Skip to main content
Citadels box art

Citadels

Game ID: GID0068416
Game Info
Year
2016
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

Description

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video XC2Vg_1L9ZE Analysis at 6:42 sentiment: positive
video_pk 66536 · mention_pk 162162
Citadels video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most replayable games ever made specifically because of its meanness.
Cons
  • The assassin eliminates a chosen character for the entire round.
  • The thief takes all of another character's accumulated gold the moment that character's turn begins.
Thematic elements
  • Race to build buildings
Comparison games
none
Mechanics (from transcript analysis)
  • Race game — Players race to be first to complete eight buildings.
  • Role selection — Each round players secretly select one character role.
  • take that — The assassin eliminates a chosen character; the thief takes gold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video bvVO_rVngmQ watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64417 · mention_pk 157868
watch it played - Citadels video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • building a city via district cards and character abilities
  • medieval kingdom city-building competition under a king
  • instructional explanation format
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has a special ability that can be used at most once per turn, typically triggered at various times during a turn.
  • character draft/selection with passing — At the start of each round, players privately select a character from a face-down deck; players pass the remaining options around the table until everyone has chosen.
  • district building — Players may build one district per turn by paying its gold cost; districts have types and cannot duplicate the same name in a city.
  • End condition and scoring — The game ends when a player builds seven districts; final scoring includes bonuses for first to seven, having at least one of each district type, gold spent on buildings, and unique buildings.
  • Once-Per-Game Abilities — Each character has a special ability that can be used at most once per turn, typically triggered at various times during a turn.
  • rank-based turn order — Turns proceed in ascending order of the character's rank, called out by the crowned player.
  • resource gathering choices — On a turn, a player may either gain two gold or draw two district cards and keep one.
  • round end and crown reassignment — At round end the crowned player collects discarded/used cards and a new selection phase begins for the next round.
  • specific character abilities (examples) — Thief robs a character; Assassin kills a character; Magician swaps hands or discards to draw anew; King rules and can be killed; Bishop/Merchant/Architect/Warlord provide other bonuses or effects as described.
  • Turn Order: Progressive — At round end the crowned player collects discarded/used cards and a new selection phase begins for the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • citadels designed by bruno fiduti and published by z-man games
  • let's learn how to play
  • the game is played over a series of rounds and each round is broken into two phases
  • if you are the first player to complete your city by building seven districts you earn four points
  • the game concludes at the end of that round
References (from this video)
No references stored for this video.
Video f-aH0vpaoyo The Dungeon Dive Top List at 12:54 sentiment: positive
video_pk 61224 · mention_pk 153913
The Dungeon Dive - Citadels video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brutal but fun competitive play
  • dynamic role powers
Cons
none
Thematic elements
  • brutal, competitive bidding for district control
  • medieval/fantasy city-building
  • tainted by misdirection and bluffing
Comparison games
  • El Grande
Mechanics (from transcript analysis)
  • area majority — players compete to build districts and score points.
  • area majority / city-building — players compete to build districts and score points.
  • hidden roles — players draft roles with distinct powers and use them to influence rounds.
  • hidden roles / drafting — players draft roles with distinct powers and use them to influence rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They are what I would call omniamers.
  • El Grande seems to be the forgotten game because to me that is still the most perfect board game ever made.
  • I absolutely love all of the work that Tom does.
  • Cosmic Encounter is just so so much fun.
  • The complete lack of El Grande.
  • The minis are way too big. Just ridiculous.
References (from this video)
No references stored for this video.
Video -QsrOLcx_5s Our Family Plays Games Top List at 7:50 sentiment: positive
video_pk 6622 · mention_pk 145128
Our Family Plays Games - Citadels video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition has all expansions
  • Variety of mechanics
  • Good family game
  • 2-8 players
Cons
  • Treacherous cards can be harsh
Thematic elements
  • Building districts while avoiding treachery
  • Medieval city building
  • Role selection intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and bluffing — Trying to avoid being targeted
  • bluffing — Trying to avoid being targeted
  • set collection — Building up city districts
  • Unique player powers — Different role abilities each round
  • Variable player powers — Different role abilities each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so hard for us to come together to be cooperative
  • If you don't have dessert you get hurt
  • We wore out the cards we played it so much
  • Multi-use card to the fifth degree
  • Some games are nice to me some are not
  • You can have both of them in your collection
References (from this video)
No references stored for this video.
Video Ej4upZrrgQk Board Game Coffee Top List at 1:48 sentiment: positive
video_pk 5310 · mention_pk 145850
Board Game Coffee - Citadels video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Strong bluffing interactions
  • Works well with a variety of player groups
Cons
  • Can be stressful with larger player counts
  • Reliant on players' reading of others' intentions
Thematic elements
  • Bluffing, deduction, and drafting of district characters
  • Medieval city with character roles
  • Competitive bluffing with social deduction elements
Comparison games
  • Mini Diversity
  • Love Letter
Mechanics (from transcript analysis)
  • Betting and bluffing — Players try to mislead opponents about their intent and chosen character
  • bluffing — Players try to mislead opponents about their intent and chosen character
  • drafting — Players select characters for their turn from a draft pool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mini Diversity is a one to seven player game
  • it's extremely hard even on its easiest setting
  • it's a card bluffing game and it's drafting
  • three seems to for me is the perfect number
  • Tiny Epic Galaxy is there is a lot of strategy in this tiny little box
  • Doxy - it's the perfect size
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek