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Brass: Lancashire box art

Brass: Lancashire

Game ID: GID0052795
Game Info
Year
2007
Players
2-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need of an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Description

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need of an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 18 · mix 1 · neu 5 · neg 0
Mentions per page
Showing 1–25 of 25
Video qloYht5MuMk Getting Games Discussion at 0:36 sentiment: positive
video_pk 91899 · mention_pk 246672
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork and production value
  • tight euro-style decision making (long-term planning with reactive elements)
  • balance of strategic planning and opportunistic play
  • satisfying market dynamics and resource timing
Cons
  • downtime can be a factor; some players may experience longer play sessions
Thematic elements
  • industrial production, coal/iron/cotton economy, canal and rail infrastructure
  • England (industrial era, Lancashire)
Comparison games
  • Brass Birmingham
  • Concordia
Mechanics (from transcript analysis)
  • canal and rail tokens — place canal tokens to connect tiles, then rail tokens in the second half for points
  • Hand Management — start with a hand of eight cards; you play two cards per turn as actions by discarding them
  • Interaction and competition — you can use other players' resources to advance your plans; planning and reacting to others' moves is central
  • Market and pricing — central market buy/sell of coal and iron; market refills after placements
  • Resource management and income — flip tiles to generate income for the owner once all cubes are cleared, with income accruing each round
  • Tile Placement — place industry tiles (port, coal, iron, cotton, etc.) on the board and stack resources on them
  • two eras and scoring — game progresses through canal era and railroad era; points come from tiles and end-of-era scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it
  • the fact that the game has you making a long-term strategy and really thinking lots of turns ahead but forcing you to reconsider your plans at every step of the way
  • I was not expecting to like this game at all what happened is that I not only liked it but I loved this game
  • this is dominating all of my desires to play games over this last month
  • it's a very light style game
  • this is absolutely a puzzle style experience
  • the randomness of input adds freshness
  • the beating heart of this game is the bag
References (from this video)
No references stored for this video.
Video qHnnXQGT6xQ Getting Games Year In Review at 24:37 sentiment: positive
video_pk 91759 · mention_pk 246315
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed Brass Lancashire more than Brass Birmingham
Cons
none
Thematic elements
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've put in 832 hours to jungus games over the last year
  • 82 of those hours were just answering emails and comments on YouTube
  • I played brass Lancashire and brass Birmingham with friends copy who has subsequently taken them back I think I like Lancashire better
  • it's a pretty cool game
  • Brass Lancashire was given to me as a Christmas present
References (from this video)
No references stored for this video.
Video sAttDXZmIbQ Getting Games Discussion at 9:47
video_pk 90924 · mention_pk 243478
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 9:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i decided to stop doing it at this point
References (from this video)
No references stored for this video.
Video WRJLVaei6iI Getting Games Discussion at 10:06 sentiment: neutral
video_pk 90964 · mention_pk 243621
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • planned sponsor playthrough as bonus video; by Contributing Producer level supporters
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not happy right now
  • I'm seriously considering some small to significant changes
  • I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
No references stored for this video.
Video detNB5fqxTs Getting Games Top 10 List at 1:11 sentiment: positive
video_pk 90706 · mention_pk 242602
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Automobile
  • Via Nebula
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i was blown away by how much i loved that game
  • i was blown away by the innovation that was in this game
  • i was blown away at how much fun i had actually playing this one
  • this game is so tense and so tight with such an elegant simple rule set
  • i don't think i actually enjoyed that play
  • i absolutely loved the experience
  • i was completely blown away by this game
  • i hated this game what a surprise
  • it's a top 10 game
  • so unfortunately my biggest surprise game overall is on the negative
References (from this video)
No references stored for this video.
Video NB9VEIcra0Y Tim Chuon Discussion at 11:55 sentiment: mixed
video_pk 89093 · mention_pk 236100
Tim Chuon - Brass: Lancashire video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong theme and depth
Cons
  • similar to Birmingham; may feel redundant to some players
Thematic elements
  • economic engine-building
  • industrial revolution with a different geography
  • strategy-first
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Engine Building — similarly heavy economic optimization as Birmingham.
  • engine-building — similarly heavy economic optimization as Birmingham.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the most difficult thing that I've ever done on this channel
  • I'm getting rid of half my collection
  • convince me I should keep this
  • Title Blades Heroes of the Reef... one of my favorite worlds
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 19:34 sentiment: positive
video_pk 89050 · mention_pk 235896
kovray - Brass: Lancashire video thumbnail
Click to watch at 19:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant pacing
  • Crunchy and makes you think hard
  • Strategic depth
  • Tense and interactive resource use
  • Enjoyable even when opponents use your resources
Cons
  • Theme is secondary to mechanics
  • Took a long time to play
Thematic elements
  • building and resource management
  • Industrial Revolution
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • action selection — Decisions in round one versus round two are vibrant.
  • economic engine building — Building and resource management in two different stages.
  • network building — Trying to make routes to bring your resources to specific areas so that you can build other things.
  • Resource Management — Tight resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 28:43 sentiment: positive
video_pk 89050 · mention_pk 235901
kovray - Brass: Lancashire video thumbnail
Click to watch at 28:43 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Crunchy and thematic
  • Tight resource management
  • Interesting strategic depth
  • Allows use of opponent's resources
Cons
  • Can be a long game
  • Might have taken too long to play
Thematic elements
  • Industry
  • Industrial Revolution England
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • action selection — the decisions in the round one versus the round two are really vibrant.
  • economic — crunchy it's grindy the mechanics are there.
  • network building — the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • Resource Management — the resource management is tight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video SFPuRjMlYZs kovray Top 10 List at 18:05 sentiment: positive
video_pk 88728 · mention_pk 234633
kovray - Brass: Lancashire video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good starting place for Birmingham.
  • Interesting tug and pull between players.
  • Strategic depth.
  • Played in two distinct eras.
Cons
  • Quite heavy.
  • Starts slow.
  • Things can get blocked.
  • Long playtime (60-120 minutes).
Thematic elements
  • Being an entrepreneur during the Industrial Revolution, capitalizing on industries, building railroads, canals, and developing industries.
  • Industrial Revolution era.
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • Card activation — Using cards to activate certain areas to build buildings, canals, railroads, etc.
  • economic engine — Strategy to generate the most money.
  • network building — Building railroads and canals.
  • Resource Management — Utilizing available resources and opponent's resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • together we make up Calvary a couple that loves to play board games and we love recommending board games
  • so today our goal is to share 10 board games that start with letter b and tell you what is that little special something that makes us love the game
  • there's so many scenarios in this game and I think my favorite part is we always shoe the person because they have to go off into another room and read what their rules are what their book what their objective is because we don't know
  • the way that the tile drafting works is really clever
  • it's become one of my favorite two-player games
  • it feels almost like video game-esque is what I want to say
  • this is definitely a realm or world of games that I would highly recommend just checking out
  • the really curious illustrations in this game it feels very unique and it feels unlike any other game that I've played
  • so join along and share your board game stories
References (from this video)
No references stored for this video.
Video CUIxUkSMsqA BoardGameBollocks Analysis at 5:57 sentiment: positive
video_pk 88417 · mention_pk 232992
BoardGameBollocks - Brass: Lancashire video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic and satisfying gameplay
  • Roxy Games version looks better
Cons
  • Original rulebook was odd and difficult to understand
  • Initial rules were twisted
Thematic elements
  • Building industries and networks
  • Industrial Revolution era
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Mention of 'trir action'.
  • network building — Implied by industrial revolution theme and building industries.
  • Resource Management — Implied by industrial revolution theme and building industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
  • it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
  • it's a fine game but it's just not as good as everybody tells you that it is
  • Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
  • Vlad sh's Rule books turn my brain into soup
  • it's a space themed reimagining of Terror mystica
  • Spirit Island it's overrated piece of trash
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 3:13 sentiment: positive
video_pk 88091 · mention_pk 231303
The Board Gaming Doctor - Brass: Lancashire video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really clean gameplay
  • Highly regarded
Cons
  • Hoping to play Brass Birmingham more if it becomes easier/more available digitally
Thematic elements
  • United Kingdom / England
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • Card Play — Players have a hand of cards and a limited number of actions per round.
  • Resource Management — Players utilize resources and buildings on the map.
  • Route Building — Players build out routes on a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 56:19 sentiment: positive
video_pk 85914 · mention_pk 221088
Heavy Cardboard - Brass: Lancashire video thumbnail
Click to watch at 56:19 · YouTube ↗
Overall sentiment (raw)
Positive; considered a distinct and good variation on the Brass system.
Pros
  • Clearly a different game from Brass: Birmingham.
  • A good variation on the same system.
  • Considered a good entry on the list.
Cons
  • There was debate on whether it should be considered a separate game from Brass: Birmingham.
Thematic elements
none
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video -K1ATsBmrgI Man vs Meeple News at 0:10 sentiment: neutral
video_pk 84702 · mention_pk 215443
Man vs Meeple - Brass: Lancashire video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brass: Birmingham
  • Brass: Pittsburgh
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh has been announced from Roxley Games.
  • Brass Birmingham, which is the biggie
  • Brass Birmingham definitely feels more like a traditional game for the BG top 10 and it's maintained its top number one spot.
  • Well, they were beautiful.
  • It really it took me from like thinking Brass was okay to like really liking Brass. I really like Birmingham.
  • made steel manufacturing possible.
  • It should be said said too this is effectively it sounds like another version of brass.
  • it does promise new mechanisms.
  • cutthroat industrialists.
  • I think it will be my favorite of the three.
  • The economic system will probably still be the same.
  • Will this ultimately replace Brass Birmingham?
References (from this video)
No references stored for this video.
Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:20:31 sentiment: positive
video_pk 84709 · mention_pk 215513
UndeadVikingVideos - Brass: Lancashire video thumbnail
Click to watch at 3:20:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The original Brass
  • Considered better than Brass: Birmingham by some
Cons
  • Not played as much as Birmingham by some
Thematic elements
none
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video N1GiqAxzO6Q Hungry Gamer Discussion at 794:02:40 sentiment: positive
video_pk 83149 · mention_pk 209076
Hungry Gamer - Brass: Lancashire video thumbnail
Click to watch at 794:02:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deep strategic decisions
  • Satisfying engine building
  • High player interaction through resource denial and network blocking
  • Thematic integration
Cons
  • Can be complex for new players
  • Potential for runaway leaders if not managed
Thematic elements
  • Building industries and infrastructure
  • Industrial Revolution in Lancashire, England
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of available actions on their turn.
  • Card Drafting — Cards are used to perform actions and build industries in specific locations.
  • economic engine — Developing industries to increase income and score points.
  • network building — Players build canals and railways to connect industries and markets.
  • Resource Management — Managing resources like coal, iron, and beer is crucial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's number five on the BGG top 100, that's the game we're going to start with.
  • It's about trying to have the most influence in Afghanistan at the end of the game.
  • This is another one of those games that I think is just a masterpiece.
References (from this video)
No references stored for this video.
Video ZKE8OS5gxmo Rules Teach at 0:12 sentiment: neutral
video_pk 79808 · mention_pk 193367
Brass: Lancashire video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Becoming the most successful entrepreneur by expanding your empire through industrial development.
  • England's Industrial Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players discard cards to perform actions and draw back up to eight cards at the end of their turn.
  • Income Track — Players have an income marker that can be increased by building certain industries and decreased by taking loans.
  • Resource Management — Players manage coal and iron cubes, consuming them for certain actions or buying them from the market.
  • Route Building — Players establish rails and canals to connect locations on the board.
  • Set Collection — Flipped industry tiles score victory points at the end of each era.
  • Tile Placement — Players place industry tiles (cotton mills, coal mines, ironworks, ports, shipyards) on the game board.
  • Worker Placement — Players place industry tiles on specific locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the most successful entrepreneur and win the game by having the most victory points at the end of the second era or the rail era
  • if you are connected to a market these locations are the ones that have the two arrows
  • lowest money spent then go first in the next round
  • whoever has the most victory points is considered to be the most successful entrepreneur and wins brass Lancashire
References (from this video)
No references stored for this video.
Video Yh2vGJEFER8 Top List at 1:04 sentiment: neutral
video_pk 66763 · mention_pk 162572
Brass: Lancashire video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • In the top 100 of all time
  • Birthed the number one game of all time (implying it's not underrated)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a one would be super underrated, a five would be like overrated if anything.
  • I think they want more people should be talking about Meadow.
  • I think this is a one. It's a one.
  • Changed my mind, it's a three. It's a three.
  • I think this has to be a five. If it's in the top 100, I think it's going to be a five.
  • I stand by this because I think Horrified is super underrated.
  • It's a great great gateway kind of cooperative game.
  • Highly underrated.
References (from this video)
No references stored for this video.
Video UVakehJEEiI Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64971 · mention_pk 158573
Meeple University - Brass: Lancashire video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art and streamlined mechanics compared to the classic game.
  • Fundamentally the same mechanics as the classic game with a different flavor for Birmingham.
Cons
none
Thematic elements
  • Playing the role of industrialists
  • Industrial Revolution England
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • action selection — Players take two actions per round by discarding cards.
  • Area Majority — Canal and rail linkages score points based on adjacent link symbols.
  • commodity speculation — Selling cotton to ports or the distant cotton market.
  • Deck Depletion — The draw deck depletes over the course of the game, affecting hand size.
  • End of Era Scoring — Industries and linkages are scored at the end of each era.
  • Income Track — Players receive income based on their position on the income track.
  • Loan — Players can take loans for money, which reduces their income.
  • market — Coal and iron markets influence resource availability and cost.
  • network building — Players build canal or rail linkages on the map to connect locations.
  • Resource Management — Players must consume coal and iron for certain actions, with different rules for each.
  • Route Building — Building canals and rails to connect locations.
  • Set Collection — Activating victory points on industries in various ways unique to each industry type.
  • Take That — Players can build over other players' coal mines or ironworks under specific conditions.
  • Tile Placement — Players place industry tiles on the board.
  • Worker Placement — Players build industry tiles in specific locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will be competing to build industry tiles and canal or rail linkages on the map
  • The game is played over two eras the canal era and the rail era
  • players will be trying to activate the victory points on their industries in various ways which are unique to each industry type
  • The consumption of coal is more restrictive than the consumption of iron
  • players who've invested points in those markets do not necessarily want to see the main market dry off or their victory points being maybe taken from them
References (from this video)
No references stored for this video.
Video 49vr8ZV8lG8 watch it played Rules Teach at 0:27 sentiment: positive
video_pk 64985 · mention_pk 158587
watch it played - Brass: Lancashire video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated and streamlined version of Brass
  • Special map for two-player variant
  • Discarding two cards acts as a wild location
  • Shipyards provide significant points when built
  • Network building is cheaper for two rail lines in the rail era
  • Multiple options for selling cotton
  • Flexible loan amounts
  • Victory points awarded for money at the end of the game
Cons
  • No wild cards in this version
  • Shipyards with a lock symbol cannot be built directly
  • Selling to the distant market carries a risk of failure
  • Loans are restricted in the final rounds of the rail era
Thematic elements
Comparison games
  • Brass: Birmingham
  • Brass
Mechanics (from transcript analysis)
  • Build action — Can be performed using a location or industry card, or by discarding two cards to represent any single location, effectively acting as a wild.
  • Coal Purchase — Coal can be taken from connected mines or bought from the market if the industry needing it is connected to a location showing market trade arrows.
  • Develop action — Works the same as in Birmingham.
  • Distant Market Sale — Allows selling to the distant market if connected to a port or location with market double arrows. Involves flipping a distant cotton market tile and advancing an income marker, with a risk of failure.
  • End of Canal Era Scoring — Links and flipped industry tiles are scored, canal tokens and level one industries are removed, and cards are combined to form a new draw deck for the rail era. Nathan Rothschild tile is revealed.
  • End of Rail Era Scoring — Links and flipped industries are scored, and players gain one victory point for every ten pounds they have.
  • Loan Action — Players can choose the amount of loan (£10, £20, or £30), moving their income marker back accordingly. Cannot drop below -10 on the track. Loans are restricted in the final four rounds of the rail era.
  • network building — Remains the same, with a cost reduction for building two rail lines at once in the rail era (15 pounds, no beer required).
  • Sell Action — Used to flip cotton mill tiles or port tiles. Can be done by selling to an opponent's connected port/mill or to the distant market.
  • Shipyards — A new type of tile that requires the develop action to access higher-level ships, which are worth a lot of points when built.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video assumes that you already know how to play brass Birmingham and would like to see the differences so you can play brass Lancashire.
  • Discarding two cards and treat them as any single location.
  • Shipyards are a new type of tile you can build but any of it show this lock symbol cannot actually be built.
  • Selling on the distant market is a risk you're pushing your luck because the sale might fail but it's often a good option if you don't want to sell to an opponent sport helping them flip it over.
  • Unlike in Birmingham you can choose what kind of loan you wish to take either a 10 twenty or thirty pound loan.
  • Lancashire represents an updated and streamlined version of the original brass.
References (from this video)
No references stored for this video.
Video 2_D9xrx15gQ Getting Games Playthrough at 1:06 sentiment: neutral
video_pk 63438 · mention_pk 156846
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Industrial-era economic strategy and network development
  • Entrepreneurs building a logistics empire across towns with canals and later railways; canal era and rail era.
  • card-driven, economic strategy, city-building through network expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players spend cards from their hand to perform actions.
  • construction of industry tiles — Place industry tiles on matching towns, with costs and placement rules.
  • era structure and obsolescence — Two halves: canal era and rail era; level 1 buildings become obsolete in the rail era.
  • income and loans — Income markers and loan actions that adjust money and income, with penalties for shortfalls.
  • Loans — Income markers and loan actions that adjust money and income, with penalties for shortfalls.
  • Market interactions — Buy/sell coal and iron; sell cotton to distant markets or ports.
  • network building — Build canals in the canal era and railways in the rail era to connect towns and enable actions.
  • Network/Route Building — Build canals in the canal era and railways in the rail era to connect towns and enable actions.
  • overbuilding and shipyards — Overbuild mechanics and shipyard rules with specific access and flipping effects.
  • Resource Management — Manage iron and coal resources, spending from the market and paying costs.
  • Tile Placement — Place industry tiles on matching towns, with costs and placement rules.
  • two-action turns after the first round — First turn; one action. Subsequent rounds; two actions per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is effectively played twice in a row
  • currently we are in the canal era
  • the moment a shipyard is built it will flip over and then give the associated benefits to the player
References (from this video)
No references stored for this video.
Video N5xj24i50pc No Pun Included Review at 0:41 sentiment: positive
video_pk 41440 · mention_pk 125712
No Pun Included - Brass: Lancashire video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, emergent interlocking systems that reward long-term planning
  • Strong thematic coherence with Industrial Revolution setting
  • Beautiful updated edition and components
  • Engages players in high-stakes, tense decision-making
Cons
  • Steep learning curve and heavy rule-interaction can be frustrating
  • Can feel punishing and lengthy for casual players
  • Rule minutiae can overshadow actual gameplay and slow down teaching
Thematic elements
  • establishing factories, industrial growth, infrastructure networks
  • Industrial Revolution England
  • explanation/analysis with humor
Comparison games
  • Brass Birmingham
  • Ticket to Ride
Mechanics (from transcript analysis)
  • card-driven construction — hand of location and factory cards; spend to build in specific locations or anywhere; costs and restrictions
  • Interlocking, tension-based play — high interdependencies create 'pressure cooker' turns; actions can undo others' plans
  • Network/resource interdependence — buildings must connect to own network (canals/rails) to be eligible; resources flow along connected networks
  • Network/Route Building — buildings must connect to own network (canals/rails) to be eligible; resources flow along connected networks
  • Port and shipping dynamics — ports allow scoring opportunities; other players can flip your tiles, interact via port ownership
  • Resource market and price dynamics — iron and coal production affects supply/demand and prices; general market mechanics for scarce resources
  • tile flipping scoring — tiles representing industries flip to scoring when resources are used; scoring values depend on tile type
  • Turn-based resource management and action debt — early turns accumulate 'debt' as actions require repeated draws; price of decisions affect future actions
  • Two-phase play (canal phase then rail/industrial) — half-long canal-building first, then second phase with higher-level tiles and continued interconnectivity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on the surface brass is very much like a ham and cheese sandwich it's simple straightforward and abstracted to its most basic healthy ingredients like in most euro games
  • it's not the amount of rules that makes it complicated but their intersection
  • Brass is a game that thrives on stress
  • it's a rhizomatic organism that blooms each time you sit down and play and its growth depends on you
  • this debt gets smaller and you have yourself a pressure cooker situation going
References (from this video)
No references stored for this video.
Video EV7qSbsGluo Heavy Cardboard Playthrough at 3:18 sentiment: positive
video_pk 35382 · mention_pk 105610
Heavy Cardboard - Brass: Lancashire video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed flow with meaningful, interacting choices
  • Strong thematic integration and period flavor
  • High player agency with multiple viable paths
  • Excellent for fans of Brass Birmingham and Age of Industry seeking a fresh variant
Cons
  • High learning curve for new players
  • Late-game tie-breaks and rail planning can dominate if players fall behind early
Thematic elements
  • Array
  • Array
  • Industrial expansion, capital accumulation, and network building (canals, coal/iron/ports, cotton mills, rail links)
  • Array
  • Industrial Britain during the canal era transitioning to the rail era, with focus on regional industries and infrastructure development
  • Array
  • Array
  • Array
  • positive
Comparison games
  • Brass: Birmingham
  • Age of Industry
  • Brass: Pittsburgh
Mechanics (from transcript analysis)
  • Canal era vs rail era — Two distinct phases in which actions differ; planning must adapt to changing map and market dynamics.
  • card-driven decisions — Card hands shape what you can do; players must improvise to convert hands into meaningful builds and connections.
  • Compound Scoring — Level-one industries score once (canal era), while higher levels score more in the canal and rail eras.
  • Industry scoring by level — Level-one industries score once (canal era), while higher levels score more in the canal and rail eras.
  • Loans — Loan options (10/20/30) with strategic implications on turn order and action costs; taking loan can accelerate positioning but costs income in the short term.
  • Markets and ports — Coal and iron markets influence build costs and income; ports and distant markets create opportunities to flip shipments for revenue.
  • Turn order based on spending — Money spent on a turn influences the next round's turn order; higher spenders push up or back depending on the house rules, with ties honoring existing order.
  • Wild actions — Two cards can be used as a wild action, providing flexibility at a cost; used strategically to unlock key builds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is super interesting.
  • You have to figure out how to make lemonade from your hand.
  • The turn order mechanism is a fantastic, elegant design choice.
  • The market is dynamic yet simple—it's not kitchen-sink complexity; it's focused and tasty.
  • Brass Lancashire is razor-edge tight and incredibly engaging.
References (from this video)
No references stored for this video.
Video FjP-ciP5gOc Foster the Meeple Top List at 4:52 sentiment: positive
video_pk 10766 · mention_pk 31766
Foster the Meeple - Brass: Lancashire video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions with simple core rules
  • Beautiful roxley edition and gritty atmosphere
Cons
  • Best at 3 players; some say 4 is better
  • Can be punishing when streams misfire
Thematic elements
  • economic development, industry, and market manipulation
  • Industrial England during the early Industrial Revolution
  • economic simulation with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Engine-building through card discard and resource allocation.
  • Hand Management — Discard and reuse cards to expand or build in cities.
  • Route Building — Players build routes of income across a map via industry and city cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are phenomenal
  • it's a true semi-co-op and not a lot of games do semi-co-op well
  • the board in the middle the whole point of terraforming mars is to terra for mars
  • this is a foster the meeple favorite
  • every deck is unique to that character
References (from this video)
No references stored for this video.
Video 1q4hVNxNjFA Foster the Meeple Top List at 6:05 sentiment: positive
video_pk 10632 · mention_pk 31321
Foster the Meeple - Brass: Lancashire video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive with caveats
Pros
  • crunchy, rewarding depth
  • tight cascading decisions
Cons
  • heavy rules, pun intended, fiddly bookkeeping
Thematic elements
  • coal, iron, canals, and city-building economics
  • Industrial revolution-era Britain
  • economic puzzle with cascading consequences
Comparison games
  • Brass
  • Power Grid
Mechanics (from transcript analysis)
  • Card-driven action selection — actions are triggered by cards; discards and timing affect options
  • economic engine-building / coding supply lines — players build networks of industries; timing and card/track choices matter
  • fiddly scoring and management — tight control of sequences, with cascading effects from track advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is cute and it hurts my brain
  • the big thing with the coin games is the cascading decisions
  • every decision feels like it is most important
  • it's like playing Root and being mindful of everything going on around you
  • you have to watch where Directorio and Government tracks are moving
  • mind management has a lot of dialogue back and forth for sure
References (from this video)
No references stored for this video.
Video kCxeUEiNNww Drive Thru Games Review sentiment: positive
video_pk 5619 · mention_pk 16691
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Early industrial economic development
  • Industrial Revolution England
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Capitalism is a theory on paper, and then capitalism in practice
  • Finding that little hole and then exploiting it for profit - that's really all business ever is
References (from this video)
No references stored for this video.
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