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Brass: Lancashire box art

Brass: Lancashire

Game ID: GID0052795
Game Info
Year
2007
Collection
Rating
Mechanic profile
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Description

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need of an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Description

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need of an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–8 of 8
Video Yh2vGJEFER8 Top List at 1:04 sentiment: neutral
video_pk 66763 · mention_pk 162572
Brass: Lancashire video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • In the top 100 of all time
  • Birthed the number one game of all time (implying it's not underrated)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a one would be super underrated, a five would be like overrated if anything.
  • I think they want more people should be talking about Meadow.
  • I think this is a one. It's a one.
  • Changed my mind, it's a three. It's a three.
  • I think this has to be a five. If it's in the top 100, I think it's going to be a five.
  • I stand by this because I think Horrified is super underrated.
  • It's a great great gateway kind of cooperative game.
  • Highly underrated.
References (from this video)
No references stored for this video.
Video UVakehJEEiI Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64971 · mention_pk 158573
Meeple University - Brass: Lancashire video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art and streamlined mechanics compared to the classic game.
  • Fundamentally the same mechanics as the classic game with a different flavor for Birmingham.
Cons
none
Thematic elements
  • Playing the role of industrialists
  • Industrial Revolution England
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • action selection — Players take two actions per round by discarding cards.
  • area majority — Canal and rail linkages score points based on adjacent link symbols.
  • commodity speculation — Selling cotton to ports or the distant cotton market.
  • Deck Depletion — The draw deck depletes over the course of the game, affecting hand size.
  • End of Era Scoring — Industries and linkages are scored at the end of each era.
  • Income Track — Players receive income based on their position on the income track.
  • Loan — Players can take loans for money, which reduces their income.
  • market — Coal and iron markets influence resource availability and cost.
  • network building — Players build canal or rail linkages on the map to connect locations.
  • Resource management — Players must consume coal and iron for certain actions, with different rules for each.
  • Route Building — Building canals and rails to connect locations.
  • set collection — Activating victory points on industries in various ways unique to each industry type.
  • take that — Players can build over other players' coal mines or ironworks under specific conditions.
  • tile placement — Players place industry tiles on the board.
  • worker placement — Players build industry tiles in specific locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will be competing to build industry tiles and canal or rail linkages on the map
  • The game is played over two eras the canal era and the rail era
  • players will be trying to activate the victory points on their industries in various ways which are unique to each industry type
  • The consumption of coal is more restrictive than the consumption of iron
  • players who've invested points in those markets do not necessarily want to see the main market dry off or their victory points being maybe taken from them
References (from this video)
No references stored for this video.
Video 49vr8ZV8lG8 watch it played Rules Teach at 0:27 sentiment: positive
video_pk 64985 · mention_pk 158587
watch it played - Brass: Lancashire video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated and streamlined version of Brass
  • Special map for two-player variant
  • Discarding two cards acts as a wild location
  • Shipyards provide significant points when built
  • Network building is cheaper for two rail lines in the rail era
  • Multiple options for selling cotton
  • Flexible loan amounts
  • Victory points awarded for money at the end of the game
Cons
  • No wild cards in this version
  • Shipyards with a lock symbol cannot be built directly
  • Selling to the distant market carries a risk of failure
  • Loans are restricted in the final rounds of the rail era
Thematic elements
Comparison games
  • Brass: Birmingham
  • Brass
Mechanics (from transcript analysis)
  • Build action — Can be performed using a location or industry card, or by discarding two cards to represent any single location, effectively acting as a wild.
  • Coal Purchase — Coal can be taken from connected mines or bought from the market if the industry needing it is connected to a location showing market trade arrows.
  • Develop action — Works the same as in Birmingham.
  • Distant Market Sale — Allows selling to the distant market if connected to a port or location with market double arrows. Involves flipping a distant cotton market tile and advancing an income marker, with a risk of failure.
  • End of Canal Era Scoring — Links and flipped industry tiles are scored, canal tokens and level one industries are removed, and cards are combined to form a new draw deck for the rail era. Nathan Rothschild tile is revealed.
  • End of Rail Era Scoring — Links and flipped industries are scored, and players gain one victory point for every ten pounds they have.
  • Loan Action — Players can choose the amount of loan (£10, £20, or £30), moving their income marker back accordingly. Cannot drop below -10 on the track. Loans are restricted in the final four rounds of the rail era.
  • network building — Remains the same, with a cost reduction for building two rail lines at once in the rail era (15 pounds, no beer required).
  • Sell Action — Used to flip cotton mill tiles or port tiles. Can be done by selling to an opponent's connected port/mill or to the distant market.
  • Shipyards — A new type of tile that requires the develop action to access higher-level ships, which are worth a lot of points when built.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video assumes that you already know how to play brass Birmingham and would like to see the differences so you can play brass Lancashire.
  • Discarding two cards and treat them as any single location.
  • Shipyards are a new type of tile you can build but any of it show this lock symbol cannot actually be built.
  • Selling on the distant market is a risk you're pushing your luck because the sale might fail but it's often a good option if you don't want to sell to an opponent sport helping them flip it over.
  • Unlike in Birmingham you can choose what kind of loan you wish to take either a 10 twenty or thirty pound loan.
  • Lancashire represents an updated and streamlined version of the original brass.
References (from this video)
No references stored for this video.
Video 2_D9xrx15gQ Getting Games Playthrough at 1:06 sentiment: neutral
video_pk 63438 · mention_pk 156846
Getting Games - Brass: Lancashire video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Industrial-era economic strategy and network development
  • Entrepreneurs building a logistics empire across towns with canals and later railways; canal era and rail era.
  • card-driven, economic strategy, city-building through network expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players spend cards from their hand to perform actions.
  • construction of industry tiles — Place industry tiles on matching towns, with costs and placement rules.
  • era structure and obsolescence — Two halves: canal era and rail era; level 1 buildings become obsolete in the rail era.
  • income and loans — Income markers and loan actions that adjust money and income, with penalties for shortfalls.
  • Loans — Income markers and loan actions that adjust money and income, with penalties for shortfalls.
  • Market interactions — Buy/sell coal and iron; sell cotton to distant markets or ports.
  • network building — Build canals in the canal era and railways in the rail era to connect towns and enable actions.
  • Network/route building — Build canals in the canal era and railways in the rail era to connect towns and enable actions.
  • overbuilding and shipyards — Overbuild mechanics and shipyard rules with specific access and flipping effects.
  • Resource management — Manage iron and coal resources, spending from the market and paying costs.
  • tile placement — Place industry tiles on matching towns, with costs and placement rules.
  • two-action turns after the first round — First turn; one action. Subsequent rounds; two actions per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is effectively played twice in a row
  • currently we are in the canal era
  • the moment a shipyard is built it will flip over and then give the associated benefits to the player
References (from this video)
No references stored for this video.
Video EV7qSbsGluo Heavy Cardboard Playthrough at 3:18 sentiment: positive
video_pk 35382 · mention_pk 105610
Heavy Cardboard - Brass: Lancashire video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed flow with meaningful, interacting choices
  • Strong thematic integration and period flavor
  • High player agency with multiple viable paths
  • Excellent for fans of Brass Birmingham and Age of Industry seeking a fresh variant
Cons
  • High learning curve for new players
  • Late-game tie-breaks and rail planning can dominate if players fall behind early
Thematic elements
  • Array
  • Array
  • Industrial expansion, capital accumulation, and network building (canals, coal/iron/ports, cotton mills, rail links)
  • Array
  • Industrial Britain during the canal era transitioning to the rail era, with focus on regional industries and infrastructure development
  • Array
  • Array
  • Array
  • positive
Comparison games
  • Brass: Birmingham
  • Age of Industry
  • Brass: Pittsburgh
Mechanics (from transcript analysis)
  • Canal era vs rail era — Two distinct phases in which actions differ; planning must adapt to changing map and market dynamics.
  • card-driven decisions — Card hands shape what you can do; players must improvise to convert hands into meaningful builds and connections.
  • Compound Scoring — Level-one industries score once (canal era), while higher levels score more in the canal and rail eras.
  • Industry scoring by level — Level-one industries score once (canal era), while higher levels score more in the canal and rail eras.
  • Loans — Loan options (10/20/30) with strategic implications on turn order and action costs; taking loan can accelerate positioning but costs income in the short term.
  • Markets and ports — Coal and iron markets influence build costs and income; ports and distant markets create opportunities to flip shipments for revenue.
  • Turn order based on spending — Money spent on a turn influences the next round's turn order; higher spenders push up or back depending on the house rules, with ties honoring existing order.
  • Wild actions — Two cards can be used as a wild action, providing flexibility at a cost; used strategically to unlock key builds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is super interesting.
  • You have to figure out how to make lemonade from your hand.
  • The turn order mechanism is a fantastic, elegant design choice.
  • The market is dynamic yet simple—it's not kitchen-sink complexity; it's focused and tasty.
  • Brass Lancashire is razor-edge tight and incredibly engaging.
References (from this video)
No references stored for this video.
Video FjP-ciP5gOc Foster the Meeple Top List at 4:52 sentiment: positive
video_pk 10766 · mention_pk 31766
Foster the Meeple - Brass: Lancashire video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions with simple core rules
  • Beautiful roxley edition and gritty atmosphere
Cons
  • Best at 3 players; some say 4 is better
  • Can be punishing when streams misfire
Thematic elements
  • economic development, industry, and market manipulation
  • Industrial England during the early Industrial Revolution
  • economic simulation with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Engine-building through card discard and resource allocation.
  • hand management — Discard and reuse cards to expand or build in cities.
  • Route Building — Players build routes of income across a map via industry and city cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are phenomenal
  • it's a true semi-co-op and not a lot of games do semi-co-op well
  • the board in the middle the whole point of terraforming mars is to terra for mars
  • this is a foster the meeple favorite
  • every deck is unique to that character
References (from this video)
No references stored for this video.
Video 1q4hVNxNjFA Foster the Meeple Top List at 6:05 sentiment: positive
video_pk 10632 · mention_pk 31321
Foster the Meeple - Brass: Lancashire video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive with caveats
Pros
  • crunchy, rewarding depth
  • tight cascading decisions
Cons
  • heavy rules, pun intended, fiddly bookkeeping
Thematic elements
  • coal, iron, canals, and city-building economics
  • Industrial revolution-era Britain
  • economic puzzle with cascading consequences
Comparison games
  • Brass
  • Power Grid
Mechanics (from transcript analysis)
  • Card-driven action selection — actions are triggered by cards; discards and timing affect options
  • economic engine-building / coding supply lines — players build networks of industries; timing and card/track choices matter
  • fiddly scoring and management — tight control of sequences, with cascading effects from track advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is cute and it hurts my brain
  • the big thing with the coin games is the cascading decisions
  • every decision feels like it is most important
  • it's like playing Root and being mindful of everything going on around you
  • you have to watch where Directorio and Government tracks are moving
  • mind management has a lot of dialogue back and forth for sure
References (from this video)
No references stored for this video.
Video kCxeUEiNNww Drive Thru Games Review sentiment: positive
video_pk 5619 · mention_pk 16691
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Early industrial economic development
  • Industrial Revolution England
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Capitalism is a theory on paper, and then capitalism in practice
  • Finding that little hole and then exploiting it for profit - that's really all business ever is
References (from this video)
No references stored for this video.
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