The Story:
In "Cities" you are the architect of a city of the world. You try to build a city that is most attractive for tourists. You position attractions close together. You build parks as big as possible and place terraces close to the water. You guide tourists to their favourite spots, because only through them you can earn your points.
The Dilemma:
But... you never know exactly which tile will be drawn next. Will you wait another round for the perfect tile? Will you adjust your planning? Or have you got a brilliant idea and can you position the tile in a way that it brings points for more than tourist?
Every player builds his own city and makes his own choices. "All" you have to do is make better choices than your opponents!
—from the official website
- Looks amazing
- Host is unsure about the 3D components.
- Drafting tiles, placing houses, getting phone cars with objectives.
Mechanics (from transcript analysis)
- city building — The host describes putting houses on tiles.
- Objective Fulfillment — The host mentions getting phone cars which have objectives on them.
- Pattern Building — The host mentions trying to satisfy certain outcomes and configurations.
- Resource conversion — The host describes it as a resource tall placement drafting game.
- tile drafting — The host mentions drafting little tiles, specifically plot tiles.
Video topics + discussion points
Quotes (from this video)
- Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
- I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
- When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
- I would agree to an extent but also strongly disagree to another extent.
- Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
- I really love little Innovative touches like that.
- I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
- If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
- Interesting drafting choices leading to turn angst
- Satisfying 3D building aspect
- High replayability due to different city boards
- Well-designed by DVE
- The hype may have worn off, leading to a slight drop in rank.
- Building a city skyline
- Urban city development
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards that might provide goals or special abilities.
- Set Collection — Collecting different types of buildings and harbor specialties for points.
- Tile Placement — Players use drafted tiles to build up their city skyline.
- Variable Game Boards — Different city boards alter gameplay and scoring focus.
- Worker Placement — Players place workers to take actions like drafting buildings, cards, or harbor plots.
Video topics + discussion points
Quotes (from this video)
- Shadows Over Camelot. Now, I used to say that this is probably one of the most thematic games that I've ever played.
- In the Hall of the Mountain King. Now, this was 97 last year and 76 the year before. So, it's hanging on.
- Warhammer Underworlds. I probably have close to 10 to 12 different war bands that you can play with this game, but I think I probably have only I don't think I've put together like four of them.
- Terracotta Army. Terracotta Army was my 96 last year and my 67 the year before.
- Jackal and Hyde versus Scotland Yard. Another Vincent Dut Trade artwork game. Uh but really it's the mechanisms um that really made this one fun for me.
- Comic Hunters is a really cool game where you are drafting all different kind of comic book covers.
- Cities. It's really an interesting thing. And one of the cool things about it is that the game does come with a a good number of different cities.
- Decorum. This is from Charlie and Harry Mlin and Drew Tennbomb and Floodgate Games. I really like Decorum.
- Fury of Dracula. Now, I specifically have the uh third edition, but I think the fourth edition is the same.
- Nar. Um, what makes Nar such a fantastic game is that it really is a race. Everything that you're doing in this is speed of getting to the 40 points and being done.
- Criminally low. That's all I'm going to say. [referring to Nár's rank]
References (from this video)
- fantastic
- light
- gateway game
- tense
- wonderful
- great
- The Cities USA
Mechanics (from transcript analysis)
- Area Majority — Players compete for majorities in different scoring categories.
- Drafting — Players draft tiles, powers, and buildings.
- Set Collection — Players score points based on city layouts and types of buildings.
Video topics + discussion points
Quotes (from this video)
- The games get better.
- anytime a game is bad, Matthew, don't be sad. Your friend Dave is here to drop his feet.
- It's got to go somewhere. I might as well
- It's so smart and fantastically fun and tense.
- It's so puzz.
- It's such a gateway game, right?
- It's so good. It's such a pure and streamlined game.
- It's just such a good two-player card game.
- The best thing about this game is it gets to the accusations and crime of the game and the anger immediately.
- I love it, but it's not, you know what I mean?
- the joy of it is just the progression.
References (from this video)
- Great decisions to make
- Light, fun, and fast
- Works well at two players
- Engaging scoring engine building
- Cities USA is reportedly not as good as the original
- Creating a city
- Concordia
Mechanics (from transcript analysis)
- Drafting — There's 4 different things that you need. And at the end of a round, you will have one of each of these 4 things, whether that's building tiles, whether that's new space to build on scoring opportunities or bonus tiles. And there's good options in each row and there's options that aren't great for you in each row.
- variable scoring — Where one of the things that you're getting is how you score points. And you can get, I'm going to get this one card, that means I get one point for all of my blue buildings, but there's another one of those cards that come out, and now I get 2 points for my blue, and the 3rd one of those comes, and it's like, I'm building my engine of score.
- Worker Placement — We go around the table, work a placement stylish, kind of. Food is just selection, selecting, because they're not reactions, but selecting them.
Video topics + discussion points
Quotes (from this video)
- It's literally a perfect game.
- The fun of Quirkle is the fact that it's quick, easy, simple, and joyful.
- This game's fantastic.
- The idea of you creating the game that you'd like to play with, the deck that you want to play with, during the game.
- That's what makes games fun, right? That decision.
- It's so good. It's got a lot of depth. It's got a lot. It's just so replayable.
- My problem with this game is twofold. Firstly, I don't like being on a team.
- Sagrada is a perfect game.
References (from this video)
- Cascadia
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I got this awesome new puzzly game called Shallow Sea, and it's just like Cascadia.
- I also got this really popular game called Harmonies, which a lot of people say is kind of like Cascadia.
- Hey, I even got recommended this game called Kohaku, which is a Zen Pontar lane game that's very reminiscent of Cascadia.
- I got Calico, which is like Cascadia, and Cities, which is kind of like Cascadia, too.
- Well, have you heard of life of the Amazonia? It's just like Cascadia.
References (from this video)
- The drafting mechanic is unique and forces interesting choices.
- High replayability due to variable components.
- Top-notch production quality.
- Very fast gameplay and easy to learn.
- Multiple ways to score points.
- Hate drafting can add an interesting strategic layer.
- Clever, less complex game with depth.
- Can promote hate drafting, which some players dislike.
- Some players might find it too complex for simple tile-laying.
- The random nature of tile drafting can lead to 50/50 chances.
- Potential for downtime during clue-giving in cooperative mode.
- Some players may find the multiple scoring mechanisms overwhelming.
- Designing a beautiful city
- City building
Mechanics (from transcript analysis)
- Area Majority — Scoring can be based on having the most of certain features like parks or water.
- Drafting — Players draft tiles and buildings.
- Set Collection — Players collect scoring tiles to earn points.
- Tile Placement — Players place city tiles and feature tiles to construct their city.
- variable scoring objectives — City achievement boards provide different in-game scoring opportunities.
- Worker Placement — Players use workers to collect city tiles, feature tiles, and building places.
Video topics + discussion points
Quotes (from this video)
- The goal isn't to get the most victory points, actually, it is to make your way across an island and collect three treasures without getting trapped or cursed.
- You could take two actions related to manipulating resources, but you couldn't manipulate the same resource twice, which kept you from really manipulating the trade action for other players.
- The market was definitely part of the game and that definitely did determine what direction I went on what resources I got or maybe what planets I was going for but it's not like in a stock market game.
- I'm keeping this on the shelf instead of Codenames or something like that because I've played it so many times I want to pull this out here's something you already know how to do but it's a different goal.
- My boys play probably more old games than they do new games interesting is it because of the hard challenges it's the challenges and they're just classic games that they a lot of the games back then rtss and some some jrpg they just don't make that type anymore or these are the games that basically launched the whole that genre of video games and they just really kind of get into those.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
- Cities also sold very well for them
- Rock Hard
- Sand Cities
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
- I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
- It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
- The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
- My favorite part of John Conan was this year my hug
- I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
- I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
- I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
- It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
- I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
- I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
- So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
- There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
- I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
- I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
- I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
- they're hex tiles with these like spools on them
- you get actual string and you string together all these conspiracy theories
- sold out every day fairly quickly
- how's your hand he's like it really started to cramp up
- The Cat In The Box hat they had in the booth 50 bucks
- it's a really good game
- it's so good brilliant
- You're gonna be sad you passed on that
- perfect game for me
- it's a meaningful ending apparently
- and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
- was landmarks one of the very few games I did play was things in ring
- if you don't advertise with me f off
- I will not be blackmailed with money but I will be blackmailed with chocolats
- there's a lot of dark chocolate
References (from this video)
- City Building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
- I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
- It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
- The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
- My favorite part of John Conan was this year my hug
- I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
- I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
- I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
- It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
- I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
- I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
- So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
- There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
- I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
- I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
- I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
- they're hex tiles with these like spools on them
- you get actual string and you string together all these conspiracy theories
- sold out every day fairly quickly
- how's your hand he's like it really started to cramp up
- The Cat In The Box hat they had in the booth 50 bucks
- it's a really good game
- it's so good brilliant
- You're gonna be sad you passed on that
- perfect game for me
- it's a meaningful ending apparently
- and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
- was landmarks one of the very few games I did play was things in ring
- if you don't advertise with me f off
- I will not be blackmailed with money but I will be blackmailed with chocolats
- there's a lot of dark chocolate
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "Mega XP is a board game convention unsurprisingly in Mexico City"
- "it's the biggest convention in Latin America"
- "I demoed so many Mexican games there"
- "pits which is based off the Mesoamerican basketball sacrifice ritual game ... that game was absolutely fantastic"
- "I still love Ticket to Ride"
References (from this video)
- People liking it
- Announcement of an expansion (Cities USA)
- Urban development
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pixies blew us away I love it love it love it love pixies
- the actual comic covers win you over the comic covers are great
- if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
- the gang um it is poker on steroids now
- it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
- we lost every time we played that thing what seven times
- some people don't know how to build a poah hand
- the thing about the game you can't talk so there's no Alpha gamer
- I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
- Looks pretty cool
- Good
- Lightweight appearance
- Building a city
- Go Sushi
- OTP
- Baron Park
Mechanics (from transcript analysis)
- Drafting — Players draft from four different sections: buildings, map, bonus cards, or features.
- Tableau Building — Players build a city tableau.
Video topics + discussion points
Quotes (from this video)
- Positively Fifth Street and it's fantastic because it talks both about the murder but it also talks about like just how he played poker and and made the final table
- I never I never played Santa's Workshop I heard it was really really good though
- I enjoyed honey Buzz
- I thought merch of the dark Road was good
- The thing that sucks is that the hard cover for it like it's it's it's the I I mean I get they're going with as far as like the the cover but it's like the my least favorite cover of the options that they have available
- Unless the bonus is you handing me $1,000 right now in my hand cash I don't want it
- Pepsi as we all know sucks it's and it's and it's horrible
- Lincoln almost got arrested he was like you're lucky you have an out of state driver's license otherwise you'd be in front of a judge right now
- Elf Creek games is uh yeah they're defun huh y they're not answering any any emails that's that's not a good sign
- I always wonder it's like they launched a campaign in June and and I don't know I mean it it did okay but it's like it's one of those things where it's like you you you just hope that they didn't like they didn't know that they were like they were in trouble at that time
- We partnered with tabletop at the time the tabletop had their you know person there was was Bo and uh bo was like he was not really at the time you know he was just standing there and me and we we brought all the games we brought table you know chairs tables and everything so
- I started rewatching all of uh Sopranos again such a great show
- I figure if you just get your kids cynical right away beginning then they're uh set them up for Success
References (from this video)
- quick to learn and play
- varied endgame scoring by city
- engaging drafting tension
- not the most complex
- depends on player interaction
- urban planning, neighborhood development
- Drafting projects to build neighborhoods in a city
Mechanics (from transcript analysis)
- Drafting — Four things to draft each round with a first-come, first-served mechanic.
- scoring_variants_by_city — Endgame scoring varies by city, influencing drafting priorities.
Video topics + discussion points
Quotes (from this video)
- it's simple sleek and really goodlooking it's super easy to learn but each choice is Meaningful
- what a cool two-player game
- it's brilliant
- it's such a good engine builder I like 51st state
- Zenith is marvelous
- Lone wolves is a two-player dueling trick-taking area majority game
- delicious decision
References (from this video)
- puzzle-like city-building feel; thoughtful decisions
- can be heavy for a casual con session
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- celebrating the joint 40th birthdays of Brad and Rebecca that's 80 years old
- the toddler didn't nap and pretty much made it through the whole day
- everybody just mucks in and everybody feels part of it
- there was the obligatory game of Blood on the Clock Tower
- it forces your hand you have to talk to strangers
- kid-friendly games integrated into general play
References (from this video)
- interesting multi-row drafting and zoning considerations
- two-player variant feels tight and strategic
- table presence and setup can be involved
- urban development and neighborhood planning
- city-building and drafting multiple districts
- strategic drafting and placement
Mechanics (from transcript analysis)
- four-way drafting and placement — Draft from four locations; place workers; draft bonus and building tiles; scoring via diverse objectives.
Video topics + discussion points
Quotes (from this video)
- This is a quick game. Makes you think.
- This is Stamp Swap... Automa Factory knocked it out of the park this with this one because what the Automa does, they're going to rate them based on the rarity of them.
- The artwork in this game is phenomenal.
- This game is a wordplay game, and every word matters when you're trying to do this.
- I really enjoy this game. It It was a lot of fun.
- Wonderlust Discover the World… a travel planning game.
- In Cities you are building the best city.
- The windmill rotates and you choose which side you are going to do things from.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love the White Castle. I love it so much.
- World Order. Yeah, it's so good.
- Cities, I loved Cities. I think it's just fantastic.
References (from this video)
- Tight draft best at two players
- Solid tile laying
- Very good presentation (aside from colorblind issue)
- Thematically integrated objectives elevate the game
- Elevates the game by giving the city character and story
- Sweet, sharp, fast-playing game
- Considered an 'Azul Killer'
- Not colorblind friendly
- Urban Development/City Building
- Real-world cities
- Integrated with objectives
- Azul
- Coinbra
- Coming of Age
Mechanics (from transcript analysis)
- Drafting — It's got a very very tight draft, which honestly I think is best at two players.
- player interaction — The tight draft, especially at two players where each player takes two items per round, creates tension.
- Set Collection — Objective cards have names and themes that relate to building certain types of structures or patterns.
- tile laying — At its heart, you know, this is a game about tiling and then putting stuff on your tiles that represents famous cities from around the world.
Video topics + discussion points
Quotes (from this video)
- Do you care about this or are you just here for the games?
- Notice that thing right there on top of our car. Uh, guess what's in there? Let me see. I You can see I've already unlocked it. There's my keys. If I pop it open, boop. Hello. There we go. I don't know. There's uh 50 or 60 games in there of various inundry sizes.
- This is another tile lane game. You know how much I love them. It's another entwined drafting game. You know how much I love that.
- I know it's not the prettiest game, but it does have kind of a nice retro50s sci-fi kit vibe to it.
- The entwined drafting escalates in tension.
- The landscape or the moonscape cards you have to play they have to be played in ascending order. So you can't just put stuff wherever you want. So you are creating a vice that you will find yourself stuck in as the game goes on.
- Wow, really surprised me. I mean, I love Sim City style games and all that.
- I love the uh team up here, Steve Finn and Phil Walker Harding. I want to see that combo a lot more.
- It's got a very very tight draft, which honestly I think is best at two players.
- The presentation is very good except for the fact that it's not colorblind friendly.
- Theme is such an important integral element to Euros. And it always breaks my heart when publishers ignore that.
- And that one extra bit attention to detail that so many games ignore in the pursuit of language independence really elevates the game, makes my city that I'm building feel like it has character, like it has a story, like it has a unique identity.
- For me, it's an Azul Killer or most of the other ones in this.
- Do you want just the games or do you want this little uh slice of life?
References (from this video)
- replayable with varied goals
- two-player friendly; quick rounds
- tiles can force suboptimal choices
- depth may be light for some players
- urban planning and spatial management
- city-building on a 3x3 grid
- short, tight play with tangible goals
Mechanics (from transcript analysis)
- goal cards / endgame triggers — Double-sided goals provide varied win conditions.
- grid-based drafting — Draft tiles to build your city; two-player mode scales down play.
- Set Collection — Draft buildings to complete goals and score points.
- set collection / building — Draft buildings to complete goals and score points.
Video topics + discussion points
Quotes (from this video)
- I'm happy and sad at the same time.
- being super honest about that kind of stuff.
- we are going to say goodbye to Grand Austria Hotel.
- reviewers don't always mesh with our taste because a fairly famous reviewer did not like this game
- it's an easy no-brainer for us. It hits the table often and it's always fun when it does
- Phil Walker-Harding is one of our favorite designers.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, Tom Vasel here and we are going to the opening day of a board convention here in the Philippines and this is the first day.
- So, the game buying area is finished.
- Here's one of these from Table Toys, one of the Spiel des Jahres nominees.
- And here's the big stage where this morning's They'll have a presentation this morning.
- This is the view from the stage. You can see kind of the whole thing. They're expecting 20,000 guests, at least 10,000, 15,000. It's going to be a packed thing.
- The energy here is pretty high.
- The ultimate play for fun, board card game.
- I just think it's kind of neat, you know, you have all this and then you can just go outside and see sort of a jungle-esque nature here.
- It's 9:30, the convention really opens at 10:00.
- We did our bingo game, our Metro Bingo, which was a lot of fun.
- The line is almost all the way out the door.
- But this is not bad for the convention for people to buy this many games.
- Well, that was a long day.
- I had a good first day. A great time, a lot of people.
- I saw tons of games being played and bought. It was a really great time.
- Thank you everybody for joining me. We'll come back to you for more. There's still three more days of the convention to go.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- how to play cities game designed by Phil Walker Harding and Steve Finn and published by devia games
- New York or Ria de Janeiro is recommended for your first play
References (from this video)
- Building cities with features and scoring
- City-building/urban planning
- Competitive race to achieve objectives
Mechanics (from transcript analysis)
- City building placement constraints — Tiles must be placed orthogonally adjacent to at least one existing tile; city size and height constraints.
- end-of-round and end-of-game scoring — Rounds proceed with drafting; end after eight rounds; final scores include city area, monuments, and scoring cards.
- Feature tiles and color matching — Place feature tiles into matching colored blocks; color interactions affect scoring.
- First turn and starting tiles — First player selection and starting tiles establish the beginning of each city.
- Monuments and special tiles — Gray tiles include monuments and special tiles with unique effects.
- row-based drafting — Draft from separate rows: scoring cards, city tiles, feature tiles, and buildings.
- Scoring cards and objectives — Reveal and claim scoring cards; mark achievements on starting tiles; end-game scoring based on combinations.
- Two-player variant adjustments — Two-player variant uses eight workers, four rounds, and modified drafting/placement rules.
- Variable Set-Up: Player — First player selection and starting tiles establish the beginning of each city.
- Worker Placement — Players place workers to draft tiles, cards, and buildings.
- Worker placement / drafting — Players place workers to draft tiles, cards, and buildings.
Video topics + discussion points
Quotes (from this video)
- how to play cities game designed by Phil Walker Harding and Steve Finn and published by devia games
- New York or Ria de Janeiro is recommended for your first play
References (from this video)
- strong design; approachable entry to worker placement
- high replayability across player counts
- potential downtime on higher player counts
- depends on long play sessions
- urban development and optimization
- city-building with public and private scoring
- tableau-like city-building with drafting and scoring
- Cascadia
- Acropolis
- Arboritum
- Calico Verdant
Mechanics (from transcript analysis)
- Compound Scoring — shared scoring visible to all and private scoring for you
- public/private scoring — shared scoring visible to all and private scoring for you
- Tableau Building — build a city tableau with scoring objectives
- tableau-building — build a city tableau with scoring objectives
- Worker Placement — open drafting to claim buildings and tiles
Video topics + discussion points
Quotes (from this video)
- "This is an absolute owner for me."
- "This game has totally exceeded my expectations."
- "The 3x2 grid is the least satisfying part of the game for me."
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the game shines is you have the flexibility to choose which road to go first
- you'll draw four starting scoring cards and four city tiles and start shaping your 3x3 grid
- you can place any color building here but once the color is placed the remainder of the buildings must be of that color
- the round ends once all workers have been placed and the round order rotates to the next player based on proximity to the star position
References (from this video)
- balanced drafting enables everyone to participate
- solid decisions and variability in setups
- urban planning
- city-building
- scenic, system-focused
Mechanics (from transcript analysis)
- Drafting — balanced drafting mechanism to build cities
Video topics + discussion points
Quotes (from this video)
- it's a wonderful little family game
- it's relaxing puzzly and a great implementation of the concept
- the puzzly nature really stands out in this version
- Wormspan was a highlight of 2024 for me
- Inventors of the Self Tigress is an achievement
References (from this video)
- Very approachable, teachable in minutes
- Nice balance of accessible play and strategy for seasoned players
- City-building
- Urban development simulation
- Euro-style, accessible
Mechanics (from transcript analysis)
- Worker Placement — Place workers to build and score
Video topics + discussion points
Quotes (from this video)
- One of my absolute favorite games to use to introduce new players.
- Ticket to Ride is a brilliant game.
- Wits and Wagers is a top 10 introductory board game.
- There is a real mass-market appeal about Azul while also still appealing to hobby gamers.
- Code Names … you can teach it to a large group of people, family, friends, get together.
- Chronicles of Crime is a great introductory game.
- Moon Colony Blood Bath is a deck builder with a twist.
References (from this video)
- conceptually interesting
- card text is ambiguous
- hard to score or interpret
- moral attributes
- card-based virtue collection
Mechanics (from transcript analysis)
- card collection with ambiguous meanings — cards define virtues but their effects are unclear on the card itself
Video topics + discussion points
Quotes (from this video)
- I hate this game so much.
- The theme definitely is carrying the game but I really like the mechanisms too.
- It's a nice back and forth two-player game trying to outguess the other person.
- This is basically Scrabble with pictures.
References (from this video)
- anticipated expansion framework
- globally flavored cities
- city-building
- urban planning across international cities
- gateway with depth
Mechanics (from transcript analysis)
- set collection / tile drafting — city tiles and landmarks built across rounds
Video topics + discussion points
Quotes (from this video)
- We started OFPG Voices, and we brought together a collection of people from all walks of life.
- If you don't stand for nothing, you'll fall for anything.
- Games are for everybody.
- We want thiscon to be so diverse and so inclusive and we want positive attitudes and people to come in who really want to play with people regardless of what you look like.
References (from this video)
- gateway-friendly with broad appeal
- dense thematic flavor for an abstract
- city-building
- urban planning in abstracts of cities
- light, strategic
Mechanics (from transcript analysis)
- set collection / tile placement — city tiles and achievements to assemble a city board
Video topics + discussion points
Quotes (from this video)
- We started OFPG Voices, and we brought together a collection of people from all walks of life.
- If you don't stand for nothing, you'll fall for anything.
- Games are for everybody.
- We want thiscon to be so diverse and so inclusive and we want positive attitudes and people to come in who really want to play with people regardless of what you look like.
References (from this video)
- strong urban planning theme
- broad appeal for strategy players
- City development
- Urban planning
- Euro-style resource management
Mechanics (from transcript analysis)
- city-building — Building and managing a growing urban area through resource allocation.
Video topics + discussion points
Quotes (from this video)
- Let's Get Cozy and play some board games
- I get very socially anxious
References (from this video)
- Simple design from reputable designer Phil Walker-Harding
- Accessible tile-laying mechanic
- Works with various objectives
- Devir has mixed track record with forgettable games
- Game still in progress when transcript cuts off
- Constructing cities with various buildings, parks, and lakes
- City building and urban planning
- Tile-laying city construction
- White Castle
Mechanics (from transcript analysis)
- Compound Scoring — Complete objectives and match requirements for victory points
- Objective scoring — Complete objectives and match requirements for victory points
- Tile Placement — Players place tiles representing land, buildings, parks, and lakes
- Turn order priority — Early placement grants first pick of available options
- Turn selection system — Players place meeples in rows of objective cards, land tiles, decor tiles, and buildings
Video topics + discussion points
Quotes (from this video)
- You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
- This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
- My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
- People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
- This is the Pinnacle of Bland
- There is no excitement in this game, this game just doesn't generate an emotional response
- It generates a lot of fun banter, a lot of cool thinking
References (from this video)
- simple to learn, quick to play
- works well with higher player counts
- strong interaction through competition for objectives
- late-round hijacking of scoring criteria can be frustrating for some
- not a standout as a year-best title
- urban planning with drafting and dynamic objectives
- City-building on a 3x3 tile grid
- strategy-forward drafting with objective-driven scoring
- Barcelona (city-building variant)
- Hana Makoi
Mechanics (from transcript analysis)
- 3x3 grid placement — Place tiles on a fixed grid with color/type constraints
- category/tile drafting — Draft from four categories per round to shape your city
- multipliers and public objectives — End-of-round scoring depends on layout and objective cards
Video topics + discussion points
Quotes (from this video)
- attention to detail
- I really really really enjoyed Perspectives
- two-player only cat and mouse kind of game
- it's not going to be on the shelf for a super long time but I enjoy it for what it is
- the drafting can be a little frustrating
- the art has nothing to do with the game but it has everything to do with the game at the same time
References (from this video)
- easy to learn with satisfying pacing
- expansions planned
- limited to four players
- urban development and planning
- city-building
- puzzle-like
Mechanics (from transcript analysis)
- set collection / scoring objectives — complete city-building objectives for points.
- Tile Placement — place city tiles to form districts and earn points.
Video topics + discussion points
Quotes (from this video)
- Black history is personal to us.
- Black history is American history 247 365.
- keep the foot on the gas.
References (from this video)
- Clean and fast playing
- Simple and elegant
- Tension-filled draft
- Excellent at 2-player count
- Likely candidate for top 10 of 2024
- Not color-blind friendly with red and green tiles
- City building
- Urban development
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
- This game is absolutely phenomenal
- This might be my game of the year
- The best game I have played so far in 2024
- I have not found a tile lane game this tension filled since Calico
- Board games are about living good happy fulfilling lives
- Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
- short playtime (30–40 minutes)
- simple rules that still support meaningful decisions
- abstracted visuals may not appeal to everyone
- Urban planning and neighborhood development
- Urban city-building in a compact euro-style format
- Abstract/euro-style
- Manhattan
- Patchwork
Mechanics (from transcript analysis)
- set collection / drafting — collecting tiles and actions to optimize scoring
- tile drafting — draft tiles to build a city layout
Video topics + discussion points
Quotes (from this video)
- it's not easy to stand out so I guess we have to look for small gems like Alice's Garden
- open gaming is still pretty good there
- food is incredibly expensive at this place it is diabolical
- I'll be wearing one every day so I think I'm ordering seven of them
- this is a very busy board a lot of Art and pictures and symbols and that everywhere
References (from this video)
- Engaging city-building decisions
- Clear thematic feel
- Good social interaction during demos
- Potentially punishing scoring complexity for new players
- city-building and neighborhood improvement
- Urban development in a modern city
- tile-based city construction with scoring objectives
Mechanics (from transcript analysis)
- Drafting — Draft projects to place into your city grid
- scoring — Points earned based on completed objectives and tile features
- Set Collection — Collect scoring cards and feature tiles
- Tile Placement — Place tiles to form districts and features
- Worker Placement — Assign workers to collect scoring resources and actions
Video topics + discussion points
Quotes (from this video)
- it's the largest gaming convention in Latin America
- Mega XP is really really fun
- I feel like it's such a valid place to go
- the energy of the Mexican designers and publishers feels so fresh
- I would love to come again
References (from this video)
- very approachable for newcomers
- highly satisfying drafting and interaction
- well-regarded designers and accessible for a broad audience
- may feel machine-like to some once you know the chain of scoring
- downtime can be noticeable if players overthink
- urban planning with thematic city-building goals
- neighborhood development across eight cities
- open-ended scoring-driven progression
- Alea Loreum-style drafting games
- other lightweight engine-builders
Mechanics (from transcript analysis)
- Drafting — selecting actions/tiles to shape your neighborhood
- set collection / scoring goals — collecting tiles to meet personal goals and city-wide objectives
- Worker Placement — placing workers to draft scoring goals and build features
Video topics + discussion points
Quotes (from this video)
- it's got the feeling of a Euro with tile Drafting and lay(e) but also you're rolling dice to determine the actions
- it's all about secretly bidding power as you fight for area majority and control around the board
- the story is so well written and the choices you make feel like they matter and they're important
- I love Robin Hood as a theme give me all the Robin Hood Stories movies games more please
- River of Gold is my number one game of 2024 for me
References (from this video)
- Straightforward city-building feel
- Family-friendly yet offers depth
- Strong design pedigree
- May lack depth for seasoned gamers
- Replay variety depends on scenario selection
- urban planning
- City-building on a 3x3 grid with terrain types
- straightforward Euro with scenario variability
Mechanics (from transcript analysis)
- Compound Scoring — score via personal, public, and scenario objectives
- Deck Building — 3x3 city grid with terrain features
- objective cards and public objectives — score via personal, public, and scenario objectives
- tile/board construction — 3x3 city grid with terrain features
- Worker Placement — assign one worker per row to collect features
Video topics + discussion points
Quotes (from this video)
- this is the newest board and dice game at least one of the newest
- a very straightforward Euro definitely on the lighter end of the medium
- I'm glad I did
- these are the kind of Euros I tend to really get along with
- the old ones are normally the best ones
- this is a stripped back Euro
- no bloat to the rules or anything like that
- it's so easy to table
- two to four players 40 minutes just sounds like it's taking all those boxes for me
References (from this video)
- approachable and compact city-builder
- strong two-player interaction without heavy downtime
- elegant integration of set-collection and tile-placement mechanics
- clear iconography and rules that ease learning
- some players may want more variability or player count depth
- the random secret column can feel a lottery at times
- city-building through tile and worker-placement choices
- Famed world cities with distinct scoring identities
- compact, scored city-building with concrete goals
- Expeditions
- Scythe
Mechanics (from transcript analysis)
- hidden choice and secret scoring — One column may contain hidden score tiles or resources, adding tension
- set-collection and end-game scoring — Multiple scoring tracks and a final scoring phase based on city layout and tile interactions
- tile-driven city construction — Build out a 3x3 grid of city tiles with row-based scoring objectives
- worker placement per row — Each turn you place workers on a chosen row to take actions, with limits on how many you can use per row
Video topics + discussion points
Quotes (from this video)
- I would never play Expeditions without this baked in now
- this is almost like an essential expansion
- quality of life upgrade
- it's coffee table cottagey just sitting out
References (from this video)
- presents a satisfying city-building puzzle
- well-regarded in the hobby
- rules and teach may vary by edition
- hand management, resource allocation
- urban development / city-building
- realistic/compact
Mechanics (from transcript analysis)
- Hand Management — manage cards to optimize actions and scoring
- tile placement / area influence — builds and score based on city layout and achievements
Video topics + discussion points
Quotes (from this video)
- I'm all for getting rid of board game boxes when needed.
- The more this has happened, the more I think I should do it to all my games.
- I feel like an assassin. The first one's hard, but then it gets easier.
- Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
- Ticket to Ride is one of my all-time favorites.
References (from this video)
- Adds significant variety and new interaction patterns
- Enhances depth without overshadowing Leaders or base game
- Complements multi-expansion play by reinforcing strategic choices
- Iconography can be confusing; a steeper learning curve
- Reference sheets are denser and more complex to parse
- City-centric politics, economy, and influence
- Urban development and diplomacy with special black cards
- Expands the base game with new black cards that modify interactions and scoring
- Leaders expansion
- Armada expansion
- Edifice
Mechanics (from transcript analysis)
- Black card expansion — Introduces a new color category with unique effects that interact with others.
- Diplomacy and additional scoring paths — Diplomacy-like tokens and new scoring routes add non-traditional routes to victory.
- Neighbor Interaction — Card effects can affect multiple players beyond your immediate neighbors.
- Neighorly interaction on multiple axes — Card effects can affect multiple players beyond your immediate neighbors.
Video topics + discussion points
Quotes (from this video)
- "Leaders is definitely the one that I actually consider to be pretty much essential for this game"
- "This is a 10 out of 10 expansion for me"
- "my favorite by a long shot are two-fold actually one of them is the contingent which gives you 5 shields for military at once"
- "Armada for me is kind of the expansion that I use if people aren't keen on leaders and cities"
- "Armada has the most set up and teach capability"
References (from this video)
- Designed by well-known clever designers
- Quick and clever gameplay
- urban development and planning
- Designing a neighborhood in a city
- light, clever
- Sushi Go
- Baron Park
- Biblos
Mechanics (from transcript analysis)
- Compact, quick-play design — Shorter, highly efficient box and playtime.
- Drafting and placement — Draft projects and arrange them in your play area.
Video topics + discussion points
Quotes (from this video)
- there's just so many games so little time
- the art is really really nice I think the art is what drew me into it initially
- I love games that Implement multiuse
- you are in an Academy of sorts and you are taking your final exam
- it's going to be faster to table at three players
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Great artwork and components
- Solid integration of mechanics
- Rule learning curve may be steep for new players
- Some players may find resource flip aspect punishing
- city-building, area control, divine strategy
- ancient pantheon warring for divine supremacy
- competitively epic
Mechanics (from transcript analysis)
- Area Control — Control territories to gather resources and expand influence.
- disciple/development tiles — Acquire special tiles to craft strategies and power.
- resource flipping — Resource tiles are flipped when gathered, potentially benefiting opponents.
- Tile Placement — Place village tokens to claim resources and build structures.
Video topics + discussion points
Quotes (from this video)
- Casablanca is a bluffing board game that combines mechanics of betting, set collection, and memory.
- If everyone plays it safe and avoids cheating, the game can feel dry and dull, dragging on without much excitement.
- Casablanca can be a good game when played with the right group of players who are willing to embrace the bluffing and strategy involved.
- Twisty Tracks is a well-rounded game that successfully combines enjoyable mechanics, beautiful artwork, and a captivating theme.
- Butterfly Kingdom is an abstract strategy card game featuring hand management, melding and slaying, take that and set collection mechanics.
References (from this video)
- strong city-building theme
- high replay value
- rules can be complex
- city-building
- Urban development and city planning
- Array
- Calico
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's fun, but it's not too hard to learn; there's a lot to do.
- The donuts look very realistic; they really pop on the display.
- Cities from de Games and it's a fun citybuilding game on your little player board.
- It's a simple game but strategically all it's not simple.
- Rockard is thematically so strong; you feel like you’re managing a rock career.
- Windmill Valley is beautiful and ambitious; the tulip-windmill combo looks fantastic.
- The candy is D and now we know the candy is dandy.