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Blokus box art

Blokus

Game ID: GID0048064
Game Info
Year
2000
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.

There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.

Goal of the Game:

Each player has to fit as many of his/her 21 pieces on the board as possible.

Components:
Blokus Game Board (400 squares)
84 game pieces (four 21-piece sets of red, green, blue, and yellow)
Each color inlcudes:

1 one-square piece
1 piece with 2 squares
2 pieces with 3 squares
5 pieces with 4 squares
12 pieces with 5 squares

Description

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.

There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.

Goal of the Game:

Each player has to fit as many of his/her 21 pieces on the board as possible.

Components:
Blokus Game Board (400 squares)
84 game pieces (four 21-piece sets of red, green, blue, and yellow)
Each color inlcudes:

1 one-square piece
1 piece with 2 squares
2 pieces with 3 squares
5 pieces with 4 squares
12 pieces with 5 squares

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 13 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–19 of 19
Video 5Lg6O8FTev4 Top List at 2:37 sentiment: positive
video_pk 129696 · mention_pk 368992
Blokus video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game
  • Good at four players
  • Easy to learn
  • Colorful and presentable
  • Fun to play with the pieces like puzzle pieces
Cons
  • Less enjoyable with fewer than four players (requires a dummy player)
  • Trigon version is likely out of print and not necessary if you own regular Blokus.
Thematic elements
Comparison games
  • Blokus
Mechanics (from transcript analysis)
  • abstract strategy — An abstract game focused on strategic placement of pieces.
  • piece placement — Players place geometric pieces according to rules where edges cannot touch other pieces of the same color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My whole mission statement as a gamer and as a content creator is to make families aware of games that would be compatible with what they might do.
  • It is an abstract game in the pure sense, but it is so much fun when you play it.
  • It's probably the most chaotic trick taking game I've played.
  • I hate luck based games almost as much as I love them.
  • This game has fallen quite a bit because we just don't get it played.
  • The pass the buck element to flip tactoe is really what makes it so good.
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 0:27 sentiment: negative
video_pk 127839 · mention_pk 363916
Board Game Dad - Blokus video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Doesn't have a theme
  • Doesn't have artwork
  • Box isn't even two inches thick
Thematic elements
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video Zv3w0ctKLFU Game Night Picks - Pair Of Dice Paradise Discussion sentiment: neutral
video_pk 99991 · mention_pk 335482
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, Ollie is joining us today to ward off the bad luck that has been plaguing me this last week.
  • But Ollie has a steep price, and that's constant pets.
  • I'm going to need you to unpack that for me.
  • That brain space had been dedicated to rubbing a dog, so I hadn't thought that far ahead.
  • I'm changing it so we don't have the same answer and because I've decided dragons tell riddles.
  • Don't correct me on camera, Google.
  • That's And that's the problem with artificial intelligence. Unnecessary. So uppity.
  • BoardGameGeek was built around a copy of Acquire, and that's the foundation of it.
  • I need you to get one wrong if I'm going to catch up.
  • If you're going through hell, keep going.
References (from this video)
No references stored for this video.
Video jyrBrnQgPhE Where There's A Wilz, There's a Play Top 10 List at 2:09 sentiment: positive
video_pk 86787 · mention_pk 225874
Where There's A Wilz, There's a Play - Blokus video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach and quick to play
  • Strong two-player appeal
  • Clear spatial-puzzle decisions
Cons
  • Depth can be limited for some players
  • May feel repetitive for heavy gamers
Thematic elements
Comparison games
  • Blokus
  • Qwirkle
Mechanics (from transcript analysis)
  • Tile Placement — Players place polyomino tiles on a shared board with adjacency constraints (diagonal placement rules to own tiles).
  • two-player abstract strategy — Direct head-to-head play emphasizing spatial planning and blocking opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only place your polyomino diagonal to one of your own
  • you yell Boo and when you yell boo you flip them over
  • it's this quick to get to play; you can play this whole game in probably 10 minutes
  • you can keep going as long as you are still on one of those three rows
  • it's basically match colors match symbols on a board
References (from this video)
No references stored for this video.
Video 4Y8tGpy2k4Y Where There's A Wilz, There's a Play Top 10 List at 3:30 sentiment: positive
video_pk 86545 · mention_pk 224204
Where There's A Wilz, There's a Play - Blokus video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact setup
  • two-player accessible
Cons
  • simpler design may not appeal to all
Thematic elements
  • polyomino-placement with blocking strategy
  • two-player abstract small-box game
  • abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — place pieces to block opponent and maximize scoring opportunities
  • polyomino placement — place pieces to block opponent and maximize scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had a total of 50 games that came out before 2024 that I played for the first time in 2024.
  • we're starting to get a lot of games that um we really enjoyed.
  • Sea Salt and Paper oh really yeah I like that game.
  • The Bears and the Bees this is a tile placement game where basically the first person to get rid of their little tiles they have in their hand wins.
  • Summer Camp is a competitive deck building game where you are racing against other players to earn badges.
References (from this video)
No references stored for this video.
Video k601Bs2OoIA Where There's A Wilz, There's a Play Discussion at 2:52
video_pk 86527 · mention_pk 224102
Where There's A Wilz, There's a Play - Blokus video thumbnail
Click to watch at 2:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video q2gS0mF7MKk Where There's A Wilz, There's a Play Top 10 List at 13:21 sentiment: positive
video_pk 85845 · mention_pk 220755
Where There's A Wilz, There's a Play - Blokus video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player strategy
  • Tetris-like appeal
Cons
  • legal moves can be hard to visualize from photos
Thematic elements
  • geometric tile placement
  • abstract strategy for two players
  • puzzle-like
Comparison games
  • Tetris
Mechanics (from transcript analysis)
  • Area Control — block opponent's placements to limit options
  • area control / blocking — block opponent's placements to limit options
  • Polyomino — place shapes so that they touch only at corners; avoid overlaps
  • polyomino placement — place shapes so that they touch only at corners; avoid overlaps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride ... this is the game that brought us into the modern board gaming world
  • this game is simple enough to be taught very quickly to new Gamers
  • it's a gateway game
References (from this video)
No references stored for this video.
Video WYGsRorORyI The Dungeon Dive Top List at 15:01 sentiment: positive
video_pk 83356 · mention_pk 209796
The Dungeon Dive - Blokus video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool space game
  • Players act as heroes fighting evil
  • Looks fantastic
  • Cool encounters
  • Ship and ability leveling up
Cons
  • Prototype sent, final product not yet seen
Thematic elements
  • Playing as heroes in space trying to stop massive evil ships
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Encounters — Features cool things going on as far as the encounters go.
  • Leveling up — Players can level up their ships and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And in this video, I'll be discussing the best games that I played in 2025.
  • And the golden torch award I am giving out to games that uh are just shining examples in the hobby. They are the golden torches and I think the game that I am awarding that to this year really really does deserve it.
  • But my most disappointing was the uh the expansion for Talisman fifth edition, the co-op expansion. Man, what a disappointment.
  • Those house rules created by Dragon Phoenix Games, which are the designers and publisher for Gathering Gloom, are great. they make the game how it should have been from the beginning.
  • Wandering Galaxy was going to be my game of the year. It's a fantastic game.
  • Conversely, my game of the year and the winner of the very very first Dungeon Dive Golden Torch award is shockingly just shocked me to like I couldn't believe that I am giving my game of the year to a Stonemer Games game uh from from uh from Jamie Stagmire and that is Vantage.
  • It is so effortlessly easy to set up, to learn, to play. I mean, it literally takes about 5 minutes to set the game up and start playing.
  • What I care about is having an experience of having a fun experience of exploration of discovery of mystery of of that kind of illusion of infinite possibility.
  • And I can't think of another game that gives me that illusion better than Vantage does. It is absolutely truly the modern adventure game perfected.
  • So, all right. Well, hey, let me know some of the best games you played.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 15:47
video_pk 82279 · mention_pk 206844
Chairman of the Board - Blokus video thumbnail
Click to watch at 15:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 2kXjIN23B9w The Dice Tower Top 10 List at 7:40 sentiment: positive
video_pk 81711 · mention_pk 204123
The Dice Tower - Blokus video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Four players is the sweet spot
  • Classic abstract with approachable flow
Cons
  • Abstract and potentially dry for some players
Thematic elements
  • spatial puzzle
  • abstract tiling
  • pure abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • color/area control through blocking — complete tiles color-wise to secure spaces and block opponents.
  • Tile Placement — players place polyomino tiles to maximize coverage and block others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Four players is what we're talking about today.
  • Four is the sweet spot.
  • This is the classic board and dice game, Teayotiwakan.
  • This is a four-player game to me.
  • World Order nudged out Root from the number one spot because I thought, 'this is the four-player game'.
References (from this video)
No references stored for this video.
Video m0-umcE2lVw CA Couple Rapid Reviews at 24:11 sentiment: positive
video_pk 74123 · mention_pk 178360
CA Couple - Blokus video thumbnail
Click to watch at 24:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed more at a higher player count.
  • Silly and fun, especially at four players.
  • Quick game length and easy setup.
  • Open information allows for playing the player.
Cons
  • Can be disadvantageous to team up on someone.
  • Less fun with only two players compared to higher counts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking — Players try to block opponents from placing their pieces.
  • Corner Adjacency — New pieces must touch at least one corner of a previously placed piece of the same color.
  • spatial reasoning — Players must manage their available pieces and the shrinking board space.
  • Tile Placement — Players place their colored pieces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like even though this is a not it's not an old game it's a like the last five four five years it feels like a classic to me
  • this is almost some more fun multiplayer Patchwork
  • emptying the cooler emptying the cooler
  • this is one of the fastest Legacy games I think we finished
  • my favorite Parts is you have bullets and when you shoot the Banis they become tombstones
  • the mechanics in this game blew me away
  • I love seeing the world wonders on the board the they're just so pretty and they're so vibrant
  • auction games are not really my thing this is like a nice little like push into the auction space where it is very important to get your stuff but you don't get left in an unfortunate space of not being able to do anything
References (from this video)
No references stored for this video.
Video SaLC02LEhmE Rules Teach at 2:07 sentiment: positive
video_pk 67654 · mention_pk 163836
Blokus video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and different trick-taking spin
  • Shifting dynamics make the game interesting
  • Cute artwork and good production quality
  • Accessible design with clear iconography
  • Strategic depth despite being quick
  • Interactive player screwing
  • Fun and quick to play
Cons
none
Thematic elements
  • Scaring players
  • A cabin
Comparison games
  • Power Grid
  • Fishing
  • Stickham
Mechanics (from transcript analysis)
  • Follow suit — Players must play a card of the lead suit if possible.
  • Set Collection — Players take out certain cards from the deck depending on the number of players.
  • Trick-Taking — Players play cards to win tricks, with the highest card of the led suit winning, but the total value of cards played affecting the score.
  • Wild cards — Zeros are wild cards that can always be played and can win a trick if they are the highest value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically how far you are away from zero, and that's how many points you score. And you don't want to score points. You want the lowest points possible in this game because I think the points represents how scared you are.
  • The twist in the game is normally in trick taking games. It's the player uh who No, it's it's still the same rules. You have to play a card of the lead color in order to be able to win, but the value of the card still affects the total.
  • Friedman Preer, I've played a lot of his games over many many many years, designer of Power Grid. Um, but he's one of the most versatile designers. Uh, and I am a fan and I think he is a genius.
  • This is lighter. This is easier. This is more accessible. I think this is more fun as well.
References (from this video)
No references stored for this video.
Video 7F8jRBi2DAY Top List at 9:50 sentiment: positive
video_pk 66582 · mention_pk 162256
Blokus video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract geometric gameplay
  • Minimalist art and graphic design
  • High replayability and fun
Cons
  • Requires molds for unique polyomino shapes, a considerable upfront cost
Thematic elements
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area denial — Players try to make it harder for others to place pieces.
  • polyomino placement — Players place unique polyomino shapes on a board.
  • spatial reasoning — Pieces lock into place by corners touching, but not flat edges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't need no necessarily need a huge art budget to be a great game.
  • I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • You don't need necessarily a bunch bunch of fancy components, dozens and do dozens of illustrations to have a really great game.
  • We can all have slightly different definitions of this.
  • It all leads to subtle and interesting choices.
  • When everything feels like it's on fire around me, it's nice to find a bit of rest by respit in a gentle rain.
  • This game is a chaotic good time, but in the best way.
  • the components fit into a small box. They're they're very sparse components.
  • But uh but they come across they end up having a fairly big table presence and I've gotten a lot of replayability out of multiple oint games.
  • you can get a lot out of these games that rely on a wide variety of rules of words just by having words in the game. You don't necess you don't need
  • By this I mean games with minimal components and or art.
  • I think it's a great reminder for me and maybe you as a designer that games don't need no necessarily need a huge art budget to be a great game.
  • So I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • there's a huge emergent narrative that comes through in Rumble Nation with very minimalistic components.
  • I kind of thought of it as a combination of all those different things with some variances.
  • investing in a really beautiful box cover is really really important for the game and investing in great graphic design is really really important for the game.
  • I think valuing and investing in great graphic design is can can elevate a game even when you don't have much of an art budget at all.
References (from this video)
No references stored for this video.
Video MBsUs3ofPVY UndeadVikingVideos Review at 0:00 sentiment: positive
video_pk 13483 · mention_pk 122282
UndeadVikingVideos - Blokus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic immersion through a comic-book narrative and character dialogue
  • Intuitive, easy-to-teach rules that support quick learning
  • Solid cooperative and solo play frameworks with a clear narrative arc
  • Director mode adds asymmetric play and high replayability
  • Rich tactical depth via action points, sprinting, alerts, searches, and crafting
  • Expansive world with varied locales and enemy types (roamers, aquatic foes, etc.)
  • Progression through perks creates meaningful long-term player growth
Cons
  • Potentially intimidating complexity for new players
  • Setup and rulebook density can be lengthy to learn
  • Thematic consistency relies on engagement with narrative elements; some players may prefer lighter themes
Thematic elements
  • survival and cooperative tactical play with a strong narrative through comic-book storytelling
  • Z War One universe; zombie-infested world with modular map layout, objective rooms, and waterborne locales
  • comic-book background materials and in-game dialogue that drive mission context and immersion
Comparison games
  • Exodus (the original game in the Z War One universe)
  • Other Z War One universe games
Mechanics (from transcript analysis)
  • action_points — Players allocate a pool of action points each turn to move, search, shoot, and craft; movement-centric with sprint options
  • alert action — Preps a teammate for line-of-sight on potential threats; involves facing indicators and token placement
  • combat resolution — Ranged and melee combat with quick shots, aimed shots, and executions; ammo management and weapon-specific rules
  • cooperative play — Players work together to complete mission objectives, with options for solo play
  • crafting and equipment deck — Find items to craft weapons (e.g., Spiker) and gear; crafting consumes action points and uses resource tokens
  • director mode — A player can control zombie actions and scenario events to shape the narrative against other players
  • perks and leveling — Post-mission progression grants perks that improve attacks, defense, or abilities between missions
  • search and objective rooms — Entering a room triggers a search action to reveal objectives or loot; activated rooms influence zombie spawning and roamers
  • spawn tables and roamers — Infected spawn, roamers, and special enemies appear based on die results and proximity to players
  • sprint — Move multiple spaces for two movement points, enabling rapid repositioning and dynamic twists in encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love when rules just make sense
  • this is a narrative driven game this is a tactical rule set game
  • Director mode is awesome I love playing the director
  • the rules are intuitive and the game moves quickly
  • the story and comic book narrative significantly boost immersion
References (from this video)
No references stored for this video.
Video xiK5AVYDk4g Board Game Hangover Top List at 4:47 sentiment: positive
video_pk 12243 · mention_pk 101713
Board Game Hangover - Blokus video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, memory-based
  • Good party filler
Cons
none
Thematic elements
  • Memory and deduction
  • Gift-like item distribution
  • Casual party game
Comparison games
none
Mechanics (from transcript analysis)
  • Memory / collection of items — Remember which items were given and to who; manage pile of gifts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a simple party game where you're trying to get rid of all your cards
  • The price (€22) is a good price
  • In flip tunes, you're doing exactly that. You're flipping tune cards one by one until you have six.
  • Scout is a simple card game where you need to get rid of all of your cards, but you can only play out cards if you create combinations.
  • That's not a hat. It's a board game.
  • globus.
  • Sea Salt on paper, you are collecting cards.
References (from this video)
No references stored for this video.
Video MCm1ihKHX5I Board Game Hangover Top List at 6:44 sentiment: mixed
video_pk 11449 · mention_pk 86274
Board Game Hangover - Blokus video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning visuals and components that pop on the table; strong aesthetic appeal.
  • Portability via the travel bag enhances convenience for casual gaming sessions.
Cons
  • Gameplay depth reportedly lags behind the stunning presentation.
  • May feel light for dedicated war-game enthusiasts seeking deeper tactical complexity.
Thematic elements
  • Dragons, siege-style warfare, and heroic conflicts with a high thematic flag.
  • Fantasy war game that emphasizes epic battles with dragon-themed units, compacted into a travel-friendly package.
  • Dramatic, bold battlefield storytelling expressed through minis and a compact board.
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Players vie for control of villages and territories, attempting to maximize territorial influence and point accumulation.
  • miniatures_war_game — Tactical combat with units represented by tiles, focusing on maneuver and clash across a stylized map.
  • storage_and_transport — A travel bag integration that makes the system portable and encourages gameplay outside the typical shelf environment.
  • tile_based_unit_deployment — Tiles serve as both units and currency; players spend tiles to move, reinforce, and engage in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the game that has made me feel like a detective
  • it's a detective movie in a box
  • the rule book freaking sucks
  • the visuals for this game and the components are 10 out of 10
  • the play is somewhere way below that
  • this goes into my friends collection
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 19:38 sentiment: mixed
video_pk 8303 · mention_pk 103557
Foster the Meeple - Blokus video thumbnail
Click to watch at 19:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Own it
Cons
  • Missing red color piece, have extra yellow
Thematic elements
  • Tile placement
  • Board game
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Classic tile placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video vqhwpqulsWI Sir Thecos Top List at 0:03 sentiment: positive
video_pk 7380 · mention_pk 86966
Sir Thecos - Blokus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • abstract/puzzle
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is absolutely amazing.
  • It's not a solo mode. It's a real solo game.
  • Wingspan is my most favorite game of all time.
  • Can't Stop is an S-rank game for me.
  • Beckas... this was one of my most anticipated games at Spiel.
  • A Wild Venture... This is amazing.
References (from this video)
No references stored for this video.
Video MuqDjJ07hJ0 Beyond Solitaire Interview at 12:19 sentiment: positive
video_pk 1775 · mention_pk 101902
Beyond Solitaire - Blokus video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers variety beyond the big names
  • fresh formats help maintain engagement
Cons
  • less mainstream; may require teacher setup
Thematic elements
  • interactive game formats
  • Online classroom
  • varied and exploratory
Comparison games
  • Kahoot
  • Gimkit
Mechanics (from transcript analysis)
  • card/quiz collection — Students answer questions to earn cards; a knockoff/alternative format to other classroom games.
  • progression through questions — Cards are earned by answering questions correctly as directed by the teacher.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the brain craves novelty
  • we learn by playing
  • language acquisition requires understandable messages
  • the affective filter lowers when students are engaged
  • brain breaks reset the brain in two to three minutes
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