Game Info
Year
2013
Players
1-5
Collection
Your Tier
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Description
In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this:
Discover your blueprint.
Each turn, choose a die and place it in your building.
Reveal your building, tally your points, then discover who wins the awards and prizes.
After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?
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Blueprints
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video EsA5yeZeL0w
Brains On Games Review at 1:10 sentiment: positive
video_pk 91010 · mention_pk 243868
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging visual-spatial puzzle that integrates math and planning
- Compact playtime (~30 minutes) making it accessible for families
- Clear thematic focus on architecture and design that is easy to communicate
- Good balance between luck (dice rolls) and skill (placement strategy and memory)
Cons
- End-of-round scoring can be complex for younger players without assistance
- Dice randomness introduces luck that may frustrate some strategic expectations
- Exact blueprint replication and optimal patterns may require familiarity or reference
- Limited player count flexibility beyond two to four players
Thematic elements
- Architectural design, spatial reasoning, and construction planning
- Architectural construction environment where players build a tower using random dice to match blueprints
- Isometric blueprint translation into 3D structures; strategic puzzle-like drafting
Comparison games
none
Mechanics (from transcript analysis)
- adjacency_and_height_scoring — Wood scoring is based on adjacent dice, stone scoring increases with height, and other materials contribute based on their own rules.
- blueprint_translation — Players interpret a blueprint design, translating a 2D isometric drawing into a 3D tower using placed dice on a grid.
- color-coded_resource_scoring — Dice colors represent materials (orange/wood, green/recycled, clear/glass, black/stone) with different scoring rules for each material.
- Compound Scoring — Wood scoring is based on adjacent dice, stone scoring increases with height, and other materials contribute based on their own rules.
- Dice Drafting — Players draft dice from a communal pool (drawn from a bag and rolled) to use in their own construction, balancing access and denial.
- dice_drafting — Players draft dice from a communal pool (drawn from a bag and rolled) to use in their own construction, balancing access and denial.
- End Game Bonuses — Bonus points are awarded for patterns such as completing a design exactly, maintaining a sequence of numbers, or achieving five-of-a-kind on a tower.
- end_of_round_bonuses — Bonus points are awarded for patterns such as completing a design exactly, maintaining a sequence of numbers, or achieving five-of-a-kind on a tower.
- hidden_progress_tracking — A screen hides each player's plan while they score and optimize; others cannot see the exact arrangement until reveal.
- probabilistic_reasoning_and_memory — Players anticipate the probability of future draws and manage working memory to plan future placements and maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a visual spatial game called blueprints
- a quick visual spatial game that also requires some mental math skills
- there's a mental rotation exercise here and some translation between this drawing and the 3d
- not only the visual spatial skills that are involved but there's mental math here
- there's a huge working memory component for blueprints as well
- there's a planning element and a bit of problem solving
- the dice come out of a bag and you don't know what color you're going to get
- the numbers on the grid are really helpful in doing that
References (from this video)
No references stored for this video.
Video W5eVwS4QAhI
Review at 0:00 sentiment: positive
video_pk 69140 · mention_pk 165495
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Triggers everything the host loves about board games.
- Excellent mashup for board gamers interested in video games.
- Appeals to both board gamers and video game players.
- Addictive and makes players want to keep playing.
- Worthwhile experience, not going to break the bank.
- Persistent bag building mechanic carries over runs.
- Satisfying exploration of 3D rooms.
- Deep strategic thinking involved in tile placement and drafting.
- Intriguing mysteries and secrets to uncover.
- Comparison to Castles of Mad King Ludwig but with added exploration.
Cons
- Can be confusing at first.
- First runs can be difficult as players figure out the game.
- Requires a few plays to get into and understand.
Thematic elements
- Inheriting a mansion and needing to find a specific room to keep it
- a mansion
Comparison games
- Mist
- Castles of Mad King Ludwig
Mechanics (from transcript analysis)
- Bag Building — The game has a 'deck building, bag building type aspect' where the contents of the bag change and persist across runs, affecting tile draws.
- Resource Management — Players manage resources such as steps, gems, keys, and money while navigating the mansion.
- Roguelike — The game features runs where progress is made and knowledge is gained, with runs ending in various ways like running out of options or steps.
- tile drafting — Players draft tiles from a selection, similar to drafting in other tile-laying games.
- tile laying — Players lay tiles to build out the blueprint of a mansion on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are here to talk to you about a game called Blue Prince.
- And when I say Blueprints, I don't mean Prince P R I N Ts. I mean P R I N C E.
- It's not a board game. I know you're on a board game channel... but it's not not a board game.
- Because the game has tile laying in it, has tile drafting in it, has a what a lot of people would call a deck building, bag building type aspect.
- Because for me as a I can say this, it it triggers everything I love about board games.
- This is like playing Castles of Mad King Ludwig, but then when your castle's built, you get to walk through it as you're building it.
- If you can't tell, we are really just rapidly obsessed with it. It is an exceptional G.
- This game will be on a lot of game of the year lists at the end of the year.
- Don't give up after the first run. But man, once you get in there, you're going to want to keep playing.
- Oh, it's got me hooked.
- Make sure everyone has fun at the table and we'll see you then.
References (from this video)
No references stored for this video.
Video ggBkWOpe-gQ
Chairman of the Board Top List at 8:48 sentiment: negative
video_pk 253 · mention_pk 722
Click to watch at 8:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- appealing if you like dice manipulation games
Cons
- not as good as Sagrada; lacks originality
- ultimately felt redundant
Thematic elements
- shape-building via dice and patterns
- dice manipulation puzzle
- abstract puzzle
Comparison games
- Sagrada
Mechanics (from transcript analysis)
- Deck Manipulation — manipulating dice to achieve shapes and patterns
- dice manipulation — manipulating dice to achieve shapes and patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's next to no replayability of the game
- it was too slow to get going it was such a churn and a slog to start gathering resources
- i'd rather play one of those canonical classics
- I would happily play this one again
- it just felt like a bunch of different games mashed together in a pirate themed game
- not for more experienced gamers
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3