In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.
Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.
- brutal but fun competitive play
- dynamic role powers
- brutal, competitive bidding for district control
- medieval/fantasy city-building
- tainted by misdirection and bluffing
- El Grande
Mechanics (from transcript analysis)
- area majority — players compete to build districts and score points.
- area majority / city-building — players compete to build districts and score points.
- hidden roles — players draft roles with distinct powers and use them to influence rounds.
- hidden roles / drafting — players draft roles with distinct powers and use them to influence rounds.
Video topics + discussion points
Quotes (from this video)
- They are what I would call omniamers.
- El Grande seems to be the forgotten game because to me that is still the most perfect board game ever made.
- I absolutely love all of the work that Tom does.
- Cosmic Encounter is just so so much fun.
- The complete lack of El Grande.
- The minis are way too big. Just ridiculous.
References (from this video)
- Deluxe edition has all expansions
- Variety of mechanics
- Good family game
- 2-8 players
- Treacherous cards can be harsh
- Building districts while avoiding treachery
- Medieval city building
- Role selection intrigue
Mechanics (from transcript analysis)
- Betting and bluffing — Trying to avoid being targeted
- bluffing — Trying to avoid being targeted
- set collection — Building up city districts
- Unique player powers — Different role abilities each round
- Variable player powers — Different role abilities each round
Video topics + discussion points
Quotes (from this video)
- It's so hard for us to come together to be cooperative
- If you don't have dessert you get hurt
- We wore out the cards we played it so much
- Multi-use card to the fifth degree
- Some games are nice to me some are not
- You can have both of them in your collection
References (from this video)
- Easy to teach
- Strong bluffing interactions
- Works well with a variety of player groups
- Can be stressful with larger player counts
- Reliant on players' reading of others' intentions
- Bluffing, deduction, and drafting of district characters
- Medieval city with character roles
- Competitive bluffing with social deduction elements
- Mini Diversity
- Love Letter
Mechanics (from transcript analysis)
- Betting and bluffing — Players try to mislead opponents about their intent and chosen character
- bluffing — Players try to mislead opponents about their intent and chosen character
- drafting — Players select characters for their turn from a draft pool
Video topics + discussion points
Quotes (from this video)
- Mini Diversity is a one to seven player game
- it's extremely hard even on its easiest setting
- it's a card bluffing game and it's drafting
- three seems to for me is the perfect number
- Tiny Epic Galaxy is there is a lot of strategy in this tiny little box
- Doxy - it's the perfect size