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Architects of the West Kingdom box art

Architects of the West Kingdom

Game ID: GID0027856
Game Info
Year
2018
Players
1-5
Age
12+
Playtime
80 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

—description from the publisher

Description

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 75
This page: 50
Sentiment: pos 39 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 75
Video f-9bHrZO0p0 Rolling Dice & Taking Names Discussion at 49:07 sentiment: positive
video_pk 93505 · mention_pk 253094
Rolling Dice & Taking Names - Architects of the West Kingdom video thumbnail
Click to watch at 49:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement and capture mechanics.
  • Flows quickly due to the absence of rounds and worker resets.
  • Strategic decisions regarding worker placement and capture.
  • Virtue tracker adds an interesting balancing act.
  • Pleasantly surprising flow and speed of play.
Cons
  • Can feel 'rinse and repeat' with resource gathering and building.
Thematic elements
  • Worker placement with building construction
  • West Kingdom
Comparison games
  • Rattlesnake
  • Writers of the North Sea
Mechanics (from transcript analysis)
  • End game trigger — The game ends when all spots for 'dead' workers (sacrificed for buildings/cathedral) are filled.
  • Resource Management — Players collect resources to build buildings and perform actions.
  • Trackers — Includes a virtue tracker that affects scoring and action availability.
  • variable victory points — Victory points are gained through building structures and contributing to the cathedral.
  • Worker capture — Players can capture opponents' workers, who must then pay to retrieve them.
  • Worker Placement — Players use workers to gather resources, build buildings, and advance in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
  • When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
  • The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
  • I love games where I get to do stuff on other people's turns.
References (from this video)
No references stored for this video.
Video lBa6s_409cE Getting Games Review at 0:41 sentiment: positive
video_pk 91780 · mention_pk 246384
Getting Games - Architects of the West Kingdom video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strange and interesting worker placement with a jail/arrestee mechanic
  • Asymmetries add variety and tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — You place a worker on a location to activate it and gain resources; the catch is a large number of workers and a jail-arrest mechanic that can confiscate opponents' workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a worker placement game"
  • "the main economy of the game is money"
  • "a simple full drafting combo-tastic style game"
  • "engine-building, combo-tastic style game"
  • "we solved the puzzles"
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 13:34 sentiment: positive
video_pk 91765 · mention_pk 246335
3 Minute Board Games - Architects of the West Kingdom video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating take on worker placement
  • Unique gameplay mechanics
  • Encourages player interaction
  • Double-sided faction cards add variety
  • Variety of buildings and assistants
  • Innovative worker placement system
  • Little downtime due to no worker reset
Cons
  • Potentially overwhelming for some players
  • Requires quick tempo to avoid analysis paralysis
  • Can grind to a crawl with analysis paralysis
Thematic elements
  • Aspiring nobles building a town and cathedral to become the greatest architect.
  • 1850 AD in the Carolingian Empire
Comparison games
  • Raiders of the North Sea
  • Pillars of the Earth
Mechanics (from transcript analysis)
  • Area Control — The capture/claim worker mechanic involves targeting other players' workers.
  • Resource Management — Resources are used to build things.
  • Worker Placement — Workers can be captured and sold for silver.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video z7oBekTSxhg Meeple University Strategy Tips at 1:10 sentiment: positive
video_pk 91329 · mention_pk 244933
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drafting early buildings provides flexibility and options.
  • Capturing can be an efficient way to generate money.
  • Player control over timer adds strategic depth.
Cons
  • Game length can vary wildly based on how everyone else is playing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Capturing — Capturing debt can be used to gain money and deny others points.
  • Card Drafting — Start by drafting three building cards; plan around having six in hand early.
  • cathedral/engine interaction — Building the Cathedral and pursuing engine builds (black market) can be strong strategies.
  • End-game trigger — Game ends after a set number of constructions.
  • Engine Building — Building the Cathedral and pursuing engine builds (black market) can be strong strategies.
  • Loans — Capturing debt can be used to gain money and deny others points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the soul of the game is looking at the starting set up and trying to pick one or two strategies that promise to be the most juicy in that game
  • the trick with by settlers is that it's dice driven obviously
  • there are no inherently bad rules
  • during setup you're getting down 5 cards and you have to choose three of them and discard two
  • pyramid building is always very good for the resources to victory point ratio
  • stay versatile
References (from this video)
No references stored for this video.
Video 6W1z7J6uwIQ Meeple University Discussion at 25:59 sentiment: positive
video_pk 90974 · mention_pk 243679
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 25:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Paladins
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game to fulfill these different tasks
  • we've played Gaia Project a few times and that was really exciting
  • Isle of Skye and you know had hidden information
  • Planet Unknown ... implemented really well
  • I've played about 200 games of it
  • Paladins is heavier than Architects
  • Toy Story Obstacles and Adventures cooperative
  • Harry Potter Hogwarts Battle
  • Seven Wonders
  • carcassonne's also on bokeh marina
  • I've been playing Everdell on tabletopia
  • Code Names which is now recently available at Czech Games
References (from this video)
No references stored for this video.
Video ysfpNDp78Ek Meeple University Top 10 List at 2:54 sentiment: positive
video_pk 90901 · mention_pk 243402
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting twist on drafting
  • offers a different flavor within worker-placement family
Cons
none
Thematic elements
Comparison games
  • Stone Age
  • Lords of Waterdeep
  • Gallerist
  • Euphoria
  • Scythe
  • Snowdonia
  • Puerto Rico
  • First Class
  • Pan Am
  • Alchemists
  • Dungeon Lords
  • Last Will
  • Crystal Palace
Mechanics (from transcript analysis)
  • Closed Drafting — early entry can be cheaper, and there is nuanced blocking/entry dynamic rather than a pure draft.
  • soft draft (modified drafting) — early entry can be cheaper, and there is nuanced blocking/entry dynamic rather than a pure draft.
  • Worker Placement — placing workers to access actions while potentially blocking others from taking the same spaces.
  • Worker placement with blocking — placing workers to access actions while potentially blocking others from taking the same spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most well-known
  • it's essentially a round-based action draft
  • my first worker placement was stone age
  • you can just knock the other player's worker out
  • cards that let you jump in and mess up other people's plans
  • it's not competitive
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 20:06 sentiment: positive
video_pk 90797 · mention_pk 243008
3 Minute Board Games - Architects of the West Kingdom video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement flow where workers stay on the board.
  • Works better at higher player counts.
  • Continuous flow of turns.
Cons
none
Thematic elements
  • City Building
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
  • Arrest Mechanic — other players take an action to arrest them to claim money
  • Worker Placement — mid-weight worker placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Bqo6jsIzeu0 Meeple University Playthrough at 1:23 sentiment: positive
video_pk 90304 · mention_pk 241111
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich worker-placement economy with interactive tension
  • Asymmetric player boards add variety and replayability
Cons
  • Can be lengthy, especially with expansions attached
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric player boards (base game) — The base game includes asymmetric boards that influence starting resources and powers.
  • Capture and guard economy — Players can capture opponents' workers and send them to the guard house for money.
  • Virtue track and cathedral dynamics — Virtue affects scoring and actions; moves in and out of points via various actions; cathedral interacts with resource generation.
  • Worker Placement — Each turn places a worker on a space; workers stay out until captured or retrieved; effects scale with the number of workers on a space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the password is influence"
  • "there's a huge big stack of these reward cards now"
  • "blue flags which is influence"
  • "this asymmetric player board which you can see closer"
  • "we are not using any components from the first expansion age of artisans"
  • "architects plus the works of wonder expansion"
  • "it's compatible with age of artisans"
References (from this video)
No references stored for this video.
Video Bqo6jsIzeu0 Meeple University Playthrough at 2:12 sentiment: positive
video_pk 90304 · mention_pk 241112
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new mechanics and variability without discarding core gameplay
  • Balances with more card-driven decisions
Cons
  • Complexity and potential for longer play times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Expanded reward card pool — Cards provide influence-type rewards, increasing path options beyond virtue.
  • Influence Points — Introduces influence as a currency to access cards and actions with more flexibility.
  • Influence track (blue flags) — Introduces influence as a currency to access cards and actions with more flexibility.
  • Wonders and profits interaction — Visiting the princess allows contributing to wonders; majority on profits yields bonuses; costs can be reduced with resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the password is influence"
  • "there's a huge big stack of these reward cards now"
  • "blue flags which is influence"
  • "this asymmetric player board which you can see closer"
  • "we are not using any components from the first expansion age of artisans"
  • "architects plus the works of wonder expansion"
  • "it's compatible with age of artisans"
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 6:48 sentiment: positive
video_pk 90240 · mention_pk 240821
Allies or Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong series aesthetics
  • Engaging chain mechanics
Cons
  • Can be heavy for two players; many suggest playing with more players or a bot in variants
Thematic elements
  • Worker placement with jail mechanics and law/resource management
  • Medieval West Kingdom
  • strategy-driven, historical flavor
Comparison games
  • Roon & Saga (thematic family of West Kingdom games)
Mechanics (from transcript analysis)
  • Resource escalation / chaining — Rewards increase with subsequent placements in the same spot.
  • Worker Placement — Place workers to gain resources and perform actions; repetition yields more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video nO1dgfoWQjM Ryan and Bethany Board Game Reviews Top 10 List at 1:44 sentiment: positive
video_pk 89799 · mention_pk 239123
Ryan and Bethany Board Game Reviews - Architects of the West Kingdom video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode mirrors multiplayer closely, which helps players learn
  • articulation of strategy with artisans expansion adds meaningful depth
  • solo AI is well implemented and approachable
Cons
  • jail/penalty mechanism can feel punitive if not managed
  • complexity can be intimidating for new players without exposure to the series
Thematic elements
  • city-building, guilds, and political maneuvering
  • Medieval West Kingdom, cathedral-building context
  • historical/medieval thematic
Comparison games
  • Teotihuacan
  • Rallyman GT
  • Wingspan
  • Paladins
  • Pandemic
Mechanics (from transcript analysis)
  • end-game scoring via cathedral/buildings — points come from buildings and cathedral-related scoring
  • Engine Building — build up resource production and action chains to score victory points
  • engine building / resource management — build up resource production and action chains to score victory points
  • jail/arrest mechanic — opponents’ workers can be arrested and require payment or release
  • Worker Placement — place workers to gain resources and take actions; more workers increase rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode basically it takes the place of another player which is operated through a deck of cards
  • it's just a randomly strategic; it's like a lot of thought has gone on
  • this is a work replacement game where you can place a worker
  • it sort of gives me zombicide in like a small space
  • arnac is great, best game ever
References (from this video)
No references stored for this video.
Video OO1aJ3oRbAY kovray Top 5 List at 14:57 sentiment: positive
video_pk 89597 · mention_pk 238238
kovray - Architects of the West Kingdom video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry into worker placement with strong take-that flavor
  • exemplary introduction to work replacement mechanics
  • slick, smooth flow without heavy resets
Cons
  • can be harsh for new players learning timing
  • expansions add complexity
Thematic elements
  • economic engine with take-that and worker management
  • medieval West Kingdom with guilds and cathedral-building
  • history-inspired, thematic
Comparison games
  • Paladins of the West Kingdom
  • Calico
Mechanics (from transcript analysis)
  • jail/interaction — you can send opponents' workers to jail, shaping turn order and timing
  • Take That — you can influence or hinder others via board actions
  • take-that / interaction — you can influence or hinder others via board actions
  • Worker Placement — you place workers to gather resources, build, and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cooperative game
  • it's very casual
  • scales and difficulty so you can start right off the bat and it's not too bad
  • it's a brain crunchy type game
  • paralysis by analysis
  • it's a great introduction into flipping rate or a roll and write
  • production quality... phenomenal
  • it's an intuitive flip and write where you can get immersed into the story
References (from this video)
No references stored for this video.
Video NXnp1J9b6Sk The Mill Discussion at 0:40
video_pk 89109 · mention_pk 236202
The Mill - Architects of the West Kingdom video thumbnail
Click to watch at 0:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova this one I'm really excited to try out
  • it's a season that you know is remarkably joyful for many people and difficult for others
  • thank you so much for watching take care of yourselves and each other
  • codename dive has fallen off the list
References (from this video)
No references stored for this video.
Video RAiOGxoz2bw Tabletop Tokki Discussion at 7:12 sentiment: positive
video_pk 88757 · mention_pk 234731
Tabletop Tokki - Architects of the West Kingdom video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine with depth and competition
  • beautiful components and thematic coherence
Cons
  • heavy for casual gamers
Thematic elements
  • Political intrigue and guilds in a burgeoning city
  • Medieval city-building and architecture
  • Euro-style resource and worker-placement tension
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / tension tracking — build a personal deck that improves actions and scoring potential
  • governance and scoring pressure — points awarded for constructing buildings, influencing, and managing risk
  • Worker Placement — send workers to gain resources and perform city actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I think it really holds up over the years especially if you get into the bean farmer RP
  • Adrenaline for the first time in a really long time on at a board game night here and oh my gosh what a great game
  • this is a great activity you can do it even without actual game components and it's a staple of big board game night
  • the artwork choices surprised me but I didn't expect to be as upset by it
  • it's a classic of a Rosenberg game
References (from this video)
No references stored for this video.
Video FL1npNLHu0k Board Game Buzzz Top 10 List at 25:15
video_pk 87571 · mention_pk 229102
Board Game Buzzz - Architects of the West Kingdom video thumbnail
Click to watch at 25:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so much
  • Cascadia truly is fantastic
  • I adore this game
References (from this video)
No references stored for this video.
Video 0YppCfbsBVE Hungry Gamer Discussion at 12:11 sentiment: positive
video_pk 87411 · mention_pk 228353
Hungry Gamer - Architects of the West Kingdom video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with tight mechanics
  • Solid rulebook once learned
Cons
  • Steep learning curve
  • Initial play can be slow until players grasp the flow
Thematic elements
  • architects vying for prestige via governance, building, and influence
  • medieval city-building in the West Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Letters of progress give ongoing benefits as the city grows.
  • engine-building — Letters of progress give ongoing benefits as the city grows.
  • Worker Placement — Assign workers to actions to construct and develop the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played more Dominion with this app than I have in my entire life.
  • The app is really good. The animation's really nice and it does all the nonsense for you.
  • Padme in the Senate—that's what this game is.
  • I would absolutely do it again.
  • It's a cozy game to end all cozy games; it's very satisfying to play.
  • We had a glorious victory in Bullet.
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 15:58 sentiment: positive
video_pk 87072 · mention_pk 227005
3 Minute Board Games - Architects of the West Kingdom video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works best at higher player counts (4-5).
  • Rapid pace due to unique worker mechanics.
  • Dynamic player interaction with worker retrieval.
  • Fantastic solo mode.
Cons
none
Thematic elements
  • Building a kingdom
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you start with a ton of workers and you get to place one down each turn and each time you place a worker you'll get a benefit based on how many workers you've placed there already
  • Worker arrest/retrieval — if you're building up to Big a stack of workers someone will come along and arrest them and then you'll have to claim them back
  • Worker Placement — one of the few work and placement games I've ever played that works better at High player counts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bjIEf60vxMI Ryan and Bethany Board Game Reviews Top List at 22:34 sentiment: positive
video_pk 86064 · mention_pk 221933
Ryan and Bethany Board Game Reviews - Architects of the West Kingdom video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Seamless turn structure
  • Clever gameplay
  • Enjoyable even for less skilled players
Cons
  • Player may not play optimally without guides
Thematic elements
  • building a cathedral
  • West Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — and you're going to all these different places and how many places you have there like is how strong everything's going to be but then people are going to make sure you can't do that anymore
  • building — you're trying to build um this church Cathedral thing
  • Worker Placement — you're placing your pieces and taking those actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
  • the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
  • This is one of those games that I think I am always in the mood for
  • my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
  • Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
  • I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
  • one of the things I really liked about this game is how seamless the turns War it turns were it just happens
  • it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 3:58:45
video_pk 84135 · mention_pk 213489
UndeadVikingVideos - Architects of the West Kingdom video thumbnail
Click to watch at 3:58:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video XESHZMmDPT4 Stonemaier Games Top List at 5:43
video_pk 83758 · mention_pk 211688
Stonemaier Games - Architects of the West Kingdom video thumbnail
Click to watch at 5:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
  • And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
  • It's kind of a miracle of a game how well this game works and how long it came out.
  • This to me is not a filler trick taking game. This is a a really substantial trick taking game.
  • I am completely enamored with this game.
  • I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
  • Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
No references stored for this video.
Video wsEozm3nLxg The Dice Tower Discussion at 50:56
video_pk 82102 · mention_pk 206113
The Dice Tower - Architects of the West Kingdom video thumbnail
Click to watch at 50:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 202712
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 266988
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 4:09 sentiment: positive
video_pk 81313 · mention_pk 201145
The Brothers Murph - Architects of the West Kingdom video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
Cons
  • Doing things alphabetically means you have to undo all of that.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video c0UZHFSz4WE Board Gaming Ramblings Top List at 9:30 sentiment: positive
video_pk 80878 · mention_pk 198557
Board Gaming Ramblings - Architects of the West Kingdom video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great with a higher player count.
  • Doesn't take too much time even with five players.
  • Lots of gameplay in a short time.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — You can put people in jail and stuff to make it so that those action spaces are free again.
  • Resource Management — You're essentially doing a lot of Euro stuff with the resources you get from placing people in the action worker placement spaces.
  • Worker Placement — This is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Rambling.
  • So today, we are taking a look at 10 games that are great with five players.
  • The reason is because we wanted to. Yeah, just because it we did it was fun this time to do it.
  • And this is a bit unusual because usually when we make top 10 list, we make each list we make that's not a sentence. We make our own list. And this time somebody else made a list. It's someone It's Bob. Bob made a list. No, we have a joint top 10 this time.
  • I feel like the pool of games I would put into this list is way smaller than for example if we did top 10 heavy games or top 10 worker placement games.
  • Because if we play three players, I don't care if it's a multiplayer solitaire game. But if you're five people, I need to be also more engaged in when the other players have their turn, which then interaction is a big part of that.
  • And there is like a tendency from newer Eurogames to have less interaction than older Eurogames. That that be a topic that would be interesting to talk about in the future.
References (from this video)
No references stored for this video.
Video xXqMoRvWrf4 Adam in Wales - Board Game Design Analysis at 4:43
video_pk 80331 · mention_pk 195372
Adam in Wales - Board Game Design - Architects of the West Kingdom video thumbnail
Click to watch at 4:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creativity rarely works that way.
  • So, SCAMPER is essentially a checklist, seven letters each representing a different approach that you could take to modify an existing product.
  • Most ideas will be bad, but occasionally, a prompt forces you into a design space you would never have explored otherwise.
  • SCAMPER will create weird and wacky games, innovative new takes on a tried and tested formula. And that's great, but commercially, without an understanding of your potential audience, it's a shot in the dark.
  • Your player persona is there to help you with your own focus. It acts as a lens through which you can view your developing game, a different set of eyes to your own.
References (from this video)
No references stored for this video.
Video YklseJ6Dkhw Board Gaming Ramblings Discussion at 4:01 sentiment: positive
video_pk 80031 · mention_pk 194062
Board Gaming Ramblings - Architects of the West Kingdom video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action strength scaling — Actions get stronger as more meeples are placed on a worker placement space.
  • expansion integration — Played with an expansion that was really enjoyed.
  • Take That — Players can put other people's meeples in jail to weaken their actions.
  • Worker Placement — A worker placement game where meeples stay on spaces, strengthening actions when others are added.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played games again this month. Maybe Yes, but almost a couple of months ago we almost didn't play games.
  • The longest trick taking Two Towers trick taking game.
  • I had so much fun playing Flip 7 the other day.
  • My biggest letdown was Luna.
  • My biggest surprise this game also was like a really strong contender for most fun experience because we couldn't stop like laughing when we played this game.
  • My number three was the Lord of the Rings: The Two Towers trick-taking game.
  • My number three was Lands of Ever Shade.
  • My number two is Architects of the West Kingdom.
  • My number one is Rosalee.
References (from this video)
No references stored for this video.
Video Gu4iYepsD0U News at 8:38 sentiment: positive
video_pk 74596 · mention_pk 180271
Architects of the West Kingdom video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat game
  • Great take on worker placement
  • Speeds up worker placement
  • Does something different with worker placement
Cons
none
Thematic elements
Comparison games
  • Australia
  • Endeavor
Mechanics (from transcript analysis)
  • Worker Placement — A great take on worker placement, speeding up worker placement, and doing something a little different with it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
  • If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
  • The one thing that really stood out as revolutionary in board game design was procedural generation.
  • It's the first time playing a detective game you've actually been able to detect things.
  • The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
  • Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
  • Toy soldiers are serious business.
References (from this video)
No references stored for this video.
Video U2Auj6ql9_w Top List at 20:09 sentiment: positive
video_pk 72363 · mention_pk 170602
Architects of the West Kingdom video thumbnail
Click to watch at 20:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on worker placement where you want to cluster workers
  • Interesting player interaction via arresting opponents' workers
  • Morality track adds another layer of strategy
Cons
none
Thematic elements
  • Building a cathedral
  • West Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Player Arrest / Tax — you can go and you can arrest other people's groups of people and basically sell them to the jail for money... your opponents have to then pay money to get them out of jail
  • Resource Generation — when you go here you get one stone per worker you have there so the first time you go there you're going to get one wood the next time you go there you're going to get two Woods
  • Track progression — there's kind of this morality track as well as you're um as you're going up kind of building this church this Cathedral as well
  • Worker Placement — worker placement game but usually worker placement what that means is when you place a worker no one else can go there it's the exact opposite in fact you want to go where you already have people placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a placeholder for all of the ticket to rides we own like five maps to this I think we own like nine if you factor in the sand alone Germany and Europe and London we have a ton of these Maps we really like these games they are extremely streamlined to what a game is
  • this is the game I would recommend every library to purchase if they have a circulating board game collection because it will get played and it will get circulated
  • also a great game by the way it's going to be higher up on my list spoiler alert but this game is also great
  • I just really really like that you don't have to be good at games be good at this game cuz you're just rolling dice like that's it that's all the game is you're just rolling Dice
  • because of that corers is in my heart
  • you are either playing a card you're getting a card or you're picking up your cards and that's it that's all you're doing
  • it's really challenging to know when to do that and when it's going to be beneficial
  • people feel really smart and clever while they're playing it but also not like overwhelmed with all these different things
  • this is a game that you have an action you get to play an action but then everyone to do that exact same action you just have to do a stronger version of it
  • the actions that don't get drafted actually get a little bit of money added to them
  • it's a classic
  • you're trying to draft all these marbles in order to make these drinks
  • there's also some that are not like what you want they will do bad things to you but some of those selections might have just a ton of marbles in them so you're willing to risk it risk this negative thing happening to you in order to gain all of these so you can complete your orders
  • it's really cool with this recessed board as you're putting all of these marbles in all of these places and you're drafting this these cards it just it's a really fun one to play
  • worker placement game but usually worker placement what that means is when you place a worker no one else can go there it's the exact opposite in fact you want to go where you already have people placed
  • my favorite mechanism in this game is you can go and you can arrest other people's groups of people and basically sell them to the jail for money
  • there's kind of this morality track as well as you're um as you're going up kind of building this church this Cathedral as well
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:54
video_pk 72293 · mention_pk 170513
the middle - Architects of the West Kingdom video thumbnail
Click to watch at 1:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video cvqnGFFwnH4 Analysis at 1:12
video_pk 69026 · mention_pk 165346
Architects of the West Kingdom video thumbnail
Click to watch at 1:12 · YouTube ↗
Pros
  • convenient rule reference needed for the black market reset, especially with expansion
Cons
  • rule reference for the black market reset is not in the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the whole, board game rulebooks suck.
  • publishers who do not include reference cards for the games that you're playing, which is really frustrating and makes you look like a chump at the table as you're trying to look up everything.
  • I have gotten into the habit of making reference cards, something that I think everyone should be doing, putting these conveniently inside of the board games themselves so you can refer back to them.
  • it's going to get you playing the games so much quicker if you have a rules refresher.
  • it's going to save a lot of time from having to flip through the rule book constantly to look up that obscure or weird rule that you know is in there somewhere, but you're not quite sure where it is or looking it up on BG because you saved at one point the clarification that you needed.
  • it's going to allow you to more creatively immerse yourself in a hobby.
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 5:21 sentiment: positive
video_pk 67407 · mention_pk 163516
Stonemire Games - Architects of the West Kingdom video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic for families ready for complexity
  • introduces deeper strategy in a fun and approachable way
  • love the core idea that the number of workers at any given action impacts the benefit
  • gives a nice form of player interaction
Cons
  • took effort to learn the first time
  • capture mechanism can be confusing at first
  • have to relearn many rules after a break
  • complex system of placing and capturing workers
Thematic elements
  • building, strategy
  • West Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — when I place a worker, I get to gain the benefit of that action based on how many workers are there.
  • Capture mechanism — A unique mechanism where placing a worker gains a benefit based on the number of workers there, and workers can be captured, sent to jail, and need to be retrieved.
  • Resource Management — some of the workers go to jail and then you have to get those workers out of jail.
  • Tracks — Several tracks on the left side of the board are important to the game.
  • Worker capture — a unique capture mechanism adds a layer of player interaction
  • Worker Placement — the core gameplay of placing workers is simple
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 10:36 sentiment: positive
video_pk 65828 · mention_pk 159746
Allies or Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the jail mechanic creates meaningful tension and interaction
  • fits a variety of player counts
Cons
  • can be dense to learn
Thematic elements
  • worker placement with jail/capture mechanics
  • medieval town under development
  • tactical, crunchy
Comparison games
none
Mechanics (from transcript analysis)
  • capture and jail — Other players can capture workers and jail them to gain rewards.
  • Worker Placement — Place workers to gain resources and advance actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 15:41 sentiment: positive
video_pk 65802 · mention_pk 159608
Allies Are Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very tactical thanks to the capture mechanic
  • high interactivity and strategic depth
  • easy to introduce to new players
Cons
none
Thematic elements
  • worker placement with capture mechanic
  • medieval/early royal bureaucracy
  • tactical, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Capture mechanic — opponents can capture your workers, causing tactical tension.
  • Worker Placement — start with many workers; more on a space means more payoff.
  • worker placement with large pools — start with many workers; more on a space means more payoff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video jmnNqY7nkag Review at 0:12 sentiment: positive
video_pk 65753 · mention_pk 159526
Architects of the West Kingdom video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adornments and tools are standout additions that add extra decision points and fresh approaches.
  • Tools allow for significant customization of apprentices and creation of new engine combinations.
  • The change to the opening sequence (last player picking an apprentice) addresses the first player advantage and provides an early engine start.
  • Craft cards (adornments/tools) are multi-use and add another layer of interaction.
  • Adornments provide a much-needed sink for money.
Cons
  • If you fundamentally did not enjoy Architects of the West Kingdom, this expansion is not going to fix that for you.
  • The artisans' effects were not found to be particularly game-breaking or powerful by the reviewer, though they do offer strategic options.
  • Playing with six players is not recommended by the reviewer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — The last player gets to pick an apprentice from those set up at the start of the game, and then in reverse player order, each player picks up an apprentice.
  • Multi-Use Cards — Craft cards can be used as either adornments (improvements to buildings) or tools (improvements to apprentices).
  • Resource Management — Tools can enhance resource generation, for example, adding a stone to the tax stand activation or extra stone to the quarry.
  • Set Collection — Adornments give bonus victory points at the end of the game based on the number of gold flags.
  • Variable player powers — The expansion adds two extra characters with variable player starts and a new choice of player color.
  • Worker Placement — The core worker placement mechanic is expanded with new ways to place workers, including on top of existing ones for tools and adornments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • overall though I don't think this expansion will fix architects if you didn't like to start with it's very much the same game still just with more options and more variety
  • if you fundamentally did not enjoy Architects of the West Kingdom this is not gonna fix that for you
  • my favorite things the expansion was these the adornments and the tools
  • the thing that I like the most is the tools because it allows the tool cards here it allows you to customize the princes like crazy and there's all these combinations that we probably haven't even thought of yet
  • the last player gets to pick an apprentice from those set up at the start of the game and then in Reverse player order each player picks up an apprentice not only does this address the first player advantage that existed in the game before it actually gives you a start to your engine and someone you can put a tool on from the start of the game
References (from this video)
No references stored for this video.
Video _ZrG99c4vKQ watch it played Rules Teach at 0:21 sentiment: positive
video_pk 64978 · mention_pk 158580
watch it played - Architects of the West Kingdom video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides new abilities or bonus actions through apprentices.
  • Offers various ways to gain points through buildings, virtue, and resources.
  • Includes rules for solo play and additional variability for two players.
Cons
  • Workers placed in certain locations are permanently removed from play.
  • Black market actions can cause loss of virtue.
  • Debt cards acquired at the end of the game cost victory points.
  • Having low virtue restricts access to certain actions like the Cathedral or Black Market.
Thematic elements
  • Appeasing the King and earning points by building, while maintaining character and virtue.
  • Newly-appointed lands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from various board locations, with the number of workers often influencing the number or strength of actions.
  • Area Control (limited) — Capturing workers from locations via the Town Center involves a form of area denial.
  • Card Drafting — Players draft building cards at the start of the game.
  • Push Your Luck — The black market offers actions that cost resources and potentially lose virtue for rewards.
  • Resource gathering — Players collect resources (stone, wood, clay, gold, marble, silver) from specific locations. The amount collected often depends on the number of workers present.
  • Set Collection — Players acquire building plans and apprentices, which may have prerequisites or provide ongoing abilities.
  • Track progression — Players advance markers on tracks such as the virtue track and the cathedral track, which affect gameplay and scoring.
  • Variable player powers — Optional player boards provide unique special abilities.
  • Worker Placement — Players place workers on various board locations to perform actions. Locations have different capacities (open circles, small circles, outlined spaces). Workers placed in certain locations are permanently removed from play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • will you be able to remain virtuous or will you have to resort dark alley dealings only you can make that decision
  • players will be trying to appease the King and earn points by building a variety of different buildings and show their progress on the cathedral but it won't just be the quantity of your work that's judged but also the quality of your character
  • I'm going to assume we're in a four player game and by placing a worker here yellow now has two total so they could pick this location and spend one silver to capture all the workers of a single color here like these green ones
  • The game also includes rules for solo play as well as additional variability for two players using two players versus bot rules which are found in this appendix but I'll leave that for you to discover on your own
References (from this video)
No references stored for this video.
Video _rqAy2xj8P8 Meeple University Review at 0:08 sentiment: positive
video_pk 64866 · mention_pk 158451
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flows even smoother than the base game
  • Not overwhelming with options
  • Helpful score pad for scoring
  • Adds more choices of asymmetric palaces
  • More apprentice and building cards for more options
Cons
none
Thematic elements
  • building a city that has never been busier with more knowledge and beautiful and productive buildings
Comparison games
none
Mechanics (from transcript analysis)
  • Artisan meeple — A larger meeple that counts as two small meeples on worker placement spots.
  • Black market overlay — Adds new options for getting craft cards.
  • Card Drafting — Mentioned as a core mechanic.
  • Craft cards — Adds new options for upgrading apprentices' skills or adding benefits to buildings.
  • Guild hall overlay — A double-layered board that helps with holding components and has mechanics that reset apprentices.
  • Set Collection — Mentioned as a core mechanic.
  • Worker Placement — Mentioned as a core mechanic and how the artisan meeple functions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video BGiAd56uHxc Meeple University Top List at 22:07 sentiment: positive
video_pk 64806 · mention_pk 158320
Meeple University - Architects of the West Kingdom video thumbnail
Click to watch at 22:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unusual number of workers (20) for a worker placement game.
  • Clever and revolutionary mechanism for worker retrieval.
  • Self-regulation prevents players from continuously building up power too easily.
Cons
  • Players can capture your workers.
  • Some workers are permanently spent for scoring.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Self-regulating high volume worker placement — Players have many workers and a system for getting them back, which involves capturing and releasing them.
  • Worker capture — Players can capture opponents' workers, and the owner can release them, with benefits for capturing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Video 8qu5Y9iKSIA Watch It Played Discussion at 5:01 sentiment: positive
video_pk 64709 · mention_pk 158208
Watch It Played - Architects of the West Kingdom video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promo packs tied to Kickstarter stretch goals
  • additional content for a known title
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a pretty big fan of the game Concordia
  • the rules to the game are very simple
  • they also have a bundle for Olli on as well
  • these are four different packs that have been bundled together that we're part of the original Kickstarter stretch goals
References (from this video)
No references stored for this video.
Video tZO4PuTVF4g meeple university Preview at 0:07 sentiment: positive
video_pk 64468 · mention_pk 157930
meeple university - Architects of the West Kingdom video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Influence adds flexibility for required actions
  • Endgame cards interact with influence points to enhance scoring
  • Solo mode with AI board and scheme cards expands playable options
  • New apprentice building cards and play boards complement the new mechanics
  • Five wonders provide additional long-term goals
Cons
  • Components shown are prototypes (rules and artwork not final yet)
Thematic elements
Comparison games
  • Age of Artisan expansion
Mechanics (from transcript analysis)
  • Apprentice building cards — New apprentice building cards are introduced as rewards and components.
  • Black market — Black market elements with resets and related effects influence decision making.
  • Engine Building — Engine building is listed among the mechanics present in the gameplay.
  • Influence Points — Influence points are tracked on an additional common board and serve as a currency in the expansion.
  • influence tracking — Influence points are tracked on an additional common board and serve as a currency in the expansion.
  • Princess and property figure — A princess and a property figure move around action spaces, affecting play and interactions.
  • Set Collection — Set collection is listed among the mechanics present in the gameplay.
  • Solo scheme and AI — Solo mode includes new scheme cards and an AI player board.
  • wonders — Five wonders can be built, with a mechanic surrounding how they are contributed to and triggered.
  • Worker Placement — Expansion features worker placement mechanics as part of the core gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "second expansion for architects of the west kingdom"
  • "works of wonder brings a few new options to the gameplay"
  • "you can use influence points instead of losing virtue or instead of paying coins gold and marble"
  • "there are five of them to build"
  • "the wonder mechanic is one that has more player interaction"
  • "solo gamers can also enjoy the new mechanics with new scheme cards and ai player board"
  • "this expansion surely makes my life easier"
  • "the components featured in this video are prototypes"
  • "check out works of wonder expansion on geeks data"
References (from this video)
No references stored for this video.
Video vXUJcStte_0 Ryan and Bethany Board Game Reviews Review at 0:33 sentiment: positive
video_pk 62364 · mention_pk 154896
Ryan and Bethany Board Game Reviews - Architects of the West Kingdom video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seamless workflow with no cleanup phase
  • Compact, well-assembled box with no dead space
  • Consistent iconography across the Raiders of the North Sea / West Kingdom series
  • Meaty, satisfying decisions without excessive fiddliness
  • Engaging virtue track adds thematic tension
Cons
  • Jail/black market can be disruptive but requires planning
  • Pivoting mid-game can be frustrating for some players
  • Endgame can feel lengthy due to decision depth for heavier players
Thematic elements
  • Array
  • Medieval guild town
  • Analytical/observational
Comparison games
  • Raiders of the North Sea
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • Building Cathedral / Building Cards — Spend resources and a green card to advance on cathedral tiers and build buildings.
  • Card Drafting — Draft green building cards and prerequisites to progress.
  • End Game Bonuses — Game ends when the cathedral/guildhall areas are filled or when setup triggers based on player count.
  • endgame condition — Game ends when the cathedral/guildhall areas are filled or when setup triggers based on player count.
  • Jail/Black Market / Debt tracking — Capture and manage prisoners, pay to free them, and manage debt tokens; black market reset triggers endgame.
  • Virtue Track / Endgame Scoring — Virtue track regulates action access and contributes to endgame scoring as you rise or fall.
  • Worker Placement — Place workers to gather resources and take actions; more workers in an area increase resource yields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the iconography it's all consistent throughout you have the same symbols.
  • there's no cleanup phase
  • it's seamless you you're placing guys... you get more resources
  • this is a really meaty game in such a short condensed time
  • I felt like I could accomplish all the stuff that set up for me
  • There's no dead space in this box, and I like that.
References (from this video)
No references stored for this video.
Video aEfzEcUMEhU Let's Table It Top List at 9:58 sentiment: positive
video_pk 61813 · mention_pk 154474
Let's Table It - Architects of the West Kingdom video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stalwart example of worker placement
  • plays smoother and more intuitive with experience
  • balanced and quick relative to other heavy designs
Cons
  • initial learning overhead
  • many workers on the board can feel overwhelming at first
  • learning curve for new players
Thematic elements
  • building, scoring via buildings, and managing influence
  • medieval city and guild governance
  • tight, strategic, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — construct buildings and manage resources for points
  • Resource management and building — construct buildings and manage resources for points
  • worker capture/competition — presence of opponents' workers can be captured, adding risk and tension
  • Worker Placement — place many workers to maximize actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the cutest games in our collection
  • the art is absolutely adorable
  • it's so well balanced. Don't let the IP throw you off, maybe still just give it a shot because it is a great game in its own right
  • it's almost that combination between worker placement and dice placement
  • Architects of the West Kingdom has become a worker placement staple for us
References (from this video)
No references stored for this video.
Video Cg9eFHHckqA Allies or Enemies Top List at 0:26 sentiment: positive
video_pk 61035 · mention_pk 153441
Allies or Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced turns with limited analysis per move
  • multiple viable routes to scoring (immediate, shape-based, endgame)
  • clear, tactile components and a strong two-player twist
  • easy to teach but with depth for repeated plays
Cons
  • initial confusion around color-to-building associations
  • endgame can accelerate if piles are depleted
  • slightly heavier for players new to tile-placement games
Thematic elements
  • architecture and pattern construction
  • abstract city-building with tile placement
  • abstract
Comparison games
  • Azil
  • Acropolis
Mechanics (from transcript analysis)
  • Blocking and interaction — players can block opponents from taking certain tiles, affecting options and tempo
  • End Game Bonuses — endgame scoring is tied to end conditions triggered by lines and building layouts
  • endgame scoring cards — endgame scoring is tied to end conditions triggered by lines and building layouts
  • Pattern Building — each building card provides two scoring conditions; patterns influence placement decisions
  • Pattern scoring — each building card provides two scoring conditions; patterns influence placement decisions
  • Tile Placement — tiles are drafted from central piles and placed on a personal board to form patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not paralyzing in terms of the decision you're making.
  • there are a lot of different routes you can go.
  • the first twist is that you're kind of playing tic-tac-toe in the middle.
  • this is just a really great game for anyone who likes tile placement, but wants just like a little bit more thinking to it.
  • the game moves very quickly.
  • it's best when you play it with the same person a bunch of times because the mind games of this game is where the fun really is.
  • there is a lot of metagaming and it is interesting.
  • it's just straight up meanness
  • this is easily the biggest of the three that we're talking about
  • there's definitely a lot to consider
  • on the B side mixes it up just a little bit more
  • it's a heavier two-player game
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies Top List at 6:56 sentiment: positive
video_pk 61157 · mention_pk 153701
Allies or Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immediately fun and strategic
  • strong two-player dynamic
  • nice expansion support and asymmetry
Cons
  • not as strong with very few players
  • rules learning curve
Thematic elements
  • workers, machines, and political intrigue
  • Medieval city-building in the West Kingdom
  • immediate and tactile with a strong thematic feel
Comparison games
  • Paladins of the West Kingdom
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • dudes_on_map — more workers on a space increases outputs
  • jail_and_breakout — place workers in jail and break them out for future use
  • Worker Placement — place workers to trigger actions and gain resources
  • worker_placement — place workers to trigger actions and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k Allies or Enemies Top List at 15:04 sentiment: positive
video_pk 61105 · mention_pk 153575
Allies or Enemies - Architects of the West Kingdom video thumbnail
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep group dynamics with social friction
  • Strong four-player interaction and ratting system
Cons
  • Can be punishing with bad luck or mis-timing
  • The trilogy complexity can be intimidating for new players
Thematic elements
  • Worker placement, governance, and social dynamics
  • 1700s France during cathedral-building era
  • Array
  • positive
Comparison games
  • Lords of Waterdeep
  • Viticulture
Mechanics (from transcript analysis)
  • Debt and score-tracking — Debt and track-based scoring add strategic depth and tension
  • Worker Placement — Competition over key spaces with risk of being sent to jail
  • Worker placement / jail mechanic — Competition over key spaces with risk of being sent to jail
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one we are going to talk about is root
  • this is a very cutthroat mean game
  • the awesome thing about space base is you're always involved no matter what the player count is
  • next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
  • the super fun old timey bicycle race
  • Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
  • you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video ImhBro8q3n0 The Dice Tower Discussion at 1:00 sentiment: neutral
video_pk 39042 · mention_pk 117717
The Dice Tower - Architects of the West Kingdom video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's my top 10 dice chucking games
  • This convention is the biggest Dice Tower convention.
  • Well, try to guess what's on this shelf here.
  • Anyway, until next time, I'm Tom Vassel and we'll see you
References (from this video)
No references stored for this video.
Video ER3QHYZIDfA Board Gaming Ramblings Top 10 List at 31:43 sentiment: positive
video_pk 38060 · mention_pk 114429
Board Gaming Ramblings - Architects of the West Kingdom video thumbnail
Click to watch at 31:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy engine with meaningful decisions
  • flexible worker placement that scales well
Cons
  • can be a bit punishing if you fall behind
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — You place workers with timing constraints to optimize building and scoring.
  • Worker placement / timing / action economy — You place workers with timing constraints to optimize building and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great mix of things I like and things I don't like
  • it's a very deceiving game because you are playing this pretty light child drafting game and then it's like oh you don't have stuff
  • ton of fun
  • one of the best narrative stories I have experienced in a game
  • it's fantastic you should play it
  • it's a heavy game and my brain melts when I'm playing it
References (from this video)
No references stored for this video.
Video 7FN9v8zscDE The Board Game Garden Top 10 List at 30:05 sentiment: positive
video_pk 37233 · mention_pk 111805
The Board Game Garden - Architects of the West Kingdom video thumbnail
Click to watch at 30:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Next Step title with depth
  • unique jail mechanic adds tension
  • solid theme and design
Cons
  • economic management can be crunchy
Thematic elements
  • Worker-placement with jail mechanics
  • Medieval builders and guild politics
  • Strategic with a light political theater
Comparison games
none
Mechanics (from transcript analysis)
  • building and scoring — construct buildings to maximize points
  • Jail mechanic — opponents can jail your workers to hinder you
  • Worker Placement — place workers to build and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am in love with this game.
  • If you like cute things you're going to like Flamecraft.
  • I absolutely adore this one.
  • This is one of my favorite games ever.
  • I think this is my favorite in this weight range.
References (from this video)
No references stored for this video.
Video Q9GXkEO-fmA The Board Game Garden Discussion at 33:11 sentiment: positive
video_pk 36720 · mention_pk 110237
The Board Game Garden - Architects of the West Kingdom video thumbnail
Click to watch at 33:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed both two-player and four-player experiences
  • strong tableau-building and strategic depth
Cons
  • potentially punishing when opponents jail your workers
Thematic elements
  • workers, jail, and development
  • medieval city-building
  • historical, builder-focused
Comparison games
none
Mechanics (from transcript analysis)
  • prison mechanic — opponents can imprison workers and must be paid to recover.
  • Worker Placement — place workers to gather resources and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cascadia is a fantastic game"
  • "Time's Up is such a fantastic game"
  • "Lacrimosa is a great game Francis and I really enjoyed it"
  • "Architects of the West Kingdom... I love this game"
  • "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
  • "Thank you so much for including me in this Charity Auction"
References (from this video)
No references stored for this video.
Video OYclnQU-oKI Board Game Sanctuary Discussion at 17:33 sentiment: positive
video_pk 33570 · mention_pk 99818
Board Game Sanctuary - Architects of the West Kingdom video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense strategic planning
  • strong historical flavor
Cons
  • multi-layered rules can be intimidating for new players
Thematic elements
  • medieval governance, guilds, and building
Comparison games
none
Mechanics (from transcript analysis)
  • deeds and debts / player interaction — accrue and fulfill contracts while managing city-building pressures.
  • Rondel — leader movement and action sequencing with tokens for actions that collide and trigger effects.
  • round-based rondelle / action sequencing — leader movement and action sequencing with tokens for actions that collide and trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a wealth of replayability in this game box alone.
  • Euro point salad puzzle
  • I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
  • The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
  • King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
No references stored for this video.
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