Description from the publisher:
The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all.
Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and fifty brand-new haunts, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. In Widow's Walk, terror and panic are taken to a whole new level.
Enter if you dare. Exit if you can...
GTS 2016 - Widow's Walk
- Adds a new floor to explore (the roof).
- Includes 20 new room tiles.
- Adds 8 new Omens, 11 new items, and new events.
- Features 50 brand new haunts for increased variety.
- Incorporates unique spins on the game from various guest designers, including Pendleton Ward and Anita Sarkeesian.
- Outperforming expectations, indicating high player interest and potential for future expansions.
- exploring a haunted house
- haunted house
Mechanics (from transcript analysis)
- Modular Board — The house is built using room tiles.
- scenario-based play — The game features 50 different randomized haunts that trigger during gameplay.
- Tile Placement — The house layout changes each game as players reveal different tiles.
- traitor mechanic — One player eventually becomes the betrayer, and the other players must combat them.
Video topics + discussion points
Quotes (from this video)
- the internet with Bonkers when the expansion was announced because betrayal house on the hill has been around for a while and it's got a lot of very enthusiastic fans
- The idea is that you're a party of people going into a haunted house and in the first part of the game it's Cooperative you're just exploring the house finding items kind of powering up your characters trying to survive the horrors of the house but as you go along the dispense bills and eventually The Haunt is triggered and that's when one of you becomes the betrayer and everyone must then combat the betrayer to try to either defeat the person who's the betrayer or escape the house
- we finally added a bathroom to the house
- 50 brand new hunts so we've got a lot more of the things that can possibly happen and go wrong and a lot more different kinds of betrayals
- we also had a lot of cool guest designers as well including Pendleton Ward you know writer of Adventure Time Yeah Anita sarkisian and a bunch of other people there
References (from this video)
- Doubles the haunt library
- New haunts are weirder and more experimental
- Adds rooftop floor for better movement
- Resolves floor-trapped problem
- Adds campaign-style finale
- More fluid exploration
- Horror, exploration, betrayal
- Haunted Mansion
- Scenario-driven
Mechanics (from transcript analysis)
- Dumbwaiters — Icons on new tiles that allow players to move to the landing of an adjacent floor for two movement points.
- Expanded Haunt Library — Adds 50 new scenarios to the existing 50, bringing the total to 100, with varied and experimental designs.
- Meta Progression Haunt — A special '51st' haunt that requires completing four specific scenarios first, acting as a campaign finale.
- Rooftop Floor — Adds a new floor with 20 room tiles, many featuring dumbwaiter icons for faster movement between floors.
Video topics + discussion points
Quotes (from this video)
- Nine expansions that actually fix their base games.
- Every game on this list passes that test for us.
- These are the versions the games were always working toward.