Skip to main content
Asian Tigers: A Story of Prosperity box art

Asian Tigers: A Story of Prosperity

Game ID: GID0030839
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
120 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In a world striving for economic success in the 1960s, four Asian economies emerge from the pack: South Korea, Taiwan, Singapore, and Hong Kong. These so-called "Asian Tigers" are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.

In Asian Tigers: A Story of Prosperity, you are an investor sponsored by each of the Asian Tigers, and your goal is to help these markets flourish and achieve much-desired success. You will build power plants, research laboratories, sponsor universities, and establish factories that will produce resources with the purpose of serving local and, more importantly, international markets.

An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships, machinery, automobiles, chemicals, finance, and electronics is the way to serve the global markets to succeed.

The economic revolution in Asia has started, and you are a part of it.

—description from the publisher

Description

In a world striving for economic success in the 1960s, four Asian economies emerge from the pack: South Korea, Taiwan, Singapore, and Hong Kong. These so-called "Asian Tigers" are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.

In Asian Tigers: A Story of Prosperity, you are an investor sponsored by each of the Asian Tigers, and your goal is to help these markets flourish and achieve much-desired success. You will build power plants, research laboratories, sponsor universities, and establish factories that will produce resources with the purpose of serving local and, more importantly, international markets.

An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships, machinery, automobiles, chemicals, finance, and electronics is the way to serve the global markets to succeed.

The economic revolution in Asia has started, and you are a part of it.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 4 · mix 2 · neu 1 · neg 2
Mentions per page
Showing 1–10 of 10
Video YYDMN20FRvE Heavy Cardboard Discussion at 21:07 sentiment: mixed
video_pk 86646 · mention_pk 224911
Heavy Cardboard - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear iconography
  • Aesthetically pleasing
Cons
  • Looks like a spreadsheet to some
Thematic elements
Comparison games
  • Panamax
Mechanics (from transcript analysis)
  • Flags — The host mentions the game has flags, which reminded him of Panamax.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 44:22 sentiment: mixed
video_pk 86646 · mention_pk 224923
Heavy Cardboard - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 44:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear
  • Aesthetically pleasing
Cons
  • Looks like a spreadsheet to some
Thematic elements
Comparison games
  • Panamax
Mechanics (from transcript analysis)
  • Flags — The game includes flags, which prompted the host to think of Panamax.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video LSjupA-zRdg Meeple University Top 10 List at 1:03 sentiment: positive
video_pk 86470 · mention_pk 223781
Meeple University - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever worker placement
  • Interactive
  • Interesting timing decisions due to worker color restrictions and randomization
  • Different from other games
Cons
  • Not the prettiest game
  • Doesn't feel very thematic
Thematic elements
  • Economics, infrastructure building
  • Asia
Comparison games
  • Madra
  • Panamax
Mechanics (from transcript analysis)
  • Area Majority — A significant source of points comes from winning area majorities in certain locations.
  • Set Collection — Building infrastructure like laboratories or factories can provide goods that unlock endgame objectives, hinting at set collection for scoring.
  • Worker Placement — Features a worker placement mechanism with three colors of workers and specific slot restrictions, creating strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
  • it's very fun fre taking game and there are a lot of variability as well
  • very very clever card drafting game
  • hunt for really broken combos that will give you a whole lot of points
  • currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
  • feels a lot like dwellings of elderil but set in in the space
  • I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
  • when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
  • all the actions have timing engaged in them
  • everything is so Linked In with timing for what other players do
  • the most clever thing is the way the solar system rotates
  • you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
  • it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
  • action selection mechanism unlimited advancement rondle
  • every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
  • limited capacity for storage which makes it really tight
  • it's like Dominion with every good expansion cram into a really compact deck building game
  • six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 3:39 sentiment: negative
video_pk 66985 · mention_pk 162878
Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video I4a8bZBkAs0 Meeple University Top List at 15:01 sentiment: positive
video_pk 64799 · mention_pk 158299
Meeple University - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and interactive worker placement
  • Strategic area control elements
  • Fun game with a good sense of interaction
Cons
  • Looks like a dry, spreadsheet-style Euro game.
Thematic elements
  • Economic development and sales
  • 1960s Asian economies
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fighting for majorities and influence in different economic areas.
  • economic — Spending funds in areas to place infrastructure and gain benefits.
  • Set Collection — Making sales of goods to different countries.
  • Worker Placement — Segments are broken into strong, medium, and weak subsections. Once a segment's color is set for the round, it remains that color. Workers are placed in a randomized order each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 is the season to eat too much food and play a lot of games
  • happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
  • we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
  • however everyone does it we are going to do it maybe sometime mid January potentially
  • these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
No references stored for this video.
Video p9Tl_lNUjhM Meeple University Rules Teach at 0:09 sentiment: neutral
video_pk 63843 · mention_pk 157360
Meeple University - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Economic development, investment, and global market influence among tiger economies
  • Two eras of play focusing on four economies: South Korea, Taiwan, Hong Kong, and Singapore
  • instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Color-grouped action spaces — Three action spaces per tiger and per global market; colors determine where other workers of that color may be placed; placing a worker sets the color for the group.
  • End Game Bonuses — End of each era grants influence majority points; end of game final Prosperity points based on flags and other scoring; prosperity determines winner.
  • End-of-era and end-of-game scoring — End of each era grants influence majority points; end of game final Prosperity points based on flags and other scoring; prosperity determines winner.
  • Factories and production — Choose factories (including parts factory) and pay energy to build; gain goods; special handling for automotive/shipping and factory bonuses.
  • Global market sales and flags — Sell goods to the global market to gain flags, advance the market track, and trigger immediate effects per flag and per row.
  • Infrastructure Building — Build labs, power plants, factories, and universities; some slots are first-come, first-served; building yields science, energy, or goods and unlocks bonuses.
  • Resource Management — Manage investment funds, energy, science, and six types of goods (electronics, chemicals, machinery, finance, automotive, shipping) to perform actions and build.
  • Satellites and headquarters — Unlock satellites by bonuses for additional effects; headquarters placed on global market to influence scoring.
  • twist on worker placement — Each year has a twist: players have a pool of workers in different colors; the leftmost worker in the queue must be placed first; groups of three spaces define color constraints.
  • Worker Placement — On each turn, a worker is placed in a tiger or the global market; leftmost worker must be used; space costs investment funds and determines color/grouping for subsequent actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Tigers will be set up with variable scoring and bonuses
  • it's the points for these influence majorities as well as points for sales on the global market which will earn you the prosperity points you need for victory
  • the game ends after the second era and you'll count up final Prosperity points
  • The game includes a Twist on worker placement to begin each yeara
  • when you play you must place your leftmost worker so you can't choose
References (from this video)
No references stored for this video.
Video YgLpB-FtXEM Totally Tabled Top List at 8:35 sentiment: positive
video_pk 36877 · mention_pk 110752
Totally Tabled - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • return to form for heavyweight economic Euro vibes
  • trusted designers known for depth and density
Cons
  • little concrete detail beyond description; trust in designer reputation
Thematic elements
  • power plants, research labs, factories powering trade
  • industrial development and global markets
  • economicEuro with global markets and production chains
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — creating power, research, and factories to supply markets locally and internationally
  • Worker Placement — placing workers to develop infrastructure and production capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
  • absolutely my most anticipated game of the year
  • Slay the Spire the board game is incredible
References (from this video)
No references stored for this video.
Video tEFfxekX-OA Board Gaming Ramblings Discussion at 30:11
video_pk 32555 · mention_pk 96342
Board Gaming Ramblings - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 30:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here is a review copy because they're not out yet
  • This is a very unique game
  • If you like drafting games stuff like that you might want to check it out
  • We are going to be at SMV… Friday from 2 to 6
  • We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
No references stored for this video.
Video fAg0h0bnJjI The Broken Meeple Review at 0:21 sentiment: negative
video_pk 13371 · mention_pk 39216
The Broken Meeple - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rules are relatively straightforward for a mid-weight Euro
  • Solo mode is balanced and functional
  • Some bonuses and infrastructure choices offer tactical decisions
  • Fits players who enjoy spreadsheet-style Eurogames
  • Moderate duration for head-to-head play and a reasonable solo challenge
Cons
  • Bland, ugly board and dull component quality
  • Tiny, unreadable text on segments
  • Long playtime with little player interaction
  • Limited replay value; gameplay loops predictably
  • Solo mode complexity and poor iconography in places
  • Thematic integration is weak; the theme simply doesn’t feel embedded in the mechanics
Thematic elements
  • Market growth, investment, and influence in quadrants; endgame prosperity scoring
  • Economic development and infrastructure expansion across four Asian market regions (Taiwan, South Korea, Hong Kong, Singapore). The game purports to simulate the growth of Asian markets through quadrant-based influence and infrastructure building.
  • Analytical, critical, and humorous dissection of the game's themes
Comparison games
  • Septé
Mechanics (from transcript analysis)
  • Bonus triggers — Clearing action spaces unlocks bonuses such as extra influence, HQs, or special abilities that may alter endgame scoring dynamics.
  • Endgame scoring via prosperity tiles and flags — Prosperity points are determined by randomly assigned tiles at setup; flag tokens provide endgame modifiers and influence the final score.
  • Infrastructure Building — Construct universities, factories, power plants, and laboratories to generate resources and enable actions.
  • Investment track — Investment funds sit on a central track and are spent to build infrastructures and trigger bonuses.
  • Quadrant influence — Players invest in infrastructures across four quadrants to gain influence and score through endgame prosperity and quadrant bonuses.
  • Resource tokens and trade — Acquire resource tokens from factories, then trade or allocate them to fulfill building costs or trigger endgame bonuses.
  • Satellites and additional investment — Satellites increase investment points and influence scoring dynamics; they contribute to strategic diversification but do not overhaul core mechanics.
  • Turn order and central track — A central track provides turn order and affects scoring opportunities as rounds progress.
  • Worker Placement — Colored workers are drawn randomly from a bag and placed on action spaces; the color of the worker constrains what other workers may be used in the remainder of the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Asian tigers a story of prosperity supposedly an economic game about the growth of the Asian markets
  • this is definitely outside of a comfort zone
  • it's basically just a spreadsheet with a bunch of tracks
  • this game looks bland and it plays bland
  • it's a Hard Sell trying to get people to play this
  • it's a complete dud
  • the rules themselves are relatively straightforward I wouldn't put this in front of a light gamer this is definitely not heavy this is probably a mediumweight game
  • the interaction with other players is barely there
  • the game looks flavorless
  • this game feels like it probably came out 10 to 15 years ago
  • replay value is not there and the game loops
  • I want something more exciting I want something more interesting
  • Different Strokes for different folks
  • it's not a terrible game, but it's incredibly bland and forgettable
  • this is a hard sell to get people to try this
References (from this video)
No references stored for this video.
Video xFe4A1eGhdY Heavy Cardboard Analysis at 6:59 sentiment: positive
video_pk 6274 · mention_pk 100701
Heavy Cardboard - Asian Tigers: A Story of Prosperity video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear and legible board with distinct tracks; satisfying engine-building and multi-dimensional scoring; engaging endgame via flags and global market multipliers
Cons
  • Rulebook ambiguities and some misdescriptions; potential AP and heavy mental load; endgame scoring can feel laborious and complex
Thematic elements
  • Economic development and infrastructure competition among regional economies
  • Late 1950s to early 1960s East Asia; four tiger economies (South Korea, Taiwan, Hong Kong, Singapore) rebuilding and industrializing.
  • Observational, tutorial-like front-end teach with live playthrough commentary
Comparison games
  • Imperial Steam
  • Panamax
Mechanics (from transcript analysis)
  • Compound Scoring — Scoring happens across four Tiger tracks and a central Global Market track; each track contributes points and powers endgame scoring.
  • End Game Bonuses — Flags acquired in the Global Market unlock endgame scoring bonuses and influence which bonuses you can claim.
  • Flag-driven endgame scoring — Flags acquired in the Global Market unlock endgame scoring bonuses and influence which bonuses you can claim.
  • Investment — Build a variety of infrastructures—labs, power plants, universities, departments, factories, satellites—using investment funds and resources.
  • Investment and infrastructure building — Build a variety of infrastructures—labs, power plants, universities, departments, factories, satellites—using investment funds and resources.
  • Multi-track scoring — Scoring happens across four Tiger tracks and a central Global Market track; each track contributes points and powers endgame scoring.
  • Resource Management — Energy, lab coats, investment tokens, and different tokens interact; some buildings reduce costs for others, enabling cascades.
  • Resource management and cascading effects — Energy, lab coats, investment tokens, and different tokens interact; some buildings reduce costs for others, enabling cascades.
  • Satellites as multipliers — Satellites’ presence multiplies influence scoring on the corresponding rows/columns per tiger.
  • Worker Placement — Leftmost team member on your board dictates available actions; you place into country sectors, global markets, or other action spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Asian tigers look I'm going to be honest
  • it's moving up five tracks that track that track that one and the global one
  • this game ramps up as far as time
  • I like games where you are presented with options from turn to turn and they are different
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–10 of 10
Game Deep Dive
View on BoardGameGeek