Game description from the publisher:
Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.
In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!
BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!
- Spectacular new design
- Refined gameplay
- Brand new 28mm minis
- Fog of war
- Unique scenario system for high replayability
- Strategic, tactical warfare with mythical units
- Fantasy medieval battlefield
- Scenario-based play with varied armies
- Battle Lore (Original)
Mechanics (from transcript analysis)
- fog of war — Limited information to increase strategic tension
- Hidden deployment — Limited information to increase strategic tension
- Left, center, right (three-branch battle system) — Command structure dividing the battlefield into three zones
- mini-games — Brand new 28mm minis and refined gameplay
- Miniatures upgrade — Brand new 28mm minis and refined gameplay
- Scenario-driven replayability — Unique scenarios for varied games and armies
Video topics + discussion points
Quotes (from this video)
- If you're familiar with Arkham Horror, Eldritch Horror is a sister game to Arkham and Eldritch Horror takes your fight against the Ancient Ones to a global scale.
- The investigators now are going to travel around the globe and the mechanics are brand new.
- The point is not to close gates but to solve the mysteries that are unique to each ancient one.
- It's filled with narrative, it's filled with personality and story, and a desperate struggle that investigators continue to fight.
- Essentially a miniatures unit combat across a field of battle for two to four players, but instead of miniatures, we have flat discs and those discs are flipped on the board as you activate units.
- It's very portable and it's got four factions in the box.
- It's a spectacular new design based on the Battle system.
- You've got the left, center, right sections
- Brand new minis that are 28 millimeter.
- The GL gameplay has been refined.
- There's fog of war.
- There's a unique scenario system that has you playing different games every single time with different armies.
References (from this video)
- fantasy adventure war game with impressive minis
- card-driven twists add variety
- over time, the speaker notes loss of ownership post-purge
- fantasy warfare with mythical creatures and heroes
- fantasy realm with epic battles
- epic quest-like skirmishes
- Red Alert
- Samurai Battles
- Memoir 44
Mechanics (from transcript analysis)
- faction cards and minis — Upgraded minis and special abilities with card-driven modifiers, plus fantasy-themed elements.
Video topics + discussion points
Quotes (from this video)
- There' s just be some random carnage before the game played out.
- dragon cards... there were like a whole another deck of cards that can throw monkey wrenches into what you know your opponent's trying to do.
- it's such a great system and we ended up playing seven or eight games that night.
- I absolutely love the Napoleonic era, Napoleonic warfare.
- my number one Commands and Colors game of all time. That is Memoir 44 with the Overlord expansion.
References (from this video)
- Coherent alternative to the standard COH system
- Extensive scenarios and campaigns
- Fantastic miniatures and components
- Can be heavy for new players
- Some players dislike DLC-like element of expansions
- Strategic battlefield command with epic narrative
- Fantasy WWII-like themed battles with medieval fantasy units
- Hollywood-blockbuster tabletop skirmish with campaign feel
- Command & Colors
Mechanics (from transcript analysis)
- command & colors system — cards and actions activate different flanks; miniatures on the board
- hand management — draw and play orders for different units
- hand management with orders/draw — draw and play orders for different units
- miniatures and terrain setup — great visuals, table presence
- Scenario / Mission / Campaign Game — various objectives and campaigns available
- scenario-based play — various objectives and campaigns available
Video topics + discussion points
Quotes (from this video)
- the cards can actually become the terrain, you're creating the battlefield as you play
- it's organic, not like rigid and sterile landscape
- Splendor starts with everyone just silent, then the game escalates into intense negotiation
- you can play cards to become the terrain so you're building the battlefield as you go
- you can kind of bluff and read each other with the command and colors system
- it's a pure and accessible civ-like experience that scales well with人数
- the negotiation and hotel-dynamics in Lords of Vegas create a very social table
- Age of Steam-level purity with Steam's maps adds a refreshing clarity