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Call to Adventure box art

Call to Adventure

Game ID: GID0057775
Game Info
Year
2019
Players
1-4
Age
13+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Description

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video hWV-e_fOAGE Top List at 6:39 sentiment: positive
video_pk 66934 · mention_pk 162803
Call to Adventure video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging storytelling
  • Thematic choices are displayed
  • Solid mechanisms
  • Runes add interesting challenge resolution
Cons
  • Can initially feel more narrative than mechanical
Thematic elements
  • storytelling, defining character
  • choice-driven story
Comparison games
  • Stormlight Archive (version)
Mechanics (from transcript analysis)
  • Choice-driven — Key choices define the character's story over three acts.
  • Dice Rolling (Runes) — Uses two-sided dice (runes) to determine success in challenges and choices.
  • Storytelling — Players create a narrative for their character through choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video ZR9wvzGj480 meeple University Review at 0:54 sentiment: positive
video_pk 64918 · mention_pk 158521
meeple University - Call to Adventure video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Like the theme of the game
  • Start from zero to hero, origin card tells you what you are at the beginning
  • Choose your path when selecting next cards, whether good or evil
  • Meant to be played in a storytelling way
  • Unique rune rolling system, runes look and sound cool
  • Artwork is good
  • Box insert and tray for the ruins
  • Iconography is pretty simple and straight forward
  • Player board has space for cards and rune reference
  • Rune rolling feels different than dice roll
  • Rule reference on player boards is helpful
  • Lighter and quick game
  • Satisfying engine building elements on collected cards
  • Symmetric power with different starting cards and end game objectives
  • Collecting heroes or anti-heroes cards
  • Balancing good and evil feels like a mechanic
  • More than two players is generally better (3-4)
  • More opportunity to get cards you want on the main boards
  • Can make it more social with storytelling
  • Comes with solo mode
  • Flexibility with different player counts (co-op options)
  • Short to medium game length
  • Not a lot of downtime
  • Many starting cards and different objective cards make it replayable
  • Start heroes are different each game
  • Can craft heroes with different adventure cards
  • Playable based on different stories you can put together
  • Can focus on destiny card or secret objective
  • Good feeling between heavier strategy gamers when playing heavy games
  • Good to play with families
  • Children would love the storytelling and dice-based element and rolling runes
Cons
  • Struggle to get the correct runes for the rules at the start
  • Game is quite based on luck with rune rolling
  • Not very challenging
  • Not really hard to get the cards you want unless taken by opponents
  • Anti-hero cards can stop opponents from getting cards they want
  • May need to be played as storytelling more than just mechanics
  • Some take that mechanics can be surprising
  • Occasions where the card you want is taken by other players, requiring a rethink
  • Lacks heavy strategy
Thematic elements
  • developing character backstories, from zero to hero
  • fantasy world
  • tableau building, with each player's tableau describing the full backstory and journey of their character.
Comparison games
  • Seven Wonders
  • Boss Monster
  • Infer
  • Guild Master
Mechanics (from transcript analysis)
  • engine building — Collected cards provide bonus effects and build up player capabilities.
  • Icon Driven — The game utilizes icons on cards to facilitate player actions and progression.
  • Rune Rolling — Instead of dice, players roll rune tiles to overcome challenges.
  • set collection — Players collect sets of matching story icons for scoring.
  • Storytelling — The game incorporates narrative elements, with the final tableau representing a character's full backstory.
  • tableau building — Players attempt to develop the backstory of characters by adding cards to their tableau.
  • take that — Anti-hero cards can be used to hinder opponents' progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is also designed to incorporate storytelling after the competitive element of the game is complete with each player's tableau describing the full back story and journey of his or her character and therefore providing the framework for the story
  • I like to play the game in storytelling way and I think this game is meant to be played this way too
  • the runes look really good when you shake it in your hands it sounds really cool as well that's probably my favorite components of the game
  • it's basically an icon matching game with rune rolling engine building set collection and storytelling
  • Game is quite based on luck with the rune rolling but it is meant to be played this way
  • You've got to strike the right balance with being good and evil to maximize the benefit that you can use
  • It reminds me of seven wonders as I mentioned earlier where you collecting cards using icon so icon matching similar lengths of gametime
References (from this video)
No references stored for this video.
Video XD7cyyKsAd0 Meeple University Discussion at 1:30 sentiment: positive
video_pk 64900 · mention_pk 158488
Meeple University - Call to Adventure video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art is very nice
  • Nice little clicky room components
  • Lovely game
Cons
none
Thematic elements
  • storytelling game
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — it's a icon matching engine building game
  • icon matching — it's a icon matching engine building game
  • runes — these nice little clicky room components so this throwing these runes yeah instead of dice as a way of yeah lovely game
  • Storytelling — it's a storytelling game in the other part so you're building up the experiences of your characters and at the end of the game you can tell your character's story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh hello everyone's wrong
  • just before say oh this is for our call to adventure competition three copies of call to adventure which will be given away by brother Weis games publisher of this game
  • it's a icon matching engine building game yeah in one path and then it's a storytelling game in the other part so you're building up the experiences of your characters and at the end of the game you can tell your character's story
  • Art is very nice
  • this throwing these runes yeah instead of dice as a way of yeah lovely game
  • all the answers being validated and invalid and just being excluded from the entries
  • so we'll update it we'll put it on our website so you want to see if you win answers have a look and please do contact us
  • so we started our channel firstly on back again February 2018
  • so you get notified of new videos got a big variety of videos and also hopefully we have more giveaways coming soon
References (from this video)
No references stored for this video.
Video 2bAveOKsTCU Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63523 · mention_pk 156953
Getting Games - Call to Adventure video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich narrative and character arc potential
  • Strong inter-player interaction via hero/antihero and adventure cards
  • Multiple paths and icons encourage varied strategic approaches
Cons
  • High complexity and heavy tracking
  • Some unplayable hero cards can appear late in a game due to corruption
  • Endgame can hinge on rune-draw luck and threshold management
Thematic elements
  • destiny, virtue vs corruption, personal growth through acts
  • life-spanning character journey with origins, motivations, and destinies crafted by players
  • character-driven lifepath storytelling with evolving traits, challenges and icons
Comparison games
none
Mechanics (from transcript analysis)
  • Act deck and act progression — Story decks are organized into acts; act 1 cards are face-up at start and act 2 cards become available once a player has taken three act 1 cards and advanced to act 2.
  • Allies and animal companions — Allies (including animal companions) can be tucked under face-up challenges to modify difficulty or grant bonuses; some allies can be sacrificed for effects.
  • Character creation with origin, motivation, and destiny cards — Each player chooses an origin card, a motivation card, and a destiny card and places them on their player area; destinies start hidden and are revealed at end scoring.
  • Corruption Track — A corruption track tracks virtue vs corruption; certain actions (like dark runes) move you along this track and restrict/playability of some card types as you advance.
  • end game bonuses — When a player has three cards tucked under their destiny during the game, endgame is triggered and all other players get one final turn before scoring.
  • Endgame trigger: three cards tucked under destiny — When a player has three cards tucked under their destiny during the game, endgame is triggered and all other players get one final turn before scoring.
  • Hero and Antihero cards — Hero cards provide bonuses and prestige; antihero cards offer powerful effects but can impose penalties and can be discarded; playing them interacts with the corruption track.
  • Iconic end-scoring: Arcana, Divinity, Justice, Nature, etc. — End-game scoring uses various story icons; points are awarded for having multiple of a kind, and for icons collected on cards and in play.
  • Journey action — A Journey action lets a player discard a card from their area to draw another from the same Act deck.
  • Rune casting and rune pool — Players build a pool of runes (basic runes and dark runes) and cast them to meet thresholds for challenges; runes have values and some runes have special effects when revealed.
  • Track advancement — A corruption track tracks virtue vs corruption; certain actions (like dark runes) move you along this track and restrict/playability of some card types as you advance.
  • Traits and challenges on story rows — On turns, players may gain traits or face challenges by casting runes; traits have requirements and challenges require meeting thresholds with runes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • playing through a full three player game of call to adventure
  • in call to adventure everybody centrally is crafting a character as they progress through life
  • our destinies do not become revealed to everybody else until the very end of the game when we do final scoring
  • out here we have call to adventure fully set up and ready to play
  • Green is our Victor
  • I hope you enjoyed this playthrough
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 5:02 sentiment: positive
video_pk 13255 · mention_pk 38828
Foster the Meeple - Call to Adventure video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story-driven gameplay
  • Beautiful artwork
  • Thematic immersion
  • Expansions available
Cons
none
Thematic elements
  • Character building, Adventure
  • Fantasy Worlds
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing adventure cards to build character
  • Point Maximization — Building best adventure to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video HIkojodDuWE Getting Games Discussion at 0:32 sentiment: positive
video_pk 13228 · mention_pk 38709
Getting Games - Call to Adventure video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative integration that motivates drafting decisions
  • tactile runes/dice feel novel and satisfying
  • story arc provides a satisfying sense of progression
Cons
  • rule depth may deter new players
  • potentially longer playtime for a party of new players
Thematic elements
  • narrative development through character arcs
  • fantasy life-arc journey; origin, motivation, destiny
  • character-driven, life-spanning arc
Comparison games
none
Mechanics (from transcript analysis)
  • card-tuck progression — cards are slotted underneath relevant character cards to shape your arc
  • challenge resolution with runes — resolve challenges using rune/d2-like dice with top/bottom options
  • drafting — draft trait cards and challenge cards from the middle and tuck them under origin/motivation/destiny
  • Experience economy — spend experience to gain advantages and tailor a path
  • story-symbol scoring — end-game points come from story symbols and narrative progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The act of actually throwing these runes is pretty fun and tactile, like coins flipping in the air.
  • I think the action selection mechanism is fascinating; it just works so well.
  • it's a neat little wallet game and it's not very long, which is perfect for quick sessions.
  • The downtime can be a little long as others plan their moves.
References (from this video)
No references stored for this video.
Video 3KEKvck0cz8 Foster the Meeple Discussion at 9:01 sentiment: positive
video_pk 10557 · mention_pk 31055
Foster the Meeple - Call to Adventure video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are here today to do a video once again of our shelf of shame
  • we are going to be focusing on our shelf of shame games to try and knock that number down
  • we are going to commit to 20 games that we must play in September
  • Power comes great responsibility
  • that’s a big motivator
  • please do
References (from this video)
No references stored for this video.
Video 6K7-ZD1nzSo The Dice Tower Discussion at 5:43 sentiment: positive
video_pk 9663 · mention_pk 28552
The Dice Tower - Call to Adventure video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
mixed_to_positive
Pros
  • Rich mythic theme
  • Solid story-driven gameplay
Cons
  • Rule complexity may deter casual players
Thematic elements
  • Character-driven storytelling
  • Mythology-inspired hero's journey
  • Storybook, choice-driven experiences
Comparison games
  • Call to Adventure
Mechanics (from transcript analysis)
  • Roll & write / card-driven progression — Build a character’s legend through cards and decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This shelf is pretty much, you know, intellectual properties all through and through.
  • Invincible is such a fantastic game.
  • It's just a great party game and the Disney version is fantastic.
  • There's Marvel United with one DC United at the end there.
  • What I do with Marvel United is I have it in different boxes.
References (from this video)
No references stored for this video.
Video ZqSoXBFUmfQ 3 Minute Board Games Review sentiment: positive
video_pk 8540 · mention_pk 25193
Overall sentiment (raw)
positive
Pros
  • Short game (~30 min) with strong narrative focus
  • Character origins, motivations, and destinies create varied experiences
  • Morality mechanics reflect in available card plays (hero vs antihero)
  • Beautiful art that enhances fantasy atmosphere
  • Flexible difficulty through rune selection and experience spending
  • Act-based progression creates story structure
Cons
  • Gray runes hard to distinguish from black runes (visibility issue)
  • Scoring mechanism secondary to narrative experience
  • May be too light for competitive gameplay enthusiasts
Thematic elements
  • fantasy
  • heroic_narrative
  • character_arcs
  • morality_choices
  • destiny
  • storytelling
Comparison games
  • Array
  • Array
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia Ora Kotou and welcome to call to adventure
  • Heroes come from many places, beggars, merchants, Nobles and Squires
  • Will you become a shining paragon of virtue whose name is honored across the Realm? Or will stories be told of your tragic fate around the fire
  • If you want a short game that tells a neat story, Call of Adventure will be for you
  • The morality system is simple and the characters can be shining Paragons or flawed anti-heroes
  • The art is wonderful and evokes fantasy tropes without seeming clichéd
  • The best thing about this game is the stories it tells
  • The journey is far more important than the destination
  • Scoring the game almost seems an afterthought compared to the stories you can tell
  • People looking at this game solely for the gameplay will miss a lot of what makes the game special
References (from this video)
No references stored for this video.
Video G1WMKP-i0j4 Board Game Coffee Discussion at 21:37 sentiment: positive
video_pk 7743 · mention_pk 22853
Board Game Coffee - Call to Adventure video thumbnail
Click to watch at 21:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good concept for storytelling nights
  • two-player mode works well
Cons
  • Rules memory can be tricky; balance may vary by group
Thematic elements
  • storytelling and character progression
  • storybook journey
  • story-building with cards and dice-like tokens
Comparison games
none
Mechanics (from transcript analysis)
  • story creation / story-building — players draft stories using dice-like symbols to acquire cards
  • Storytelling — players draft stories using dice-like symbols to acquire cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're giving away 50 games
  • it's worldwide
  • remember you can enter in every video
  • the box is really heavy
References (from this video)
No references stored for this video.
Video k-pLx2K__MQ Board Game Coffee Top List at 11:55 sentiment: positive
video_pk 7261 · mention_pk 21485
Board Game Coffee - Call to Adventure video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • encourages storytelling, engaging storytelling approach
  • family-friendly and approachable
Cons
none
Thematic elements
  • mythic quest and personal heroic growth
  • hero story-building journey
  • storytelling-forward, player-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative choice — end-of-game storytelling based on hero arcs
  • narrative progression — end-of-game storytelling based on hero arcs
  • story-building with symbols — cards with symbols represent requirements to advance your hero
  • Storytelling — cards with symbols represent requirements to advance your hero
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to learn it's fun to play and it's easy to teach
  • I can flip up that rulebook in five minutes I'll be caught up like that
  • it's my all-time favorite rolling right now
  • tell your story as you're doing it so you have your hero cards
  • it's one of those games you want to save for Halloween or like a late night
References (from this video)
No references stored for this video.
Video cyxL4vpeQ4I Foster the Meeple Unboxing at 3:36 sentiment: neutral
video_pk 6631 · mention_pk 19702
Foster the Meeple - Call to Adventure video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're selling our house and we wanted to do this before we had to pack everything up
  • we're just going to show you what we got probably won't have too many new games coming in
  • innovation is a game we adore
  • jamie's favorite game brass birmingham
  • gaia project tara mystic on space
  • we have root so the og base game
  • this is one of jamie's absolute favorites and that is innovation
  • we love it it's so good
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 19:01 sentiment: positive
video_pk 4472 · mention_pk 13128
Foster the Meeple - Call to Adventure video thumbnail
Click to watch at 19:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for book lovers
  • Story-driven
  • Builds adventure narratives
Cons
none
Thematic elements
  • Fantasy
  • Adventure
  • Books
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video 3y9NjgP2bmY 3 Minute Board Games Review at 24:55 sentiment: positive
video_pk 4409 · mention_pk 12901
3 Minute Board Games - Call to Adventure video thumbnail
Click to watch at 24:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative flavor and character-driven stories
  • accessible entry point for story-driven games
  • variety of archetypes and paths to victory
Cons
  • some players may crave deeper mechanics or more deterministic outcomes
  • story emphasis can overshadow mechanics for some
Thematic elements
  • heroic journey with morality choices and character growth
  • fantasy quest, storytelling progression
  • story-drafting with rune casting and destiny choices
Comparison games
  • Roleplayer
  • Vindication
Mechanics (from transcript analysis)
  • cooperative with drafting — players draft from a shared pool to craft a personal and collective story
  • moral alignment system — character origins, motivations, and destinies affect available cards and rewards
  • story drafting and runes — players draft adventuring cards and cast runes to resolve events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
No references stored for this video.
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