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Atiwa box art

Atiwa

Game ID: GID0032264
Collection Status
Description

The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve, which is home to many endangered species. However, logging and hunting for bushmeat, as well as mining for gold and bauxite, are putting the reserve under a lot of pressure.

Meanwhile, in the nearby town of Kibi, the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food, looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit, disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.

Just like that mayor, in Atiwa, you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals, spreading seeds over large areas of the country. By doing so, they help to reforest fallow land and, in the medium term, improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as "pets" to increase the size of fruit farms more quickly. Tall trees are left as roosts, providing shelter for them rather than hunting them for their scant meat. However, if you have a lot of fruit bats, you need a lot of space...

In the game, you will develop a small community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins.

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video R3yRJm_fSZ0 Board Gaming Doctor top_10_list at 2:30 sentiment: positive
video_pk 42463 · mention_pk 128953
Board Gaming Doctor - Atiwa video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • historical conflict and strategy
  • Historical battle in Ethiopia, 1896
  • historical
Comparison games
  • Civilization (board game)
Mechanics (from transcript analysis)
  • thematic strategy — historical conflict framing driving strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video iSgZyqDRr0c Board Gaming Doctor playthrough at 0:00 sentiment: positive
video_pk 38705 · mention_pk 116635
Board Gaming Doctor - Atiwa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep solo puzzle with timing-focused decision making
  • thematic depth around trees, fruit, and bats as engine for scoring
  • rewards careful planning and long-term strategy
  • high potential for dramatic late-game payoff when growth aligns with feeding and pollution management
Cons
  • steep learning curve and rule kinks can frustrate newcomers
  • the ceiling for solo scoring can feel punishing (100-point target is tough)
  • long play sessions may be required to reach meaningful milestones
Thematic elements
  • nature stewardship, animal husbandry, and village development under resource and space constraints.
  • A compact, self-contained eco-societal micro-simulation where a single player manages families, animals, and resources on a shrinking board, progressing toward a settlement.
  • solitary diary-style commentary with iterative planning and reactivity to pollution and board state.
Comparison games
none
Mechanics (from transcript analysis)
  • area_occupancy_and_tile_placement — Placement of Farmstead, Woodland, and other tiles to create new action opportunities and maximize scoring.
  • breeding_and_population_management — Breeding animals and expanding the family count to unlock more actions and increases in scoring potential.
  • pollution_and_space_management — Pollution tokens accumulate and occupy board spaces; efficient placement minimizes penalties and keeps options open.
  • Resource management — Manage food, gold, trees, fruit, and other resources to feed families and enable bigger actions later.
  • resource_management — Manage food, gold, trees, fruit, and other resources to feed families and enable bigger actions later.
  • scoring_and_end_game — End-game scoring is driven by families, trained workers, settlements, and bats (a special resource), with town development as a final objective.
  • set_collection_and_card_flips — Flipping and collecting various terrain/farmstead options to unlock new spaces and future opportunities.
  • tile placement — Placement of Farmstead, Woodland, and other tiles to create new action opportunities and maximize scoring.
  • worker placement — Players place workers on action spaces to gain resources, animals, trees, or future benefits; strategic timing is crucial.
  • worker_placement — Players place workers on action spaces to gain resources, animals, trees, or future benefits; strategic timing is crucial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very underrated game especially when it comes to solo on the timing of events
  • I think this round is pretty good… I think this will be important to do for the sake of breeding these animals
  • I think this is lined up perfectly for us
  • not the most optimal spaces but I feel like it's going to happen a lot in this game
  • I feel like this is going to be the turn where we start to flip over and crack the family
  • I could go for a blind terrain here but I don't think that's worth it
References (from this video)
No references stored for this video.
Transcript Navigation
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