Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.
Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!
Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.
- Loyal fan base among the gaming group; continues to be a hit
- Introduces new spells and avatars that add variety
- Some commentary on AI avatars and maintenance, with mixed feelings
- Magic spell-crafting and battlefield dominance with creature upgrades
- Fantasy arena where guilds wield magic and monsters contend for control
- Competitive fantasy combat with expanding spell options
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- June honestly was one of the best months in gaming because we had so many so many good games played.
- Andromeda is so good.
- I cannot wait to share more about ARs and about the one and only Andromeda.
- this is very, very initial early thoughts about this game and I still want to tell you about it
- it's so fun this game is so good y'all
References (from this video)
- High production quality with a consistent card layout across mage decks
- Clear color-coding for room types improves readability
- Personal organizers and player tokens enhance gameplay flow
- Expanded spell taxonomy and upgrade options add depth
- Maintains lineage with the original Black Rose Wars while improving the design
- Prototype status means some rules balance may shift
- Increased complexity and more components could raise learning curve
- Magic, ritual power, and factional contest within a mythic city
- A fantasy duel among mages in a magical arena, with modular rooms and ritual artifacts shaping the battlefield.
- Card-driven, modular, expansion-friendly with evolving stage components
- Black Rose Wars (original)
Mechanics (from transcript analysis)
- card-driven action system — Mage cards and spell decks drive actions and effects.
- deck customization and upgrades — Introduction of upgrade deck and new school-based cards.
- Jinx cards and nightmare/evocation cards — Negative and disruptive effects that can affect mages.
- Modular board — Rooms change via flip side; different abilities on each tile.
- Modular board with rooms and activation tokens — Rooms change via flip side; different abilities on each tile.
- Monster and evocation card presentation — Stats and artwork shown on cards with 뒤쪽 imagery.
- Player Board | Main Board — Personalized boards with scoring and resource tracking.
- Power board and scoring track — Personalized boards with scoring and resource tracking.
- Quest cards and moon-phase structure — Phase-based objectives guiding round progression.
- School-based spell systems — Alchemy, Technomancy, Agony, Shamanic, Nightmare schools with distinct card pools.
- Tokens and counters — Trophies, defense, persistence, and activation tokens per player.
- Variable Phase Order — Phase-based objectives guiding round progression.
Video topics + discussion points
Quotes (from this video)
- everything looks very functional
- it's nice that the color of different types of rooms are maked you know more clearly
- the first version of this game is one of my favorite board games
- watch my review about it in my polish channel
References (from this video)
- Complex strategic gameplay
- Unique spell combinations
- Chaotic fun
- Complicated rulebook
- Long play time
- Mage battle arena
- Magical lodge
- Whiz War
- Mage Wars
Mechanics (from transcript analysis)
- Spell Casting — Players unleash powerful spells and summon creatures
Video topics + discussion points
Quotes (from this video)
- You can't take it with you when you die.
- We don't need all these games.
References (from this video)
- Increased replayability
- New mages and schools of magic
- New miniatures
- Can be mixed with original game
- Detailed component improvements
- Magical competition between mages
- Nova Ayatos universe, 25 years after previous game
- Dark fantasy
- Black Rose Wars (original)
Mechanics (from transcript analysis)
- Action Planning — Players select and order spells in advance
- Area Control — Modular hexagonal room arena with special abilities
- Deck building — Players build spell decks with light and dark sides
Video topics + discussion points
Quotes (from this video)
- Each player is one of the powerful mages of the Black Rose order and aspires to become the new supreme magister
- The Black Rose itself is present in the game as if it were another player
References (from this video)
- Increased replayability
- New mages and schools of magic
- New miniatures
- Can be mixed with original game
- Detailed component improvements
- Magical competition between mages
- Nova Ayatos universe, 25 years after previous game
- Dark fantasy
- Black Rose Wars (original)
Mechanics (from transcript analysis)
- Action Planning — Players select and order spells in advance
- Action points — Players select and order spells in advance
- Area Control — Modular hexagonal room arena with special abilities
- Deck building — Players build spell decks with light and dark sides
Video topics + discussion points
Quotes (from this video)
- Each player is one of the powerful mages of the Black Rose order and aspires to become the new supreme magister
- The Black Rose itself is present in the game as if it were another player