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Ark Nova box art

Ark Nova

Game ID: GID0028616
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 156
This page: 50
Sentiment: pos 41 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–50 of 156
Video AoA_hNWROyY Top List at 27:09 sentiment: positive
video_pk 69300 · mention_pk 165740
Ark Nova video thumbnail
Click to watch at 27:09 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Extremely beloved since 2021.
  • Consistently in the 'hotness' or near it.
  • Always among the most played games.
  • Great tableau engine building.
  • Focus on conservation is a noble and beautiful theme.
  • Mechanics are put together in an excellent package.
  • Rewarding conservation efforts with more points.
  • Recently became the #2 ranked game.
Cons
none
Thematic elements
  • Running a zoo focused on conservation
Comparison games
  • Terraforming Mars
  • Brass Birmingham
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • action selection — There's a really cool action selection situation as well.
  • Conservation Theme — You're focusing on conservation efforts uh and trying to pass these two tracks... releasing animals back to the wild and stuff which that's I think been definitely for us what has really worked for this game and what I like about zoos is that they are now so uh focused on conservation, education, uh rehabilitation of populations of animals that are, you know, forever uh endangered and things like that.
  • engine building — It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them...
  • tableau building — It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them...
  • Tag System — There's kind of a tag system from like um Terraforming Mars. You you're building out a a kind of tableau of little hexiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the people's choice.
  • the highest ranked Golden Geek Game of the Year winners.
  • the consensus overall favorites of all time.
  • It's just like that perfect blend of like fun game mechanisms, uh great art to help sell it, a unique theme that we hadn't really seen at that time.
  • It really that's I think one of the infinite exploration.
  • This is a game of of woodland might and right.
  • It's just a complete package.
  • Gloom Haven is a classic.
  • This was a phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before.
  • It's living and breathing and and things are shifting all the time based on who's playing what, who's clicking on what, how people rate games and stuff.
  • It's just most awesome resource we have for board
  • This is Pandemic Legacy season 1, which won in 2015.
  • Pandemic Legacy season 1 was this phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • it was it was cool, man. It was a whole event. Yeah, it really was massive because like you said, it'd be hard for something like that to happen again
  • But there was like one maybe two and that was kind of it. But you're also taking, right? So yeah, by Rob Davio. But you're also taking one of the most popular to this day games of all time, Pandemic. Yes. And then giving it this kind of treatment.
  • I also think they executed so well. And it's also insanely good. That's the thing. It's like it's not just like, oh this look at this like kind of gimmick that it's a legacy thing. Like no, it was really fun. So memorable
  • Uh number one is the Ark Nova. You probably knew this one was happening. Um Ark Nova won in 2021. Um, and uh, yeah, Arc Nova is so good.
  • Arc Nova is about running a zoo.
  • It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them, which are, you know, the the different uh animals you're taking care of in your zoo.
  • And makes it um you know like you get more points through conservation efforts because again the track uh the appeal track has you know for every three spaces on the appeal track there's one conservation space. You are literally rewarded more heavily for doing conservation which I think is how it should be.
  • And that's the thing is like Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before. Sure. And I've always argued like you don't need to do anything new. Like you can just take things that already exist and put them into a really excellent package. And that's literally what Arcan Nova is.
  • Um, it's it's now number two. It wasn't number two recently, so it's very recently number two. Just passed up Peggandic Legacy. We'll see if it can catch Brass Birmingham.
  • Make sure to rate, talk in forums, upvote images, videos, all the different kind of stuff. Engage with BG because it really does change things like this, this list.
  • It is userdriven. It's like the hotness. It's like what's on the hotness? Whatever people are clicking on, BG doesn't choose any of that, right?
  • It's just most awesome resource we have for board gaming. We love taking a look at like the data to see like what you know what has captured people's interest
References (from this video)
No references stored for this video.
Video yombKai6ggE kovray Discussion
video_pk 68804 · mention_pk 165095
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4PwcUqkBeN0 Playthrough at 1:06 sentiment: mixed
video_pk 67995 · mention_pk 164316
Ark Nova video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The app is a good way to learn the game, easier than having someone teach it.
  • The tutorial is good and takes you through step-by-step.
  • Challenges add to the longevity of the game.
  • The interface is pretty cool and informative.
  • Ambience with bird noises can create a relaxing feel.
  • The app allows for online and local play, and has a tutorial.
Cons
  • The app is a tad on the expensive side at £18.
  • Leaderboards are disliked by the host.
  • The AI on hard mode is extremely difficult and feels 'cheaty'.
  • The AI got an "insanely good start" and "ridiculous" luck, leading to a loss.
  • Hand size limit of two was unpleasant and forced discarding of desired cards.
  • The game can feel disappointing when losing.
  • The host experienced bugs where the game wouldn't let them undo turns or place certain tiles.
Thematic elements
  • Zoo building and conservation
Comparison games
  • Deep Rock Galactic
  • Barrage
  • Lorenzo
  • Bianca Fico
Mechanics (from transcript analysis)
  • action selection — The host refers to 'various things down' like 'build menu card actions on the bottom' and upgrading actions like 'build' or 'associate'.
  • asymmetric start — The host discusses choosing a handicap, like a starting hand size limit or less cash, for 'malice mode'.
  • card drafting — The host mentions 'snapping cards' and 'drawing from the deck', and also discusses the AI 'drawing those' animals rather than them being in the display.
  • hand management — The host discusses having a limited hand size of two and the implications for playing cards.
  • Objective Fulfillment — The host mentions 'objectives' and 'project bonuses' like 'universities'.
  • set collection — The host talks about needing 'four herbivores' or 'four science points' and collecting animal categories.
  • tile placement — The host discusses placing enclosures and needing them to be connected to water or rocks.
  • worker placement — The host mentions 'workers' and the association action potentially using them up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My favorite game of all time since my last top 50.
  • For a board game port, I think 18 quid is just sort of taking the mick really.
  • I hate leaderboards.
  • The AI just got so lucky with their star. It was ridiculous.
  • That is a disappointing game.
  • It's only a game. Bye for now.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 16:53
video_pk 67643 · mention_pk 163825
Ark Nova video thumbnail
Click to watch at 16:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 7:44 sentiment: positive
video_pk 67407 · mention_pk 163517
Stonemire Games - Ark Nova video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The payoff after playing was absolutely worth the effort.
  • Streamlined action system with plain text explanations on cards is welcoming.
Cons
  • So much symbology and the actions and the breaks.
  • Took two hours to read the rulebook, and she was so overwhelmed.
  • The rule book is mostly just long paragraphs of text.
  • Tough game to learn from the rule book.
  • Very complex game with a lot going on.
Thematic elements
  • Zoo building and conservation.
Comparison games
none
Mechanics (from transcript analysis)
  • action system — A streamlined action system using five cards with plain text explanations instead of memorizing icons.
  • Card row — A card row is present.
  • Interconnecting tracks — Tracks for income versus conservation.
  • Sponsorship and tokens — There are boards for sponsorship and other tokens to gain.
  • Symbology — The game has a lot of symbology on actions and breaks.
  • tile placement — Involves tile placement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video XqqgRsTIf7U Discussion at 0:23 sentiment: positive
video_pk 67351 · mention_pk 163434
Ark Nova video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's Play Ark NOA I'm sure there's a deer in it that's like Santa's deer pretty much
  • o looks so pretty let's play that
  • play these Christmas theme games
  • terraforming Ms there is snow like Christmas in Mar surely
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM Top List at 53:20 sentiment: positive
video_pk 67341 · mention_pk 163412
Ark Nova video thumbnail
Click to watch at 53:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action selection mechanism
  • Satisfying zoo building and management
  • Strategic depth
  • High replayability due to variability
Cons
  • Can be a long game
  • Initial learning curve for scoring and some interactions
  • Some cards (snake/player interaction) are considered thematic outliers.
Thematic elements
  • Building and managing a zoo, conservation efforts
  • Zoo
Comparison games
  • Sanctuary
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action drafting — depending on where it's at in that row depends on how, you know, good it's going to be, you know. So, and then when you pick an action from that card, it goes to the end of the line. Everything moves over.
  • Area Control — helping out with the conservation deals.
  • set collection — You're trying to build up get the right animals for your park. You're trying to build your right enclosures.
  • worker placement — you're placing shop owners into into the spawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video vDgxTs6msCE Top List at 0:40 sentiment: positive
video_pk 67126 · mention_pk 163106
Ark Nova video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rank five board games, but the only thing is I don't know what game is coming next.
  • I enjoy Hero Realms better, but Star Realms is great.
  • I'll live to regret it. I don't care. I'm not scared.
  • Ooh, I would have loved that as my number one with Res Arcana as number two, but alas, it is a blind ranking.
  • Overall, I'm happy with the exception of the top two.
References (from this video)
No references stored for this video.
Video 5hVrRFlo7go jungus games Discussion at 5:56
video_pk 67052 · mention_pk 163022
jungus games - Ark Nova video thumbnail
Click to watch at 5:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 10:35 sentiment: positive
video_pk 66985 · mention_pk 162885
Ark Nova video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be considered 'comfort food' for the host due to familiarity.
  • Nature theme is calming.
Cons
none
Thematic elements
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video KEpRbmU_H6M Top List at 13:03 sentiment: positive
video_pk 66607 · mention_pk 162312
Ark Nova video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of cards and tableau building aspect are great
  • Love games with objectives
  • Lot of cards makes the game better and provides variety
Cons
  • Game has gone up and down for me personally.
  • Was not as high on my list before, but still enjoy it.
Thematic elements
  • building up your own zoo
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — There are so many different cards.
  • set collection — There is that set collection again with the different objectives that you're going for.
  • tableau building — The tableau building aspect of this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like to focus on games where the mechanism is really what makes that game shine and is a really big part of that game.
  • You don't often see that in tableau building games is when you're building up a tableau, but then you are also destroying it to then build it back up.
  • I forget where I put it in my like top 12 when I did those like top 12 mechanisms. I might actually go and go back through that and make another list of my favorite mechanisms cuz I feel like it has maybe changed.
  • More people need to play this game. I feel like this is on my list of games of like hidden gems that like no one talks about this game and it is so good.
  • I love that kind of problem in a game where you just want to play all of the cards into your tableau, but you have to make the decision of which ones do you want to prioritize.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video 18rIx312_Ts Top List at 12:10 sentiment: positive
video_pk 66519 · mention_pk 162089
Ark Nova video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games ever made
  • Really, really, really good
  • Rockets up the charts
  • Expected to reach #1 BGG spot
  • Great package of mechanics from other games
  • Outstanding
  • A lot of strategy
Cons
none
Thematic elements
  • Building and managing a zoo with conservation efforts
Comparison games
  • Brass
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions, with improvements potentially unlocking stronger versions.
  • Card Play — Players play various types of cards (zoo, sponsor, conservation) to build their zoo and achieve goals.
  • set collection — Collecting animals with specific tags to synergize with other cards and effects.
  • Track management — Managing two key tracks: Appeal (popularity) and Conservation, with the goal of crossing them to trigger the endgame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
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Video jMATfG38ha8 Top List at 6:11 sentiment: positive
video_pk 66485 · mention_pk 162033
Ark Nova video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video xC0dsFf0miM Ryan and Bethany board game reviews Discussion at 9:54 sentiment: positive
video_pk 66426 · mention_pk 161762
Ryan and Bethany board game reviews - Ark Nova video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine-building / deck-building — Building actions to create an engine for zoo management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's magical absolutely magical
  • you will not regret it
  • we are the bad boys of gaming
  • it's going to be a great year
  • top 100 games of all time
  • Ready Set Bet and get kicked out
  • Hughes and Q's is a dart board version of Hughes and Q's
References (from this video)
No references stored for this video.
Video M2Xb1CUG8HE Cofre Top 10 List at 9:36 sentiment: positive
video_pk 66230 · mention_pk 161072
Cofre - Ark Nova video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic options
  • High production quality
Cons
none
Thematic elements
  • Conservation, zoo planning, and animal exhibits
  • Zoo management and conservation in a modern ecosystem
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these 10 games that it would be a crime if we did not play by the end of the year
  • I foresee us playing each and every one of these games
  • the art style is inviting
  • it's a crime that we have not tried it
  • we're really close to hitting that 6,000 subscribers
  • Fleet the dice game... we have never actually played Fleet the board game
  • Ark Nova will be one for sure that we will be getting to the table
  • Daoshi... we adore Dev games
  • Ironwood... extremely high quality games
References (from this video)
No references stored for this video.
Video IC48Oa1NJrU Allies or Enemies Discussion at 1:10 sentiment: positive
video_pk 66112 · mention_pk 160686
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely engaging and long-tail gameplay
  • robust strategic depth
Cons
  • heavy to teach and learn for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — players develop a corporate space habitat by drafting actions and placing tiles to optimize growth and efficiency.
  • engine_building — players develop a corporate space habitat by drafting actions and placing tiles to optimize growth and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova was our most played game last year in terms of the length of time that we played it.
  • the audio bit is holy cow nine days it's such a difference
  • I love cats Explore and Draw every single day of the week
  • it's just it's great to have a framework for fun
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 12:11 sentiment: positive
video_pk 66015 · mention_pk 160376
jungkits games - Ark Nova video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 13:27 sentiment: positive
video_pk 65961 · mention_pk 160201
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive greatest-hits design with strong theme
  • Marine expansion accelerates card row; adds depth for two-player games
Cons
  • Can feel dense to new players
Thematic elements
Comparison games
  • Cascadia
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action selection / engine-building — Card tableau and action selection with a conservation theme; animal enclosures and zoo-building
  • engine building — Card tableau and action selection with a conservation theme; animal enclosures and zoo-building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 19:09
video_pk 65957 · mention_pk 160179
Ark Nova video thumbnail
Click to watch at 19:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 13:13 sentiment: positive
video_pk 65865 · mention_pk 159922
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration and compelling end-game tempo
  • Deep engine-building with lots of choices
Cons
  • Heavy for casual players
  • Rulebook can be dense and lengthy
Thematic elements
  • Conservation, breeding, and complex zoo management
  • Conservation zoo building and animal habitats
  • Array
  • Grand, ambitious, with a strong emphasis on long-term strategic planning
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • Asymmetric engine synergy — Different paths to build a stronger zoo engine and scoring.
  • Asymmetric Mechanics — Different paths to build a stronger zoo engine and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 32:33 sentiment: positive
video_pk 65866 · mention_pk 159942
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 32:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great mix of mechanics
  • conservation zoo theme with strategic depth
  • strong card draw and card interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 19:48 sentiment: positive
video_pk 65854 · mention_pk 159894
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 19:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with conservation flavor
  • Enormous variability across factions and boards
  • Excellent two-player balance and depth
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Select cards to develop your zoo and opportunities.
  • engine building — Engine grows with cards and actions to score and expand.
  • tile placement — Place enclosures and buildings for your zoo on a shared board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 3:06 sentiment: positive
video_pk 65851 · mention_pk 159858
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning
  • Engaging theme
Cons
  • Heavy/long plays
  • Complex to learn
Thematic elements
  • Zoo management and conservation
  • Global zoo development and conservation planning
  • Euro-leaning strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Developing a personal engine to acquire cards, buildings, and ambassadors.
  • engine-building — Developing a personal engine to acquire cards, buildings, and ambassadors.
  • tile/board development — Expanding your zoo with new enclosures and attractions on a shared board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
No references stored for this video.
Video LQOpWTFIAL4 Allies or Enemies Top 10 List at 1:40 sentiment: positive
video_pk 65837 · mention_pk 159789
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic engine with high replayability
  • Strong thematic integration
  • Rich network of choices and combos
Cons
  • Complex rules
  • Long playtime
  • Steep learning curve for new players
Thematic elements
  • zoo management, conservation, and planning
  • modern era, zoo development and conservation
  • Eurogame engine-building with strong thematic flavor
Comparison games
  • Civilization: A New Dawn
Mechanics (from transcript analysis)
  • Card-driven action selection — actions are chosen via action cards; cards in hand become stronger the longer they wait to be used
  • Compound Scoring — multiple scoring tracks and goals driving strategic choices
  • long-term planning and scoring — multiple scoring tracks and goals driving strategic choices
  • tile and card integration — building a zoo through a mix of cards, tiles, and synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a clever action selection system
  • this is really a race game
  • I love this game
  • it's so chill it's just it's Zen
  • the big box version did come out this year and it does have all of the expansions included plus some new stuff
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 23:39 sentiment: positive
video_pk 65805 · mention_pk 159645
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious, rewarding zoo-building
  • conservation theme is appealing
Cons
  • some may find the rule set dense
Thematic elements
  • ethics and ecological welfare with management simulation
  • conservation zoo building
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — tiered action system where actions get stronger with time.
  • action selection — tiered action system where actions get stronger with time.
  • cart-based scoring track — scoring tracks integrate with animal cards.
  • Compound Scoring — scoring tracks integrate with animal cards.
  • tile placement — cards unlock placements and scoring synergies.
  • tile placement tied to cards — cards unlock placements and scoring synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 3:43 sentiment: positive
video_pk 65679 · mention_pk 159429
Man vs Meeple - Ark Nova video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely great game for heavy gamers
  • Amazing and powerful card combos
  • Rewarding engine building
  • Strategic tableau building
  • Makes players feel smart
Cons
  • Divisive
  • Not easy
  • Can make players feel like an idiot
Thematic elements
  • Zoo building
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • Action Upgrades — The host mentions 'how you can take and upgrade those actions.'
  • Card Combos — The host describes 'card com- con- card combos' that are 'damn near broken.'
  • Card Engine — The host discusses the 'card engine works' and how an expansion adds to it.
  • tableau building — The host mentions 'your tableau that you're trying to build.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video VMXk1TURce4 kovray Top List at 23:16 sentiment: positive
video_pk 64824 · mention_pk 158379
kovray - Ark Nova video thumbnail
Click to watch at 23:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Smooth to play
  • Lots of card combinations
  • Manipulate your zoo and place tiles as you want
  • Focuses on conservation
  • Engine grows throughout the game
  • Exciting gameplay
  • High variability in strategies
  • Adds asymmetry with player boards
  • Mechanic to filter cards in the deck
Cons
  • Taking up a lot of table space
Thematic elements
  • Zoo management, conservation, environmentalism
  • Building a zoo
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — and the five actions that you're able to take. The cool thing with this game is that you've got five different actions and depending on where they are, you'll get more value from using them.
  • card drafting — There are a lot of cards already in this deck and when you're adding an expansion to it there's going to be even more.
  • Deck building — The deck is so big that it has that Terraforming Mars feel where the combinations are always really different.
  • Engine Builder — Essentially in the heart of it is an engine builder in which you're trying to score the most points.
  • hand management — You do this through hand management, resource management...
  • Resource management — You do this through hand management, resource management...
  • Score Track — You're on two different score tracks so you want to try and move them as far along but once they pass each other you want to make sure that they're far enough from each other that you'll score the most points because the difference is what you end up scoring.
  • tile placement — You can manipulate your zoo and place your tiles in the way that you want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played over 120 different games, geez.
  • It's an absolute presence on the table, holy moly, talk about taking up space.
  • The deck is so big that it has that Terraforming Mars feel where the combinations are always really different.
  • It really focuses on the conservation piece, environmentalism piece, and it really makes you not feel so bad for owning a zoo.
  • This is your favorite game and you can't even say it right.
  • This is your engine buildy dice manipulation worker placement game or a set collection game that was the other thing I was looking for.
  • I feel like I fall in love again and again.
  • It's just a lot and it's everything.
References (from this video)
No references stored for this video.
Video UYpu7VD-_Kk Meeple University Review at 0:14 sentiment: positive
video_pk 64803 · mention_pk 158309
Meeple University - Ark Nova video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to numerous strategies
  • Simple core actions that drive other actions
  • Engaging early game choices
  • More interactive at higher player counts
  • Lots of cards offering many strategies
Cons
  • The ending can be abrupt and unsatisfying
  • Low player interaction at 2-player count
  • Can feel like multiplayer solitaire at lower player counts
Thematic elements
  • Building a zoo with animals and enclosures, gaining sponsors, and earning points.
  • Zoo
Comparison games
  • Terraforming Mars
  • Food Chain Magnates
  • Dawn of Tribes
  • Dawn of Humanity
  • Woodcraft
  • Scythe
Mechanics (from transcript analysis)
  • action selection — Players choose one of five actions each turn, with action strength increasing over time or via upgrades.
  • card drafting/hand management — Players gain cards from a display or deck, and must manage their hand, especially around reset triggers.
  • set collection — Completing objectives often involves gathering sets of icons.
  • tableau building — Players build their zoo by placing enclosures and animals on their personal board.
  • Track advancement — Players advance on multiple tracks (appeal/tickets and conservation points) which trigger income and bonuses.
  • Variable player powers — Implied through different strategies and card combinations players can focus on.
  • worker placement — Players use meeples to take actions on a central board, starting with one and being able to acquire more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I want your opinion as well what you think of art Nova by Capstone games
  • this game it's obviously been out for about a year and a half uh it's been really one of the biggest things in the eurogaming space over that time
  • we love the game that is in our top 10 games ever terraforming masks
  • so many strategies that you can do in the game replyability is very very high
  • the deck is very well it's very tall so it's just so many cards that you can do
  • it is simple game when I first found out about the basic mechanics is basically just simply pick one card do the action and then move it
  • I really love a game where simple action will drive other actions
  • it has a little bit of a food chain magnates uh Milestones feel because the things that upgrade you you've got to kind of work sometimes you're going to take inefficient turns just to make sure you get the upgrades quickly
  • I think the fifth similarity is the way you do have those two types of cards terraforming Mars what had three the red green and blue but essentially you had the green the green and the blue and the blue was the engine building cards and the green was the point scoring ones all Loosely speaking yes and you've got that here as well with the sponsor cards giving you that engine build and the animal cards giving you the points
  • the ending is very abrupt someone when someone reaches by the time you get to the end of the game if you've planned everything out correctly you should be getting like 10 15 even 20 points per turn
  • it's unusually abrupt how quickly it finishes and it's unusually punishing how quickly correct finishes
  • it feels it feels oddly out of place in this game
References (from this video)
No references stored for this video.
Video w76pxOXRGtY Meeple University Review at 0:06 sentiment: positive
video_pk 63800 · mention_pk 157307
Meeple University - Ark Nova video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sanctuary
Mechanics (from transcript analysis)
  • card drafting — Ark Nova is mentioned as using cards to dictate actions; Sanctuary uses four cards while Ark Nova uses five.
  • card-drafting / action selection — Ark Nova is mentioned as using cards to dictate actions; Sanctuary uses four cards while Ark Nova uses five.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary, this is the box. So, you can see that it's an Ark Nova game.
  • Now there's Sanctuary which is going to be an Essen 2025 release.
  • Sanctuary has got the action selection similar to Ark Nova, but instead of the five cards, you only have four cards.
  • This is a Tableau drafting game and Tableau building game.
  • The placement is more strategic here than Ark Nova.
  • Yes, this is a standalone Ark Nova game.
  • it's a snappier version of Ark Nova, but it's completely different game.
  • it's a bit more interactive when it comes to drafting the tiles and more strategic tile placement on your board.
References (from this video)
No references stored for this video.
Video LdWNtdsItS8 Getting Games Interview at 3:44 sentiment: positive
video_pk 63364 · mention_pk 156739
Getting Games - Ark Nova video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • polymechanic, strategy-focused euro with card play
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • priority number one is to have fun
  • priority number two is to make sure everyone else is having fun
  • priority number three is to try to win
  • board games are human compiled
  • the rule book is code the human brain is the compiler
  • there's no scriptwriting that happens over here
References (from this video)
No references stored for this video.
Video OtFgfgzz6Ds Getting Games Discussion at 33:20 sentiment: positive
video_pk 63356 · mention_pk 156716
Getting Games - Ark Nova video thumbnail
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a few months since we played it and i still love that game it is so good
  • arc nova is a game that i really like it's it's honestly one of the best games to come out last year
  • spoiler alert i loved space station phoenix i can't wait to play that game more
  • i was pretty frustrated playing unfathomable
References (from this video)
No references stored for this video.
Video gcNzf1SIdIk Sir Thecos Top List at 3:52 sentiment: positive
video_pk 62708 · mention_pk 155411
Sir Thecos - Ark Nova video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, cohesive theme
  • Deep strategic play with satisfying depth
  • Strong appeal and regular play in the reviewer’s collection
Cons
  • Learning curve and rule complexity
  • Solo mode described as challenging to master
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — managing actions and resources to optimize zoo development and scoring
  • tile placement — placing enclosures and buildings to attract animals and shape the zoo layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova. Oh man, I love this game.
  • I absolutely love this game.
References (from this video)
No references stored for this video.
Video hbo9BZ_P0Qs Board Game Critique Analysis at 1:13 sentiment: positive
video_pk 62512 · mention_pk 155163
Board Game Critique - Ark Nova video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No downtime; interactions flow from action sequencing
  • Thematic coherence and attractive zoo ecosystem
  • Excellent production quality and components
Cons
  • Longer play sessions at higher player counts
  • Steep learning curve for newcomers
Thematic elements
  • conservation, animals, zoo management
  • Zoo on a new world; balancing two victory tracks: Appeal and Conservation
  • Array
Comparison games
  • Terraforming Mars
  • SETI
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The complexity emerges from thousands of card interaction permutations.
  • The game's end condition creates fascinating tension.
  • There's almost no downtime because everyone's always planning ahead.
  • The rotation system adds dynamic, strategic depth.
References (from this video)
No references stored for this video.
Video umxbWpqE9tA Board Game Critique Discussion at 4:36 sentiment: positive
video_pk 62541 · mention_pk 155257
Board Game Critique - Ark Nova video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, deep Euro with meaningful long-term planning
  • Multiple synergies and combinations
Cons
  • Map balance and luck can overshadow skill without fixes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players acquire cards to drive actions and scoring.
  • deck-building — Players acquire cards to drive actions and scoring.
  • engine building — Card synergies power longer-term strategy.
  • engine-building — Card synergies power longer-term strategy.
  • tile placement — Placed tiles build the zoo layout and provide bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bottom line, if you're going to buy these games, implement the house rule on day one. Don't suffer through the official rules.
  • We refuse to play without these house rules. We get the games we actually wanted.
References (from this video)
No references stored for this video.
Video 4iEQadFX8wQ Get Into Games Discussion at 48:10 sentiment: positive
video_pk 61703 · mention_pk 154373
Get Into Games - Ark Nova video thumbnail
Click to watch at 48:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, immersive and highly strategic
  • Excellent online learning aids
Cons
  • Very heavy; setup and tracking can be daunting
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big topic and it probably requires a couple of episodes
  • I love the action queue in Ark Nova
  • the upkeep of the score for you
  • it's chill but surprisingly strategic
  • it's the perfect gateway game for many people
  • the admin is done and it makes it smoother
  • you can play from the same IP address
  • the tactile nature of moving the cubes up and down
References (from this video)
No references stored for this video.
Video QtpaU-UAE1E Allies or Enemies Review at 0:07 sentiment: positive
video_pk 61176 · mention_pk 153802
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interconnected systems that reward long-term planning
  • Smooth, intuitive gameplay for mid-weight to heavier players
  • Beautiful production and compelling animal photography on cards
  • Great variability between sessions due to cards and asymmetrical boards
  • Effective solo mode with a straightforward timer AI
Cons
  • Lengthy playtime, especially with four players
  • A beige/beige-toned aesthetic and coin components criticized by some
  • Take-that mechanics are limited but present and can target leaders
  • Some players may find the euro-heavy feel overshadows the theme
Thematic elements
  • Conservation, biodiversity, sustainability
  • Modern day, global conservation-focused zoo development
  • Strategic, resource-management simulation with an ecological focus
Comparison games
  • Terraforming Mars
  • Civilization: A New Dawn
  • Cascadia
  • Meadow
Mechanics (from transcript analysis)
  • Action selection via slots — Players select from five actions each turn; action power scales as you upgrade actions and depends on the slot they occupy on your action board, creating an engine that rewards careful sequencing.
  • Association actions — Association tokens/actions can reduce costs, increase hand size, or move trackers, affecting your resource economy.
  • Asymmetrical maps — Eight different map boards with unique layouts and abilities give each game a different strategic landscape.
  • Card tableau and deck-building — A large deck of animal, sponsor, and conservation project cards shapes each game; cards draft and upgrade to optimize your zoo-building engine.
  • Enclosures and animal housing — Building varied enclosures provides bonuses, improves your zoo's appeal, and supports conservation goals.
  • Tracking and end-game scoring — Conservation and appeal tracks determine end-game timing and final scoring, with scoring driven by card effects and track progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • arc nova hits a real sweet spot for us
  • the gameplay is so smooth and intuitive that it's pretty easy to recommend this game to just about anyone
  • this game gets our highest possible score of one adorable dusky leaf monkey
  • there is also a solo mode which is a very simple kind of timer AI that challenges you to cross your markers in six rounds
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 37:35 sentiment: positive
video_pk 61123 · mention_pk 153616
Allies or Enemies - Ark Nova video thumbnail
Click to watch at 37:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video FGrjuy0TT1M Rolls in the Family Top List at 36:12
video_pk 60545 · mention_pk 152929
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 36:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can be the most unlike unlikable person, but if you can just get one person to agree to play with you.
  • you get to play both roles within a session.
  • this is one of the most playable games I think on our list here in terms of just you could play this a 100 times and still be seeing situations you haven't seen before.
  • not an easy game to learn.
References (from this video)
No references stored for this video.
Video GgZBHkiQe2s Banter and Boards Discussion at 0:23 sentiment: negative
video_pk 60445 · mention_pk 152854
Banter and Boards - Ark Nova video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • High complexity and potential frustration
  • Speaker expressed inability to continue playing with friend due to difficulty
Thematic elements
  • Zoo management and conservation
  • Zoo conservation and biodiversity projects around the world
  • Eurogame-style, analytical simulation
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • action_selection — Choose actions to grow the zoo and score points efficiently.
  • card drafting — Draft cards to build facilities, animals and actions.
  • card_drafting — Draft cards to build facilities, animals and actions.
  • engine building — Develop a powerful zoo-building engine through actions and cards.
  • engine-building — Develop a powerful zoo-building engine through actions and cards.
  • Resource management — Funding, card energy and other resources are managed to maximize scoring.
  • resource_management — Funding, card energy and other resources are managed to maximize scoring.
  • set collection — Score through goal cards and species collections.
  • set_collection — Score through goal cards and species collections.
  • tile placement — Place enclosures and buildings to expand the zoo.
  • tile_placement — Place enclosures and buildings to expand the zoo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still don't get Wingspan
  • I'm still trying y'all.
  • I understand why it's popular, but I personally hate that there's not really any agency in the decisions and I'm just I'm just not a fan of that.
  • Um when I when it first came out and people were going crazy about it, my buddy got it and he loved it.
  • He played it like 50 times.
  • I played it four times with him by the time last time I was like, "Okay, I just can't I can't play this with you. I'm getting too frustrated."
  • I don't really like Root.
  • Not as fond of On Mars. It's a counterintuitive for me engine builder
  • This game is killer. Like people love that as a party game. The idea sounded so fun in my brain and I wanted it to work.
References (from this video)
No references stored for this video.
Video bozMAWGkDIk kovray Top List at 12:35 sentiment: positive
video_pk 60439 · mention_pk 152840
kovray - Ark Nova video thumbnail
Click to watch at 12:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy strategy with clear action sequencing
  • Strong integration of multiple strategic tracks (conservation, space, zoo)
Cons
  • Longer play sessions, especially at higher player counts
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative decorating game where you're basically trying to meet the conditions of the house in order to make it work.
  • One of the best crunchy feel type of games in the shorts amount of time.
  • It's a really tight 4x4 puzzle and very replayable.
References (from this video)
No references stored for this video.
Video PN0zAzWTHHU Banter and Boards Top List at 0:21 sentiment: positive
video_pk 42570 · mention_pk 129304
Banter and Boards - Ark Nova video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with deep strategic options
  • Elegant combination of engine-building with spatial planning
Cons
  • Can be heavy and time-consuming for new players
  • Rule complexity may deter casual players
Thematic elements
  • Conservation ethics, biodiversity, and species management
  • Zoo and wildlife conservation planning in a modern world
  • Strategic, resource-driven with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — A structured set of actions is chosen each turn to advance a personal and shared board state.
  • Deck building — Players curate a deck that provides action options and card-driven effects.
  • deck-building — Players curate a deck that provides action options and card-driven effects.
  • engine building — Players develop a personal engine by acquiring cards and combinations that generate ongoing benefits.
  • engine-building — Players develop a personal engine by acquiring cards and combinations that generate ongoing benefits.
  • tile placement — Players place facilities and habitats on a central board to unlock scoring and actions.
  • Tile-placement / planning — Players place facilities and habitats on a central board to unlock scoring and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "these are my top 10 favorite board games"
  • "what was your favorite game in 2024 comment down below"
References (from this video)
No references stored for this video.
Video R3yRJm_fSZ0 The Board Gaming Doctor Top List at 9:16 sentiment: positive
video_pk 42463 · mention_pk 128961
The Board Gaming Doctor - Ark Nova video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • galactic/stellar corporation building
  • space-age strategy and development
  • highly strategic
Comparison games
  • Civilization (board game)
Mechanics (from transcript analysis)
  • engine-building and action drafting — strategic engine-building with remembered actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video dMsxduwtKFc The Board Gaming Doctor Top List at 3:23 sentiment: positive
video_pk 42142 · mention_pk 127835
The Board Gaming Doctor - Ark Nova video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with conservation
  • rich engine-building and planning opportunities
Cons
  • heavy to teach, steeper learning curve
Thematic elements
  • environmental conservation and zoo management
  • Conservation-focused zoo and habitat management in a broad, global context
  • educational, systems-driven
Comparison games
  • Cascadia
  • Gaia Project
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card-driven action selection — Players select actions via a hand of cards that drives their planning and engine growth.
  • engine building — Players optimize actions and resources to build a sustainable zoo and ecosystem.
  • engine-building / resource management — Players optimize actions and resources to build a sustainable zoo and ecosystem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like theme really matters to me if I want to put myself in a setting in a board game and have a relatively good understanding of how to play
  • the theme that it's set in as well as how well those mechanisms integrate with the theme
  • I think it's my number one theme because of how interested I am in games that I'm previewing and looking at further in the Horizon
References (from this video)
No references stored for this video.
Video j86NfQVakG8 The Board Game Garden Discussion at 1:41 sentiment: positive
video_pk 41832 · mention_pk 126880
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo mode with quick play on BGA
  • Smart card-action mechanism creates planning tension
  • Fun engine-building around zoo creation
Cons
  • Setup can be long for larger configurations
  • Learning curve for solo variant and engine rules
Thematic elements
  • Conservation, biodiversity, and expansion of a zoo
  • A futuristic zoo-building operation in a near-future world
  • Eurogame-style engine-building with thematic scaffolding
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of five action cards and use its action on a position track; higher positions yield stronger actions, but using a card shifts it downward.
  • Card cycling / diminishing returns — Actions move down the track after use, creating planning tension and sequencing decisions.
  • engine building — Optimize combinations of actions and zoo components to maximize scoring.
  • engine-building / set collection — Optimize combinations of actions and zoo components to maximize scoring.
  • Resource and card management — Manage resources and cards to build out zoo infrastructure and achieve goals.
  • Resource management — Manage resources and cards to build out zoo infrastructure and achieve goals.
  • Zoo enclosure placement — Place animals into enclosures to meet conservation objectives and scoring tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova solo I really enjoy.
  • the solo variant is so easy and so quick.
  • Parks was a great fit for July.
  • freaking pencil crayons for cartographers.
  • the gameplay it is quick and challenging and I really enjoyed it.
References (from this video)
No references stored for this video.
Video 2vy5S7Rvhn4 The Board Game Garden Top List at 16:03 sentiment: positive
video_pk 41196 · mention_pk 124998
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 16:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymptotic action system
  • thematic zoo-building is engaging
Cons
  • solo mode praised but not demonstrated here
Thematic elements
  • Animal care and enclosure development
  • Zoo management
  • Strategic
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Action belt / conveyor mechanic — Actions power up as you take cards; you move up to stronger actions over time.
  • card drafting — Draft and place cards to add animals and enclosures.
  • card drafting / placement — Draft and place cards to add animals and enclosures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cute little puzzle it's very therapeutic
  • the art in this is just oh it's insane
  • the drafting pool is bigger than usual
  • it's a challenge and it's a challenge that I want to keep on trying to go back to and beat it
  • Cascadia has quickly become one of my comfort games
  • Final Girl is a solo only game
  • Hadrian's Wall was released in 2021
  • Arc Nova is a fantastic Zoo management game
References (from this video)
No references stored for this video.
Video fyKid_dkx1c Rolls in the Family Top List at 16:36 sentiment: positive
video_pk 41076 · mention_pk 148184
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine-building with lots of strategic depth
  • great potential for long-term planning and synergy
  • strong thematic appeal for a zoo-building setting
Cons
  • very crunchy and heavy; not always friendly to casual players
Thematic elements
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Card-driven engine building — players select cards to shape their zoo-building engine and scoring options.
  • engine building — players select cards to shape their zoo-building engine and scoring options.
  • tile/space optimization — placing and upgrading spaces to improve engine efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video SHrT-PHvIhk No Pun Included Review at 0:16 sentiment: mixed
video_pk 40457 · mention_pk 122526
No Pun Included - Ark Nova video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear core loop once you grasp the two-track victory structure (appeal and conservation).
  • Cohesive design that creates meaningful, crunchy decisions and strategic tension.
  • Upgradeable actions provide consequential choices and sense of progression.
  • Thematic integration is strong; animal cards, sponsorships, and projects reinforce the zoo-management feel.
Cons
  • Deck size is exceptionally large (over 200 cards), which can dilute focus and make it hard to draw the cards you want.
  • Hand management and junk-draws can slow the game and frustrate players who want a tighter experience.
  • The action-slot mechanism, while clever, can become fiddly and induce analysis paralysis in practice.
  • Expansion plans risk adding more cards without addressing the core bottlenecks; may require retooling rather than adding content.
Thematic elements
  • Zoo management, conservation incentives, sponsorship ecosystems, and research-driven expansion.
  • A modern zoo-building project spanning global themes of conservation, animal welfare, and public engagement.
  • Commentary-driven design critique with experiential anecdotes and analogies
Comparison games
  • Civilization: A New Dawn
  • Feast for Odin
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action slots and card timing — Cards reside in five slots; performing actions shifts the active power of the card. Cards upgrade and some actions become stronger when moved to later slots; upgrade paths exist but are limited per card.
  • Card-slot upgrade dynamic — Action cards can be upgraded to increase power or unlock prerequisites; upgrades are gated and not all cards are upgradeable, forcing selective focus.
  • Deck-driven card selection and scale — An expansive deck (well over 200 cards) provides rich variety; players draw and must integrate cards into evolving strategies, with significant variability across plays.
  • Dual VP tracks: Appeal and Conservation — Victory points are tracked on two interwoven tracks that run in opposite directions; when they intersect, the endgame is triggered and the player with the largest gap between surpassing markers wins.
  • Enclosures and animal placement — To place an animal card, you must have an appropriate enclosure of sufficient size; adjacency to scenic features (rocks, water) provides bonuses and rapprochement options.
  • Partnerships, research, and tags — Many cards confer tags (e.g., regional or biome designations), partnerships with organizations, or research tokens that influence future plays and synergy with animals.
  • Public conservation projects — Public projects grant conservation points by meeting specific, often thematic, requirements; they provide long-term strategic targets.
  • Sponsors and money flow — Sponsor cards generate income when playing herbivore cards; money influences purchase power for animals, enclosures, and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova is just elephant time.
  • Straightforward and thoroughly enjoyable.
  • There's just too many cards.
  • That's not game design, that's a hostage situation.
  • Ark Nova is undeniably a race.
  • I think it's very good.
  • Ark Nova is great in spite of the size of this deck, not because of it.
  • Designing a deck with over 200 cards balanced to feel fun was always going to be impossible.
  • It's generous with possibilities yet tight enough to contain it in a shell that feels logical and fair.
  • Ark Nova is obviously a pun on Mark Nova, the Romanian DJ who is also the founder of the Funky Nation project.
  • Bears are a strategy, but one that I shouldn't focus on unless I find Papa Bear first.
References (from this video)
No references stored for this video.
Video CV6OTuDWmdE Totally Tabled Top List at 6:11 sentiment: positive
video_pk 40253 · mention_pk 121745
Totally Tabled - Ark Nova video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme-driven clarity that helps players grasp complex systems
  • Two viable solo experiences (in-box and fan-made) add depth
  • Rich mix of mechanisms that synergize well
Cons
  • High complexity can be intimidating to new players
  • Solo variants add another layer of rules to manage
Thematic elements
  • Conservation, animal management, and park design
  • Zoo-building in a rich, thematic ecosystem with animal enclosures.
  • Strategic, thematically grounded engine-building ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • action river / engine ramp — Actions become more powerful the longer you wait to use them, forming an action river.
  • engine building — Chaining actions and optimizations to improve efficiency over the course of the game.
  • tile laying and tableau — Placement of enclosures and other tiles builds a tableau of growth and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the fourth in a series of videos where I'm separating my favorite solo games into five different complexity levels
  • it's my favorite as well
  • no Universal scale exists so a mediumweight game to you might be a heavy game to me and vice versa
  • I particularly like its clever bag building system
  • this war of mine is the most profound board game I've ever played
  • the solo opponent is super quick and easy to manage
References (from this video)
No references stored for this video.
Video j2vb2MFZBQE Stonemaier Games Top List at 6:26 sentiment: positive
video_pk 39765 · mention_pk 120028
Stonemaier Games - Ark Nova video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging order-of-operations puzzle
  • Satisfying planning and multi-continental discount management
Cons
  • Heavy on rules and setup, longer playtime
Thematic elements
  • Animal care, exhibits, and biodiversity licensing
  • A modern zoo-building and conservation game with global reach.
  • Realistic, strategic, economy-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Discounts via partner zoos and sponsor cards — Discounts appear through partnerships and sponsorships across continents.
  • Order-of-operations puzzle — Players decide on which actions to take and in what order to optimize discounts and costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skyler: My favorite game featuring ongoing discounts is Flamecraft.
  • Dylan: This is my favorite of the West Kingdom trilogy, and managing ongoing discounts is a major key to success in the game.
  • Aaron: Space the final frontier. These are the voyages of whatever you name your ship.
  • Caitlyn: In Ark Nova, you can claim partner zoos in four of the five continents. And whenever you play an animal into your zoo that matches one of your partner zoos, you get a three credit discount on the animals cost.
  • Skyler: This creates a very low conflict environment where everyone helps to improve the town, making it awesome for families.
  • Jamie: Lord of the Rings Duel for Middle-earth really got me thinking about the decision space of do I spend money on a card now or wait to get the resource that a card provides so I don't have to pay it in the future.
References (from this video)
No references stored for this video.
Video QTAex3OLEq0 Meeple University Discussion at 0:00
video_pk 37709 · mention_pk 113209
Meeple University - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Zoo management and conservation
  • Array
  • Modern-day zoo development focused on conservation and education
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, what about old school Ark Nova
  • And I won with four points.
  • You did. Well done. You scored -3
  • and you scored -27.
  • Beep beep. Uh, hello board gamers rental service.
  • Could you please send me four people who want to spend 4 hours playing a game and then finish with 27 points?
  • I'm sorry sir, we don't have anyone like that because nobody wants to play for 4 hours and finish with negative 27 points.
  • Click call for him.
References (from this video)
No references stored for this video.
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