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Chichén Itzá

Game ID: GID0066269
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
105 min
Complexity
2.8/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video vH54caNk09k slickerdrips Playthrough at 0:01 sentiment: positive
video_pk 86975 · mention_pk 226680
slickerdrips - Chichén Itzá video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple avenues for scoring points.
  • Interesting and different action selection mechanism.
  • Combat works well despite being dice-heavy.
  • Offers ways to play without direct player conflict (pacifist variant).
  • Can achieve a lot without engaging in combat.
  • Specialization in different skills (archery, melee, magic) works well.
  • Clear progression and development throughout the game.
Cons
  • Combat can be dice-chucking.
  • Pacifist variant mentioned as a positive for some players.
Thematic elements
  • Gaining control of areas on a board
Comparison games
  • Strasbourg
  • Valencia
Mechanics (from transcript analysis)
  • Action Grid — Players select actions from a grid, with costs increasing for later players to the same action space.
  • Area Control — Players send soldiers to gain control of different areas on the board to gain income, points, and gems.
  • Card Drafting — Players can acquire ability cards, hero cards, and god cards that provide various benefits.
  • Combat — Players engage in combat against creatures and potentially other players, with multiple phases (magic, ranged, melee).
  • Dice Rolling — Dice are used extensively in combat for attacks, defense, and special abilities.
  • Resource Management — Players manage money, ammo cards, clover tokens, and idols.
  • Set Collection — Collecting gems of different colors provides bonuses and contributes to end-game scoring.
  • Upgrade track — Players can upgrade skills (magic, melee, ranged, shields) which provide benefits in combat and other phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And apologies for the sleeve glare, but prototypes, we've got to have them.
  • Now, if you know my videos at all, my wife and I are huge Care Bear players and do not play when we fight each other.
  • So, I've begged and begged and Queen Games are working on a pacifist variant that I'm going to be using instead.
  • It's getting a lot of powers. Everyone's getting a bit specialized.
  • So, Marty was so sure he would get that. Uh totems, we spent them all in a panic at the end.
  • It's still close. 47 to 38. That is it. So, even with Marty's warmongering ways, I think yeah, if if luck had been on his side or maybe if we weren't being pacifists in this.
  • There's many avenues to get your points. Really cool and different action selection mechanism, but hey, combined with very dice chucky combat, but I think he's made it work.
  • And I love that one that you can get a lot done without doing the combat, but also for me and Carebears like me that there is a pacifist version being worked on as well.
References (from this video)
No references stored for this video.
Video p2kQ5sjKT2w Man vs Meeple Preview at 0:03 sentiment: positive
video_pk 86976 · mention_pk 226681
Man vs Meeple - Chichén Itzá video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has that Stefan Feld charm.
  • More than just troops on a map.
  • Variable map setup.
  • Thoughtful combat system.
  • Interesting action selection mechanism with variable costs.
  • Lots of scoring opportunities.
Cons
none
Thematic elements
  • troops on a map
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • action selection — Players use action tokens to select actions, with variable costs that change each round and impact subsequent players.
  • Area Control — Players aim to clear tiles and take control of them, which can provide income and end-game points.
  • Card Play — Magic cards (Earth and Fire) are used during the first step of combat, and God cards provide endgame scoring, ongoing effects, and onetime effects.
  • Combat System — A step-by-step process involving magic, ranged, and melee combat.
  • Dice Rolling — Dice are rolled during combat, though there is some mitigation.
  • Hex tile placement — The game features a variable map setup of hex tiles that can be placed in various ways.
  • Set Collection — Collecting gems from mines provides bonuses and end-game points.
  • Track Advancement — Players can move up the turn order track and increase values on four different statistics (melee combat, shield, ranged, magic) represented by dials on their player board.
  • Variable player powers — Hero cards grant special powers to heroes on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is played over six rounds and at certain points you're going to have to have achieved some of these achievements or they'll go away and won't be able to be scored again
  • And it's due in part to that scoring not just just those cards but all the scoring I just talked about that really makes this feel like a filed game and not just a standard troops on the map game
References (from this video)
No references stored for this video.
Video FtIo-dMwC0M Chairman of the Board Top List at 9:58 sentiment: positive
video_pk 86499 · mention_pk 223902
Chairman of the Board - Chichén Itzá video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • From Stefan Feld, known for quality Euro games
  • More confrontational and combat-oriented than typical Feld games
  • Interesting dice drafting mechanic with cost implications
Cons
  • Potential 'crash and burn' if the new genre doesn't work for Feld
Thematic elements
  • Monster slaying, combat prowess
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — A more prominent feature than in typical Stefan Feld games.
  • Dice Drafting — Players draft actions based on a grid, with costs influenced by dice values.
  • Engine Building — Players build up their skills and combat prowess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to my top 10 most anticipated board games for 2025
  • this is a snapshot in time but there are 10 games here that I'm really excited for and cannot wait to try this year
  • so this one I can imagine is going to be featured on quite a few people's most anticipated games list um because it seems to have this gear mechanism that is reminiscent of a game called zulin which is one of my favorite Euro games of all time
  • the main again feature here that Drew my attention was the the theme because this is Set uh in I think it's Victorian London I might beuda London um where you are trying to to profit from kind of cleaning the streets because this is before the know the sewage system came uh into place
  • so if you watch my content regularly or even see my icon you might know that I'm quite a big fan of the the medieval genre I love the kind of aruan Legends probably my favorite theme in board Gaming Full Stop
  • so this is actually um based on a conclave which is a theme that I think is so fascinating and I'm surprised this hasn't been explored at least in depth before
  • so it wouldn't be a chairman of the board list without some stefen Feld
  • normally Fel games are of course a bit more Care Bear friendly a bit more Point salad style games this one it seems a bit more confrontational
  • so I'm really into my card games and this one sounds right up my alley
References (from this video)
No references stored for this video.
Video rvJ8Ymkylf4 Chairman of the Board Discussion at 0:17 sentiment: positive
video_pk 82174 · mention_pk 206338
Chairman of the Board - Chichén Itzá video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing blend of Felden euro sensibilities with a bold, in-your-face presentation
  • described as unlike other Feld designs, potentially bringing a fresh mix to the City Collection
Cons
  • rules not read yet; hard to judge balance
  • uncertainty about how the dice-centric mechanics integrate in practice
Thematic elements
Comparison games
  • Straussborg
Mechanics (from transcript analysis)
  • Dice Drafting — dice-driven actions with a push-your-luck flavor and interaction within a Feld-era euro framework
  • dice-drafting / dice-rolling — dice-driven actions with a push-your-luck flavor and interaction within a Feld-era euro framework
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quite unlike any other Feld
  • mishmash of kind of that felian euro and mechanical excellence kind of blends well with a more in-your-face bombastic Euro... meatrashy style game
  • mechanically pretty straightforward but there are some interesting twists on the bidding mechanism
  • older school roll and right style game
  • I quite like that little trade-off
  • it's a very simple resource management contract fulfillment game which is not normally my jam, but this one has some cool twists
  • overproduced in a good way
  • the initiative system where all of the different pieces are put in this column and only the ones in the top half can be used to move
References (from this video)
No references stored for this video.
Video c0L7aRWODAA The Dice Tower Discussion at 16:20 sentiment: neutral
video_pk 81590 · mention_pk 203390
The Dice Tower - Chichén Itzá video thumbnail
Click to watch at 16:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good morning, everybody. Welcome to the Dice Tower.
  • Lou Zocchi has passed away.
  • He is credited with inventing the 100-sided die.
  • If you like polyhedral dice, he is one of the the the fathers of that, for sure.
  • The Mensa Select winners were announced.
  • This is a great slate of games.
  • A new trick-taking game from Daniel Newman, New Mill Industries.
  • Guillotine's back, baby.
  • This was designed in 1998, so it's 28 years old.
  • This is the first game I ever played that had had royal guards in it that were worth one if you had one, two if you had two, three if you had three and I was like, this is insanely cool.
  • Avalon Hill has made actually several announcements.
  • This particular picture that I'm showing you previous in deluxe I really kind of think they should have showed something else because that is an upgrade, right? But that doesn't make me think deluxe, it's just like, oh, that's the new edition.
  • So Mayfair is still around and I guess still reprinting things, which is good to see, but but without Catan, they were suddenly a much smaller company.
  • Layers is a two-player dungeon crawl game sort of It's like Battleship where you build your own dungeon and the other person goes through it.
  • I like the base game, I give it a seven. I gave the expansion a nine though. That's all that content makes Layers amazing.
  • This is for Unmatched Adventures.
  • Get rid of exclusives. And you know what? Later, put it on retail. This is the perfect way to do it.
  • Fin Span has a new expansion that you can pre-order well, in 4 days, April 27th.
  • Join us in 38 minutes where we'll be announcing the Dice Tower Award nominations.
References (from this video)
No references stored for this video.
Video P1f_zDBHGs0 BoardGameBollocks Playthrough at 3:31 sentiment: mixed
video_pk 12895 · mention_pk 37704
BoardGameBollocks - Chichén Itzá video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic cohesion with skulls and temple rewards
  • flexible timing of actions based on gear availability
Cons
  • mechanics can be intricate and require careful tracking
  • interaction with other players' actions can slow solo playthroughs
Thematic elements
  • temple-based rewards and skull resources
  • Mesoamerican city with temples and ritual economy
  • step-by-step rule exploration with gear interactions
Comparison games
  • Tikal
  • Palenque
Mechanics (from transcript analysis)
  • action selection and gear interaction — choose actions on gears and decide to perform front-space or back-space actions
  • temple track advancement — advance on temple tracks for rewards and end-game bonuses
  • Track Advancement — advance on temple tracks for rewards and end-game bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quite simple
  • the number in brackets is the extra corn's gonna cost you
  • you can't place a worker and you can't take a worker off in the same town
  • you always put your worker on the lowest cog unoccupied space
  • Tikal is technology
References (from this video)
No references stored for this video.
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