Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
- Dynamic, nuanced, and exceptionally clever at its best.
- Feels great to win bids, convince others to buy your stuff, or buy another player's stuff.
- The offshore bank bidding system provides an alternative method for obtaining containers or scoring cash.
- Ambitious and unconventional, leading to rewarding gameplay.
- Demands engagement, encourages risk, and rewards replay.
- The reprint makes this legendary and iconic game widely available.
- At its worst, it feels like a dry economics class.
- Can have a dissatisfying first experience.
- The art style can be polarizing.
- The density of the upgraded components makes the box very heavy.
- Not the easiest recommend due to the fickle whims of the gaming audience.
- Capitalistic industry
Mechanics (from transcript analysis)
- Auction — Players can bid money for containers or containers for money in a separate offshore bank pool. Winning bids contribute to the pool.
- Loans — Players can take loans with interest, which can be a strategy if selling containers for cash is more beneficial than end-game scoring.
- Market manipulation — Players set prices for containers, influencing buying and selling.
- production — Players produce containers from their factory to go to docks.
- Set Collection — Containers are translated to end-game points.
- Take That — Players can convince others to buy their stuff or buy another player's stuff and put it on their boat.
- Variable player powers — While not explicit, the interaction around setting prices and bidding implies unique player agency and strategy.
Video topics + discussion points
Quotes (from this video)
- At its best, Container is a dynamic, nuanced, and exceptionally clever game where all players are exerting mutual pressure on the market and the pool of money within.
- And at its worst, it feels like the driest economics class Mr. Torrance ever taught, that's some bizarre, abstract fever dream of the valuation of widgets, aka containers, aka whatever, to produce money.
- This is a game of speculation and not a little bit of social salesman skulduggery where you're going to have to actively persuade everyone else at the table that the deal that you got going is the deal that they want.
- Container is a game that I think everyone should experience at least twice.
References (from this video)
- Provides a 'beautiful pain' and challenging experience.
- Intense and heart-racing gameplay due to incremental advantages.
- Admirable design, despite not being a personal favorite.
- Brutally difficult to make money and get ahead.
- Distasteful and not fun for many players.
- The game can go off the rails easily.
- Feels like it should be more constrained than it is.
- Economic
Mechanics (from transcript analysis)
- economic engine building — you really need to tailor your economic engine to like what is serving the board what is serving the other players and you have to really try to get any advantage any incremental Advantage wherever you want to.
- Resource Management — you really need to tailor your economic engine to like what is serving the board what is serving the other players and you have to really try to get any advantage any incremental Advantage wherever you want to.
Video topics + discussion points
Quotes (from this video)
- Hansa Teutonica is my 37th favorite game of all time
- I love games that you know lean heavily into historical things historical periods.
- 18xx games offer something that other games just don't like if you want a really deep economic experience.
- this has probably my favorite mechanism in board games
- I love how weird it is and how brutally economic it is this is container
- I had some of the my my most exhilarating single moments in board gaming from uh dungeon fighter.
- it it just feels like such a Bare Bones economic game where like you need to like ring out profit in small small increments in a very dynamic system as brutally as you can you know.
- but every once in a while I want that I want that like Beautiful Pain and that's what I you know I get from container.
- I admire the hell out of container I I I just wish I liked it more.
- it is a Dungeon Crawl and I generally don't go for Dungeon Crawler like speaking of time tracks if somebody says if you like Dungeon Crawlers try X I would probably not try X however I love dungeon fighter.
- I don't know who doesn't like dungeon fighter.
References (from this video)
- beautiful design resembling shipping containers
- newest design holds base game and expansion
- quick print
- functional
- shipping containers
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do use a Bambu P1S as far as my setup.
- I'm thinking about starting to print some board game resources using the 0.2 nozzle and kind of compare to see if it's worth it printing those smaller resources, things like I don't know, little components, like little bits of meat or brick or whatever you need for certain games, if it matters, if it's worth that upgrade in in time to print those with a 0.2 nozzle as opposed to 0.4 because that can substantially add time.
- First off, um I think Umit, I think is is how you pronounce the name, printed a container insert. This is Listen, great insert, very functional. It's by Board Game Media.
- This is a great insert. It's keeps everything there together.
- I particularly love when game these quick inserts like in between printing the larger inserts, I feel more accomplished when I print those quick inserts that go into small games.
- Salva designs inserts that focus kind of on being gorgeous.
- This is an insert that was done for Gugong and Panjun
- I love printing stuff for Settlers of Catan.
- This looks gorgeous.
- The weight actually matters, which is crazy.
- Heat: pedal to the metal. This one I'm really looking at blinging out a lot
- These are really good. They just go they clasp together and you can do the base different player colors if you want to
- This is quickly become one of my favorite inserts. This is just feels good for a just incredible game.
- This is a Shadows of Brimstone dashboard. This first off it is probably one of the one of the more complicated things that I've printed it's a hundred percent worth it it manages everything from combat values to sanity to gold status XP even the discs and cards it manages it all
- I do like to mix kind of the the free all these up to an album free this one is paid but it's only like 10 bucks or something so if this is something you want again I don't mind paying for something if I think it's going to really help the game and this does
- I just printed a poop clicker. Why? Why did I do that? Because I could. That's why I did.
References (from this video)
- Jam-packed full of logistical container-based economics
- Individual actions are simple, but the sum creates a delicious logistical quagmire
- Enjoyable despite losing
- If prices are too high, no one buys them
- Too low of a price allows others to score cheaply
- Players score nothing for the container type they have the most of at the end of the game.
- Logistical container-based economics
- Isle of Skye
- The Estates
Mechanics (from transcript analysis)
- Auction — negotiating with rivals before sailing off to trade auction items and score points
- economic simulation — company owners build factories to produce these containers, which they then set prices for, negotiating with rivals before sailing off to trade auction items and score points.
- Pick-Up and Deliver — produce and deliver containers to score points.
- production — build factories to produce these containers
Video topics + discussion points
Quotes (from this video)
- I would argue fiercely with you that there's a reason why Cribbage has stuck around as long as it has.
- And it's essentially the card game version of playing a pinball machine with balls bouncing everywhere and non-stop rolling scores on your scoreboard.
- Container is one of these games where every individual action that you make is simple, but the sum of its parts creates this delicious logistical quagmire of container-based calculations.
- The Estates has more going on under the hood than just that as well, but even so, it still remains a quick, really contentious, and often devastating auction game where specific blocks need to be built in specific places, and unfinished projects result in negative points.
- The cost of a card is paid by discarding other cards from your hand, requiring every acquisition to come with a little bit of a sacrifice.
References (from this video)
- Engaging player-driven economy
- Complex and layered interactions
- High-quality, heavy components
- Interesting variable scoring objectives
- Can be difficult to acquire specific container colors
- economy, shipping, auctions
- maritime trade
Mechanics (from transcript analysis)
- Auction — those containers get auctioned off
- economy — an economy game
- production — You can make factories and produce containers.
- Variable player powers — cuz you all start with different objective. One objective each container each one of the was that five different containers u has got different value for different players.
- variable scoring — each one of the was that five different containers u has got different value for different players.
Video topics + discussion points
Quotes (from this video)
- Welcome to our Gen Con recommended games 2026. The games that we have actually played and recommend you to demo or buy at Gen Con 2026.
- It's combotastic.
- This is my favorite games out of the three games.
- This is I've never seen anything quite like this.
- this is an economy game that is quite mind twisting.
- Gives you this real clinky table presence.
- Terrible floor presence because the table presence is all these little cone uh tree pieces and so you don't want that. Once that's on the floor, that's bad news.
- we always have fun throwing um rubber balls to try to destroy opponent's castle.
References (from this video)
- Affordable version available
- Potential for producing unwanted goods
- Zero points achieved in a play session
- Producing and selling goods
Mechanics (from transcript analysis)
- market — The game involves selling produced goods.
- production — Players can produce goods, but they might not be bought.
Video topics + discussion points
Quotes (from this video)
- I'm scared to play this game.
- It sounds horrible because you can like produce stuff, and it nobody will buy it.
- Played for 2 and 1/2 hours and got zero points.
- It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
- I love the box art.
- It works surprisingly well.
- It's a lot of fun.
- It is one of the better word games I've played in a while.
- This is kind of the prequel to Phoenix New Horizon.
- we have been excited for because we really like First Contact New Horizon
- I also love the box cover.
- It is a game about animals.
- This is a deck builder game where you are a robot.
- I have played it once. I'm excited to play it again.
- It's a cyberpunk game.
- This is a cooperative narrative game.
- This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
- This is the cooperative version of Unmatched.
- I really like Unmatched and I'm excited to play this one.
- I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
- Greenville.
- Actually, you want to live here it says.
- This is a town developing sandbox game with a unique time action system.
- I backed it.
- I have heard that it has a very interesting art.
- I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
- Holds value well
- Deluxe edition is amazing
- Retail version is amazing for the price
- Economics
- Container (10th anniversary jumbo edition)
Mechanics (from transcript analysis)
- Auction — Players auction off goods to other players.
- market — Players buy and sell goods on a market.
- Pick-Up and Deliver — Players move goods via ships to islands.
- Price setting — Players set prices for goods.
- Set Collection — Players collect sets of goods.
Video topics + discussion points
Quotes (from this video)
- This is going to be a top 10 games at Gen Con. This means I have played all of these.
- Container is an economic game which is mostly a closed economic game where you are creating goods from a factory that other people will buy.
- It's a mediumweight euro. It's crunchy.
- This is a pure abstract game, two-player that takes like 15 or 20 minutes.
- Do not run. Do not run.
References (from this video)
- Steel ships are beautiful.
- Conditional buy if you have the money for the deluxe version.
- Wouldn't bother with the basic retail version.
- Prefers the older version.
- Plastic ships in the basic retail version look like crap.
- Production quality issues.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is probably my contender for a game of the year kind of thing.
- It is a reprint though which feels like cheating.
- Very very good game. Highly recommend.
- Very light plays real quick.
- Gashapon trick is really cool.
- This is a really cool game where you actually want to leave gaps in your tile lane because when you leave gaps you're going to put in more pieces that are going to give you scores.
- I love Bruno's games.
References (from this video)
- Tight, engaging economics
- Challenging strategic depth
- Brilliant economic mechanics and interplay
- Strategic shipping rules add depth
- Great production value for the price
- Highly interactive player experience
- Satisfying economic engine loop
- Expansions (especially trucking) detract from the experience
- Thematic disconnect regarding own harbor access
- Economic
- Arkrite
Mechanics (from transcript analysis)
- action selection — Players have two actions per turn, choosing from options like producing, building, expanding, buying, or shipping.
- auction/bidding — Players bid on containers and money pools, with specific rules for how bids are resolved and how money is injected into the economy.
- economic engine building — Players produce goods, ship them, and bid to create money, forming the core economic loop.
- Loan System — Players can take loans from the bank with interest, and expansions introduce personal loans between players.
- Set Collection — Collecting sets of specific container colors is relevant for end-game scoring, as the most common color is removed.
- Supply and demand — The fluctuating market prices for containers based on supply and demand are a central part of the strategy.
- Variable player powers — Each player receives a card at the start detailing the value of different container types, which are unique to each player.
Video topics + discussion points
Quotes (from this video)
- This is an economic game that tests players strategy to build and operate a simple supply chain. Each player's goal is to make the most money by producing, selling, and shipping containers.
- It is a tough nut to crack because each time I play it's like I'm going to try something different and it never pans out the way I expect it to.
- The game is a close economy. Um, at the start of the game everybody has 20 bucks and that 20 bucks is just transferring between people on buying containers to put into their harbor, paying to pick up those containers to put them into their freight liners.
- At the end of the game, you remove the container of the same color that you have the most of. If I have four red and the rest are three, the reds are gone.
- This is one of the best games and I can't stop thinking about it. This is a 10 out of 10 for me.
- The price of this game is only $39.99.
- Push your luck is definitely by far my least favorite genre of everything.
- The game play changes over time as you get cards. So, it's not as strictly like a yachts where the game is the same at the start and at the end.
- The ones who have the most hazards from these prestige points, then you do not get to count those at all.
References (from this video)
- big twist on how economy is controlled
- heavy components (metal containers, ships)
- shipping and economics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- In terms of light filler card games, this one is a real standout to me.
- It adds this fun bit of tension for a really light little set collecting game.
- And adding that shuffle push your luck mechanism to a draft that you've manipulated really really worked well.
- It's a good game. Highly recommend it. Very approachable. Even though it has those couple of uh very gamery mechanisms in it, it's very family level friendly. It'll be a perfect filler for people who like heavy down to light games.
- They always have great components, great artworks and this is a great engine building.
- Yes, this is, you know, this style of game, the arknova ants, terraforming Mars type of game where you've got the giant deck and the major thing you're trying to do is get a big tableau of those and most of them do something immediately and some of them give you ongoings and some end game points.
- I always say that's the one of the things that frustrates me about or terraforming Mars is that you are mining the deck for things randomly.
References (from this video)
- Heavy economic and deeply strategic
- Heavy economic and strategic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Sleep is for new dad, I think.
- I thought it was really fun. It's very complex, but it was really short.
- the shuttle actually worked today uh right away. In fact, it was awesome. and the drivers in cosplay as the Joker eth leisure edition era.
- There's a pinball alley where there's just dozens and dozens of pinball machines all the way down. Uh which is awesome. Other way to spend on money.
- One of the things I really like about the Mly Kit area is that they have this ticketed craft you could do every day, but they always have free crafts that you can do every day, too.
- Everything smells like a spice cabinet.
- Um kind of a deck buildingish thing. You got these little mech dudes.
- People may not know this, but Chad and I, the two people running all play, love heavy economic and deeply strategic games.
- All right, we're about to head into a super secret hidden wrestling match uh for Pandasaurus.
- the cutest wrestling dog ever.
- he's wrestling the mind. The card game from Panosaurus.
- We're about to play Just Sayo, and it has the world's most adorable uh snowman pawn.
- Wrestling was insane.
- Tomorrow's going to be a doozy, though, cuz it is a little late.
References (from this video)
- managing thriving manufacturing and logistics businesses, dealing in containers in the aim of earning the most money
Mechanics (from transcript analysis)
- auction/bidding — Containers on Container Island and lots from the offshore bank are acquired through bidding processes, which can be blind or open.
- Blind bidding — Players secretly lay bids of money face down for delivery auctions, with cards designed to conceal amounts.
- Economic Game — Players manage prices, inventory, logistics, loans, and finance.
- Loan management — Players can take loans, but must pay interest each turn and can face container seizure if unable to pay.
- Pricing — Players set sales prices for containers in their factory and harbor districts.
- Worker Payment — Players pay factory workers wages by paying $1 to the player on their right.
Video topics + discussion points
Quotes (from this video)
- Produce, sell, and auction containers in this economy game where you're trying to outwit your competitors in Container.
- Whatever you can do to find value is its own valid path to victory.
- The offshore bank has its own container and money business going on. I'm sure it's legit and calling them lets you get in on the action.
- Well, all good things must come to an end.
References (from this video)
- Better player aids
- More efficient component placement on player boards
- Better production value (screen printing, metal components)
- More vibrant art style in newer version
- Availability and price point of new standard and deluxe versions
- Includes expansions in the new version
- Jumbo version has less clear component placement
- Older version lacks player aids
- Older version's art style is less vibrant
- Jumbo version components are resin and lighter than metal counterparts
- Jumbo version is difficult to acquire and expensive on secondary market
- economic game
- Container (Jumbo Edition)
- Container (Deluxe 2026 Edition)
Mechanics (from transcript analysis)
- Auction — The smaller version actually has the bigger board for this but again probably because they don't need as much payload space for the ships to move around.
- Set Collection — The biggest difference here are the container cards. So, your secret goals.
Video topics + discussion points
Quotes (from this video)
- Grill games are games that you've always wanted, but are no longer in print and very hard to find.
- The smaller box actually weighs 6 lb 7 oz which feels very heavy for the small size box this is.
- The metal ships actually they feel really heavy for definitely how they they feel real solid and heavy.
- The smaller ones, because they are full metal, are actually heavier.
- Table presence jumbo still wins.
- Availability. Uh the you can't really get the jumbo version unless you pay huge amounts uh on the secondary market.
- If I had the gun to my head and I had to pick one because I'm sort of sizing down, I probably would pick the new one.
References (from this video)
- Impressive table presence with large components
- Realistic art style on some components
- Very difficult to acquire
- Expensive on the secondary market
- Components are resin and lighter than metal counterparts in the newer version
- Lacks player aids
- Less vibrant color palette on some components
- economic game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Grill games are games that you've always wanted, but are no longer in print and very hard to find.
- The smaller box actually weighs 6 lb 7 oz which feels very heavy for the small size box this is.
- The metal ships actually they feel really heavy for definitely how they they feel real solid and heavy.
- The smaller ones, because they are full metal, are actually heavier.
- Table presence jumbo still wins.
- Availability. Uh the you can't really get the jumbo version unless you pay huge amounts uh on the secondary market.
- If I had the gun to my head and I had to pick one because I'm sort of sizing down, I probably would pick the new one.
References (from this video)
- So good
- Great product
- Superb gameplay
- Really fun
- economy
Mechanics (from transcript analysis)
- auction bidding — It's playerdriven auction bidding, lots of undercutting.
- economy — Economy piece, it's closed economy where the money is always quite tight and it's flowing between the players.
- Undercutting — lots of undercutting
Video topics + discussion points
Quotes (from this video)
- Felt a little bit lackluster in terms of big releases for me.
- But you know, if uh there's no one around to Does the forest still shuffle?
- This is a game of managing resources, is a game of um uh territorial control and tableau building.
- Dexterity games are not ball games.
- IV Studios smashed it out of the park with this one.
- My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
- It's all to play for. It's only half time.
- The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
- Streamlined mechanisms with great depth
- Cutthroat business game with strategic pricing wars and auction efficiency
- Closed economy with interesting money dynamics due to government subsidies in auctions
- Private objectives make auctions dynamic and interesting
- Multiple viable strategies for winning, not just auctions
- Secret scoring keeps the endgame uncertain and engaging
- Available in both deluxe and standard editions for different budgets
- Gold containers expansion module is highly recommended for changing gameplay
- Game is longer than advertised but doesn't feel long
- Loans expansion module is considered 'okay'
- Trucks expansion module adds too much mechanic weight and makes money tighter
- Optimal player count is five, with lower player counts potentially having 'gaps and holes' in supply
- economic competition
- maritime trade
- Power Grid
- Magnate
- First City
- Food Chain Magnate
- Grainville
Mechanics (from transcript analysis)
- Auction — Players can take containers on their ship to an ocean zone to auction them off to all players, with secret bids.
- Buy/Sell — Players can buy containers from other players' factories or warehouses, and also sell their own produced containers.
- Offshore Bank — Players can bid containers for money or money for containers, with bids carrying over turns.
- Produce — Players can produce containers from their factories and set prices for them, with the ability to reprice existing items.
- Secret Scoring Objectives — Players have secret goals for container colors, and the most abundant color at the end is discarded, adding a twist to collection strategies.
- Warehousing — Players can store containers in warehouses, which can be expanded, and reprice items when adding new ones.
Video topics + discussion points
Quotes (from this video)
- Hello, my friends.
- This game is a cutthroat business game.
- Money is tight in this game, but that's one of the most interesting decisions in the game.
- I will always play with the gold container. So, if you're thinking about getting the expansion, that one alone is worth the whole expansion.
- It's not a bad game at lower player counts, but if this is if I'm playing Container, I'm just going to like I'm playing it at five.
- Container, in my opinion, still holds up with some of my favorite economic games of Power Grid, Magnate, First City, and Food Chain Magnate, and new ones Grainville.
References (from this video)
- Sold for $120.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the early 1990s saw a temporary craze with the release of the Super Soaker
- I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
- Sour grapes is a comedy about things that aren't funny
- Sour grapes however is tone deaf
- I lost a bet and had to go to that movie it was horrible
- Shot glass is correct
- Spice Girls is correct
- Sugar Hill G
- Suicide Girls nice
- I like it better I think than Clash Royale it's it's good worth a try
- The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- he went on some show and went did an interview that basically probably added like 20 years to his sence
- Elizabeth Holmes finally went to jail right did
- you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
- if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
- Seven years of college down the drain I might as well go join the peace score
- the bench isn't wasn't actually there though they moved it
- he was a comedian from Houston
- they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
- The Smoking Gun that was a website
- It's got $225,000 Canadian though
- he said he was let go for not achieving goals that were never properly set for us
- we were given unattainable goals in a very short amount of time
- I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
- my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- I'm pretty hyped for the next yatsi drop not gonna lie
- it's always good like you know you fall down internet rabbit hole and like watch his videos
- it's like it's like him I really like Norm Mitch Hedberg always made me laugh
- it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
- yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
- The curse of the doors
- it's like a slice a life thing you know
- Seven years of college down the drain I might as well go join the peace corps
- the fingers are mostly they're not completely fixed but they're they're a lot better
- he didn't listen to anybody he didn't listen to his lawyers
- turns out turns out it was he
- she's in prison for serving an 11 year three month sentence for the wire fraud
- the victims of the fraud were like giant companies
- when she's making license plates you know that's a lot of license plates
- The actor strike oh yeah
- you guys are going to do for parking
- it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
- I don't think there's anything about I mean it's part of the the lore
- I must told you yeah basically we sat in a room for two three hours and then left done nothing
- The judge that came in and swore us all in threaten to throw somebody in jail
- you basically lied I was I was unknowingly
- so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
- the thing that John balushi does in that scene was not in the script
- Everything is within walking distance if you have enough time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- a good game is a good game forever.
- the industry is booming.
- deluxification overkill. When is when too much is too much?
References (from this video)
- High interactivity and social interaction
- Long-standing success and replayability
- trade/containers
- economic supply chain
- Panamax
- Between Two Cities
Mechanics (from transcript analysis)
- Auction — Players auction for containers to obtain stock.
- restricted_purchase — You can't buy your own containers; must buy from others.
Video topics + discussion points
Quotes (from this video)
- "This is our anticipated holiday before our anticipated game."
- "I'm very excited. Like it's going to be great great great games, I think."
- "it's based on the Imperium fantasy book series"
References (from this video)
- Fabulous economic gameplay
- Interactive and subtly mean
- Affordable new version
- Timeless design
- Widely accessible
- Was out of print for a long time
- Prior versions were expensive
- Shipping company
Mechanics (from transcript analysis)
- economic — Focuses on the economy of shipping, managing money, and selling containers.
- Negotiation — Implied through the interaction and economic impact on other players.
- Pick-Up and Deliver — Players pick up containers and deliver them for sale.
Video topics + discussion points
Quotes (from this video)
- So, we just want to tell you which one they are and why.
- So, let's start off this list at number 10 with the smallest game you can buy.
- The the ones before they were little they were like competitive.
- Exactly that.
- So there's some great play that can be had with here with deliberately placing your dice on places where your opponents are just to remove everybody's dice.
- So, you're trying to get your piece to the dungeon door with the most treasure underneath it.
- And 10B is a lovely town building card game.
- So there's some really interesting again emerging gameplay from that system which is really really fantastic.
- Yeah. So, this is from the guys at Inside Up Games and they it was a Kickstarter probably a couple of years ago and now it's going like full full retail and it's what they call the Twisted Realms trilogy.
- But this game seems to be um sitting in somewhere between um in that space where where you got hit, you got thunder of vendetta, you got joy ride
- This basically seems like a rea battler with with cards with cars.
- But this is a wide modern Euro game.
- The production looks beautiful with this like rotating boards and stuff.
- And Container is a fabulous economic old school, old-fashioned style Euro game.
- cowboy fighting the spawns of hell. That is so metal.
- So for example, a double pair will do x amount of damage. If you got a full house, you're going to do a lot of damage. If you got a poker, you're going to do like the mega crit crit one.
- world order is a game of geopolitical stability and the slow balance and careful balance of power between major global players
- It's u it's again it's uh that this social like political games each player is going to play um uh one of the the four superpowers in the game is going to be the US, Russia, Europe or or China
- So, Matt, that takes us to the end of this video where some of the most exciting new games that you can buy at UK GE 2026.
- In order to enter our giveaway totally free, but we got a couple of different ways.
- Hit the subscribe button now. Do it now.
References (from this video)
- Was a little too much for me.
- Big City
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's pretty awesome. Um, but we have been just so so busy.
- I mean, you know, within reason, but what's really cool this year is the nominees really seem to fit their category.
- Man, are we super busy.
- This was supposed to be a regular game night stream but Nikki wasn't prepared.
- I wish I could figure out what's going on with this base. It's gold, which I should have done before.
References (from this video)
- Intrigued to play it
- Reprint of a hard-to-get game
- Never played the original
- mimicking shipping
Mechanics (from transcript analysis)
- Variable value — Containers have a variable value revealed at game end.
Video topics + discussion points
Quotes (from this video)
- This is one of those incredible games.
- This is a light dice chucking game, but I find it to be so much fun.
- It looks absolutely charming.
- Potatoes is your currency.
- It is incredibly tense.
- I thought this was absolutely brilliant.
- The experience I got was not the experience I was expecting to get.
- I love Dartmouth, I do.
- I think expansions improve the experience.
- one of the things that's actually funny about this one is if you look at the the the reviews on this, the reviews, one of the negative reviews has me more interested.
- I don't care about deck builders.
- similar to Lost Ruins of Arnak, one of my favorite games of all time, but with more deck-building, yes, please.
- this could be a CGE game that knocks it out of the park.
References (from this video)
- Looks like it's right up the host's alley
- Three to five player game
- Building factories, producing containers, setting prices, negotiating, sailing, buying low and selling high
Mechanics (from transcript analysis)
- auction and bidding — The game features an auction and bidding mechanism.
- Market manipulation — Players shape the market by building factories, producing containers, setting prices, and negotiating.
- Pick-Up and Deliver — This mechanic is mentioned as something the host wants to do more of.
- Set Collection — This mechanic is mentioned as something the host wants to do more of.
Video topics + discussion points
Quotes (from this video)
- Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
- So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
- Action-packed co-op game.
- This could again be very gimmicky. But I'm curious to see.
- I mean, it's obviously Cthulhu themed. Love that.
- I don't know. It might suck, you know.
- This is just an insta buy for me. I'm just going to get it.
- Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
- I'm very, very sad that this does not have a solo option because it looks so freaking cute...
- Look at how stunning this looks. I mean, excuse me?
- But, some for some reason this grabs me even more.
- I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
- Updates the art and component quality.
- Still has pickup and deliver and auction mechanics.
- Economic
Mechanics (from transcript analysis)
- Auction — If you like auction games, you know, any negotiation, that sort of stuff, you might like Container.
- economic — It's a classic economic game where you want to buy low and sell high.
- pickup and deliver — There does still have a pickup and deliver aspect where you're going to be loading these container ships full of containers and then sailing them to an island to auction off.
Video topics + discussion points
Quotes (from this video)
- These are reimplementations of older games, new additions, sort of just new printings of older games, and sometimes, you know, a a new game in an established series of games.
- So, yeah, uh, before I jump into the games, I just want to let you know I'm doing a board game comedy tour.
- It's sort of to worker placement a little bit like Dominion is to deck building and and stuff like that.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, my throat is like a piece of sandpaper that I've used to wipe my ass with.
- if you have been living under a [__] rock for the last 20 years, the UK Games Expo is the UK's biggest exhibition of tabletop games.
- I don't know, just felt kind of lame.
- So, [__] that. I'm not I'm not going to spend that much money on this dexterity game.
- it was a drab looking game. Kind of like too much work for what it was.
- This could quite easily have been done with a couple of tokens that you flip over. But fact that it comes with these little gimmicky dog things made it absolutely fantastic.
- one of the best Dexterity games, if not the best Dexterity game that we've ever played.
- it is a timeless classic that is only going to grow in stature in the future.
- Birmingham is vile, but luckily for you, the NEC is nowhere near that steaming hole.
- If you've never been or you turn your nose up, then you are missing out and you're a [__] idiot.
- I don't give a [__] what games you picked up.
- I only attack certain people. A people that use breath smells, people with BO, and people who are under 5' 3.
References (from this video)
- Funny concept
- Looks colorful and amazing
- Excited to play
- Sailing around and putting containers on ships.
Mechanics (from transcript analysis)
- Reprint/Rebrand — This is a reprint with new additional gameplay rules.
- ship movement — Players sail around and put containers on ships.
Video topics + discussion points
Quotes (from this video)
- I am so excited to show you everything that I got and some games that were gifted to me by publishers.
- So, I picked up the Walk the Roll expansion. Oh, I'm so excited for that.
- The Fairies Have Gone Mad. It's Irish. It's folklore. It's amazing.
- It's Fate of Witches, and it just looked so good. It's a deck building game.
- I have heard so many people rave about this game.
- So, I've heard from someone I trust that it is definitely better at one player.
- Who doesn't love some free stuff?
- The vibes are just immaculate.
- And now we have like a royal theme which speaks to me very deeply.
- Let's kill everybody in the kingdom. I'm already excited. Let's let chaos reign, I shall say.
- Do I need another bag? I do not, but it is a very good quality sturdy like board game bag.
- I have not. Have I bought the video game immediately when I got back home from UK Games Expo so that I can play it? Yes, you got that right. I'm playing it today.
References (from this video)
- Grail game that has been out of print forever
- New edition is so good
- Great price point (£30)
- Excellent quality of product and game for the price
- Great player interaction
Mechanics (from transcript analysis)
- Economic Euro — Mentioned as the style of the game.
Video topics + discussion points
Quotes (from this video)
- This I was mega excited about.
- We sneak the copy away.
- So, the idea behind this one, of course, card drafting, tableau building, similar to those games that we really enjoy where you're creating your grid of cards and having those have various effects, like for example in Annual X or for example in Car Combo, but with slightly more behind it as well.
- And again, sitting into that lovely sort of 45 minutes to an hour exciting interactive game, which I'm super excited about.
- The artwork is absolutely stunning.
- We can't do a 7-hour video. So, we going to in the upcoming weeks, we're going to in the in the other different episode that we do of the hype factor, the playlist or uh review, stuff like that. We're going to talk about all the other games as well.
- We have the best community of people and we love every single one of you.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And honestly, I'm not really sure I'm going to be focusing too much on any one specific game. I guess as I see them.
- My one of my sons loves Armymen. He is. I'm going to have to get a photo later before the day is over because he is going to want to see me near army gear.
- The crew is actually fantastic. I met them the other night at the um the the the demo the media demo tonight.
- Memorial 44 to me is luck as to where you can actually go followed by luck as to what you roll. I can deal with one of those two looks both together and I just feel like I don't have the agency I want.
- Terraria new expansion coming soon. That's the first time I'm hearing of that.
- This which looks fantastic. I have not seen this properly set up. Bridge or bust. Uh this feels like an insane system. It's based on like it's got to be based on like those video games. I don't know. This feels This feels crazy. Toy factor high gameplay possibly not as much my jam.
- This has been a light UK Games Expo tour. Next year I hope to do better.
- Long story short, uh Friday I slept in because of the plane and catching up on sleep. And then Sunday the trains were down. So um between the two I got you I got you uh late on the coverage.
- This is more intended as like, hey, if you haven't been to UK Games Expo, you want to get a sense of the similarities or differences to other conventions. Hopefully, this gave you a light touring of showing.
References (from this video)
- Still want to play this one.
- Have not tabled it yet.
- Halfway through the rule book.
- Container
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey, I'm Alex Rack from Board Game Co.
- And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
- So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
- I say it together because I haven't actually done any research on this.
- I am fighting against a cat meowing in the background.
- What's the person to do?
- Everyone has the thing that works for them.
- Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
- The biggest thing is sail south for the Isle of Penguins.
- I am very excited for this one.
- Anything for new for Harmonies I am intrigued and excited for.
- Harmony is a fantastic game.
- I like the art. I like the art. I like the style.
- It doesn't tell me a lot about the actual gameplay.
- So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
- Features auction and bidding mechanics.
- Designed by Franz-Benno Delonge, whose work is liked.
- High potential to be a collectively liked game.
- Anticipated to be played relatively soon due to shared eagerness.
- Shipping and Commerce
- Fjords
Mechanics (from transcript analysis)
- Auction — Features auction and bidding mechanics that the reviewer is interested in exploring.
- bidding — Features auction and bidding mechanics that the reviewer is interested in exploring.
Video topics + discussion points
Quotes (from this video)
- The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
- Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
- Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
- Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel.
- Thanks for watching the most boring unboxings on the planet Earth.
- I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
- The new edition has metal ships.
- The components of the jumbo edition were described as a '10 pound box'.
Mechanics (from transcript analysis)
- Market manipulation — Players have control over the markets and can influence pricing.
- Pick-Up and Deliver — Buy low, sell high, pick up, deliver.
Video topics + discussion points
Quotes (from this video)
- I have tons of like RPG books that I'm like, why did I buy this?
- we end up in situations where there's diamonds in the rough.
- I found the complete book of necromancers. I forgot that I ever owned that.
- if you try to auction that now, um, you can get a few hundred for it, which is ridiculous.
- I'm actually excited to have like Aldi on cuz I want to talk cuz he's one of those guys that, you know, obviously he runs conventions.
References (from this video)
- A classic economic game that gets remade.
- High quality production in the new AllPlay version.
- Strategic depth in pricing and buying/selling.
- Simple yet engaging action system.
- Economic game focused on amassing cash through container trading.
Mechanics (from transcript analysis)
- action selection — Players take two actions per turn.
- Auction — Bank auctions happen where players bid for containers.
- economic — Focuses on making money through production, selling, and buying containers.
- production — Produce containers on factories and move them to harbors.
- Set Collection — Amassing containers of specific colors, but beware of having too many of one color.
Video topics + discussion points
Quotes (from this video)
- I really enjoy a the production of this game is incredible.
- There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
- It's really, really fun. I enjoy it every time. I do something different every time.
- My best month is going to be Lords of Water Deep.
- This game is great. like this game is genuinely just like really solid.
- One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
- It's just good. It's just clean. It doesn't do anything fancy.
- It is really kind of straight up contract fulfillment.
- It's easy to teach.
References (from this video)
- great game
- all play redid it
- good deluxe copies available
- old versions were never played
- prices for old versions skyrocketed
- some people disliked the new art
- Dune
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to go to conventions and come home with tons of board games. Um, I'm kind of glad I switched over to books.
- Fun does not exactly equal success, if you will, especially if you're a publisher.
- The organization was poor.
- Attendance was down.
- I rarely get to play board games for fun anymore. I play board games as part of my job, which I love.
- It is a maze of books.
- I'm a sucker for box sets.
References (from this video)
- Incredible and stunning art with vibrant colors.
- Tactile element with ships and containers.
- Great for learning about economics and money flows for older kids.
- Unique economic and money-making mechanics.
- Works well with 4-5 players, potentially better than 3.
- The game shines when the economy gets flowing.
- Can have dry patches initially, especially with 3 players.
- Players can run out of money quickly at the start.
- Requires experienced players due to actions and movement complexity.
- Not ideal for casual players straight away; has a learning curve.
- Economic
Mechanics (from transcript analysis)
- action selection — On a player's turn, they can perform two actions from a variety of options.
- Auction — An auction is triggered for all containers on a player's ship when they sail to Container Island. Players bid money to buy these containers.
- Auction / Bidding — An auction is triggered for all containers on a player's ship when they sail to Container Island. Players bid money to buy these containers.
- Banking/Loans — Players can take loans from the bank, which comes with interest, to manage their money flow.
- Compound Scoring — Each player has a secret scoring card that determines the value of different container colors at the end of the game.
- Engine Building — Players can buy factories to produce more containers, which is described as good for business.
- Loans — Players can take loans from the bank, which comes with interest, to manage their money flow.
- market — Players buy containers from other players' harbors and also interact with the bank through bidding on containers or money.
- Set Collection — Players collect containers, and their scoring card dictates how much money each color of container is worth at the end of the game.
- Unique Player Powers — Each player has their own unique scoring card.
- Variable player powers — Each player has their own unique scoring card.
- variable scoring — Each player has a secret scoring card that determines the value of different container colors at the end of the game.
Video topics + discussion points
Quotes (from this video)
- This game was very kindly gifted to me by All Play. So huge thank you to All Play for sending this my way.
- In this game money are the points because obviously it is a very economic style game and you're trying to buy containers, sell containers to get the best score aka to earn the most money.
- The art of this game is absolutely incredible. It looks so stunning. The colors are just so vibrant. It really like jumps out at you and I love the little ships that you're sailing around with, putting the containers in them.
- I think if you're into really that like economic side, making deals, trading stuff, you know, it's I think it's really works if you're into that.
- I don't think it's a very heavy game but all the actions and all the different ways of how the containers move about the game it's definitely something to wrap your head around.
References (from this video)
- Heavily reliant on other players, encouraging communication and interaction.
- Satisfying to price containers when you receive them.
- Interesting auction mechanism where the bank doubles the winning bid.
- The economic system feels rewarding when big bids are accepted and doubled.
- Closed economy shipping game
Mechanics (from transcript analysis)
- Auction — A blind bid auction where the player who brought the goods to Container Island cannot bid. The accepting player receives the bid amount from the bidder and an equal amount from the bank.
- Auction / Bidding — A blind bid auction where the player who brought the goods to Container Island cannot bid. The accepting player receives the bid amount from the bidder and an equal amount from the bank.
- Closed Economy — Players are reliant on each other for production, trucking, shipping, and auctioning of goods. A key exception is when the bank doubles the accepted auction price.
- End Game Bonuses — Based on how much money you have at the end of the game.
- End game scoring — Based on how much money you have at the end of the game.
- Pick-Up and Deliver — Containers are moved into warehouses, onto ships, and then to Container Island.
- Resource Management — Players produce generic shipping containers.
- Resource Production — Players produce generic shipping containers.
Video topics + discussion points
Quotes (from this video)
- You are heavily reliant on other players due to the closed economy and just due to the rules of the game.
- So I really like how the closed economy encourages players to uh I want to say I want to say work together but really you are working independently but relying on other players at the table.
- The bank doubles it. It's the one exception. Maybe there's one other one but that's the main exception to the closed economy in the game.
- So those are my two favorite mechanisms in the game. The idea of this closed auction relying on other players, the multiple steps to get there and the fact that you can price the goods the way you want over multiple steps but also this one exception to the closed economy that the bank doubles the winning auction price if you accept a winning bid.
References (from this video)
- Deep experience
- Player-driven economy
- Fascinating
- High tension in the economy
- Great for 30 pounds
- Abrupt ending can be frustrating.
- Player-driven economy
Mechanics (from transcript analysis)
- Auction — Economic auction game bidding game is fun.
- economic simulation — Player driven economy.
- Set Collection — This game gets me thinking about that game for the next 3 days after I play it.
Video topics + discussion points
Quotes (from this video)
- So just like the length of a football game.
- The game could not be any longer than 90 minutes in length according to Board Game Geek.
- So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
- Um I tried to pick games that we are normally not talking about on the channel.
- So, with number five, uh go with your number five.
- Number five is a game that I know you love, we both love.
- It's my my congrats my contractually obliged mention of Dr. Kemetia
- It's the brownest game on my list and it's Trans America
- Can you do in 90 minutes?
- Ah, the solo pick. Love it. Love to see it.
- We're flying to Japan in 90 minutes, Matt.
- I think for me I'm feeling so hot right now.
- So uh it's not a 90-minute game.
- Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
- BGG completely wrong.
- The number one, the winner of the board game World Cup 90 minutes challenge.
- It is both one of the newest and one of the oldest.
- The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
- One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
- So, before Matt and I melt into a puddle in the studio
- We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
- And do you think it's coming home?
- It's probably not coming home, but we can dream.
- Hit the subscribe button.
References (from this video)
- Multi-step economy creates interesting decisions.
- Auction mechanics add tension and strategic depth.
- Limited components force strategic choices.
- Challenging end-game scoring requires careful planning.
- New edition and deluxe playmat available.
- End-game scoring can be tricky due to discarding most abundant color.
- Pricing containers can be difficult throughout the game.
- Supply chain management, production and sale of containers, economic competition
- Container Island
- null
Mechanics (from transcript analysis)
- Action Point Allowance — Players take two actions per turn from a list of seven possible actions.
- Auction — Auctions are used for delivering containers to Container Island and for bank bids, influencing resource acquisition and money flow.
- economic — The core of the game revolves around producing, buying, selling, and managing money through various economic actions.
- Pick-Up and Deliver — Players produce containers, load them onto ships, and deliver them to Container Island or other locations.
- Set Collection — Players aim to collect specific sets of containers for end-game scoring.
- Variable End Game Scoring — Each player has a secret end-game scoring card that determines the value of different container colors.
Video topics + discussion points
Quotes (from this video)
- The trick is in this game you can never purchase your own containers.
- Figuring out a way to acquire multiple containers onto your ship, and then auctioning them off to other players is a nice way for you to gain more money in hand because it might be more valuable to you than simply scoring these containers yourself.
- It's a multi-layer, multi-step economy.
- This is a tough decision because those potentially could be $20 at the end for me.
- So, it's a tough decision, but I think I'm going to take the $10.
- The amount of containers we have left is going to be the timer for the game, as you'll see.
- The rule is that at the end of the game before scoring our cards, you'll first discard all containers of the color that you have the most in.
- The game is played in turns, starting with the first player and going clockwise. On your turn, you'll always take two actions.
References (from this video)
- Excellent value for money for the standard edition.
- The gameplay cleverly makes you think ahead and negotiate complex transactions.
- The dynamic scoring system leads to interesting strategic shifts.
- The ability to manipulate the market and force opponents into undesirable purchases is a compelling aspect.
- The standard edition is a highly manageable box size.
- The offshore bank action adds complexity not clearly indicated on the box.
- The offshore bank feels thematically disconnected from the rest of the game.
- Thematic implementation of some mechanics feels unnatural (e.g., not directly putting produced goods into one's own harbor).
- Producing and shipping containers
Mechanics (from transcript analysis)
- auction/bidding — Auctions are used for buying and selling containers, with different mechanics for bidding with cash or containers.
- economic engine — Players build factories and warehouses to produce and store containers, managing income and expenses.
- Pick-Up and Deliver — Players move containers from their factories to harbors, then to their ships to deliver them to buyers or auctions.
- Resource Management — Managing cash, containers, and loans is crucial for success.
- Set Collection — Players aim to have the most valuable containers at the end of the game by focusing on specific colors.
- variable scoring — Final scoring depends on the price of containers and the most valuable color held by each player.
Video topics + discussion points
Quotes (from this video)
- this is 30 quid. The box is really, really small, and it is probably the best value board game that we've played in a long time.
- It's like a wart that has grown on your shoulder
- container is the best game that we have played this year, period.
References (from this video)
- The deluxe edition's metal containers offer a satisfying heft and tactile feel.
- Good detail on both plastic and metal components.
- Excellent color matching between component types.
- The rulebook appears clear and well-laid out.
- The regular edition is considered good and satisfying on its own.
- The puzzle-piece player boards' edges can wear out.
- The weight of the deluxe edition is extreme.
- The regular plastic containers are not as satisfying as the metal ones.
- Brass: Birmingham
- Stellar
- Age of Industries
- Agricola
Mechanics (from transcript analysis)
- Pick-Up and Deliver — The core gameplay revolves around loading and delivering containers, with mechanics like trucking and managing luxury goods directly related to this.
- Resource Management — The game involves managing different types of containers, luxury goods, and potentially money through player loans and the investment bank.
- Set Collection — The discussion of customer and warehouse placement on player boards hints at a set collection or tableau building aspect, with the orientation of these pieces being important for company alignment.
- Worker Placement — The mention of action markers for the investment banker and factories suggests a worker placement element where players utilize specific roles or locations.
Video topics + discussion points
Quotes (from this video)
- So, hence I'm actually wearing a t-shirt on stream, which I never do. But, uh, yeah, Heavycon 9 starts in two days.
- It's the most stressful convention of the year for me, uh, because it's my convention, but it's also a really good time and really good people.
- I know what theoretically is in this box, but I don't understand why it's so big and why it's so heavy.
- The neoprene feels nice.
- This is probably uh less fragile, but from what I am led to understand, this and this are functionally identical.
- So, they are not only different shapes. Um, but they are the, you know, four standard, five standard colors right there.
- These do not always play well with others.
- I can't get over the weight of these things.
- These are hefty. These are weapons.
- Oh my god. God give all the babies everything they want.
- So, yeah, as somebody said, the uh the containers are metal and yep, they feel it.
- But if you want the cool metal toys, then it's there for you.
References (from this video)
- open-ended and sandbox-like
- elegant and streamlined core mechanics
- great production values
- requires a larger player group and time to teach
- economic sandbox; open-ended production lines
- modern logistics / shipping containers
- economic simulation with modular production
- Trade-themed economic games; similar sandbox feel
Mechanics (from transcript analysis)
- economic engine-building — players manage supply chains and price goods in an open market
- Engine Building — players manage supply chains and price goods in an open market
Video topics + discussion points
Quotes (from this video)
- This is a gem and Kenitzia brilliance with Feld style.
- The action selection mechanism is the cog that makes this game go.
- This game is literally clue on steroids.
- So many fun, interesting little reveals as you're going through it.
References (from this video)
- High-quality components and well-sized containers that are easy to manipulate
- Satisfying balance between size, usability, and aesthetics
- Preserves simplicity while adding depth through expansions
- Expansion content (investment bank) introduces meaningful strategic choices
- Can be complex for new players due to economic depth and bidding interactions
- Some players may find the economics and bidding timing punishing
- Logistics, container trading, and economic liquidity
- Harbor and shipping economy with containers, docks, warehouses
- Strategic economic management with real-time bidding and flow of goods
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid for containers using money; bids resolve ownership and access to goods
- auction/bidding — Players bid for containers using money; bids resolve ownership and access to goods
- economic engine — Liquidity, currency flow, and container movement drive the economy and scoring
- Modular Board — Investment bank module adds new liquidity mechanics and optional content
- Modular expansion — Investment bank module adds new liquidity mechanics and optional content
- physical manipulation — Loading, unloading, and moving containers with tangible components
- Physical Removal — Loading, unloading, and moving containers with tangible components
Video topics + discussion points
Quotes (from this video)
- the containers dictate the size of the ship
- investment bank essentially works as like a central bank would in an economy
- this module can use with and without the games you want to play the original way
- it's not going to fall off the boat, it's going to be easy to work with
- we wanted to have it nice and big without being a silly big
References (from this video)
- beautiful components and table presence
- clear strategic choices with meaningful tension
- complexity may deter casual players; organization burden
- water-flow, architecture, and color scoring
- elegant city of Flora; fountain construction
- tactile, visually-driven
- Acropolis
Mechanics (from transcript analysis)
- central fountain drafting — Draft tiles around a shared fountain; build upward or outward.
- multi-layer scoring — Scores depend on levels, color sets, and fountain flow.
- thick acrylic components — Deluxe, visually striking tiles that can be flipped for variation.
Video topics + discussion points
Quotes (from this video)
- This is a fighting game. If you ever played Street Fighter, this is basically that in card form.
- I would not break this out as a casual game.
References (from this video)
- shipping, production, and price manipulation
- Global trade/containers and supply chains
Mechanics (from transcript analysis)
- economic simulation / market manipulation — produce goods, ship, sell back, and undercut to affect prices
Video topics + discussion points
Quotes (from this video)
- Symbolically, it's a beautiful message of degrowth to say we've decided to stop producing.
- The passion is third. Low third.
- They're the new Simon.
- Container is coming from All Play. they're changing it because there is another designer on board.
- It's a turning point for the industry… this used to be a passionate hobby for passion for you, now it's capitalists and margins.
References (from this video)
- Accessible rules with deep, engaging auction mechanics
- Flavorful, thematic components and art in prototype form
- Expansions (player loans, luxury goods, trucking) add meaningful strategic depth
- Strong five-player suitability and dynamic economy
- Edge-case rules can be confusing (pre-turn, broker, loan forgiveness mechanics)
- Prototype components require imaginative coloring due to color-coding mismatches
- Auction swings and subsidies can overwhelm newer players
- Global trade, container logistics, auctions, and investment dynamics
- Oceanic/container port environment featuring Container Island and Offshore Island
- Tutorial-style live play with detailed explainers and color commentary
- The Climbers
- The Estates
- Dominant Species
Mechanics (from transcript analysis)
- Auction — Broker auctions and island-based auctions drive container ownership, subsidies, and endgame scoring.
- Auction / Bidding — Broker auctions and island-based auctions drive container ownership, subsidies, and endgame scoring.
- container market flow — Goods move from factories to harbors to ships, then into container island auctions for scoring.
- Loans — Loans from bank or players incur interest; there are rules for pre-turn decisions, grace periods, and default consequences.
- loans and interest — Loans from bank or players incur interest; there are rules for pre-turn decisions, grace periods, and default consequences.
- Market Pricing/Manipulation — Factories produce containers; players price goods; labor costs flow to the person on the right.
- production and pricing — Factories produce containers; players price goods; labor costs flow to the person on the right.
- shipping and trucking — Ships move between sea/harbor/island; trucking companies add a revenue/auction track and cost to use.
Video topics + discussion points
Quotes (from this video)
- Money is victory points. Victory points is money. That's all that matters in this game.
- Easy rules, hard to master.
- This is a Hall of Fame game for a reason.
- The teeth are in the auctions.
- Edge cases can be confusing (pre-turn, broker rules, loan forgiveness).
- Two words: price to move. They move the market and the board.
- It's the auction mechanics that really drive the tension here.
References (from this video)
- New components and new art in the remade edition.
- Affordable initial price point highlighted ($39).
- Official remaking by AllPlay adds legitimacy and anticipation.
- Clear Kickstarter launch framing with a concrete date and price.
- Specific game mechanics and core gameplay loop are not described in the transcript.
- Reliance on the reprint narrative rather than gameplay details may leave potential buyers seeking more information.
- Shipping, logistics, and container handling with a lighthearted hype tone surrounding a reissue.
- A contemporary context centered on shipping containers and logistics, framed around a reprint and new production run.
- Casual, enthusiastic, and promotional during a discussion of a reprint and Kickstarter launch.
Mechanics (from transcript analysis)
- unknown — Details not provided in the transcript; the discussion focuses on reprint, price, and Kickstarter milestones rather than gameplay specifics.
Video topics + discussion points
Quotes (from this video)
- It's just $39.
- Containers coming to Kickstarter on September 23rd starting at $39.
References (from this video)
- Elegant tension between immediate cash and long-term scoring
- Strong reprint potential with updated components
- Older design may feel dated to new players
- Possibly too dry for some
- container shipping and port management
- shipping logistics and island scoring
- conventional Euro
- Eon's Trespass
Mechanics (from transcript analysis)
- Resource Management — fill ships, unload containers, and decide when to sell for money
- score optimization — balance selling for money vs keeping containers for end-game scoring
Video topics + discussion points
Quotes (from this video)
- I want to sell McDonald's in space.
- Seems like a heavy euro. It is, but fun one, fun concept.
- We still haven't found out what the sins actually are, but how excited are we to play this game?
- Do you want to travel to Paris? Do you want to prove yourself as an artist?
- The best game on the list, as I already said.
- The hottest game this month is Great C.