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Bonfire box art

Bonfire

Game ID: GID0050707
Game Info
Year
2020
Players
1-4
Age
12+
Playtime
100 min
Collection
Your Tier
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Description

The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities, however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.

You are a group of gnomes living close to the cities and you also need the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.

The engine for Bonfire are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies.
You can use the tiles to perform the following actions:

Move your ship to an island
Receive a task from an island by spending two resources
Invite a guardian of light into your city
Trigger a procession of guardians through your city and gain resources.
Add a landscape tile to your city (this is where the processions take place)
Recruit a gnome gaining a special ability or victory points
Find support by the last bonfire, gaining portals, resources or action tiles

You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).

—description from the publisher

Description

The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities, however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.

You are a group of gnomes living close to the cities and you also need the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.

The engine for Bonfire are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies.
You can use the tiles to perform the following actions:

Move your ship to an island
Receive a task from an island by spending two resources
Invite a guardian of light into your city
Trigger a procession of guardians through your city and gain resources.
Add a landscape tile to your city (this is where the processions take place)
Recruit a gnome gaining a special ability or victory points
Find support by the last bonfire, gaining portals, resources or action tiles

You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 23 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–27 of 27
Video 5Wwcex5YCyc Getting Games Top 24 List at 3:37 sentiment: positive
video_pk 91083 · mention_pk 244105
Getting Games - Bonfire video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stefan Feld as designer
  • interesting mechanism blending multiple systems
Cons
none
Thematic elements
  • fantasy puzzle
  • world lit by magical bonfires, guardians, and gnomes
  • fantasy
Comparison games
  • Oracle Delphi
Mechanics (from transcript analysis)
  • polyomino-like domino placement — place colored pieces; matching sets trigger actions; power depends on set size
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rondelle's as a mechanism in general
  • wandering around an island in a hot-air balloon and the whims of the wind
  • endless variability or replayability
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 17:04 sentiment: positive
video_pk 90289 · mention_pk 241076
Ryan and Bethany Board Game Reviews - Bonfire video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • bonfire-era communal building and resource management
  • primitive village-building (Feld design)
  • historical/engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Build and optimize an engine to gather resources and score points.
  • worker placement / engine-building — Build and optimize an engine to gather resources and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video qMwA7LZEbRw kovray Monthly Recap at 7:09 sentiment: positive
video_pk 89817 · mention_pk 239189
kovray - Bonfire video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for optimizing turns
  • Every step matters
  • Drawn in from the start
Cons
none
Thematic elements
  • Bringing back the extinguished bonfire
  • Islands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The action selection in this game the complexity the symbols it just hits in the best way possible.
  • resource acquisition — you're going to those islands you're acquiring resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection in this game the complexity the symbols it just hits in the best way possible.
  • It's very every step really matters and every decision you make really matters.
  • it's just a game that really just drawn me in right from the start.
  • Every single time i've played this game I've tried a different strategy and it just amazes me the different strategies that I've personally been able to come up with.
  • This is their second game that's kind of like the heavier rolling rate and it's just wonderful and I definitely think it rivals Fleet.
  • it's a gorgeous gorgeous i think even like every little detail in that game is just fascinating.
  • it's such a unique game in that sense too where you can use your opponents as well and use their resources.
  • I had a really hard time of like mapping through the different like ways to do things and accomplish things and it really like it chugged at my brain.
  • everyone's described it to us as like a battle yahtzee and that's a very accurate description of what it is.
  • I love that it's the simplicity and the sheer joy in it.
  • It's such a fast game right if you think about a drafting game like that and you're like oh it'll take a while but this boom like it's just because it's like two two sets two handfuls.
  • I love games like this they always bring me a lot of joy.
  • this is a great introductory gamecheck game that we can definitely play with many of our fans.
  • there's a campaign within this game.
  • the replayability in this game is significant but it also draws you in right from the start.
  • this absolutely stunningly beautiful amazing game called winter haven woods.
  • it's a set collection drafting game.
  • it's very like quick easy easy to teach and super adorable like it just gives a lot of good vibes.
  • it's so hard to get back to it because you just have to remember so much.
  • we did play architects which was great and the best part about it is now that we've played architects with our our friends we made we're making plans to play paladins.
  • it's also a deck builder so i'm pretty excited about it.
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 10:07 sentiment: positive
video_pk 89050 · mention_pk 235891
kovray - Bonfire video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting action tokens
  • Clever tile placement strategy
  • Smooth gameplay
  • Creates combos
  • Good as an entry-level game
Cons
  • Lots of iconography can be intimidating
Thematic elements
  • collecting deities and goals
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Action tokens are used to perform actions.
  • Resource Management — Collect resources to create combos.
  • Set Collection — Collecting deities and goals.
  • Tile Placement — How you place your tiles is basically how many actions you will have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 30:31 sentiment: positive
video_pk 89050 · mention_pk 235902
kovray - Bonfire video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Clever action selection based on tile placement
  • Multiple paths to victory
  • Good entry-level complexity
Cons
  • Iconography can be a lot initially
Thematic elements
  • Tree Planting
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — such a clever way to utilize the actions you can take in the game.
  • Movement — even the way that you travel with your boat like how you position yourself is so clever.
  • Set Collection — goals you can take of racism you are going for the recruiting.
  • Tile Placement — how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 3:22 sentiment: positive
video_pk 88953 · mention_pk 235495
kovray - Bonfire video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a seven-player game.
  • It's absolutely beautiful.
  • It runs pretty smooth once you start to fully understand all the iconography.
  • It's probably my favorite Stonemaier game.
Cons
  • It's pretty grindy.
Thematic elements
  • Lighting the bonfire
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Implied through the description of scoring points through a variety of ways and understanding iconography.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video SFPuRjMlYZs kovray Top 10 List at 20:46 sentiment: positive
video_pk 88728 · mention_pk 234634
kovray - Bonfire video thumbnail
Click to watch at 20:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant mechanics.
  • Unique and curious illustrations.
  • Lots of scalability.
  • Smooth gameplay once iconography is learned.
  • Many different strategies.
Cons
  • Iconography can be heavy initially.
  • Requires understanding layers of gameplay.
Thematic elements
  • Gnomes trying to bring the bonfire back to their community.
Comparison games
none
Mechanics (from transcript analysis)
  • action tile drafting — Action tiles are produced and then used on later turns for various moves.
  • Engine Building — The way icons are laid out allows for engine building.
  • Movement — Sailing ships, moving around the board.
  • Set Collection — Collecting points through various goals like lighting bonfire sections, hiring gnomes, and end-game goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • together we make up Calvary a couple that loves to play board games and we love recommending board games
  • so today our goal is to share 10 board games that start with letter b and tell you what is that little special something that makes us love the game
  • there's so many scenarios in this game and I think my favorite part is we always shoe the person because they have to go off into another room and read what their rules are what their book what their objective is because we don't know
  • the way that the tile drafting works is really clever
  • it's become one of my favorite two-player games
  • it feels almost like video game-esque is what I want to say
  • this is definitely a realm or world of games that I would highly recommend just checking out
  • the really curious illustrations in this game it feels very unique and it feels unlike any other game that I've played
  • so join along and share your board game stories
References (from this video)
No references stored for this video.
Video u4avrLmj1EM Chairman of the Board Discussion at 9:17 sentiment: positive
video_pk 84073 · mention_pk 213062
Chairman of the Board - Bonfire video thumbnail
Click to watch at 9:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massively underrated base game.
  • Modular design is preferred.
  • Unique powers and events add variety.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • event cards — as well as like events as well to kind of mix up the round um and so on.
  • Modular Board — it's a modular um expansion
  • Variable player powers — You got unique powers that you'll have at the start or throughout the whole game um to make you different to the other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have 10 new games as well as four new expansions uh to talk about just to give you an idea about what is coming up for coverage on the channel.
  • RA is pretty much a perfect game.
  • This one's going to be big, I think.
  • Tletum is one of the best Euros to be released in the last few years.
  • I love Tlesto. I think it's close to a perfect euro.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 5:26 sentiment: positive
video_pk 82279 · mention_pk 206773
Chairman of the Board - Bonfire video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • With the Trees and Spirits expansion
Cons
  • I don't think it really improves the game that much
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY The Board Game Garden Discussion at 11:02
video_pk 81836 · mention_pk 204633
The Board Game Garden - Bonfire video thumbnail
Click to watch at 11:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 6:03
video_pk 81168 · mention_pk 200215
The Brothers Murph - Bonfire video thumbnail
Click to watch at 6:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video dcYVlE6b1Nw The Board Game Garden Discussion at 21:29 sentiment: positive
video_pk 80653 · mention_pk 197023
The Board Game Garden - Bonfire video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic and deeply puzzly gameplay
  • Lived up to designer's reputation
  • Appeals to those who enjoy brain-burning puzzles
Cons
  • Can be overwhelming ('broke my brain')
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Using smaller tiles to perform various actions.
  • Objective Fulfillment — Gaining additional objective tiles and scoring for them.
  • Resource Management — Spending different tiles to perform actions.
  • Tile Placement — Placing smaller tiles to perform actions and filling a personal board with specific tile types.
  • worker movement — Moving worker meeples from left to right on the board to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May was a very solo gaming-heavy month, which made me really happy.
  • I really do want to start doing solo gaming more because I just love it so much.
  • So, yes, definitely recommend if you want a little day-to-day fun puzzle.
  • This is definitely a game that broke my brain.
  • The new version, the art is just absolutely stunning. I cannot get over it.
  • The game that we had the most laughs with in the month of May is a game called Cats Pushing Things Off Shelves or something like that.
  • I think the folding of the pastry in this game and the placing of the polyomino tiles freaking breaks my brain every time that I have played this, and it is just such a fun satisfying puzzle that has a lot of challenge to it.
  • If
  • this game is so relaxing to me.
  • you are trying to create kind of empty spots in between your polyomino shapes.
  • absolutely gorgeous game, very satisfying.
  • All of the different like flowers and stuff on the tiles have this beautiful holographic foil on them that just like makes them shine.
  • this game is from a smaller indie publisher and this is a game that more people need to experience, more people need to play.
  • it is a hand management game where you're going to have specific customers that are going to need specific numbers uh and also specific kind of suits and you're going to be playing cards from your hand as well as from this table in front of you in order to serve those customers
  • this game comes with like unlockable boxes, which I haven't even unlocked all of the ones that came in this prototype.
  • I think this game is absolutely fantastic and definitely needs all the love.
References (from this video)
No references stored for this video.
Video RrVsfZGIzng The Board Game Garden Top List at 16:25 sentiment: positive
video_pk 80529 · mention_pk 196176
The Board Game Garden - Bonfire video thumbnail
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • so much fun
  • haven't been able to stop thinking about it
  • great gameplay
Cons
  • need to play more to figure out strategy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Objective Collection — Players move to different islands to collect objectives that are then placed on personal boards.
  • Tile Placement — Involves placing tiles to gain more tiles, which are then used for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I named it the cream of the crop and yes, we are doing that again this year.
  • I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
  • that does show just how hard it is to get games back to the table, especially being a like board game content creator.
  • I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
  • I have not been able to stop thinking about this game ever since we played it at the cottage.
  • Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
  • And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
  • It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
  • It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
  • It is the type of puzzly game that makes my brain very happy.
  • I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
  • Stefan Feld just he knows how to make games that make my brain happy.
  • I feel like there needs to be more games that are druid themed.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video fjVK4Lotnds Allies or Enemies Top List at 14:35 sentiment: positive
video_pk 80306 · mention_pk 195222
Allies or Enemies - Bonfire video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays well at different player counts
  • Tiles have a good texture
  • Tiles are thick enough to stay on a picnic blanket
Cons
none
Thematic elements
Comparison games
  • Bomberman
Mechanics (from transcript analysis)
  • action selection — Trying to figure out when to set off those bombs.
  • Grid Building — You're building this grid together, but you're really building it separately at the same time.
  • Tile Placement — You're going to play one of those tiles down. If when you play it at the row or column adds up to five, you get to add one of your cups to one side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today we are talking about 10 games that we would recommend for playing at a picnic.
  • first of all, they've got to have a small enough box that they're going to be easy to take to a picnic.
  • Second, they've got to actually fit on a picnic blanket.
  • And third, we want them to be at least a little bit safe from the wind.
  • If you haven't heard us mention them, go check them out. They are great backpack games.
  • This is one of these games that I'm like, I why didn't I think of this? This is so smart.
  • So, you're just like constantly like trying to trick each other.
  • So, once you've got two of those, you're so scared of taking the upside down card.
  • It feels a little bit like Bomberman, where you set off these bombs and then they're going to blow up sometimes like in all directions.
  • The tiles are pretty neat. They're like this like thick paper cardboard that have this great texture.
  • We do talk about this one a lot, but it's so good, especially for this, especially when you're teaching this to new players.
  • I've not taught this to someone who hasn't gone out and bought it or even bought it while we're playing it.
  • It is really tricky to manage that limit of 10 because most well, all of the groups will score more if you have more of them.
  • I just I love a game like this that you can teach like I taught you the whole rules.
  • This does play excellently for picnics, especially if there's not a lot of wind because you are playing cards down to the ground.
  • To win by tragedy, which is probably the most fun way, you are trying to cause different characters to die, and they're going to die in all different thematic ways.
  • it makes it really tricky to draft cuz every time when you draft cards, your opponent plays first, giving them the opportunity to possibly win.
References (from this video)
No references stored for this video.
Video xcmNiYCQp70 Meeple University Review
video_pk 70012 · mention_pk 166909
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in a classic stefan feld way it's got an interesting action selection mechanic
  • it's got a carpe diem element to it
  • the scarcity of resources
  • I'll play it again
  • interesting mind puzzle
  • the end game trigger isn't the tense part of the game
  • there are a lot of icons
  • plan your action first a few steps ahead
  • very independent
References (from this video)
No references stored for this video.
Video xcmNiYCQp70 Meeple University Review at 0:02 sentiment: mixed
video_pk 70012 · mention_pk 238269
Meeple University - Bonfire video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting action selection mechanic
  • Interlocking actions create depth and planning opportunities
  • Endgame countdown provides a fair opportunity to catch up
  • Cards unlock flexible strategies and mitigate initial restrictions
  • Relatively short, with potential for replayability
Cons
  • Icon-heavy rulebook can be information overload for first-time players
  • Two-player mode can feel solitary or less interactive
  • Resource scarcity can slow early game progress and require careful planning
  • Endgame tension may feel reduced due to countdown structure
Thematic elements
  • path-building and scoring through alignment of bonfires, guardians, gates, and portals
  • druidic feel with pathways, gateways, and bonfires
  • lore is mentioned as present but not fully detailed
Comparison games
  • Amerigo
  • Carpe Diem
  • Trajanum
  • Oracle
Mechanics (from transcript analysis)
  • Action Points — you spend action tiles to perform actions; when down to one or zero, you draw again from the top of your board
  • endgame cards and level-ups — cards provide level-up abilities or immediate victory points; some allow powerful effects that enable more flexible play
  • endgame trigger and countdown — the game ends after a countdown with a fixed number of rounds left; players may pass to secure points
  • Limited Points — the game ends after a countdown with a fixed number of rounds left; players may pass to secure points
  • Resource Management — the game emphasizes action tile economy; resource acquisition is constrained and tied to specific actions
  • resource vs action tile economy emphasis — the game emphasizes action tile economy; resource acquisition is constrained and tied to specific actions
  • resources and guardians — resources include guardians, bonfires, gates, portals, and islands; guardians move on paths and unlock resources
  • separate personal boards with action tiles — each player has a board with a starting tile; when out of tiles, you take top two and add to your board
  • tasks and cards — bonfires can be rotated to reveal bonuses; you can complete tasks for points and to place meeples on the high council for bonuses
  • Tile Placement — placing a tile in orthogonal positions yields red, blue, brown actions and can trigger bonuses for lines of icons
  • tile placement to gain actions — placing a tile in orthogonal positions yields red, blue, brown actions and can trigger bonuses for lines of icons
  • token economy and action spending — you spend action tiles to perform actions; when down to one or zero, you draw again from the top of your board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in a classic stefan feld way it's got an interesting action selection mechanic
  • it's got a carpe diem element to it
  • the scarcity of resources
  • I'll play it again
  • interesting mind puzzle
  • the end game trigger isn't the tense part of the game
  • there are a lot of icons
  • plan your action first a few steps ahead
  • very independent
References (from this video)
No references stored for this video.
Video k3rFpn55H0U Top List at 7:24 sentiment: positive
video_pk 69369 · mention_pk 165843
Bonfire video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Harmonized mechanics
  • So enjoyable
  • Many different ways to play
Cons
  • Doesn't make much thematic sense
  • Host is notoriously bad at it
  • Easy to bite off more than you can chew
Thematic elements
  • Islands
  • Doesn't make much thematic sense
Comparison games
  • Witchstone
Mechanics (from transcript analysis)
  • action selection — Using action tokens to do different things.
  • bonus actions — Moving a wheel around to get bonus actions.
  • Set Collection — Claiming missions for set collection bonuses.
  • Tile Placement — Placing action tile strips to line them up.
  • track movement — Moving a Spirit up the spirit track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
No references stored for this video.
Video oiyrUb8U7ME Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 50888 · mention_pk 139802
Board Game Sanctuary - Bonfire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant, colorful production with a strong puzzle vibe
  • Tight domino-based action selection system that rewards planning
  • Thematic flavor with gnome powers adding variety
  • Satisfying objective-driven scoring with meaningful choices
  • Elegant integration of color-matching mechanics with resource flow
Cons
  • High complexity and learning curve may deter casual players
  • Heavy weight may require a longer playtime and more setup
  • Some players may feel action selection via icons can lead to analysis paralysis
Thematic elements
  • Resource planning and color-matching within a modular island arc
  • Ark-themed island with color-coded bonfires and a ship-like board
  • Abstract, puzzle-oriented theme wrapped in a fantasy setting
Comparison games
none
Mechanics (from transcript analysis)
  • Advisor/gnome bonus tokens — Releasing advisor tokens grants temporary bonuses, adding strategic timing decisions.
  • Domino tile action selection — Players connect domino icons to unlock more efficient actions; cascading bonuses as icons align.
  • Objective tile fulfillment — Players collect and complete objective tiles to score; objectives guide resource placement and timing.
  • Worker movement on Ark board — Little worker/advisor figures move around the Ark track, enabling reach to bonuses and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beautiful game called Bonfire.
  • Domino tile action selection mechanism.
  • Completing the right objectives is crucial.
  • Advanced planning you'll sail your boat around the aisles.
  • Powerful gnome abilities add strategic depth.
References (from this video)
No references stored for this video.
Video BimQdK0nyr0 Board Gaming Ramblings Top 10 List at 15:30 sentiment: positive
video_pk 33457 · mention_pk 99460
Board Gaming Ramblings - Bonfire video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, rewarding progression
  • beautiful design
Cons
  • not a light game
Thematic elements
  • dry heavy euro with strong action selection
  • medieval fantasy realm
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Choose actions using a die-based pool and wheel spin.
  • dice_placement — Create your own outcomes by drafting actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just a snapshot of right now
  • it's hard to make this list
  • we like these games and we want to play them
  • it's fun when we do this top 10
  • top 10 is not set in stone
References (from this video)
No references stored for this video.
Video _JBfhE6eEPk Board Gaming Ramblings Playthrough at 0:00 sentiment: positive
video_pk 28957 · mention_pk 85107
Board Gaming Ramblings - Bonfire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, intertwined systems reward careful planning
  • low luck factor; player decisions drive outcomes
  • tight interdependencies create meaningful choices
  • strong two-player pacing with satisfying end-game tension
Cons
  • high learning curve and potential for analysis paralysis
  • can feel long and heavy, especially on early plays
  • requires careful planning and tracking to avoid missteps
Thematic elements
  • duty, exploration and resource management within a mythic island setting
  • gnomes travel across islands to relight extinguished bonfires under guardians
  • abstract fantasy with intertwined systems; narrative is light and functionally thematic
Comparison games
  • Bora Bora
  • Trajan
Mechanics (from transcript analysis)
  • action tile placement and drafting — players select and place top or bottom action tiles to drive their on-table options; tiles dictate available actions.
  • end-game and end-scoring mix — points come from multiple sources and are tallied at game end, with emphasis on bonfires, portals, and guardian-related bonuses.
  • end-game trigger via council of gnomes — the game ends when a set number of completed tasks are reached (seven for two players).
  • grid/spot placement and bonuses — placing gnomes, bonfires, and other tokens on a grid to unlock resources and bonuses.
  • guardian movement and resource collection — move guardians to access resources, portals, and bonfires; guardians enable additional actions and scoring opportunities.
  • resource and path management — players balance resources (colorful tokens) and path tiles to optimize routes and task completion.
  • Resource Management — players balance resources (colorful tokens) and path tiles to optimize routes and task completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of his heavier designs
  • Everything is intertwined
  • It's a brain burning game
  • There's not much luck
  • I like this game a lot
  • One of the better Stefan Felds
  • The puzzle
References (from this video)
No references stored for this video.
Video BW51GduhK_c cardboardrhino Review sentiment: positive
video_pk 13288 · mention_pk 38952
Overall sentiment (raw)
positive
Pros
  • High replayability
  • Interconnected mechanisms
  • Mechanics that support theme
  • Rewards strategic thinking
Cons
  • Overwhelming for new players
  • Complex ruleset
  • Many symbols and components
Thematic elements
  • Reigniting magical light sources
  • Gnome cities with extinguished bonfires
  • Mystical ritual-based quest
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing and placing action tiles strategically
  • Path building — Creating paths for guardians and processions
  • Resource Management — Collecting and spending specific resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Once you get the gist of it, you're gonna automatically try to locate the info for specific tactics
References (from this video)
No references stored for this video.
Video BW51GduhK_c cardboardrhino Review sentiment: positive
video_pk 13288 · mention_pk 140517
Overall sentiment (raw)
positive
Pros
  • High replayability
  • Interconnected mechanisms
  • Mechanics that support theme
  • Rewards strategic thinking
Cons
  • Overwhelming for new players
  • Complex ruleset
  • Many symbols and components
Thematic elements
  • Reigniting magical light sources
  • Gnome cities with extinguished bonfires
  • Mystical ritual-based quest
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing and placing action tiles strategically
  • Path building — Creating paths for guardians and processions
  • Resource Management — Collecting and spending specific resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Once you get the gist of it, you're gonna automatically try to locate the info for specific tactics
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Chairman of the Board Discussion at 0:35 sentiment: positive
video_pk 12231 · mention_pk 35710
Chairman of the Board - Bonfire video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and engaging two-player experience
  • engine-building via goblin characters
  • tight sequence of actions that lead to a win
Cons
  • some may find the esoteric mechanics opaque
  • not as scalable beyond 2 players
Thematic elements
  • esoteric mechanism-driven traversal and mission completion
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — complete missions on your personal board by utilizing the tile actions and engine to gain points.
  • Engine Building — goblin characters and portals enable more efficient actions and point generation.
  • engine-building — goblin characters and portals enable more efficient actions and point generation.
  • Mission-based scoring — complete missions on your personal board by utilizing the tile actions and engine to gain points.
  • Tile Placement — action tiles are placed to create an engine and pathway; involves building a personal board and missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video 9f-aWsP9-vM The Dice Tower Top List at 13:02 sentiment: positive
video_pk 9061 · mention_pk 26742
The Dice Tower - Bonfire video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique chain-tile mechanism creates tense planning
  • highly satisfying when you execute complex task chains
  • fast variational play with clear decisions
Cons
  • theme may feel abstract to some players
  • the learning curve can be steep due to chain interactions
Thematic elements
  • task-driven coordination with resource management
  • gnomes rekindling magical bonfires in a mystical world
  • slot-and-chain planning with potential for misdirection
Comparison games
none
Mechanics (from transcript analysis)
  • chain-based task completion — tasks require sequential planning; players race to complete feasible tasks before others
  • grid-based action chaining — placing a tile adjacent to an existing group creates repeated actions for that tile group
  • tile queue drafting and placement — each player chooses top or bottom tile from a queue and places it into a personal grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players take on the role of farm managers who want to deliver the goods to the market stalls, local towns, and hopefully to the ports of Palma.
  • the same basic mechanisms as Lacrania, just kind of turned up to 11 essentially.
  • with the dice drafting mechanism, you're going to be drafting a die and taking out the inner and outer action.
  • One of the key other points I really enjoy about this one is the help your neighbor.
  • This is the engine building that I find so enjoyable.
  • You're working towards gaining the most prestige before the arrival of the Napoleonic forces.
  • The main mechanism in this one is kind of a common action selection.
  • There will be more workshops opening up along the way as where players can play their cards.
  • This is another Euro game that has some very intricate working cogs.
  • Trade with a noble action, cascades into more options depending on which noble you trade with.
  • Everything is tied together in interlocking cogs.
  • I love planning everything out and cursing the other players when they foil my perfectly laid plans.
  • It's a game of chains. I want to take this task because I think I can achieve it.
References (from this video)
No references stored for this video.
Video 21bpf03VEaY Chairman of the Board Top List at 5:36 sentiment: positive
video_pk 4415 · mention_pk 12923
Chairman of the Board - Bonfire video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging planning with strong synergy between actions
  • Great balance of long-term and short-term objectives
Cons
  • Possibly a heavy game for some players; can require investment
Thematic elements
  • Objectives alignment with short- and long-term goals
  • Archipelago/island exploration and settlement
  • Strategy-forward with modular synergies
Comparison games
  • Istanbul
  • Bonfire
  • Aqua Sphere
Mechanics (from transcript analysis)
  • action strip drafting — Actions are selected via strips and combined orthogonally for stronger results.
  • modularity — Modular components and synergy between actions.
  • Objective-driven play — Complete island/objective goals while balancing long- and short-term aims.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a Beautiful Design
  • it's criminal that this game isn't so widely accessible
  • one of the cleanest Euros I've played in quite some time
  • I am absolutely terrible at this game and despite that I love this one
  • this game is quite a polarizing game
  • it's a real Euro Gamers game
  • ton of planning and strategy here
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 7:52 sentiment: positive
video_pk 1836 · mention_pk 5316
Chairman of the Board - Bonfire video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stefan Feld quality
  • engaging pacing and planning
Cons
  • heavy setup and rule depth
Thematic elements
  • resource engine-building and route management
  • Fantasized forge of projects and networks
  • elegant, clever design
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — progress through a layered action economy with powerful cards
  • resource-management — collect and allocate resources to fulfill tasks and build routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video SO2D8I0y2Wc Before You Play Top List at 12:05 sentiment: positive
video_pk 92 · mention_pk 226
Before You Play - Bonfire video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as one of Feld's heaviest titles
  • Compared to Bora Bora for potential tightness
Cons
none
Thematic elements
  • Appeasing gods to rekindle fire in your territory
  • Mythical creatures / gods; central bonfire on the board
Comparison games
  • Bora Bora
Mechanics (from transcript analysis)
  • heavy, tight euro — Described as one of Feld's heaviest, with tight decision-making
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's kind of a weird year for board game releases"
  • "this is top five most anticipated essens digital releases"
  • "we are going to discuss our top five"
  • "there's 500 coming out this year"
References (from this video)
No references stored for this video.
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