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Description
Source: The Game Website. Andor's Trail is a single-player quest-driven roguelike fantasy dungeon crawler RPG with a powerful story.
Uncover the truths about your home village and the dissapearance of your brother.
Battle fierce monsters, gain experience and levels.
Solve quests, find hidden treasures and improve your equipment.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video LSjupA-zRdg
Meeple University Top 10 List at 33:11 sentiment: positive
video_pk 86470 · mention_pk 286956
Click to watch at 33:11 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Spiritual successor to Dwellings of Elderil
- Mechanic of activating buildings upon worker retrieval
- Enables large tableau engine building
- Activation mechanism is an improvement/difference from Dwellings
- Offers a 2v2 variant for different gameplay
Cons
none
Thematic elements
- Space
Comparison games
- Dwellings of Elderil
Mechanics (from transcript analysis)
- cooperative play — the two versus two variant gives a different way of playing it
- Tableau Building — you can really get a huge Tableau engine rolling much more so than you could in dwellings
- Worker Placement — putting your workers out there and doing something and then when you retrieve your workers now you activate your building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
- it's very fun fre taking game and there are a lot of variability as well
- very very clever card drafting game
- hunt for really broken combos that will give you a whole lot of points
- currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
- feels a lot like dwellings of elderil but set in in the space
- I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
- when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
- all the actions have timing engaged in them
- everything is so Linked In with timing for what other players do
- the most clever thing is the way the solar system rotates
- you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
- it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
- action selection mechanism unlimited advancement rondle
- every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
- limited capacity for storage which makes it really tight
- it's like Dominion with every good expansion cram into a really compact deck building game
- six unique captains in the game as well with their own decks and some of them have their own powers
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