The isle of Atlantis, your home, is sinking. Will you be able to save your people in time?
Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland, gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding, but are more likely to be flooded and the actions lost.
Every turn, each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline, or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate, before the island disappears beneath the waves forever.
This edition contains all new art and graphic design, created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase, requiring more strategic planning and adding to the sense of urgency. Now, instead of placing workers in an Atlantean Navy, players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task, Councilor player powers have been expanded and made more impactful, and the knowledge deck has similarly been revised and expanded. The variable gate components, once built, no longer offer one-time bonuses, but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.
- Really fun cooperative game
- Cool artwork interpretation
- Enjoyable push your luck element
- Visually appealing with the artwork
- Hard to get back to the table due to having too much new stuff.
- Escaping a sinking island using wormholes
- Sinking island of Atlantis
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal.
- Push Your Luck — Players take risks for greater rewards.
Video topics + discussion points
Quotes (from this video)
- Atlantis Rising is a really fun cooperative game where you're trying to get as many people off of or rather away from the island of Atlantis as it's sinking into the ocean as you possibly can through these really neat kind of Stargate-esque wormholes.
- Architects of the West Kingdom is such a cool worker placement game.
- It's one of the one of the better ways that I've seen alpha players be handled in the in the in a cooperative game because it does restrict some information from the alpha player so that they cannot just tell everybody what to do.
- The ART Project also has a really neat theme.
- This is a fantastic implementation of trick-taking, cooperative trick-taking.
- The One Ring is the Trump in this game. But when you play out the One Ring, you can play it as a losing card or you can play it as a Trump card as the Trump card. So you get to pick.
- And the artwork is really what kind of brought it to the forefront for me.
- Aeon's End is a fantastic game where you are mages. You're however many people you are, you're cooperatively trying to fight whatever big bad creature is coming through the breach to a distract to attack and destroy Gravehold.
- This is basically that game that it replaced a little bit more growed up.
- Lord of the Rings
- Jamaica is a really neat game where you have your own pirate ship and uh, the other players have theirs and you're racing around the island of Jamaica.
- it's like this resource management game that's that's kind of enveloped into a racing game, and I really enjoy that that dichotomy that the game represents.
- if you put all of the cards back-to-back, it creates a a diorama.
- It's really light, but it's very fun.
- Burncycle is a fantastic game where you take on a little robot. Um and everybody else takes on a little robot. This is a cooperative game where you are robot espionage.
- It is completely and totally espionage at its greatest or or or that spy type of game is as it's greatest.
- you are running your actions based on the burn cycle, which is where your actions come from.
- So, Burn Cycle is just a fantastic game. It's chip theory games. All of your information is on the chips. Um and they're poker chips, but it's it's a beautiful game. Love it to death.
References (from this video)
- Strong thematic integration with a tense, race-to-safety vibe
- Rich interaction between holographic counselor and personal leaders
- Clear two-player route with meaningful decisions and escalating stakes
- Crystal scarcity early on can bottleneck progression
- Complex set of cards and interactions may create confusion for new players
- Downtime during planning phases can slow pace in a tight two-player game
- cooperative survival, rebuilding a civilization under pressure, and escaping to safety
- Mythic island of Atlantis facing cataclysm as sea levels rise and misfortunes threaten civilization
- cooperative puzzle with evolving threats and variable leader/guardian dynamics
Mechanics (from transcript analysis)
- Barrier and mystic energy system — Mystic barriers protect assets; mystic energy is earned/spent to power barriers and other effects.
- Cooperative action planning — Players coordinate to place Atlanteans on components to take actions, balancing protection and progress.
- Cooperative Actions — Players coordinate to place Atlanteans on components to take actions, balancing protection and progress.
- Endgame power core and escape — Two-player games culminate in building the power core to transport players away via the cosmic gate.
- Leader and hologram dynamics — Each round, players deploy leaders; a hologram (counselor) can modify turn order and provide safety nets.
- Misfortune deck and floods — Misfortunes drive floods and other setbacks that push players to adapt their plans quickly.
- Resource conversion and management — Crystals, ore, gold, and Atlanteans are spent to build components and manage the city’s needs.
- Resource Management — Crystals, ore, gold, and Atlanteans are spent to build components and manage the city’s needs.
Video topics + discussion points
Quotes (from this video)
- We're going to save civilization.
- Crystals are hard to come by but we can do it.
- The holo-guardians give us flexibility to manage floods.
- Now we just need to build the power core and escape via the cosmic gate.
References (from this video)
- beautiful components and immersive art
- high replayability due to many blueprints and artifacts
- strong asymmetry and characterful powers
- easy to teach for a coop game
- supports 1-7 players with scalable difficulty and pacing
- setup can involve some tedious map assembly
- cooperative play can lead to quarterbacking in some groups
- peninsulas look similar which can slow setup unless you pay attention to icons
- cooperative survival in a mythic Atlantean setting
- Isle of Atlantis under threat from rising oceans; a group of Atlanteans seeks to escape via a dimensional portal
- team-based rescue mission with asymmetric leader abilities
- Spirit Island
- Pandemic Legacy
- Twilight Imperium
Mechanics (from transcript analysis)
- asymmetric leadership abilities — each leader confers unique abilities that affect turns and strategy
- Blueprint Construction — nine blueprints build toward a dimensional portal; resources can be shared at common spaces
- cooperative resource management — resources must be pooled and allocated to build blueprints and power core
- Deck Building — two decks (library and artifact) provide powerful abilities and options
- deck building / library and artifact cards — two decks (library and artifact) provide powerful abilities and options
- flooding / track-based timing — board flood progresses via the wrath of the gods and misfortune events
- misfortune deck and wrath of the gods — random events and a tracking mechanism push flooding and pressure
- Positive Player Interaction — final multi-resource objective; all players must contribute to win
- power core / dimensional portal — final multi-resource objective; all players must contribute to win
- Resource Management — resources must be pooled and allocated to build blueprints and power core
- Scaling with player count — more players alter misfortune deck size and pacing; time tightens as threat rises
- variable replayability — randomized blueprints/artifacts provide wide variety each game
- Worker Placement — players send workers to various action spaces to collect resources or trigger effects
Video topics + discussion points
Quotes (from this video)
- one to seven players in the same game that's such a challenge
- Atlantis Rising has a lot of positive points
- it's easy to teach a new gamer or maybe someone who's not as a hardcore of a gamer
- this is a masterpiece in the board game world
- one to seven players is a masterpiece in the board game world