • Say hello to watch it played new parent company party lemmings media Holdings Incorporated.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 26:46 sentiment: mixed
video_pk 88545 · mention_pk 233704
Meeple University - Anachrony video thumbnail
Click to watch at 26:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Better experience for a first-time play.
Cons
  • Lost lots of points due to not evacuating.
  • The expansion doesn't add that much new complexity.
Thematic elements
  • Time Travel
Comparison games
  • Perseverance
Mechanics (from transcript analysis)
  • Expansion mechanics — The expansion adds worker movement and a new resource for thematic time travel actions, creating glitches with negative points.
  • Resource Management — Managing resources and avoiding having too many is important.
  • Tableau Building — Tableau building is a core mechanism.
  • Time travel — Features a time travel mechanism.
  • Worker Placement — A worker placement mechanism with twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 8:24 sentiment: mixed
video_pk 88439 · mention_pk 233103
BoardGameBollocks - Anachrony video thumbnail
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had a really neat mechanism where you can borrow resources from the future.
Cons
  • Over time it's lost its appeal.
  • Gets to be a little bit of a drag.
  • Only plays out the full price.
  • Very difficult to get it to the table.
  • Nobody wants to take it off our hands.
Thematic elements
  • Time traveling
Comparison games
none
Mechanics (from transcript analysis)
  • Future resource borrowing — You can borrow resources from the future and when you get into the future you have to pay them back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video 4fUskrJWUkc Heavy Cardboard Top List at 56:58 sentiment: positive
video_pk 85982 · mention_pk 221574
Heavy Cardboard - Anachrony video thumbnail
Click to watch at 56:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The game 'sings' to the speaker.
  • It's considered 'cool' and not 'massively complex'.
  • It offers a structure based on building availability.
  • Players can manipulate negative aspects into positives.
Cons
  • The game was 'lost in the shuffle' when it first came out.
  • Falling into the category of games that need more plays to be fully evaluated.
  • The base game might be considered 'vanilla and boring' by some, but expansions improve it.
Thematic elements
Comparison games
  • Stres Btic Odyssey
  • Pack Strands
Mechanics (from transcript analysis)
  • action selection — The game features actions that players take, with one speaker mentioning 'more actions in each round', indicating a core mechanic of choosing what to do.
  • Set Collection — The structure of the game is based on how buildings come out, and players' actions depend on what is available, hinting at a set collection or availability-based mechanic.
  • Time manipulation — The game involves 'fracturing time a little bit' and players 'blinking in time', suggesting a mechanic related to time or temporal effects.
  • Variable player powers — Players can 'cycle it if you get a special building', suggesting that specific buildings grant unique abilities or powers that players can acquire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
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Video jFVhGNkeHRM Board Gaming Ramblings Other at 10:47 sentiment: positive
video_pk 85451 · mention_pk 219011
Board Gaming Ramblings - Anachrony video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome theme
Cons
none
Thematic elements
  • Time travel and invention theft
  • Narrative driven by good and bad news
Comparison games
  • Perseverance
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Time travel — You invented a time machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
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Video U11v8pu0gEo Board Gaming Ramblings Top List at 19:26 sentiment: mixed
video_pk 85080 · mention_pk 217396
Board Gaming Ramblings - Anachrony video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • very interesting game
Cons
  • never clicked with me
  • haven't played it a lot
  • haven't played any experience
  • need time to like play it five times in a row
  • not enough there
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
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Video BgDl33BNWs8 The Brothers Murph Discussion at 53:13 sentiment: positive
video_pk 85005 · mention_pk 217056
The Brothers Murph - Anachrony video thumbnail
Click to watch at 53:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really want to play it again
  • Still really like it
Cons
  • Still really bad at it
  • Might not enjoy it as much on BGA
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 5:44 sentiment: positive
video_pk 84712 · mention_pk 215576
The Brothers Murph - Anachrony video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool time travel theme integrated with worker placement.
Cons
none
Thematic elements
  • Worker placement
  • Time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Despite the time travel theme, it could have been just another worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video OaA4okJK2ns Allies or Enemies Top 100 List at 16:13 sentiment: positive
video_pk 84454 · mention_pk 214603
Allies or Enemies - Anachrony video thumbnail
Click to watch at 16:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thinky design with modular expansions
  • Engaging theme and coexisting mechanics
Cons
  • Complex rules and heavy decision space
Thematic elements
  • factions, evacuation, and timeline manipulation
  • Post-apocalyptic world with time-travel elements
  • thinky, tough, heavily strategic
Comparison games
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • Tile Placement — Tiles add city-building components to your board.
  • tile placement and city-building — Tiles add city-building components to your board.
  • time travel / time borrow mechanics — Borrow and pay back with time shifts to influence current actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one of all time is Dwarf Romantic the board game.
  • Gaia Project is my number two.
  • Ultimate Railroads is my number one.
  • It's a cozy, delightful, cooperative game.
References (from this video)
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Video kySA2qMk7vQ Gaming Rules! Discussion at 1:02:34
video_pk 83753 · mention_pk 211628
Gaming Rules! - Anachrony video thumbnail
Click to watch at 1:02:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
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Video Abynm0v3Qrg Gaming Rules! Other at 23:39 sentiment: positive
video_pk 83407 · mention_pk 210093
Gaming Rules! - Anachrony video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love Anachrony
  • Great game
  • Super solid game
  • Still holds up and is so good
  • Rules make complete sense and flow well
Cons
  • Fractures of Time expansion is not recommended for new players
Thematic elements
  • Time travel, sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — managing various resources to build up your faction.
  • Time travel — The game involves manipulating time to gain advantages.
  • Worker Placement — players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
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Video OF1yz1OnAxw Board Games UnLocked Top List at 21:04 sentiment: positive
video_pk 83358 · mention_pk 209806
Board Games UnLocked - Anachrony video thumbnail
Click to watch at 21:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing worker placement game with an awesome theme.
  • Time travel mechanic is utilized very well.
  • Intuitive and not complex for the sake of it.
  • Great solo variant.
  • Many well-received expansions available.
Cons
  • Confusing release window with multiple versions (essential, infinity box, etc.).
  • The Infinity Box contains everything, but can be overwhelming.
  • Expansions add complexity and may not be necessary for everyone.
  • Some players might find it overwhelming to teach initially.
Thematic elements
  • Time travel utilized for resource management and strategic advantage.
  • Post-apocalyptic
Comparison games
  • Septima
  • Perseverance
  • Voidfall
  • Cerebria
  • Ironwood
  • Emberheart
  • Revenant
  • Tracarion
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions on the main board and within their faction area.
  • Engine Building — Players build up their faction area with structures that provide free or personal actions, creating an engine for more efficient turns.
  • Resource Management — Gathering resources is crucial for building structures in faction hub areas.
  • solo mode — The game has a highly regarded solo variant, considered one of the best.
  • Tech Tree — Players can build super projects that are powerful and game-changing.
  • Time travel — Players can borrow resources from their past or future selves, with consequences for not paying them back, leading to paradoxes and anomalies (negative victory points).
  • Worker Placement — Players place workers (engineers, scientists, geniuses) to hire more workers, gather resources, or perform other actions. It involves managing different worker types for specific board areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
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Video bk5hYfcrR_w The Dice Tower Top List at 48:04 sentiment: mixed
video_pk 81932 · mention_pk 205034
The Dice Tower - Anachrony video thumbnail
Click to watch at 48:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative non-random purchase model for a TCG
  • Pioneered concepts similar to later LCGs
  • Quick playtime
Cons
  • Failed commercially
  • Thematic appeal might have been limited
  • Expensive
Thematic elements
  • Trading Card Game
  • Historical Combat
Comparison games
  • TriKing
  • Blue Moon
  • FFG Living Card Game
Mechanics (from transcript analysis)
  • Grid Movement Combat — Players move around a grid and engage in dice-based combat.
  • Non-Random Purchase — Players could buy specific characters and equipment directly, rather than relying on random packs.
  • Trading Card Game — A collectible card game where players build decks from cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
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Video GGKaNHtVgXI Gaming Rules! Live Qanda at 7:50 sentiment: mixed
video_pk 81596 · mention_pk 203441
Gaming Rules! - Anachrony video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
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Video 5GhhZ1_XBMw JestaThaRogue Top List at 1:49 sentiment: positive
video_pk 81371 · mention_pk 201618
JestaThaRogue - Anachrony video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • collect the most points in many, many different ways to win
  • grab resources from the future
Cons
  • heavy
Thematic elements
  • preventing a catastrophe
  • future, earth with a coming meteor
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You can go back in time and do things as well. But the cool thing is that you can grab resources from the future, but once you get to that point in time, you need to then return those resources cuz if you don't, they're not there to take from in the past.
  • Time travel — You can go back in time and do things as well. But the cool thing is that you can grab resources from the future, but once you get to that point in time, you need to then return those resources cuz if you don't, they're not there to take from in the past.
  • Worker Placement — It's worker placement, so you send your workers internally or in mechs that you need to power to send them outside the board to gain resources and do stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know what you think of these five time travel board games in the comments below.
  • Necessity is the mother of invention, but invention is also the mother of invention.
  • It's the heaviest game on the list, and it's also the most timey-wimey brain-burning.
  • So you create a paradox.
  • It's rated as the top 100 games of all time.
  • Get it? Future.
  • It sounds like a head-scratcher, like that tri-dimensional chess on Star Trek.
  • It's chaotic, silly, and all about seeing how strange history can get when everyone is meddling with it.
  • Everyone hates Bob.
  • It's essentially a cop investigation where every reset makes you a little smarter about what you're going to do next time.
  • I haven't played Temporum. Never heard of it. Stick a look on BGG.
References (from this video)
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Video qc48EbZ0ITo The Brothers Murph Analysis at 18:27
video_pk 81168 · mention_pk 200237
The Brothers Murph - Anachrony video thumbnail
Click to watch at 18:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
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Video J3hMJUahGzU Stonemaier Games Discussion at 30:15 sentiment: positive
video_pk 80597 · mention_pk 196618
Stonemaier Games - Anachrony video thumbnail
Click to watch at 30:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video 1Nt1l4CID2E Board With Steve Top List at 5:14 sentiment: positive
video_pk 80473 · mention_pk 195877
Board With Steve - Anachrony video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy Euro with interesting worker placement
  • Cool time travel mechanic with paradox consequences
  • Brilliantly clever design
  • Awesome engine building with high variability
  • Satisfying variable player powers
  • Great for spending an evening
Cons
  • Gigantic table presence
  • Can be made even heavier with modules/expansions
Thematic elements
  • Surviving a post-apocalyptic world using time travel
  • Post-apocalyptic world
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — The engine building in this game is awesome cuz every single time you're building your base, you're going to be putting different rooms in every single game.
  • Time travel — it's got a really, really cool time travel mechanic where you can borrow things off yourself in the future, but you have to pay it back because if you don't, you'll cause paradoxes.
  • Variable player powers — every single player is going to have their own special power depending on which faction they're going to choose.
  • Worker Placement — filled with really interesting worker placement spaces as most of the spots require specialized workers to be able to go there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one could end in divorce, but it also might be one of the best times of your life because I absolutely love Old King's Crown.
  • Make no mistake, you can get butt hurt in this game.
  • If you're into mean games, then honestly, this is my number one choice for you and personally, a top 10 game of all time.
  • This is cozy couples gaming personified.
  • I always come away from this one feeling smitten even if I've lost.
  • It's just relaxing. There's something so relaxing about sitting down, building out your little meadow, and watching it develop over the course of the game.
  • This is just one of those games that you finish, and you feel all content and fuzzy inside.
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 3:43 sentiment: positive
video_pk 80049 · mention_pk 194206
The Dice Tower - Anachrony video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games as a gaming mechanism
  • Uses time travel as a mechanism for borrowing resources
  • Gives a crisis of thought
Cons
  • Big giant game
  • Big complicated worker placement game
  • More of a debt thing than anything else
Thematic elements
  • Surviving humans remaking Earth, time travel for resources
  • 26th century, Earth suffering from an explosion
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing resources is key, especially when borrowing from the future.
  • Time travel — Jumping to the future and borrowing resources from yourself, which creates a 'debt' to be repaid in the past.
  • Worker Placement — A complex worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 17:54 sentiment: neutral
video_pk 79462 · mention_pk 192896
Anachrony video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Big Box Games — Mentioned as a type of game that could potentially benefit from a traveler's edition, suggesting its large size might be an issue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video aTCsDDvk8AM Review at 0:01 sentiment: positive
video_pk 79251 · mention_pk 192610
Anachrony video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worker placement
  • Time travel
  • Post-apocalyptic theme
  • Building superprojects
  • Evacuating people
Cons
none
Thematic elements
  • Recruiting workers, mining resources, constructing buildings, conducting research, building superprojects, and evacuating people from a collapsing World Capital due to a meteor impact.
  • A post-apocalyptic 26th century New Earth, including a World Capital
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Mining resources to construct buildings and build superprojects.
  • Set Collection — Implied through amassing victory points to control the future.
  • Time travel — Ability to borrow items from oneself in the future, with the need to return them to the past to avoid anomalies.
  • Worker Placement — Recruiting workers to perform actions like mining resources, constructing buildings, and conducting research.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is Anachrony, a worker placement time travel game for 2-4 players.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video MoqFAuunCcE Rules Teach at 0:01 sentiment: positive
video_pk 79261 · mention_pk 192620
Anachrony video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and engaging gameplay
  • Unique time travel mechanics
  • Thematic integration of time travel consequences
  • Asymmetric player powers
  • Satisfying engine-building opportunities through buildings and superprojects
Cons
  • Can be intimidating at first glance due to iconography
  • Paradoxes and anomalies can be punishing
Thematic elements
  • rebuilding civilization after an apocalyptic event and preparing for a future meteor impact using time travel
  • post-apocalyptic 26th century New Earth
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions, including recruiting workers, constructing buildings, researching, mining, trading, and time travel, with placement restrictions and costs.
  • Area Majority — Having the most warp tiles on a timeline tile in an era requires rolling for paradox tokens, indicating player presence and influence over specific time periods.
  • asymmetric factions — Players play as one of four different factions, each with unique faction boards, leader cards, and starting conditions, leading to different strategies.
  • endgame trigger — The game ends either after the 7th era or if the World Capital completely collapses.
  • Resource Management — Players manage various resources including Titanium, Uranium, Gold, Neutronium, Water, and Energy Cores for constructing buildings, powering exosuits, and activating abilities.
  • Set Collection — Collecting sets of breakthroughs of different shapes provides end-game victory points.
  • Time travel — Players can travel to past eras to resolve paradoxes, pay back borrowed items, or build superprojects, often measured by power plant range and focus markers.
  • Worker Placement — Players place workers (scientists, engineers, administrators, geniuses) into exosuits to take actions on various locations on the main board and their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Board Game Gurus Guild exists to further the pursuit of pedagogical perfection through teaching board games for the furtherance... of better board gaming around the globe.
  • I'm a Guru Guild Gold Member, baby!
References (from this video)
No references stored for this video.
Video 1AZKoqlgCC0 Preview at 0:21 sentiment: positive
video_pk 79288 · mention_pk 192665
Anachrony video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and impressive artwork
  • Extravagant and fun components (exosuits)
  • Engaging iconography and potential for deep symbology
  • Interesting time travel mechanic
  • Publisher's approach to Kickstarter exclusives (making content available later)
  • Visually striking miniatures
Cons
  • Exosuit miniatures are not necessary for gameplay and increase cost
  • Potential for a long game time, similar to Trickerion
  • Requires learning a lot of iconography
Thematic elements
  • Time travel
Comparison games
  • Trickerion
  • Cerebria
  • Century: Spice Road
  • Splendor
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Exosuits — Large miniatures that house the player's worker chits, adding to the game's extravagance and table presence.
  • Time travel — A core mechanic where players can send resources back to themselves in time, similar to the logic in Bill & Ted's Excellent Adventure.
  • Worker Placement — Players use 'little chits that represent your people' to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • happiness is opening a brand new board game.
  • i really appreciate it when artists go out on a limb and they... creative people try to... come up with something that nobody has ever seen before, and this looks like... wildly different from a lot of stuff, and i really appreciate that... the effort that they've gone through to make this just look... bananas.
  • i don't think the exosuits are necessary aT ALL, which is awesome.
  • Quoth Ryan: "i like nuts."
  • Box Screech-O-Meter: 4.
References (from this video)
No references stored for this video.
Video 6L9cfqwK5xk Analysis at 5:43 sentiment: positive
video_pk 79272 · mention_pk 192639
Anachrony video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'any resource' icon is an elegant, simple, and brilliant solution.
  • Iconography is great in the game.
  • The visual representation of paying resources (icon with a hole) is immediately clear and smart.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • iconography — The game uses iconography extensively for language independence, with clear and smart designs for resources and payments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very neat to think about because i i never even gave it a whole lot of thought i know when they're bad and they don't work you have to check the rule book and go what the heck is that supposed to mean
  • an order of not so good to fantastic or everdell wingspan and inaccurately
  • the iconography is great in that game
  • whenever you have to pay a resource in that game they have the picture of it and they put like how cool is this they put a hole underneath it meaning like you're losing it because it's going down the hole
  • if you want the opposite of game i think how not to do it so there's they do the opposite
  • whenever we've got icons that are easy to figure out easy to learn or really clear when you look at them that's a boon that's fantastic
References (from this video)
No references stored for this video.
Video xhXB33fJBhE Top List at 7:16 sentiment: positive
video_pk 79271 · mention_pk 192634
Anachrony video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game
  • Gorgeous presentation
  • Amazing rondel mechanic
  • Loved to play the game
Cons
  • Almost too good of a game, at the expense of fun
  • Requires meticulous planning and thinking like a computer
  • A little bit too tight
Thematic elements
  • Inside a clockwork mechanism
Comparison games
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • Rondel — The host specifically mentions the rondel mechanic as amazing.
  • Worker Placement — Implied by the description of meticulous planning and running multiple threads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been invited by another host of another channel to come on to his or her channel to do exactly that there are gonna be three of us talking about our favorite games
  • This big exciting announcement boy it's gonna blow the doors off
  • I love or Leon or Liana's fantastic game
  • The biggest knock against it for me is being Canadian I live in a country where we have about two days of summer and we guard them zealously so I don't really enjoy the prospect of sitting down at a table where all the artwork is a bleak desolate wintery landscape
  • It's almost too good of a game does that make sense
  • The biggest issue that I have with the voyages Marco Polo is that the mechanic and the theme just kind of missed each other
  • Aggressively boring
  • Why are the board game designers so fixated on farm animals
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc Analysis at 14:59 sentiment: neutral
video_pk 77052 · mention_pk 185558
Anachrony video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • A lot of people think Anachrony is their best game.
Cons
  • I've only played one game from this publisher and that is like I think it was called Celestia or something like that and I really did not have a favorable impression of that game so I've kind of like tuned them out in my brain
  • Maybe I've only played their worst game.
Thematic elements
  • time travel
Comparison games
  • Celestia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video PI-VS8hFQKE Review at 0:07 sentiment: positive
video_pk 72726 · mention_pk 172168
Anachrony video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good job explaining for a complex game.
  • Excellent icons and the system makes sense once it clicks.
  • Workers are great.
  • Minerals are translucent cubes.
  • Timeline is simple but super effective.
  • Various factions have their own style.
  • Everything fits into the cool post-apocalyptic theme.
  • Easy to get immersed into the world.
  • Iconography is effective and easy to grasp.
  • Nicely perfectly shaped spaces for workers or markers or cubes.
  • Everything fits together surprisingly well.
  • Works exceptionally well for two players.
  • Not direct take that, focuses on your own capital and workers.
  • Intuitiveness despite complexity.
  • Has moved up close to the top of favorite games list.
  • Surprisingly cohesive and mentally immersive experience.
  • Thematic elements come through.
  • Unique end game with sirens.
  • Welcoming entry point into heavier games.
Cons
  • Not something to break out for an hour on a casual gaming night.
  • Retail version has cardboard exosuits that work fine but minis are better.
  • A lot on the table between all the boards and bits.
  • More players means a bit more downtime.
Thematic elements
  • Preparing for an impending asteroid impact cataclysm
  • Post-apocalyptic world
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Boards — The various factions all have their own style with their flags and leaders, and once you flip those boards you have asymmetrical paths each with their own strengths and weaknesses.
  • city building — Building their cities.
  • modular expansions — Anachrony is an apocalyptic smorgasbord of optional modules and ways to heighten or lower complexity. The classic expansion adds three more modules that add things like exosuit quests, a whole faction-based way to mess with the timeline, and third-party exosuits that fuse workers into them forever.
  • Resource Management — Collecting resources.
  • Time travel — Players can borrow resources from the timeline but need to later create a time machine to travel back and replace whatever they borrowed or risk creating harmful anomalies.
  • Worker Placement — Most of your turn will be assigning workers to get stuff. The ones that go out to the planet need exosuits, the ones in your capital don't.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a surprisingly cohesive and mentally immersive experience
  • The theme really does come through as the clock ticks down to the impending global doom.
  • This is not one for casual gamers but for people who are already playing those middleweight games and want to step a bit further this is a surprisingly welcoming entry point into heavier games.
References (from this video)
No references stored for this video.
Video oslFUEeQgOg Analysis at 0:32 sentiment: positive
video_pk 70454 · mention_pk 167443
Anachrony video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible product overall.
  • Mindclash does it right.
  • The Infinity Box contains everything imaginable for Anachrony.
  • Good job with the re-boxing manual.
  • Components are nicely organized with finger holes.
  • Plastic trays have lids and are well-designed with grooves for easy piece removal.
  • Embossed symbols on compartments for easy identification of pieces.
  • Rounded edges on plastic trays make pieces easy to get out.
  • Nice recess in standee bases so they don't have to be removed.
  • Gorgeous, translucent, and beautiful upgrade pieces.
  • Painted power hexes are gorgeous.
  • Metal cubes are nice, though the plastic ones come standard.
  • Each player gets their own tray of parts.
  • Great effort put into the production; super deluxe.
  • New art for leaders is an improvement.
Cons
  • The re-boxing process took two and a half hours and was difficult.
  • A few components didn't have finger holes.
  • The depth of the trays might cause pieces to fly out when lids are removed.
  • Some small pieces (blip markers) are still cardboard when most components are upgraded.
  • Not enough resin bits for the smallest components (time travel/morale markers) for a 5-player game.
  • The Chronossus solo mode standee explanation in the manual was unclear.
  • The distribution of pockets for markers in the player trays seems strange (large pocket for few items, small for many).
  • Some blank cardboard pieces are included without clear purpose.
  • The thin plastic vacuform trays are prone to cracking and breaking.
  • The original art for some leaders was a bit rough.
Thematic elements
  • The distant future
Comparison games
  • Trickerion Collectors Edition
Mechanics (from transcript analysis)
  • area control/influence — The host mentions 'genius workers' and 'bossy people' going into different compartments, and discusses buildings being purchased and placed on a player board, hinting at area control or influence mechanics.
  • Set Collection — The host discusses collecting resources like 'neutronium,' 'titanium,' 'uranium,' and 'gold,' as well as upgrade packs and expansions, suggesting set collection is involved.
  • Time travel — The host explicitly mentions 'time travel points' marked by small pieces, indicating this as a core mechanic.
  • Worker Placement — The host mentions 'workers' and their 'morale' in relation to small cardboard chits that are now resin bits, implying a worker placement or management aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm so happy that i've lost my live stream virginity, and now it's like... now i'm a... i'm a total live stream hoor!
  • Oh my God! It's got a 6 page re-boxing manual?? And then afterwards, you're like "Oh thank God it has a 6 page re-boxing manual!"
  • It took me two and a half hours to meticulously put everything back in the box, and I didn't even do it right the first time!
  • There's still... there's a bit of loosey-gooseyness in here that I don't know if I would feel super comfortable trying to store this vertically, although the box looks way better when it's stored vertically.
  • So the way you follow it is just, like, page one it shows you what the bottom looks like, so path, path, chro... chronossus... chronobot... whatever you what we call the guy, and then layer two, you go here, so that's the... the purple faction goes here...
  • Ah - this is why. Right. They go like that.
  • It takes a bit of muscle. There it is!
References (from this video)
No references stored for this video.
Video _MiXRQMwEOc Review at 0:00 sentiment: positive
video_pk 70376 · mention_pk 167314
Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time travel mechanic
  • Interesting implementation of time travel theory
Cons
none
Thematic elements
  • time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Borrowing from the future — Players can borrow resources from their future selves, but must repay them later, otherwise creating a time paradox.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theory of time travel that the board game Anachrony uses is borrowed from Bill and Ted's Excellent Adventure, of all things.
  • You can borrow resources from yourself in the future, right?
  • And if you don’t give yourself the cup of sugar, well, then you create a time paradox.
  • I thought that was neat. It's the only time I've ever seen it in a board game. I think it's pretty unique.
References (from this video)
No references stored for this video.
Video TESINY6yrYw Other at 0:53 sentiment: positive
video_pk 70372 · mention_pk 167310
Anachrony video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • pre and post apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • Inter-temporal borrowing — The game lets you borrow resources from yourself.
  • Resource Management — The game's most valuable resource is neutronium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Ryan. i'm thinking of a board game. i've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
  • Did you guess the game? How many clues did it take you? Let me know in the comments.
References (from this video)
No references stored for this video.
Video yI35D049bd0 Other at 9:48
video_pk 70370 · mention_pk 167308
Anachrony video thumbnail
Click to watch at 9:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Ryan. i'm thinking of a board game. I've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
  • Did you get it? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments.
  • Did you guess the game? The game i was thinking of was Catan, or CatAHN, if you're being fussy about it. How many clues did it take you to guess the game? Let me know in the comments!
References (from this video)
No references stored for this video.
Video cDcLHbVJw4E Meeple University Rules Teach
video_pk 70291 · mention_pk 167217
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The worker placement isn't the goal it's it's it's the tool you do to get the best player board the best path build.
  • Think of it more of as a tableau building game then a worker placement game.
  • Time travel is temple the game is pure tempo control.
  • An economy is all about being in control of time of your tempo if you will and a tableau building where you have to maximize the combo you can build and things you can score.
References (from this video)
No references stored for this video.
Video a9lfhSIpJ4o Meeple University Review
video_pk 70292 · mention_pk 167218
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video we're going to take you through an overview of the game in Akron II
  • an Akron II is a post-apocalyptic time traveling worker placement game
  • we hope that you enjoy the video and we hope that it helps you
References (from this video)
No references stored for this video.
Video a9lfhSIpJ4o Meeple University Review at 0:05 sentiment: positive
video_pk 70292 · mention_pk 246042
Meeple University - Anachrony video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lends conventional mechanisms with unique additions for deep strategy
  • Engaging time travel mechanic with potential for paradoxes
  • Strategic worker and exosuit power-up management
  • Morale system for workers adds complexity
  • Evacuation scoring can be a significant portion of the final score
  • Doomsday module offers control over impact timing
  • Solo mode available
Cons
  • Can lose victory points or create anomalies if paradoxes aren't managed
  • Exosuits become more expensive after the impact
Thematic elements
  • Time traveling worker placement to prepare for an asteroid impact and evacuate the planet
  • Post-apocalyptic 26th century Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Action Space Modification — There are two distinct types of worker placement spaces: protected exosuits, and unprotected spaces in the player's home base. Exosuits need to be powered up each round.
  • asymmetric factions — Players lead one of four ideologically disparate factions. The blue and green factions work to save the world, while the red and yellow factions attempt to hasten its demise.
  • endgame trigger — The game ends after seven rounds or earlier if all main board action spaces are used up after the impact.
  • set collection / majority — Points are awarded for majorities on five predetermined endgame objectives.
  • Tableau Building — Players build buildings that are worth victory points and provide access to additional engine-building actions.
  • Time travel — Players can have their future selves send resources back in time for an immediate boost, and later build a time machine to send resources to their past selves. This can lead to paradoxes and point loss if not managed.
  • Worker Differentiation — There are four distinct types of workers, each skilled at certain action types and weaker at others.
  • Worker Fatigue/Morale — Workers can be given water to reactivate or forced back to work thirsty, affecting morale points.
  • Worker Placement — Players take turns placing workers on the main board to gather resources, recruit new workers, and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video we're going to take you through an overview of the game in Akron II
  • an Akron II is a post-apocalyptic time traveling worker placement game
  • we hope that you enjoy the video and we hope that it helps you
References (from this video)
No references stored for this video.
Video HGr_nAwhL2I Meeple University Review
video_pk 70090 · mention_pk 166990
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the primary new mechanic is blinking
  • blinking which allows you to move your workers around
  • it's definitely a lot more complex
  • we feel like we have more turns in this game with the expansion
  • asymmetrical side
References (from this video)
No references stored for this video.
Video HGr_nAwhL2I Meeple University Review at 0:25 sentiment: positive
video_pk 70090 · mention_pk 242125
Meeple University - Anachrony video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more options and turns to play
  • Introduces interesting new mechanics like blinking
  • Asymmetrical sides offer different strategic options
  • Valley board and technology cards add depth
Cons
  • Increases complexity; may be hard to fit in for casual players
  • Requires base game familiarity to fully grasp expansion
  • May slow down play due to added mechanics
Thematic elements
  • time travel, resource management, glitches and anomalies
  • Time travel across eras using a fracture device; includes a purple faction, Path of Unity, and a valley board
Comparison games
  • Anachrony
Mechanics (from transcript analysis)
  • anomalies module — Optional module with anomaly tiles; choosing up to face-up anomalies that affect play, including warp tile access and restrictions.
  • Blinking — New mechanic allowing you to move a worker within a fracture device, enabling repositioning on the main board or valley board.
  • Flux cores — New resource used with the blinking mechanic; collecting flux cores to enable movement between boards.
  • glitch dice — Flux die and glitch die rolled when using non-operator workers; if flux die result exceeds available spaces in fracture device, glitches occur.
  • glitches — Glitches are negative points and interfere with your actions until removed.
  • Operators — New worker type that can operate on any action spaces but doesn't gain bonuses from bonuses/ penalties of other workers.
  • technology breakthroughs — Technologies provide ongoing bonuses and end-game scoring. Upgrading increases space and points.
  • upgrading fracture device — Fracture device can be upgraded, giving new spaces and end-game scoring opportunities.
  • valley board features — Valley board provides locations to recruit operators, gain technologies, and flux/energy cores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the primary new mechanic is blinking
  • blinking which allows you to move your workers around
  • it's definitely a lot more complex
  • we feel like we have more turns in this game with the expansion
  • asymmetrical side
References (from this video)
No references stored for this video.
Video 4YBTvSIHxVk Rules Teach at 36:10:40 sentiment: positive
video_pk 67556 · mention_pk 163685
Anachrony video thumbnail
Click to watch at 36:10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined despite its depth.
  • Good iconography.
  • High player interaction.
  • Adds to the game with the expansions, but the base game is still solid.
  • Enjoyable to play.
  • Good length for a meaty Euro.
Cons
  • Can feel inefficient at the beginning if not optimized.
  • The teach was a bit rough due to the volume of games played that week.
  • The base game might be considered less dynamic by some compared to the expansions.
Thematic elements
  • Factions preparing for an impending asteroid impact by utilizing a substance called neutroneum.
  • New Earth in the 26th century, recovering from a catastrophic explosion.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions each turn, including mining, building, recruiting, researching, and time travel.
  • Resource Management — Players gather and spend various resources like gold, uranium, titanium, water, and neutroneum to build structures and activate abilities.
  • Set Collection — Collecting sets of breakthrough tokens (squares, triangles, circles) provides points at the end of the game.
  • Tableau Building — Players construct buildings on their player boards, which provide ongoing abilities or scoring opportunities.
  • Time travel — The game features a time travel mechanic where players can move their markers back in time on a timeline, with associated benefits and potential penalties.
  • Variable player powers — Each faction has unique evacuation conditions and potential special abilities.
  • Worker Placement — Players place workers (in exo suits) on various action spaces on the main board to perform actions like mining, building, and recruiting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt I was so inefficient at the beginning of the game. I was left I was always leaving people never fully um using my uh my workers at all.
  • The one thing that's impressed me today is, as I hinted at earlier on, so many new games tend to be over complicated with so many different things.
  • It sticks it sticks to the core idea. You don't have lots of chaining.
  • The iconography, yeah, I was, um, it's good. It's good enough for me first time player to kind of at least half guess what it was.
  • Streamlined despite its depth.
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 5:17 sentiment: positive
video_pk 65865 · mention_pk 159917
Allies or Enemies - Anachrony video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time travel twist on heavy Euro
  • Deep engine-building with meaningful choices
  • Excellent components and production
Cons
  • Steep learning curve
  • Can feel tight or punishing for new players
Thematic elements
  • Escalating scarcity and strategic deployment of workers across a ruined world
  • Post-apocalyptic future with time travel and factional play
  • Array
  • Strategic, cerebral, with a strong theme of rebuilding civilization through time
Comparison games
  • Civilization: New Dawn
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Blueprints / engine building — Developing a cohesive engine through cards and upgrades.
  • Engine Building — Developing a cohesive engine through cards and upgrades.
  • Exosuit upgrades — Upgradable suits alter how you access resources and locations.
  • Time travel / future planning — Time-focused mechanics influence resource generation and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 25:53 sentiment: positive
video_pk 65866 · mention_pk 159940
Allies or Enemies - Anachrony video thumbnail
Click to watch at 25:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chunky decisions
  • interesting checks and balances
  • rich thematic setting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
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