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Ca$h 'n Gun$ box art

Ca$h 'n Gun$

Game ID: GID0056902
Collection Status
Description

In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing!

On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay.

Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods.

After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns).

Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game.
But all players have to "Chicken Out" at the same time, using a countdown like the aiming.

The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out".

Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot.

The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots.

There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well.

Year Published
2005
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video e4FSJVJmPvE Unknown Channel tutorial at 0:00 sentiment: positive
video_pk 60795 · mention_pk 153247
Unknown Channel - Ca$h 'n Gun$ video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates tense, dramatic moments during the shoot phase
  • Direct player interaction and bluffing drive excitement
  • Diverse loot types (cash, paintings, diamonds, ammo, first aid) provide varied strategies
  • Godfather mechanic adds leadership flavor and table dynamics
  • Power cards variant offers additional spice for customization
  • Eight-round structure provides a clear, paced game length
Cons
  • Power cards variant can be unbalanced and convoluted
  • High-stakes nature may frustrate some players or cause anxiety
  • Table leadership (Godfather) dynamics may not suit all groups
Thematic elements
  • Array
  • Casino/heist with criminals
  • Parlor-game style with bluffing and tension
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players manage a hand of bullet cards and must decide whether to load their gun with a bang or a click before revealing.
  • Looting / set collection — Loot is drawn from a central pool and collected by players during the looting phase, building a personal loot pile.
  • player elimination — Damage accumulates and players with three health (boo-boos) are effectively out of the looting and scoring portions of the round.
  • Player elimination / life tracking — Damage accumulates and players with three health (boo-boos) are effectively out of the looting and scoring portions of the round.
  • set collection — Loot is drawn from a central pool and collected by players during the looting phase, building a personal loot pile.
  • Simultaneous action selection — Players choose their load state for their gun and then reveal simultaneously during the round, driving tension and quick resolution.
  • Simultaneous Actions — Players choose their load state for their gun and then reveal simultaneously during the round, driving tension and quick resolution.
  • take that — During the round, players’ guns are pointed at other players to cause damage (bang) or miss (click), creating direct confrontation.
  • take-that / direct interaction — During the round, players’ guns are pointed at other players to cause damage (bang) or miss (click), creating direct confrontation.
  • Variable scoring / end-game conditions — Money based scoring determines the winner; if only one player survives, they win immediately; the diamond bonus adds a secondary objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is super important because this is where a lot of the tension of the game
  • the Godfather's gonna count to three and on three everyone must simultaneously point their gun at another player
  • bang or click doesn't matter you just got it face down
  • three points of health so ooh imagine if there were three guns pointing at me I would be pretty dead if I stayed in
  • paintings are worth more if you have more paintings
  • the ammo card lets you take one of these bang cards from the discard pile and add it to your hand effectively giving you more shots
  • I've personally found this to be pretty unbalanced and kind of convoluted but if you played the crap-ton and they're pretty good for spicing things up
  • go shoot your friends have a good time
References (from this video)
No references stored for this video.
Transcript Navigation
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