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Ankh: Gods of Egypt box art

Ankh: Gods of Egypt

Game ID: GID0025169
Game Info
Year
2021
Players
2-5
Age
14+
Playtime
60 min
Collection
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Description

Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

—description from the publisher

Description

Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 15 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–17 of 17
Video Lm3dDZNkQg8 Drive Thru Games Top List at 19:03 sentiment: positive
video_pk 89989 · mention_pk 239926
Drive Thru Games - Ankh: Gods of Egypt video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Favorite of the Eric Lang trilogy
  • Unique merging mechanic enhances gameplay
  • Great dynamics and fun play
  • Varied scenarios and rule sets add replayability
  • Drives table talk and strategizing
Cons
  • Some consternation about player elimination/merging
Thematic elements
  • Gods and mythology
  • Ancient Egypt
Comparison games
  • Blood Rage
  • Rising Sun
  • Game of Thrones
  • Twilight Imperium
  • Diplomacy
  • Dune
Mechanics (from transcript analysis)
  • Area Control — Mentioned as part of a trilogy of 'air control style games'.
  • Player Elimination/Merging — The 'player elimination or the player merging part' is noted as a key feature that makes the game 'sing'.
  • Variable Scenarios/Rulesets — The game includes 'different scenarios and different rule sets'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video QS2WNLyG_7w Watch It Played Top 10 List at 13:40 sentiment: positive
video_pk 89844 · mention_pk 239286
Watch It Played - Ankh: Gods of Egypt video thumbnail
Click to watch at 13:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played well at two players.
  • Strategic area influence game.
  • Streamlined and non-random gameplay.
  • Win by godly wits alone.
Cons
  • Cheating is never an option.
Thematic elements
  • competing to survive as society forgets the old ways
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Build caravans, summon monsters, and convert followers.
  • area influence — Players compete for control over areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are big fans of the original patchwork
  • holiday theme variations is a trend that more games should follow
  • this game variation may be the smartest idea i've ever heard
  • something like that but not terrible
  • players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
  • this game is sure to be hotter than a thermal detonator
  • i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
  • from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
  • this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
  • i don't want to feed into the hype but i think the game really is that good
  • i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
  • it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
  • i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
  • john d claire spot as my top game designer remains secure
  • all of the gameplay in ankh including combat is streamlined and designed to be non-random
  • there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
  • this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
  • this is hands down one of the best games we played in 2021
  • it's an extremely immersive experience
References (from this video)
No references stored for this video.
Video jQJmyRFzQyc Tim Chuon Top 10 List at 30:34 sentiment: positive
video_pk 88943 · mention_pk 235472
Tim Chuon - Ankh: Gods of Egypt video thumbnail
Click to watch at 30:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct merger trick
  • Strong thematic heft
Cons
  • Elimination can feel harsh
  • Iconography heavy
Thematic elements
  • pantheon rivalry, devotion mechanics
  • Ancient Egypt
  • mythic and event-driven
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
  • Devotion track — Advance devotion to win; late-game elimination risk
  • merger rule — In 3+ players last-place gods merge into two with shared power
  • shared action board — All players share a pool of actions
  • Track Advancement — Advance devotion to win; late-game elimination risk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so satisfying
  • I love solving this riddle
  • the app drives the story
  • the roster of characters is unbelievable
  • Flamecraft is a gateway game
  • this is the game of a lifetime
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 10:06 sentiment: positive
video_pk 88866 · mention_pk 235130
Drive Thru Games - Ankh: Gods of Egypt video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome and fun merge dynamic
  • Exciting underdog potential for merged players
  • Smooth and easy to teach
  • Enough going on to keep it interesting
  • Works extremely well even at two players
  • Very chess-like at two players
  • Not drying out at two players
Cons
  • Can be a controversial game due to the merge mechanic
  • The merge mechanic might be an issue for some players
Thematic elements
  • Gods vying for power and worship
  • Ancient Egypt
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • action selection — The way actions are performed and their order of operations is key.
  • Area Control — A core mechanic described as 'dudes on a map'.
  • Card Drafting — Mentioned in comparison to Blood Rage.
  • Merge Mechanic — Players in last place fuse into a single team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video XXiMOpQvy8s The Dice Tower Top List at 54:38 sentiment: positive
video_pk 81006 · mention_pk 199041
The Dice Tower - Ankh: Gods of Egypt video thumbnail
Click to watch at 54:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strong presence of player-controlled deities
  • Utilizes a less common mythology
  • Simplest of Lang's trilogy
  • Excellent production value (for those who enjoy it)
Cons
  • Production might be too over-the-top for some.
  • Doubts about the 'merge' mechanic's workability, though it fits the theme.
Thematic elements
  • Egyptian mythology, deities vying for power
  • Ancient Egypt
  • Player-controlled deities influencing the world
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of regions.
  • bluffing — Implied through the 'merge' mechanic and strategic play.
  • Dudes on a map — Involves moving figures on a board to exert influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
No references stored for this video.
Video BvMS_sxB4kE Meeple University Other at 1:23:23 sentiment: positive
video_pk 80605 · mention_pk 196653
Meeple University - Ankh: Gods of Egypt video thumbnail
Click to watch at 1:23:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute upgrades, especially the compass.
  • Recruiting bosses is a cool mechanic.
Cons
none
Thematic elements
  • Ancient Egypt
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Area Control — Implied by the description of moving around a map and 'Andromeda's Edge Dwellings kind of feel'.
  • Bag Building — The tokens from the bag are described as 'irony'.
  • map movement — Implied by the description of moving around a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
  • I love the artwork and the components for Son of a Stitch, it's really pretty.
  • It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:29:07 sentiment: positive
video_pk 80505 · mention_pk 195978
Neon Gorilla - Ankh: Gods of Egypt video thumbnail
Click to watch at 1:29:07 · YouTube ↗
Overall sentiment (raw)
Highly Positive (with caveats)
Pros
  • Best area control game
  • Euro elements are great
  • Players have unique powers
Cons
  • Difficult to teach
  • Hard to get to the table compared to other area control games
Thematic elements
  • Mythology and divine conflict
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — Players plan their actions in advance.
  • Area Control — Players compete for control over different regions.
  • Variable player powers — Gods have unique abilities and motivations.
  • Worker Placement — Players place figures to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video 4HwN5kdaYQA BoardGameGeek Analysis at 45:02 sentiment: positive
video_pk 80427 · mention_pk 195749
BoardGameGeek - Ankh: Gods of Egypt video thumbnail
Click to watch at 45:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to win, host has a good track record with this game.
  • Interesting endgame mechanic with the last two players teaming up.
  • Resting actions work well and return all cards.
  • Cool vibe for an area control game.
Cons
  • Initially preferred Blood Rage and Rising Sun over Ankh.
Thematic elements
  • Gods and mythological creatures of Egypt.
  • Ancient Egypt
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • Area Control — Players expand their influence across regions, with the game encouraging growth by splitting deserts into protections.
  • Drafting — Players use drafting mechanics to perform actions.
  • Hand Management — Players manage a set hand of cards for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hard to find that sweet spot. Yes, that balance.
  • It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
  • The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
  • It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
  • So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
No references stored for this video.
Video cE6ESYFWc3Q Analysis at 12:58 sentiment: positive
video_pk 70423 · mention_pk 167390
Ankh: Gods of Egypt video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great kickstarter in my opinion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the problem with the 2018 list in the 2017 list and less so with the 2019 list and definitely less so with 2020 was the rash of kind of one-off kickstarters that populated the list of anticipated games
  • it kind of throws it off it kind of throws those lists off and it kind of taints those lists
  • the way that we're first exposed to games has really changed over the last 10 years and 20 years with the internet being the first way that people are exposed to games and then you know Kickstarter and game found and all that stuff um being now the way that people are a lot of times first exposed to a game
  • these all look the same
  • Gloomhaven which is the number one game on boardgamegeek.com
  • it would not have existed without Kickstarter it just would not have
  • there's a little bit of like a runaway train with some of that stuff that's you know it's just kind of out of control in some ways
  • what exactly gets you hyped to put something on your anticipated list
  • it's very hard when I take a look at my collection to kind of put my finger on it and I think maybe maybe that's the case for a lot of you too
  • this list sucks this 2018 list really sucks
References (from this video)
No references stored for this video.
Video KcBS0Y0ZIrM Unknown Channel Top 3 List at 0:32 sentiment: mixed
video_pk 66179 · mention_pk 160852
Unknown Channel - Ankh: Gods of Egypt video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • bold ideas and bold design
  • asymmetric powers that create tense decisions
  • cool monster powers and dynamic combat setup
  • hostage mechanic adds dramatic twists
  • honor track and 'scumbag' quirks add thematic flavor
Cons
  • punishing for newcomers
  • heavy analysis and setup complexity
  • balance can be uneven in practice
Thematic elements
  • Array
  • Ancient Egypt fantasy
  • Analytical, personal
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Factions have unique abilities that bias interactions and decisions.
  • Asymmetric powers — Factions have unique abilities that bias interactions and decisions.
  • Hostage/ capture mechanics — Monsters can be captured or held as hostage affecting combat outcomes.
  • Interconnected action system — Actions and conflicts are tightly linked, driving flow and setup for combat.
  • Simultaneous Actions — Actions and conflicts are tightly linked, driving flow and setup for combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ankh was the hardest script to write
  • it's a giant home run swing that didn't quite make it
  • this mobster area control work replacement is now at the top of my list for a standard game night
  • this is the worst game I've played all year and that is Rising Sun
  • twilight imperium for prophecy of kings expansion
References (from this video)
No references stored for this video.
Video J1q8bfSSJMc Shelfside Review at 1:12 sentiment: mixed
video_pk 60720 · mention_pk 153155
Shelfside - Ankh: Gods of Egypt video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative merging mechanic that mitigates simple snowballing while creating late-game drama
  • Interconnected action track drives constant player observation and counterplay
  • Stellar production values: large minis, thematic map and flavorful components
  • Rulebook is clear with many examples and useful player aids
  • Two-player mode works surprisingly well and provides accessible entry
Cons
  • Merging introduces significant swinginess and can be hard to balance, especially for newcomers
  • Turn order and monument grabs create fairness issues; potential for sandbagging
  • Follower economy can become unwieldy and underutilized late game
  • Monument stealing and guardian interactions can feel too strong or unpredictable
  • Component size and balance can impede play at higher player counts; pacing can slow
Thematic elements
  • Array
  • Ancient Egypt
  • Epic mythic
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • Camel caravan and region splitting — Camels are used to influence region control and can split regions, altering adjacency and scoring
  • Combat: Deck/Hand — During battles, players play power cards to influence fights; highest strength wins the fight and gains devotion.
  • Conflict system with power cards — During battles, players play power cards to influence fights; highest strength wins the fight and gains devotion.
  • Followers economy and Ankh powers — Followers are spent to upgrade powers (Ankh powers) which provide bonuses and scoring options; cards give temporary and permanent effects
  • Guardian monsters and tiered guardians — Monsters (guardians) come in tiers and add powerful effects; they can join armies and disrupt fights
  • Isis power and underworld tokens — Isis power prevents units from dying when adjacent; underworld tokens create dead zones that affect spawning
  • Melding and Splaying — Two or more players' gods merge into a single merged god late in the game.
  • Merging — Two or more players' gods merge into a single merged god late in the game.
  • Monument building and control — Spending followers to build monuments; owning monuments grants control and scoring points; monuments can be built in region and grant points
  • Shared action track — All players share a single action track; taking any action moves a marker along the track and all players are affected.
  • Terrain and hex adjacency bonuses — Terrain types give bonuses; players must consider desert vs grassland and other terrain; terrain affects scoring and combat
  • Two-player balance mode — A dedicated two-player variant changes dynamics to improve balance and pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • merging is a very bold idea
  • the last two players merge on top of each other to form one god
  • this interlinked action track you just want to constantly watch what your opponents do
  • the action track ... is built different
  • two players mode is the saving grace
  • it's chock full of interaction
References (from this video)
No references stored for this video.
Video ab2_itjfQ2U Tim Chuon Discussion at 13:12 sentiment: positive
video_pk 59653 · mention_pk 152192
Tim Chuon - Ankh: Gods of Egypt video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layer with strong theme
  • engaging asymmetry and god powers
  • tight, tense four-player interaction
Cons
  • steep learning curve
  • rule clarity and balance could be improved
Thematic elements
  • divine power and temple/ pyramid-building competition
  • Egyptian mythic world featuring gods and mortals
  • Array
  • mythic, deity-driven strategy with an epic progression
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — gods provide unique abilities shaping strategy.
  • Asymmetric powers — gods provide unique abilities shaping strategy.
  • Tableau Building — players assemble a tableau to drive actions and scoring.
  • tableau-building — players assemble a tableau to drive actions and scoring.
  • the merger mechanic — two major gods merge to unlock powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Mario Kart in board game form without the blue shells and all the fun little items
  • Blood Rage has quickly escalated up my top games chart
  • Ankh is super super fun I absolutely love this game
  • Nemesis is cinematic
References (from this video)
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Video vpTOE23Ji8Q Board Stupid Top List at 23:03 sentiment: positive
video_pk 35607 · mention_pk 106396
Board Stupid - Ankh: Gods of Egypt video thumbnail
Click to watch at 23:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth and dramatic minis
  • innovative card retention mechanic creates information symmetry
  • spectacular production adds to the feel
Cons
  • ridiculously large production may be intimidating for some players
Thematic elements
  • god-card battler with tableau and area influence
  • mythic ancient Egypt
  • mythic grand strategy with asymmetric factions
Comparison games
  • Twilight Imperium
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — card-driven battles and territory influence across the board
  • area control / fight — card-driven battles and territory influence across the board
  • card battling with memory mechanics — played cards stay out until recovered, giving information about what others hold
  • Memory — played cards stay out until recovered, giving information about what others hold
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
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Video cLOrxog8Yk4 Board Game Hangover Discussion at 3:39 sentiment: positive
video_pk 8530 · mention_pk 25162
Board Game Hangover - Ankh: Gods of Egypt video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic feel
  • solid area-control design
Cons
none
Thematic elements
  • divine powers, conflict, and cooperation
  • area-control with Egyptian mythic themes
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — players vie for control of regions on the board
  • conflict with some cooperation — tension between competition and allied elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I guarantee that 90 of the games here I think you will enjoy
  • this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
  • I want it as well
  • you have to move with the culture next to the wine I think he's a fan of me
  • two players two player versus games exactly
References (from this video)
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Video 90ekXFQ3auw Board Game Hangover Top List at 9:21 sentiment: positive
video_pk 6978 · mention_pk 20665
Board Game Hangover - Ankh: Gods of Egypt video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic miniatures and powerful asymmetric abilities
  • fast-paced battles with impactful decisions
Cons
  • steep learning curve for new players
  • combat and devotion systems can feel opaque at first
Thematic elements
  • Divine powers, armies, and devotion to gods
  • Ancient Egypt with mythic gods and devotion
Comparison games
  • Ankh: Gods of Egypt
Mechanics (from transcript analysis)
  • area control with armies — Fight for territory using armies and followers.
  • devotion building — Earn devotion to unlock god powers and advance on paths to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zero downtime
  • tons of interaction
  • cringe shot
References (from this video)
No references stored for this video.
Video 1du26wfPm4k Going Analog Interview at 9:06 sentiment: positive
video_pk 3405 · mention_pk 10066
Going Analog - Ankh: Gods of Egypt video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong visual design and theme
  • engaging asymmetry for players
Cons
  • intricate rules; requires setup time
Thematic elements
  • divine powers, combat, and conquest
  • mythological Egypt with godly powers and hero quests
Comparison games
none
Mechanics (from transcript analysis)
  • area control / patrolling gods — Players leverage godly abilities and minions to control regions and complete god-themed objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not here to make friends we're here to break people
  • one of the biggest personalities in a board game space
  • it's a good investment
  • the idea and it's it's mostly illegal now I believe
  • this version is a ton of fun
  • the table presence is terrific
References (from this video)
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Video gfANzLAT7GA Board Game Coffee Top List at 8:52 sentiment: positive
video_pk 2698 · mention_pk 7927
Board Game Coffee - Ankh: Gods of Egypt video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous visual design and mythic theme
  • engaging god-power mechanic that changes the rules
  • potential for epic co-op or 2-player scenarios
Cons
  • rule complexity can be steep for new players
  • table time could be long with heavy decisions
Thematic elements
  • mythic epic with god-powers
  • Egyptian myth / ancient gods
  • mythic saga with evolving god powers
Comparison games
  • Blood Rage
  • Rising Sun
  • Ankh ( Egypt )
Mechanics (from transcript analysis)
  • combination of gods — gods can combine to form stronger effects; multi-stage rules
  • Cooperative Actions — gods can combine to form stronger effects; multi-stage rules
  • god-powered engines — each god has unique powers that can alter rules and play style
  • sacrifice mechanics — sacrificing troops or units to empower gods or trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wasn't expecting to enjoy it as much as I did
  • it's better than DC deck building game
  • this is Power Rangers and it got me hooked
  • Taburu brings an action-movie-like experience to the table
References (from this video)
No references stored for this video.
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