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Black Rose Wars: Rebirth box art

Black Rose Wars: Rebirth

Game ID: GID0046429
Game Info
Year
2023
Collection
Ratings
Creator Score
Expansions & Family
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Description

Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.

Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!

Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.

Description

Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.

Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!

Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–13 of 13
Video PdzxaibVdfw Board Games UnLocked Top List at 39:59 sentiment: positive
video_pk 134285 · mention_pk 383211
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Click to watch at 39:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic dueling wizard game
  • Controlled chaos gameplay
  • Unique and well-refined wizard schools
  • High replayability due to variety of schools and content
  • Strategic depth in spell programming and interaction
  • Works well with multiple players for a game day
Cons
  • Falls in rank because it's harder to get more people to play
  • The 'Lux' (duel) version is considered lame
  • Requires more players to truly shine
  • Solo bot doesn't replicate true solo play
Thematic elements
  • Wizards battling
  • Euro-style wizard dueling
Comparison games
  • Whiz War
  • Epic Spell Wars
  • Fireteam Zero
  • Gloomhaven
  • Raijin Busters
  • Black Rose Wars: Lux
Mechanics (from transcript analysis)
  • action programming — Players program spells and actions into sequences.
  • Area Control — Players vie for control over different areas on the board, which have special abilities.
  • Card Drafting — Players draft cards representing spells and abilities.
  • Multi-Use Cards — Cards can often have a primary effect and a secondary effect.
  • Resource Management — Managing magical resources to cast spells.
  • Variable player powers — Each wizard character has special abilities and affinities for magic schools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Freelancers God this cover I think is awful yeah I I think it's the color scheme more so than anything like that that weird ass pink
  • this one just encapsulates that that DND wackiness because they knew what they were doing with the writing this game is so [expletive] funny and legitimately the writing and voice acting is topnotch for it
  • this game victorum on its own if you play the entire storyline is a long game
  • if you miss it's just like well big old middle finger so I think the dice resolution kind of uh irks me
  • this one is fun in a box that is Thunder Road Vendetta
  • this would be this I could see a game that I would love to to get those extra copies cuz it just really would amp to the uh or add to the atmosphere
  • if you take this game way too seriously or if you're playing with people who are taking this way too seriously get the [expletive] out of there
  • the mechanics of it and everything was just hit right
  • I think kind of in terms of what I want from Euros I don't really like the almost The Meta that this game has
  • as for Pure deck building this is the best one I'd say just because of the sheer amount of content that it has in gameplay
  • I really like the art for this game like a lot of people [expletive] on it and I'm I don't know why
  • this is one of those games you know that that it has uh multiuse cards your your hand is your life all this different stuff you can play it on other people's turns to help to give other people benefits
  • the monsters are constantly spawning it's just a constant barrage of of enemies
References (from this video)
No references stored for this video.
Video LuCWU8eT68M Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113488 · mention_pk 325230
Board Games UnLocked - Black Rose Wars: Rebirth video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More streamlined and cleaner than the original.
  • Clearer room abilities.
  • Diverse schools of magic and spell combinations.
  • Quest cards are more engaging and require effort.
  • Evocation upgrades add excitement.
  • Good AI opponent that is not predictable.
  • Fun and chaotic with 3-4 players.
  • Thematic inclusion of lore.
  • Can be pushed to an 'eight' rating with good co-op/solo elements.
Cons
  • Can be daunting initially.
  • Not ideal at two players.
  • AI replaces the event deck with a minimal set of cards.
  • AI targeting system can be a bit vague.
  • Original rules for the older version were not clean and required player aids.
  • The AI's event deck has only five cards in the core game.
Thematic elements
  • Thematic re-imagining of a previous game where rooms are restored to gain unique abilities.
Comparison games
  • Black Rose Wars
  • Whiz-War
  • Black Rose Wars Duel
  • Ion
Mechanics (from transcript analysis)
  • AI Opponent — The game includes an AI opponent, the 'Possessed', which serves as an alternative to playing at two players and adds interaction, though it's not a direct replacement for a human player.
  • Deck Building — Players build decks by choosing schools of magic and collecting cards, with a focus on specific schools like Agony or Hex.
  • Evocation Upgrades — Cards can be upgraded to enhance evocations with unique abilities like extra attack, movement, or healing.
  • Player scaling — The game is considered best at three or four players, with two-player experiences being less engaging.
  • Quest cards — Quest cards provide objectives that players work towards for points and other rewards, often requiring multiple steps or specific conditions to fulfill.
  • Room abilities — Rooms have abilities that are either consistent for their color when restored or unique when restored, contrasting with the original where abilities were lost when destroyed.
  • Spellcasting Order — Spells placed on the bottom of the deck are programmed for activation in a specific order, requiring players to plan ahead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The AI wasn't super predictable which I like.
  • If you're looking to get one or the other I would honestly say get rebirthed it's a cleaner game.
  • It's the chaos of everyone's spells going off and traps and protections and dividing and conquering on who you're trying to attack.
  • I love dueling Mages as a theme.
  • It's a solid seven.
References (from this video)
No references stored for this video.
Video hFxr-g5nSrQ Meeple University Top List at 1:52 sentiment: positive
video_pk 88440 · mention_pk 233118
Meeple University - Black Rose Wars: Rebirth video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has similar feel to Black Rose Wars
  • Works for two players
  • Can be used to expand the base game
  • Has solo mode
Cons
none
Thematic elements
Comparison games
  • Black Rose Wars
  • Black Rose Wars 2
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rats of Wurtzburg by Cranio Creations so it is a worker placement game it is by Simon luani which we love the games
  • Footprints by chili fox games so we love come together from last year yep yeah that one was a real hit for us big hit for me it was in my top five by the same designer and publisher Footprints so this is going to be good
  • general orders World War II by Osprey games the fourth one because it was at demo it's demo and then followable at chenon but they sold out and I heard good things about it it's a great to player game but it's got World War II theme not the theme that I would usually kind of like attracted to but because there so many things so many people like oh I recommend this game it's very tight worker placement uh taco war worker placement so there you go general orders
References (from this video)
No references stored for this video.
Video apt4zzEtRoU Tim Chuon Discussion at 0:32 sentiment: mixed
video_pk 85269 · mention_pk 365630
Tim Chuon - Black Rose Wars: Rebirth video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • loved this game
Cons
  • bad insert
  • pain to put away
  • hard to table sometimes
  • disorganized components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am looking for some new games to take camping.
  • I would love to take some kind of outdoorsy game out there and it'd be fun to just take pictures of it and I don't know talk about it or even just ultimately play it with my family over there.
  • I'm looking for any kind of recommendations that you would all have for the perfect games to take on like an outdoors/foresty area.
  • I was complaining about how bad the insert is and this even though it was karma for me talking talking bad about it. You know, it just goes to show like it's just such a pain to put away because as much as I love this game, it's so hard to table sometimes because everything is so disorganized.
  • I'm honestly just asking to see if any of you have some really cool recommendations or if there are any games that you would like to see me take pictures of in the wild, like creative pictures for fun, um, of any kind of game.
  • comment wilderness because that's where I'm going to be in a few days out in the wilderness, taking some pictures back to how it all started cuz I did actually take I mean, I wasn't in the wilderness at the time, but I did take pictures of Avidel in a local park.
References (from this video)
No references stored for this video.
Video Ozesgq8pYLY Tim Chuon Discussion at 3:29 sentiment: negative
video_pk 84863 · mention_pk 216409
Tim Chuon - Black Rose Wars: Rebirth video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Would be very slow due to deck building at six players.
  • Long setup time due to the insert.
Thematic elements
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a reason for slow play at higher player counts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've played heavy games at six players or more, I would love to hear your thoughts.
  • I'm actually thinking about culling Seven Wonders after today.
  • Like again, these are two like nostalgic games where I'm just like don't play anymore.
  • This is such a goofy, silly game that I got from Japan.
References (from this video)
No references stored for this video.
Video ipv3Xo8q6z4 Top List at 15:06 sentiment: positive
video_pk 66549 · mention_pk 162189
Black Rose Wars: Rebirth video thumbnail
Click to watch at 15:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect for a four-player brawl with constant action
  • Deeply strategic and creative spells
  • Damage dealt acts as area majority
  • Recaptures the fun of playing games with friends
Cons
  • Aggression might turn some players off
  • Can feel juvenile
Thematic elements
  • arena combat using magic spells, traps, and summoning
  • the lodge
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — Players program actions during a programming stage.
  • Area Control — Gaining control of rooms in the lodge grants special powers.
  • Combat deck building — Players build decks to cast spells, lay traps, and summon monsters.
  • Player Elimination — Mages try to deal damage to eliminate opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis Retaliation is a brilliant game providing one hell of a unique interaction and experience.
  • Brass's duality of interaction even extends into the route building portion of the game.
  • Dominant Species, like life, found a way.
  • Every faction creates this awesome dance at the table.
  • This isn't your typical worker placement game. This is an economic brawl, and to have fun, you need to get a little dirty.
  • Black Rose Wars does its best to recapture the days you played Quake against your buddies over the modem on your family computer, and I think it does a great job.
  • Food Chain Magnate's interaction is relentless and just so damn fun.
  • Keyflower is a game that has easily stood the test of time, and is not only one of the most interactive euro games out there, it is honestly one of the best board games ever made.
  • The entire game of Pax Pamir rests on the idea that your fate is intrinsically tied to everyone else at the table. The second you stop paying attention to other players, you've lost.
  • When it comes to interaction, Twilight Imperium is the undisputed king and I'm I'm not really sure it'll ever be dethroned.
References (from this video)
No references stored for this video.
Video JZi8xz5VUQU Tim Chuon Discussion at 3:44 sentiment: positive
video_pk 59634 · mention_pk 152160
Tim Chuon - Black Rose Wars: Rebirth video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loyal fan base among the gaming group; continues to be a hit
  • Introduces new spells and avatars that add variety
Cons
  • Some commentary on AI avatars and maintenance, with mixed feelings
Thematic elements
  • Magic spell-crafting and battlefield dominance with creature upgrades
  • Fantasy arena where guilds wield magic and monsters contend for control
  • Competitive fantasy combat with expanding spell options
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • June honestly was one of the best months in gaming because we had so many so many good games played.
  • Andromeda is so good.
  • I cannot wait to share more about ARs and about the one and only Andromeda.
  • this is very, very initial early thoughts about this game and I still want to tell you about it
  • it's so fun this game is so good y'all
References (from this video)
No references stored for this video.
Video dm01F11ERi0 ON TABLE Board Games Discussion at 0:24 sentiment: positive
video_pk 37242 · mention_pk 111832
ON TABLE Board Games - Black Rose Wars: Rebirth video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality with a consistent card layout across mage decks
  • Clear color-coding for room types improves readability
  • Personal organizers and player tokens enhance gameplay flow
  • Expanded spell taxonomy and upgrade options add depth
  • Maintains lineage with the original Black Rose Wars while improving the design
Cons
  • Prototype status means some rules balance may shift
  • Increased complexity and more components could raise learning curve
Thematic elements
  • Magic, ritual power, and factional contest within a mythic city
  • A fantasy duel among mages in a magical arena, with modular rooms and ritual artifacts shaping the battlefield.
  • Card-driven, modular, expansion-friendly with evolving stage components
Comparison games
  • Black Rose Wars (original)
Mechanics (from transcript analysis)
  • card-driven action system — Mage cards and spell decks drive actions and effects.
  • deck customization and upgrades — Introduction of upgrade deck and new school-based cards.
  • Jinx cards and nightmare/evocation cards — Negative and disruptive effects that can affect mages.
  • Modular Board — Rooms change via flip side; different abilities on each tile.
  • Modular board with rooms and activation tokens — Rooms change via flip side; different abilities on each tile.
  • Monster and evocation card presentation — Stats and artwork shown on cards with 뒤쪽 imagery.
  • Player Board | Main Board — Personalized boards with scoring and resource tracking.
  • Power board and scoring track — Personalized boards with scoring and resource tracking.
  • Quest cards and moon-phase structure — Phase-based objectives guiding round progression.
  • School-based spell systems — Alchemy, Technomancy, Agony, Shamanic, Nightmare schools with distinct card pools.
  • Tokens and counters — Trophies, defense, persistence, and activation tokens per player.
  • Variable Phase Order — Phase-based objectives guiding round progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything looks very functional
  • it's nice that the color of different types of rooms are maked you know more clearly
  • the first version of this game is one of my favorite board games
  • watch my review about it in my polish channel
References (from this video)
No references stored for this video.
Video NtTAnETCKCk ON TABLE Board Games Game Analysis at 0:54 sentiment: positive
video_pk 32000 · mention_pk 94460
ON TABLE Board Games - Black Rose Wars: Rebirth video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear and thematic activation tokens with easily identifiable school icons.
  • Printed room tails reduce confusion and speed up setup for experienced players.
  • Expanded power board with new scoring mechanics and additional decks (jinx, upgrade) carried over from Repaired and integrated into Rebirth lineage.
Cons
  • Some players may prefer the tactile feel of printed room abilities rather than relying on tokens.
  • The depth of new mechanics may require multiple play sessions to master.
Thematic elements
Comparison games
  • Black Rose Wars (First Edition)
  • Black Rose Wars Revised
Mechanics (from transcript analysis)
  • Avatar activation and specialized tokens — Avatars gain activation tokens with specific effects, providing another strategic layer and a pathway to varied gameplay styles.
  • Mana schools and school cards — Magic schools are represented in a structured way, with icons on cards indicating type and effects, a design element continued from Rebirth.
  • Printed room tail and activation specifics — Room effects are printed on the activation tail, with three scoring spaces for room interactions during the game, allowing a clear scoring path for participants.
  • Room tails and rebuild mechanics — In Rebirth, rooms begin in a rebuilt state with room tail mechanics printed on the board; players participate in rebuilding, with points awarded for room participation.
  • Tile-based room scoring tokens — Tokens indicate room effects and scoring; players activate, flip, and rely on tokens to track availability and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here in this new box every new mechanics every new components I think will be huge and really interesting.
  • I definitely like this new version, Black Rose Wars Revised has colorful and diverse rooms.
  • The new activation tokens with scoring look really magical and science. I'm talking about magic.
  • In Black Rose Wars Revised we have a return to destroying rooms as it was in the first part of this board game.
  • The power board has an extended scoring track to influence the timing of when more cards from the moon phase deck enter to the game.
  • The avatar activation tokens provide a new dimension to the game and alter how players approach the board.
  • You have to decide by yourself if this new version of the series is a board game for you.
  • Everything here will be huge and really interesting.
References (from this video)
No references stored for this video.
Video NtTAnETCKCk ON TABLE Board Games Game Analysis at 1:22 sentiment: positive
video_pk 32000 · mention_pk 365601
ON TABLE Board Games - Black Rose Wars: Rebirth video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clearer and more colorful room tiles that are visually distinct and thematic.
  • Tokens now describe room effects directly, reducing the need to flip through multiple reference cards.
  • Power board improvements, with extended scoring track and additional decks, add strategic depth and pacing control.
Cons
  • New token-based setup may require a learning curve for players used to printed room tails.
  • The video suggests a comparison to Rebirth for full context; standalone understanding of changes may require watching additional content.
Thematic elements
Comparison games
  • Black Rose Wars (First Edition)
  • Black Rose Wars Rebirth
Mechanics (from transcript analysis)
  • Avatar activation tokens on the avatar board — A new feature where avatars have tokens for activation, with difficulty-based scaling and alternate activation rules.
  • Back card design with school descriptors — Back of cards shows school descriptors, making it easier to understand a deck’s composition and expected outcomes.
  • Colorful, diverse rooms — A return to vibrant and varied rooms, addressing previous criticisms of bushy tiles and improving visual clarity.
  • Console-like activation tokens with printed effects — Activation tokens describe the room effects, replacing the need for printed tail abilities and allowing for dynamic, token-driven interactions.
  • Expanded scoring and moon-phase integration — The power board features an extended scoring track and supports timing of additional decks, aligning with moon phase events and evocation upgrades.
  • unchanged spell card layout and spell card recess — Spell cards retain the same layout and recess mechanics, ensuring familiarity for players transitioning from earlier editions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here in this new box every new mechanics every new components I think will be huge and really interesting.
  • I definitely like this new version, Black Rose Wars Revised has colorful and diverse rooms.
  • The new activation tokens with scoring look really magical and science. I'm talking about magic.
  • In Black Rose Wars Revised we have a return to destroying rooms as it was in the first part of this board game.
  • The power board has an extended scoring track to influence the timing of when more cards from the moon phase deck enter to the game.
  • The avatar activation tokens provide a new dimension to the game and alter how players approach the board.
  • You have to decide by yourself if this new version of the series is a board game for you.
  • Everything here will be huge and really interesting.
References (from this video)
No references stored for this video.
Video 9gH9snRBGss Tabletop Turtle Review at 6:31 sentiment: positive
video_pk 10506 · mention_pk 130512
Tabletop Turtle - Black Rose Wars: Rebirth video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex strategic gameplay
  • Unique spell combinations
  • Chaotic fun
Cons
  • Complicated rulebook
  • Long play time
Thematic elements
  • Mage battle arena
  • Magical lodge
Comparison games
  • Whiz War
  • Mage Wars
Mechanics (from transcript analysis)
  • Spell Casting — Players unleash powerful spells and summon creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't take it with you when you die.
  • We don't need all these games.
References (from this video)
No references stored for this video.
Video Wt9miSXJfVE Tabletop Turtle Top List at 9:37 sentiment: positive
video_pk 1727 · mention_pk 126134
Tabletop Turtle - Black Rose Wars: Rebirth video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • four-player ideal
  • magic spells, rooms, and chaos captured well
Cons
  • steep learning curve
  • rulebook not friendly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one gets an easy S tier rank
  • it's a freaking nightmare setup
  • four players is definitely the sweet spot
  • This is 100% an S tier game
References (from this video)
No references stored for this video.
Video h92P6YExE-I cardboardrhino Preview sentiment: positive
video_pk 1150 · mention_pk 3318
Overall sentiment (raw)
positive
Pros
  • Increased replayability
  • New mages and schools of magic
  • New miniatures
  • Can be mixed with original game
  • Detailed component improvements
Cons
none
Thematic elements
  • Magical competition between mages
  • Nova Ayatos universe, 25 years after previous game
  • Dark fantasy
Comparison games
  • Black Rose Wars (original)
Mechanics (from transcript analysis)
  • Action Planning — Players select and order spells in advance
  • Action Points — Players select and order spells in advance
  • Area Control — Modular hexagonal room arena with special abilities
  • Deck Building — Players build spell decks with light and dark sides
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each player is one of the powerful mages of the Black Rose order and aspires to become the new supreme magister
  • The Black Rose itself is present in the game as if it were another player
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–13 of 13