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Description
Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.
Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.
—description from the publisher
Year Published
2021
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 6 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video J1q8bfSSJMc
Unknown Channel game_review at 1:12 sentiment: mixed
video_pk 60720 · mention_pk 153155
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Innovative merging mechanic that mitigates simple snowballing while creating late-game drama
- Interconnected action track drives constant player observation and counterplay
- Stellar production values: large minis, thematic map and flavorful components
- Rulebook is clear with many examples and useful player aids
- Two-player mode works surprisingly well and provides accessible entry
Cons
- Merging introduces significant swinginess and can be hard to balance, especially for newcomers
- Turn order and monument grabs create fairness issues; potential for sandbagging
- Follower economy can become unwieldy and underutilized late game
- Monument stealing and guardian interactions can feel too strong or unpredictable
- Component size and balance can impede play at higher player counts; pacing can slow
Thematic elements
- Array
- Ancient Egypt
- Epic mythic
Comparison games
- Blood Rage
- Rising Sun
Mechanics (from transcript analysis)
- Camel caravan and region splitting — Camels are used to influence region control and can split regions, altering adjacency and scoring
- Combat: Deck/Hand — During battles, players play power cards to influence fights; highest strength wins the fight and gains devotion.
- Conflict system with power cards — During battles, players play power cards to influence fights; highest strength wins the fight and gains devotion.
- Followers economy and Ankh powers — Followers are spent to upgrade powers (Ankh powers) which provide bonuses and scoring options; cards give temporary and permanent effects
- Guardian monsters and tiered guardians — Monsters (guardians) come in tiers and add powerful effects; they can join armies and disrupt fights
- Isis power and underworld tokens — Isis power prevents units from dying when adjacent; underworld tokens create dead zones that affect spawning
- Melding and Splaying — Two or more players' gods merge into a single merged god late in the game.
- Merging — Two or more players' gods merge into a single merged god late in the game.
- Monument building and control — Spending followers to build monuments; owning monuments grants control and scoring points; monuments can be built in region and grant points
- Shared action track — All players share a single action track; taking any action moves a marker along the track and all players are affected.
- Terrain and hex adjacency bonuses — Terrain types give bonuses; players must consider desert vs grassland and other terrain; terrain affects scoring and combat
- Two-player balance mode — A dedicated two-player variant changes dynamics to improve balance and pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- merging is a very bold idea
- the last two players merge on top of each other to form one god
- this interlinked action track you just want to constantly watch what your opponents do
- the action track ... is built different
- two players mode is the saving grace
- it's chock full of interaction
References (from this video)
No references stored for this video.
Video ab2_itjfQ2U
The Wolf Pack general_discussion at 13:12 sentiment: positive
video_pk 59653 · mention_pk 152192
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deep strategic layer with strong theme
- engaging asymmetry and god powers
- tight, tense four-player interaction
Cons
- steep learning curve
- rule clarity and balance could be improved
Thematic elements
- divine power and temple/ pyramid-building competition
- Egyptian mythic world featuring gods and mortals
- Array
- mythic, deity-driven strategy with an epic progression
Comparison games
- Kemet
Mechanics (from transcript analysis)
- asymmetric player powers — gods provide unique abilities shaping strategy.
- Asymmetric powers — gods provide unique abilities shaping strategy.
- tableau building — players assemble a tableau to drive actions and scoring.
- tableau-building — players assemble a tableau to drive actions and scoring.
- the merger mechanic — two major gods merge to unlock powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's Mario Kart in board game form without the blue shells and all the fun little items
- Blood Rage has quickly escalated up my top games chart
- Ankh is super super fun I absolutely love this game
- Nemesis is cinematic
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q
Board Sh top_40_list at 23:03 sentiment: positive
video_pk 35607 · mention_pk 106396
Click to watch at 23:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic depth and dramatic minis
- innovative card retention mechanic creates information symmetry
- spectacular production adds to the feel
Cons
- ridiculously large production may be intimidating for some players
Thematic elements
- god-card battler with tableau and area influence
- mythic ancient Egypt
- mythic grand strategy with asymmetric factions
Comparison games
- Twilight Imperium
- Blood Rage
Mechanics (from transcript analysis)
- Area Control — card-driven battles and territory influence across the board
- area control / fight — card-driven battles and territory influence across the board
- card battling with memory mechanics — played cards stay out until recovered, giving information about what others hold
- memory — played cards stay out until recovered, giving information about what others hold
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "tile placement and open market..., it's a smooth and perfect tile placement game"
- "Cascadia is a fantastic game that you can play with everyone"
- "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
- "mind management is the best sort of one game you can buy"
- "production is insane—deluxe, beautiful components"
- "unsettled is a giant puzzle with every planet different"
- "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video cLOrxog8Yk4
Board Game Hangar general_discussion at 3:39 sentiment: positive
video_pk 8530 · mention_pk 25162
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong thematic feel
- solid area-control design
Cons
none
Thematic elements
- divine powers, conflict, and cooperation
- area-control with Egyptian mythic themes
Comparison games
none
Mechanics (from transcript analysis)
- area-control — players vie for control of regions on the board
- conflict with some cooperation — tension between competition and allied elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I guarantee that 90 of the games here I think you will enjoy
- this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
- I want it as well
- you have to move with the culture next to the wine I think he's a fan of me
- two players two player versus games exactly
References (from this video)
No references stored for this video.
Video 90ekXFQ3auw
Unknown Channel top_5_list at 9:21 sentiment: positive
video_pk 6978 · mention_pk 20665
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- epic miniatures and powerful asymmetric abilities
- fast-paced battles with impactful decisions
Cons
- steep learning curve for new players
- combat and devotion systems can feel opaque at first
Thematic elements
- Divine powers, armies, and devotion to gods
- Ancient Egypt with mythic gods and devotion
Comparison games
- Ankh: Gods of Egypt
Mechanics (from transcript analysis)
- area control with armies — Fight for territory using armies and followers.
- devotion building — Earn devotion to unlock god powers and advance on paths to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- zero downtime
- tons of interaction
- cringe shot
References (from this video)
No references stored for this video.
Video 1du26wfPm4k
Going Analog interview at 9:06 sentiment: positive
video_pk 3405 · mention_pk 10066
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong visual design and theme
- engaging asymmetry for players
Cons
- intricate rules; requires setup time
Thematic elements
- divine powers, combat, and conquest
- mythological Egypt with godly powers and hero quests
Comparison games
none
Mechanics (from transcript analysis)
- area control / patrolling gods — Players leverage godly abilities and minions to control regions and complete god-themed objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're not here to make friends we're here to break people
- one of the biggest personalities in a board game space
- it's a good investment
- the idea and it's it's mostly illegal now I believe
- this version is a ton of fun
- the table presence is terrific
References (from this video)
No references stored for this video.
Video gfANzLAT7GA
Board Game Coffee top_5_list at 8:52 sentiment: positive
video_pk 2698 · mention_pk 7927
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous visual design and mythic theme
- engaging god-power mechanic that changes the rules
- potential for epic co-op or 2-player scenarios
Cons
- rule complexity can be steep for new players
- table time could be long with heavy decisions
Thematic elements
- mythic epic with god-powers
- Egyptian myth / ancient gods
- mythic saga with evolving god powers
Comparison games
- Blood Rage
- Rising Sun
- Ankh ( Egypt )
Mechanics (from transcript analysis)
- combination of gods — gods can combine to form stronger effects; multi-stage rules
- cooperative actions — gods can combine to form stronger effects; multi-stage rules
- god-powered engines — each god has unique powers that can alter rules and play style
- sacrifice mechanics — sacrificing troops or units to empower gods or trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I wasn't expecting to enjoy it as much as I did
- it's better than DC deck building game
- this is Power Rangers and it got me hooked
- Taburu brings an action-movie-like experience to the table
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7