Game Info
Year
1972
Players
1+
Age
8+
Playtime
30 min
Collection
Your Tier
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Description
Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.)
An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words!
A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5×5 grid of letters and forces players to search for longer words).
Boggle is a word dice game.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 7xH1GZw4cZg
Getting Games Discussion at 13:43 sentiment: positive
video_pk 91933 · mention_pk 246809
Click to watch at 13:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic relevance of gift-giving to workaround laws
- balanced card-drafting with depth from dice interaction
- strong visual appeal and medium-weight euro feel
Cons
- iconography and rules can be dense for new players
Thematic elements
- political intrigue, gift-giving, and bribery mechanics
- historical Chinese governance with corruption and gift-giving as workaround
- classic euro-style action selection with thematic twist
Comparison games
- Century Spice Road
Mechanics (from transcript analysis)
- card drafting with values — you start with a hand of cards numbered 1-9; each turn you place a card on the board and replace the board card
- gift-cost tradeoffs — placing a card may require discarding or paying to adjust outcomes when the new card is lower/higher than the pulled one
- multi-location action sites — there are six or seven locations; cards interact with each location to trigger different actions
- round dice synergy — at the start of each round you roll dice; matching cards pulled can yield extra resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's designed by yuffie rosenberg
- the entire game was on the phone
- I think all of us who played it are looking forward to playing more
- I would probably be more excited to play War of the Buttons again than some other games
- thematic idea is that government corruption is being crackdown on but gift-giving is used to circumvent it
References (from this video)
No references stored for this video.
Video ptKj473sGxk
Nights Around a Table Analysis at 3:39
video_pk 90925 · mention_pk 243489
Click to watch at 3:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Strategy is what you're trying to accomplish in the long run, and tactics are the individual actions and moves that you'll take in order to get there.
- So you can think strategy is like a long-term thing, tactics are like a short-term thing.
- Strategy is thinking while tactics is doing.
- It's possible that games with more random elements in them lend towards being more tactical games than more strategic games.
- The lack of reliance on luck and if you can't really say at the end of a turn or at the end of a round yes what i did was completely optimal for what i was given you know i made the right choice for this turn if you can't really clearly say that it's possible that you're playing a very strategic game.
References (from this video)
No references stored for this video.
Video ylbJh1Tiy-Q
Watch It Played Discussion at 3:09 sentiment: positive
video_pk 85428 · mention_pk 218858
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Host prefers Boggle over Scrabble and calls it a good game
Cons
none
Thematic elements
Comparison games
- Scrabble
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
- It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
- To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
- Is $200 worth of components and value and craft in this game? Maybe.
- The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
- Foundations of Rome is in my top 10 games of all time.
References (from this video)
No references stored for this video.
Video aQuqQKwKPtg
Meeple University Rules Teach at 0:16 sentiment: positive
video_pk 64956 · mention_pk 158559
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined mechanics underpinning deeply strategic card play
- Provides a combination of once-off benefits, engine building elements, and victory points
- Deluxe edition components are upgraded from the base retail version
Cons
- Failure to reach the top of the temple track results in automatic loss regardless of other points.
- Servants are scarce and crucial for valuable actions.
- Players are limited to 12 servants and must be wary of running out.
Thematic elements
- Gaining the most influence with the launching Emperor
- Ming Dynasty China
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — The core mechanic involves exchanging gift cards with officials on the main board to take actions. The value of the card played versus the card retrieved dictates the cost and benefits of actions.
- Hand Management — Cards retrieved in one round become the player's hand for the following round, requiring players to plan for the future.
- Set Collection — Players can purchase jade, gain decrees, and improve spirituality, suggesting a collection aspect.
- Worker Placement — Described as a 'continuous worker placement game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hi I'm Taryn you know Stella this is Nipple University
- Google is a card driven continuous worker placement game
- The game plays two to five players competitively with an estimated duration of 60 to 90 minutes
- From a complexity standpoint the game is on the heavier side of medium with streamlined mechanics underpinning deeply strategic card play
- The player who can best navigate the intricate balance of this card play will be in a strong position to claim victory
- Any player who fails to reach the top of this track during the game will automatically lose regardless of any other victory points gained through the game
- A players most valuable resource is his or her sermons of the most efficient invaluable actions in the game require a place to spend sevens
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4