"Asante", Swahili for "thank you", is something an African merchant might say to you after he has made a good deal, and if you prove to be the better merchant in this game, you might wind up with an "Asante" at game's end.
Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace, buying and selling furs, silk, jewelry, fruits, tea and salt in order to make the most money possible. During market day, they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites, you can take advantage of the special powers at those locations in addition to your normal five actions.
Asante can be played together with Jambo or its expansions to create a marketplace with even more activity among its stalls!
Avanti! Board Game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I advise anyone to get it I know it looks like a slice of pizza
- I'm a massive fan of what we all call the Seven Wonders dual box size
- the best ball game insert is any game that comes with enough baggies to put things in
- art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
- I like to play with as many people as there are sitting around the table
- this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
- I played a game called perch recently... best first play mechanism I've ever had
- Polish version of battle line it's amazing I want to buy that game again
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I advise anyone to get it I know it looks like a slice of pizza
- I'm a massive fan of what we all call the Seven Wonders dual box size
- the best ball game insert is any game that comes with enough baggies to put things in
- art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
- I like to play with as many people as there are sitting around the table
- this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
- I played a game called perch recently... best first play mechanism I've ever had
- Polish version of battle line it's amazing I want to buy that game again
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I very rarely very rarely want to play the big old Euro at the full six player count.
- Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
- The auction here is very tense at six players.
- Cursed Court is a fantastic betting game that really shines at higher player counts.
- Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
- Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
- The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
- It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
- I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
- the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
- I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
- Easy breezy gameplay
- Relaxing nature theme
- Puzzly nature
- Fun and cruisy experience
- Gathering shells that fall Tetris-style into your bag.
- Beach of Santel (a particular location)
Mechanics (from transcript analysis)
- Pattern Building — Shell pieces are romboids or parallelograms, triangles, and hexagons. Falling Tetris style into your bag.
- Set Collection — The different types of shells or sea creatures that you find score in different ways.
Video topics + discussion points
Quotes (from this video)
- And there's just this whole sense of community that follows these conventions around.
- And so there's lots of game demos. Uh a lot of the hall is dedicated to just play space cuz it is playcon rather than shopcon I guess.
- And I think one of these uh one of the things I like about, you know, conventions like Playcon is the fact that you can discover games that may not necessarily have appealed to you or you didn't really know about.
- And Rosalie is all about tendering and building a rose garden and then deploying robots and your caretakers to go and look after those roses season after season.
- It's just so good to be able to follow people's journeys in different ways.
- Um, it was also good uh seeing um other designers that I'd seen in previous years.
- And so, thank you to the team for being able to put on these conventions each and every year because, you know, it's with the world in the way that it is at the moment with all the negative things that are happening, we need some good positive fun in our lives.
References (from this video)
- Wild, chaotic, and fast-paced gameplay
- Short playtime around 20 minutes
- Accessible party-game vibe with social interaction
- Attractive artwork and travel-themed presentation
- Real-time mechanic adds a lively tension
- Standees are tight in the car module and can cause damage
- Rules exist only in French, German, and Italian (paper rules language may be a barrier for some) — though the game is language independent due to icons
- Vacation planning and social deduction
- World travel destinations with a travel/vacation theme
- Real-time chaotic party game with quick rounds
Mechanics (from transcript analysis)
- Chip placement with limited spots — Each destination can hold up to two chips; players must act quickly to claim spots.
- Deduction — Face-down clue tiles indicate where the vacation cannot occur, driving deduction.
- Deduction from clue tiles — Face-down clue tiles indicate where the vacation cannot occur, driving deduction.
- Dice Placement — Each destination can hold up to two chips; players must act quickly to claim spots.
- Real-time mechanic — Players act simultaneously in fast rounds to place chips and reveal clues.
- Round reset and tile reveal — After scoring, clue tiles are flipped, chips reset, and a new round begins.
- Score-and-Reset — After scoring, clue tiles are flipped, chips reset, and a new round begins.
- Scoring by proximity to correct destination — First to have a chip on the correct destination scores two points; others at the same spot score one.
Video topics + discussion points
Quotes (from this video)
- The game is a lot of fun it can get really wild when players pick up and try to figure out the clues
- The artwork was quite nice
- I'm a big fan of the game designers so I had to check out this game
- The game doesn't take a long time to play