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Covenant box art

Covenant

Game ID: GID0077191
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
100 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

Description

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 69
This page: 50
Sentiment: pos 31 · mix 9 · neu 5 · neg 2
Mentions per page
Showing 1–50 of 69
Video sLDj7q_7VWU Top List at 23:01 sentiment: neutral
video_pk 134360 · mention_pk 382237
Covenant video thumbnail
Click to watch at 23:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Theme is attractive.
  • Did not dislike the first play.
  • Has a solo mode.
Cons
  • Only played once, potential to fall off list.
  • More could be better.
Thematic elements
  • Dwarves delving for points
  • Mountain
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You're delving back into the mountain to score the most points by getting all of these different things and building different areas.
  • Card Play — It's a game where you are playing a card game.
  • solo — It does have a solo mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars: The Clone Wars.
  • I really do enjoy the way this game works.
  • I love the pandemic system that's used.
  • It's it's almost become like a a household uh name at this point, right? As far as board games are concerned, it's that good of a system.
  • Vindication is a great game where you're whatever your whatever your starting story is. You're thrown off of a ship, you're kicked overboard, you're thrown out of a plane, it doesn't matter. You end up on this island and you're there to vindic vindicate yourself by collecting cubes, turning them into other cubes, exploring this island, buying pets, um you know, getting new modes of transportation.
  • I don't know how to explain vindication. It is such a cool little game. Not a cool little game, it's a cool big game.
  • Vindication's a fantastic game. It really is.
  • Um, I just don't want to play it anymore until I get to play Vestage. though.
  • And then you're like, "Oh, I'm just pushing cubes around the board. OH, THAT'S NOT FUN AT ALL."
  • having Scythe in this list and Vindication in this list, dungeon pets in this list,
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 54:26 sentiment: negative
video_pk 84342 · mention_pk 306066
The Broken Meeple - Covenant video thumbnail
Click to watch at 54:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Sarah Shah from Board Games in the Minute really likes it
Cons
  • Devir Games doesn't usually produce games the host likes
  • theme is very generic
  • board looks abstract
  • pieces look generic
  • iconography looks confusing
  • nothing about it is screaming 'amazing game'
Thematic elements
  • Dwarven clan conflict
Comparison games
  • Cities
Mechanics (from transcript analysis)
  • Area Control — Implied by defeating enemies and building buildings within the theme.
  • Set Collection — Implied by collecting resources and building buildings.
  • Worker Placement — Dwarves are assigned to clans to perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 8:20 sentiment: positive
video_pk 84293 · mention_pk 214087
Tantrum House - Covenant video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dwarves can get upgraded
  • Lots to do and consider
Cons
none
Thematic elements
  • dwarves digging for jewels, fighting orcs and goblins
  • mines
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players get four actions each round over three rounds.
  • upgrading — Dwarves can be upgraded from level one to level four, represented by flipping over pawns or using discs.
  • Worker Placement — Dwarves are used for actions, with strength determined by their level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 1:55 sentiment: positive
video_pk 84174 · mention_pk 213661
Man vs Meeple - Covenant video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still love it. I mean, it's still right up there. Game of the Year contender.
Cons
none
Thematic elements
Comparison games
  • Bitoku
  • Men Nefer
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video QV409Ojbhpc Board Gaming Ramblings Top List at 6:57 sentiment: mixed
video_pk 84193 · mention_pk 213746
Board Gaming Ramblings - Covenant video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the first play
  • Combo-heavy
Cons
  • Can be confusing
  • Played only once so far
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combo Building — Features turns where players can chain multiple actions and effects together.
  • rulebook — Has a short, four-page rulebook.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the ones we have not played. These are the top five games that No, the ones we have. The ones we have played. Top five games that we like the most.
  • It would be weird to make like top five games we never played in our life.
  • Well, we have made a top 10 anticipated games for spiel. If you want to check out what we are looking forward to that we haven't played
  • And my number four is Ants. Ants is a very good game.
  • My number one is going to be forestry because for me, I think it might be so far the best game I have played this year.
  • My brain was like melting out of my ears and nose. I'm like, I love this. This is my favorite thing to do.
  • My number one is ants and I like it for all the reasons you mentioned and also one reason
  • It's like it's not that fantastic of a place. I don't I enjoy being in Essen, but mostly because of spiel.
  • Like even though spiel is one of the most tiring weeks of my year it's one of my favorite weeks of my year.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 16:37 sentiment: positive
video_pk 84184 · mention_pk 213710
Grant Lyon - Covenant video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid mediumweight
  • Thematic
  • Looks good on the table
Cons
  • Cannot do everything, need to specialize
Thematic elements
  • Dwarves reclaiming a sacred mountain
  • Heavily inspired by Tolkien
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — there's a lot of action selection available to you
  • Board upgrading — and then you start upgrading your player board and unlocking new actions and new abilities and new ways to put things out onto the main board.
  • Worker Placement — there is four main actions and everybody has access to those same four main actions, but it's going to be how you activate them, how you use them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 49:56 sentiment: other
video_pk 84169 · mention_pk 306577
Gaming Rules! - Covenant video thumbnail
Click to watch at 49:56 · YouTube ↗
Overall sentiment (raw)
Highly Anticipated
Pros
  • Designed by P. Milan, known for Bitoku and Mannefell
  • Devir typically makes good quality games
Cons
none
Thematic elements
  • Dwarven clan reclaiming territory
  • Sacred mountain
Comparison games
  • Bitoku
  • Mannefell
  • Sabika
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 1:10:51 sentiment: positive
video_pk 84169 · mention_pk 306584
Gaming Rules! - Covenant video thumbnail
Click to watch at 1:10:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 56:21 sentiment: positive
video_pk 84001 · mention_pk 212798
Rahdo Runs Through - Covenant video thumbnail
Click to watch at 56:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Incredibly crunchy and heavy Euro game.
  • Fastest playing game from the designer.
  • Satisfying combo turns.
  • Deep gameplay with lots of moving parts.
  • Good length, not overly long.
  • Excellent solo mode.
Cons
  • May be too heavy or complex for some players.
Thematic elements
  • Dwarves reclaiming their kingdom from monsters
  • Under-mountain kingdom
Comparison games
  • Bitoku
  • Men Nefer
  • Sabika
  • Moria (implied)
Mechanics (from transcript analysis)
  • action programming — Workers are assigned to one of four main actions each turn.
  • Area Majority — There's an element of area majority for building in cleared locations.
  • Combo Building — Everything in the game leads to combos, with bonuses compounding into chains.
  • Resource Management — Digging yields resources needed for building.
  • Tool upgrading — Tools can be upgraded to provide bonus actions.
  • Worker Placement — Players use workers to perform actions like digging, fighting monsters, delivering goods, and building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 21:41 sentiment: positive
video_pk 83934 · mention_pk 212532
Meeple University - Covenant video thumbnail
Click to watch at 21:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video 8Xsz6NcEVos Rolling Dice & Taking Names Review at 77:15:36 sentiment: positive
video_pk 83877 · mention_pk 212280
Rolling Dice & Taking Names - Covenant video thumbnail
Click to watch at 77:15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning and satisfying combos.
  • Excellent integration of theme and mechanics.
  • High production quality with screen-printed tokens and acrylic pieces.
  • Challenging decisions and the need for careful planning.
  • Fixed number of turns (12) provides a clear end in sight.
  • Actions feel thematic and make sense within the game's world.
  • Constant in-game scoring keeps players engaged.
  • Monsters appearing from digging add an element of challenge and opportunity for points.
  • The 'tools' system allows for powerful action combinations.
  • Dwarf strength progression enhances actions.
  • The game feels less like a spreadsheet and more like building and forging.
  • It's likely to be a contender for Euro of the Year.
Cons
  • Can be lengthy, especially with four players (2-2.5 hours).
  • Turns can take a long time due to the deep planning required.
  • Suboptimal turns can feel terrible.
  • The learning curve for the combos and interconnectedness of actions can be steep.
  • Some players might feel analysis paralysis due to the strategic depth.
Thematic elements
  • Dwarves working to remove rubble and reestablish buildings after a mountain's destruction, involving mining, transporting goods, and building.
  • Dwarves rebuilding a destroyed mountain realm.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from four core actions: dig, transport, skirmish, and build, with opportunities to forge additional tools for more actions.
  • Engine Building — Players build their capabilities by forging new tools and unlocking additional buildings and abilities.
  • Resource Management — Gathering and managing resources like copper and gold is crucial for taking actions and building.
  • Set Collection — Achievements require collecting sets of markings on the tracks, and players draft these at the beginning of the game.
  • Track Advancement — Players move markers on three tracks, which can unlock abilities, provide resources, or grant victory points.
  • variable player boards — Each player board is different, offering unique starting setups and opportunities for expansion.
  • Worker Placement — Players use four dwarf workers each round to take specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are straightforward, but there's so much more going on beyond that.
  • This This was a lot of strategy.
  • The job system thing that just absolutely blew me away.
  • It is now in my top 10 easily of top 10 games of all time.
  • This game can be over before it ever starts.
  • If you get an opportunity from my standpoint, you should give it a definitely try.
  • It's just the job system that I just got.
  • The story is really, really good.
  • It's a good filler. It's a good game to get out there. It's a good strategy game.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 4:14 sentiment: mixed
video_pk 83756 · mention_pk 211650
The Broken Meeple - Covenant video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solo mode is not bad.
  • Favors playing with fewer players.
Cons
  • Initial impression is 'middle of the road' and 'meh'.
  • Potentially causes high analysis paralysis due to a fixed, low number of turns and long player turns.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer — The host discusses playing more multiplayer games of Covenant this week and that it favors playing with less players rather than more.
  • solo mode — The host mentions playing some more solo games and that the solo mode is 'not bad in it'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 41:55 sentiment: mixed
video_pk 83756 · mention_pk 211670
The Broken Meeple - Covenant video thumbnail
Click to watch at 41:55 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Typical Euro fair.
Cons
  • Fixed number of turns forces players to make every turn count, leading to analysis paralysis.
  • Can lead to long turns and downtime.
Thematic elements
none
Comparison games
  • Recall
  • Feebi
  • Seti
Mechanics (from transcript analysis)
  • Analysis Paralysis (AP) — The fixed, limited number of turns and the need to do a lot each turn contribute to players thinking hard and taking a long time.
  • Downtime — Long turns for players due to the requirement of doing a lot each turn contribute to significant downtime.
  • Fixed Turns — The game has a fixed number of 12 turns, which the speaker feels 'pigeonholes' players into a specific thought process where every turn must be critical.
  • Worker Placement — Mentioned as a typical Euro game mechanic, involving actions like transporting goods and building on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 17:20 sentiment: mixed
video_pk 83753 · mention_pk 211610
Gaming Rules! - Covenant video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the theme.
  • Wants to play again, inclined to play more than Orloj.
  • Rulebook is generally clear, though has too much front-loading.
Cons
  • Does not beat Bitoku or Medinafa as favorite game from the designer.
  • Not keen on chaining actions.
  • Missing icons on the mining track.
  • Rulebook has too much front-loading of information.
Thematic elements
  • Dwarves excavating halls, building, fighting monsters, crafting tools (Moria-like)
Comparison games
  • Bitoku
  • Medinafa
  • Sabika
Mechanics (from transcript analysis)
  • action chaining — Actions can trigger other actions in complex sequences.
  • Resource Management — Players manage resources to build and craft.
  • track movement — Players move pieces on various tracks.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 13:54 sentiment: positive
video_pk 83633 · mention_pk 211207
Man vs Meeple - Covenant video thumbnail
Click to watch at 13:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting more buzz than Men Nefer
  • Well liked by players
Cons
none
Thematic elements
Comparison games
  • Men Nefer
  • Oroy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 8:25 sentiment: positive
video_pk 83613 · mention_pk 211013
The Brothers Murph - Covenant video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really, really liked it
  • It's so good. It's ridiculous.
  • Great production, great art.
  • Replacing Kverna as go-to dwarf game.
Cons
  • Setup is a lot due to shuffling tiles.
Thematic elements
  • Dwarves mining, forging, fighting monsters, and building structures
  • Dwarven caves
Comparison games
  • Kverna
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have 12 turns total and use their dwarves to take actions.
  • Combat — Players fight monsters that appear on revealed tiles.
  • Resource Management — Players mine for materials to reveal more areas.
  • Tile Placement — Bonus tiles can be placed on inlays on player boards for extra effects.
  • Track Advancement — Going up tracks strengthens dwarves and provides action points.
  • Worker Placement — Dwarves are placed onto action spaces on the player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 1:58:16 sentiment: negative
video_pk 83613 · mention_pk 211057
The Brothers Murph - Covenant video thumbnail
Click to watch at 1:58:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Felt like not enough time to upgrade components
  • Players felt they didn't accomplish anything
  • Difficult to complete all tracks in the game
Thematic elements
none
Comparison games
  • Forestry
Mechanics (from transcript analysis)
  • Resource Management — there's like three tracks in the game and like you are not going to do all of them
  • Upgrade system — upgrade our dwarves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 1:20:57 sentiment: positive
video_pk 83481 · mention_pk 210429
Board Games UnLocked - Covenant video thumbnail
Click to watch at 1:20:57 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Lived up to the hype
  • High replayability with different tiles and options
  • Deep gameplay
  • Good worker placement and set collection mechanics
  • Cool dwarven theme
Cons
  • Has not played the solo aspect yet
Thematic elements
  • Dwarves reclaiming their ancestral home from enemies
  • Dwarven ancestral home
Comparison games
  • IR
  • Phoenix New Dawn
Mechanics (from transcript analysis)
  • action programming — Players choose actions across three ages, including exploring, digging, building, and fighting.
  • Area Control — Players compete to take back the ancient city and gain control of areas.
  • Set Collection — Collecting sets of items or resources is a key mechanic.
  • Worker Placement — Players use workers to perform actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 32:02 sentiment: positive
video_pk 83424 · mention_pk 210190
Hungry Gamer - Covenant video thumbnail
Click to watch at 32:02 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Clever game design
  • Satisfying chain reactions
  • Loved teaching it
  • Players enjoyed it
Cons
  • Took a little while to teach
Thematic elements
  • Running a clan of dwarves
  • Fantasy dwarves in their heyday
Comparison games
none
Mechanics (from transcript analysis)
  • action chaining — Every time you do an action, there's only there's only three rounds and there's only four dwarves. There's only 12 turns, but each turn is like 10 turns because you do this which triggers that and you get a new worker placement spot which gives you these rewards and you go mining and it gives you that reward and this that and the other just keeps chaining.
  • Worker Placement — It's a worker placement game.
  • Worker progression — Your dwarfs start out as level one, but you're going to do activities to get them either temporarily get their level up by beer or you're going to actually level them up by various actions and then you can actually get new worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 1:05:51 sentiment: positive
video_pk 83424 · mention_pk 210202
Hungry Gamer - Covenant video thumbnail
Click to watch at 1:05:51 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Quick to learn
  • Thematically interesting
  • Appealing production elements (acrylics)
  • Balanced complexity
  • Enjoyed despite harsh external reviews
  • High replayability
Cons
  • Some reviewers disliked it intensely
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • track movement — And it's you got some tracks, but it's not super tracky.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video B73uRXdeajg Rob's Tabletop World Discussion at 9:52 sentiment: neutral
video_pk 83207 · mention_pk 209308
Rob's Tabletop World - Covenant video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our last one. This is the last one I'm doing. And I'm I'm telling you, this is the last one I'm doing.
  • Make sure that you email me, uh, what lot you want to bid on, your address. That way I have it.
  • I'm just going to pull out one book that is worth $125.
  • It is a neat little storytelling game.
  • I cannot do it. Um, and it is a great Sony camera.
  • It's just filled with miscellaneous everything. It is a surprise lot.
  • I mean you can resell all this stuff. That's what I'm trying to tell you.
  • It is just a mishmash box of stuff and just I don't care what you bid, just take it, make some money off of it, sell it individually, whatever you want to do with it.
  • this is going to be a pain in the ass to pick up.
  • It is like having your own built-in arcade and it is fantastic.
  • It is going to be packed with almost $1,000 worth of war gaming uh war games.
  • I painted a majority of this. This is some of the better stuff that I've done.
  • I'm not a big fan of Eric Lang.
  • I always make sure that you get more than your money's worth.
  • make sure when you bid, uh, that you put in your, uh, address. uh what lot you're going to bid on
References (from this video)
No references stored for this video.
Video fLlamc8HPqU Grant Lyon Top 5 List at 0:51 sentiment: positive
video_pk 82970 · mention_pk 208509
Grant Lyon - Covenant video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with many pathways to victory
  • enjoyable complexity and interlocking mechanics
Cons
  • acknowledgment that you can't do everything, which may be overwhelming for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • multi-option strategy — numerous options to plan and optimize board state
  • upgrading and comboing — focus on upgrading components and creating synergistic combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five board games of January.
  • Best ated Another Time is a card game where you're trying to get rid of your cards first.
  • But if you stay in the round, you can play more cards out as long as they're higher and better than the cards already on the table.
  • In Cat Versus Human, you play as cats trying to annoy a human being the most.
  • If you like games like chess, then check out leaders.
  • Covenant is a heavyweight strategy game.
  • There’s a lot of different options in the game and you’ll never be able to do everything, but it's really fun figuring out how to upgrade your board and combo stuff together.
  • Mountain Goats Legacy was recently on Kickstarter and it will be coming out later this year.
  • It is an awesome legacy version of the great little dice game Mountain Goats.
  • you'll be revealing content in different chapters throughout the game, and it's still the fun, familyfriendly dice game that it was before, but now there's just sort of different layers and twists to do it.
References (from this video)
No references stored for this video.
Video AXMTYwf-6ds Board Games UnLocked Top List at 40:56 sentiment: positive
video_pk 82869 · mention_pk 208210
Board Games UnLocked - Covenant video thumbnail
Click to watch at 40:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with engaging euro mechanics
  • Thematic dwarf setting
  • Worth the effort to learn despite the tough rulebook
  • Good decisions to make
Cons
  • Tough rulebook
  • Lots of bits and complex setup
  • Annoying part of flipping tiles
  • Game length can be over an hour and a half
Thematic elements
  • Dwarves
  • Mountain
Comparison games
  • Transgalactica
  • Dante
  • In the Hall of the Mountain King
  • Burnt Island Games
  • Greater Than Games
  • Spirit Island
Mechanics (from transcript analysis)
  • End game trigger — The game is played over three ages, with digging in the mountain being one option.
  • Resource Management — Players gather resources like gold and tools.
  • Set Collection — Collecting various items like tools, dwarf tokens, and gold.
  • tile flipping — Hex tiles in the mountain must be flipped over when dug, potentially revealing monsters.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 10:00 sentiment: mixed
video_pk 82273 · mention_pk 206677
Gaming Rules! - Covenant video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • good games
Cons
  • not great games
  • some issues with each of them
  • not good enough to keep
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video F8ATL5u1nDA Gaming with Edo & Jessica Discussion at 4:04 sentiment: neutral
video_pk 81867 · mention_pk 204724
Gaming with Edo & Jessica - Covenant video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Don't know if it's quite in my wheelhouse
  • Normally wouldn't have picked up
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Book Nook cozy word building game.
  • looks like a really neat sort of game about creating bookshelves and lining up books.
  • the artwork lines up so as you stack cards, you sort of create this shelf of books with letters and it looks neat.
  • Flip Pick Towers, which just looks really neat. I was kind of drawn in by the art style of this one and how it is about creating these towers, but you're drawing and there's different um scoring conditions or objectives.
  • Mayor of Chicago, mostly because you've got animals but so in a in a not nature setting, which always interests me, but it looks like a a neat sort of puzzle of having these different cards that can be used in different ways.
  • It looks like the translated version or name of it is City of the Dancing Carp or Carp City. This one is very very different.
  • It has stickers, which if you know me, I'm not a big fan of stickers, but the way that they're used, it's sort of a a puzzle book, but it almost looks like a Where's Waldo or Where's Wally type situation with the the artwork and just the the big book of kind of going through and looking at stuff and solving puzzles, I think.
  • Voidfall expansion. I think it was Voidfall Resurgence. I have not technically played Voidfall solo. I've played it multiplayer. I am really excited about this one. It's just something that I need to kind of get into the right head space to learn and understand the complexity because this is a a heavier sort of game.
  • Another one is the Public Access RPG, which is based off of Brindlewood Bay, but it's sort of this horror sort of RPG about VHS tapes and some weird stuff going on.
  • the Old King's Crown. So I skipped this initially. I And honestly, I think that I thought Ascendancy, which I mentioned I played, was this game.
  • It just looks like a really interesting sort of puzzle. I'm really drawn to the artwork and I know artwork isn't everything, but this really looks like a a unique sort of game and I really always enjoy that concept of sort of traveling through the not necessarily generations, but the king has fallen, who's going to take up the helm and sort of building in a story, a little piece of history based on however I play.
References (from this video)
No references stored for this video.
Video _m4IWawZl5I The Broken Meeple Top 10 List at 8:59 sentiment: mixed
video_pk 81861 · mention_pk 204708
The Broken Meeple - Covenant video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Part of Devir's catalog; one standout among their complex lineup
Cons
  • Noted as overrated by the reviewer in the transcript
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card play / hand management — Card-driven decisions with strategic depth.
  • Hand Management — Card-driven decisions with strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little game called Far Away.
  • The depth from this game is knowing what card to bid with for the card that you want to take.
  • Cascadia, an easy choice for the number one on this list.
References (from this video)
No references stored for this video.
Video JTWeJILNFkY Good Time Society Discussion at 17:50 sentiment: neutral
video_pk 81882 · mention_pk 204815
Good Time Society - Covenant video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Still in shrink wrap
  • Worth the hype?
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Passive aggression is always the way.
  • The ideal tax result is zero dollars or maybe owing a little bit of money.
  • little dogs in a burning breakfast nook.
  • Stay down, Becca. Stay in there. Stay down there, ghost.
  • This is the most beautiful table I've ever set eyes upon.
  • Also, they don't advertise this but magnetic cup holders really good for holding thumb cameras.
  • I measure my games by liter.
  • This feels like you could hurt someone pretty bad with this.
  • These were randomly placed for I see. I was like when do they refresh? But they stay there.
  • Pebbles aka butts.
  • This is a tight game.
  • I love that bag.
  • Movement is so much tighter than I thought it would be.
  • It was so such difficult decisions.
  • Tight tight tight tight tight.
References (from this video)
No references stored for this video.
Video 5Bw3_XemfQk Going Analog Analysis at 40:11 sentiment: positive
video_pk 81719 · mention_pk 204174
Going Analog - Covenant video thumbnail
Click to watch at 40:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, tight combos and track interactions
  • High reward for planning and chaining actions
Cons
  • Rulebook difficult; heavy learning curve; can be head-spinning
Thematic elements
  • Dense combo-driven dungeon/mining mechanics
  • Dwarven kingdom reclaiming throne; monsters in the mines
  • heavy interlocking tracks and mix of actions
Comparison games
  • Goo Gong and White Castle
  • Everdell
Mechanics (from transcript analysis)
  • Combo chains — Actions trigger multiple bonuses across tracks.
  • jail/monster management — Capture monsters and manage a jail to score.
  • Multi-track progression — Three tracks with milestones; advancing increases power.
  • upgradable board — Many upgrade paths; risk of under-utilization of upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this might be the best brass yet.
  • it's not extremely heavy. I would say it's not one of Lord's heaviest games.
  • the theme works so well that it adds to the gameplay for me.
  • this is better than normal barrage like a normal four player even brush. The two-player one was really tight.
  • the no glare board is a really cool upgrade they offer.
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk Board Games UnLocked Top List at 37:03 sentiment: positive
video_pk 80952 · mention_pk 198805
Board Games UnLocked - Covenant video thumbnail
Click to watch at 37:03 · YouTube ↗
Overall sentiment (raw)
Positive, with a specific gripe
Pros
  • Excellent solo mode
  • Plays well at 2-3 players
  • Enjoyable despite the hex tile issue
Cons
  • Tedious hex tile management
Thematic elements
  • Rebuilding a mountain kingdom
  • Fantasy / Dwarven Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Servicable AI for solo play.
  • Area Control — Controlling different regions on the board.
  • Worker Placement — Core mechanic for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
  • Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
  • So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
  • It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
  • The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
  • This has that Marvel Champions feel where you have your alter ego side.
  • This one is just a really good uh 40k um
  • Man, we we don't know how good we had it back then
References (from this video)
No references stored for this video.
Video bOdETizvkr8 Going Analog Analysis at 56:21 sentiment: positive
video_pk 80860 · mention_pk 198374
Going Analog - Covenant video thumbnail
Click to watch at 56:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Many combos
  • Rewarding gameplay
  • Cool thematic elements
  • Engine building
Cons
  • Hard to learn rulebook
Thematic elements
  • Dwarves reclaiming their ancestral throne
  • Mining into a mountain
Comparison games
none
Mechanics (from transcript analysis)
  • Combo System — There's so many combos in this game. Every move leads to two or three or four other rewards.
  • Engine Building — You're building this engine and just doing all these super combos.
  • rulebook complexity — Hard to learn because that rule book is one that will be burned into my head forever.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The announcement of the winners came out a few weeks ago, but we just had guests booked and we couldn't get our guest today on until now.
  • So, we are asymmetrical um tidal blades trying to figure out what's wrong and save Niri, the this beautiful sea town.
  • You get to combine a lot of different powers strategically. Uh we've been having a really good time with it.
  • The basic idea is there's so many combos in this game. If you like combos, you'd owe it to yourself to check out this game. I really enjoy it because it feels like every move leads to two or three or four other rewards. very rewarding.
  • And then so you're building this engine and just doing all these super combos is very very cool and a lot of cool thematic things but also hard to learn because that rule book is one that will burn into my head forever.
  • So go watch a tutorial video or something because that's a tough tough.
  • I do remember really enjoying Lacrimosa.
  • A lot of really great games there. Huge variety. I wish I could have played all of them, but we played a good good chunk of them.
  • It is a if you were going to play, if you're looking for a good game, there's got to be something in this set that will like really work for you or your group depending on where you're at on this sort of scale of complexity.
  • So we're trying, you know, there's over a thousand reviews as you said. So trying to enhance discoverability is kind of my project for this year.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 10:53 sentiment: positive
video_pk 78484 · mention_pk 191161
Covenant video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great Euro game
  • Satisfying gameplay loop
  • High variability
Cons
none
Thematic elements
  • Dwarves mining and building
  • Underground mine
Comparison games
  • Bitoku
  • Menenefer
  • Hades Star
Mechanics (from transcript analysis)
  • action selection — Choosing actions by placing workers on the player board.
  • Engine Building — Players add new action tiles to their board, unlocking more actions and increasing scoring potential in specific sections.
  • Set Collection — Collecting relics and potentially killing monsters.
  • Worker Placement — Players place workers to choose actions, which also block those actions from others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 31:50 sentiment: other
video_pk 78484 · mention_pk 191170
Covenant video thumbnail
Click to watch at 31:50 · YouTube ↗
Overall sentiment (raw)
excellent
Pros
  • Excellent and engaging gameplay
  • Strategic depth with interconnected mechanics
  • High variability and replayability
  • Satisfying engine building
Cons
none
Thematic elements
  • relic hunting, building
Comparison games
  • Hades Star
  • Bitoku
  • Menenefer
Mechanics (from transcript analysis)
  • action selection — You can go digging, you can go building, you can go like and there're all these little sections of the board.
  • Engine Building — You're also kind of like determining what your in-game scoring is going to be. Your player board has these different sections and every time you add an action tile to a section, it increases that scoring and these boards are all kind of variable.
  • Resource Management — Connecting that all together.
  • Tile Placement — You take these new actions tiles, add them to your board, boom, you have extra actions that are available to take.
  • Variable player powers — You get variable player powers at the start of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video w1Ni9WLOHfI Meeple University Rules Teach
video_pk 70724 · mention_pk 167733
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Covenant is played in three eras, and in each era, each player will take four turns, starting from the first player and going clockwise around the table.
  • There are four main actions in the game. Dig, skirmish, build, and transport.
  • Once everyone's taken four turns, move to the council phase.
References (from this video)
No references stored for this video.
Video w1Ni9WLOHfI Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 70724 · mention_pk 213857
Meeple University - Covenant video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dwarven clans forging, excavating, and fighting to gain glory
  • the sacred mountain, home of dwarves, reclaimed from monsters
  • flavor text conveyed through on-screen narration about dwarves reclaiming a mountain and building
Comparison games
none
Mechanics (from transcript analysis)
  • build — Choose a build option with strength less than or equal to your action strength; place buildings on face-up tiles following placement restrictions; gain immediate rewards based on mineral veins touched by the new building.
  • Dig — Determine the strength of your action; take rubble tiles up to that total strength; then dig out one hex on the map and seed it with monsters; resolve related benefits on the back of the tile and advance tracks accordingly.
  • Skirmish — Count your strength and remove monsters from face-up halls on the map up to the required strength for those monster types; gain prestige steps and single-use benefits from defeated monsters; move defeated monsters to your dungeon.
  • Transport — Transport resources from storage to construction sites up to your action strength; place carts at the site and gain glory; manage site capacity and potential spillover to the throne room; unlock gates/pillars and move components to the forge for building progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Covenant is played in three eras, and in each era, each player will take four turns, starting from the first player and going clockwise around the table.
  • There are four main actions in the game. Dig, skirmish, build, and transport.
  • Once everyone's taken four turns, move to the council phase.
References (from this video)
No references stored for this video.
Video Qd29HkKPVEY Review at 0:00 sentiment: positive
video_pk 67880 · mention_pk 164149
Covenant video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everything you do does something else, leading to satisfying combos.
  • The game divides the board into subsections, helping to manage complexity.
  • Player boards are asymmetric, offering replayability.
  • There are many different ways to score points.
  • Opportunities to seize and combo turns are frequent and rewarding.
  • The game is well-designed and approachable for a Euro.
  • The theme is nice and the artwork is appealing.
  • The rulebook is solid.
Cons
  • Can feel overwhelming initially due to the amount of information and options.
  • Players can get stuck with actions they cannot perform if not careful.
  • The rulebook is not explicit about how to acquire relics from the track.
  • Can lead to analysis paralysis due to the depth of opportunities.
Thematic elements
  • Dwarves reclaiming their lost civilization, fighting monsters, uncovering treasures, and rebuilding their great hall.
  • A mountain reclaimed by dark creatures (goblins, trolls, orcs) from dwarves.
Comparison games
  • Manfr
  • Covera
  • Tolkien
  • Lord of the Rings
  • Tolken
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, with the possibility of gaining additional action slots through game progression.
  • Asymmetric player boards — Each player has a unique board with mixed-up action placements, scoring configurations, and bonuses, influencing their strategy.
  • Engine Building — Players acquire components (tools, relics, traditions) that enhance their actions, provide ongoing abilities, or unlock new scoring opportunities.
  • Objective Fulfillment — Players are given secret objectives at the start of the game that guide their strategy and provide end-game points.
  • Resource Management — Players gather and spend resources (goods) to perform actions like delivering them to build structures.
  • Set Collection — Players collect monsters or tradition tiles for end-game scoring or immediate benefits.
  • tile laying — Players explore and place tiles representing halls, which can then be built upon.
  • Track Advancement — Players move markers up various tracks on the board, which often provide bonuses or contribute to scoring.
  • Worker Placement — Players assign dwarves (workers) to action spaces on the main board or their player board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was 100% made for me. This is a game of the year kind of contender.
  • The whole meat of the game for me is finding those opportunities and seeing how do I get new tools?
  • Everything you're doing does something else.
References (from this video)
No references stored for this video.
Video ubQHGfPQsa8 Review at 0:35 sentiment: mixed
video_pk 67720 · mention_pk 163919
Covenant video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Your board is full of possibilities just begging to be upgraded.
  • It feels oh so right to upgrade all your stuff.
  • There's love and care in this game. An attempt to use a classic fantasy setting in different styles of gaming.
  • Hints of more nuanced flavor coming through from tradition tiles representing your cultural heritage to the socketing of gems and your tools for added benefits.
Cons
  • I just wish the payoff felt as good as the promise.
  • The various parts feel disjointed. There's no cohesion, no flow.
  • For the most part, to me, it rings hollow. A lot of possibility, but not as much purpose.
  • When everything leads to similar advancement, nothing really feels special.
  • Without a sense of much player interaction beyond a race to accumulate, which may change up what uh parameters are available on the board for you to pursue on your turn.
  • It gets lost in the superficial.
Thematic elements
  • claim the most glory for your house by clearing the mountain of its stone and monsters, building houses, workshops, and monuments, completing deeds, crafting powerful artifacts, and doing general euro to get points.
  • high fantasy dwarven kingdom
Comparison games
  • Three-Ring Circus
  • The White Castle
  • Sultan Sea and Sand
Mechanics (from transcript analysis)
  • action selection — Complete that action at a strength equal to your dwarf level, plus added beer.
  • Area Control — Limited jockeying for placement with buildings.
  • Engine Building — Your board is full of possibilities just begging to be upgraded. The various parts feel disjointed. There's no cohesion, no flow.
  • Resource Management — Maybe you need to upgrade your resource capacity.
  • Set Collection — Completing deeds, crafting powerful artifacts.
  • Worker Placement — On your turn, you assign one of your four dwarves to one unused tool on your board. Repeat until all four dwarves are used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • From Three- Ring Circus and the White Castle to Sultan Sea and Sand, Dvere has really postured itself as one of the preeminent makers of Euro strategy games of the last few years, making games that are thoughtful, interesting, and definitely compact.
  • You are the head of a dwarven clan, vying to claim the most glory for your house by means of clearing the mountain of its stone and monsters, then building houses, workshops, and monuments, completing deeds, crafting powerful artifacts, and just doing general euro to get points.
  • Okay, so here's what I really love about this game. Well, here here's what I really like about this game is your board is full of possibilities just begging to be upgraded
  • And as a trained gamer, it feels oh so right to upgrade all your stuff. I just wish the payoff felt as good as the promise.
  • Covenant is a game of dizzying reactions.
  • And for a game with only 12 actions total, you have this cascade of downstream impact from each decision you make, which can get bogged down in analytical hell.
  • While I'm a huge fan of the White Castle, which can be accused of a similar thing, the failing of Covenant is that the various parts feel disjointed. There's no cohesion, no flow.
  • Sure, there's strategic opportunity here. One action can sequence into the next. Your upgrades can augment your possibilities in your overall strategy and you can ring a lot of points from the various systems in this game. But for the most part, to me, it rings hollow. A lot of possibility, but not as much purpose.
  • So from there, without a sense of much player interaction beyond a race to accumulate, which may change up what uh parameters are available on the board for you to pursue on your turn and some limited jockeying for placement with buildings. It really comes down to just sussing out the most bang for any particular buck.
  • As a Tolken guy, I love the idea of dwarven clans building complex and layered societies.
  • Do stuff, get stuff, get points, dwarf mine, dwarf drink, dwarf build.
  • What Covenant really showcases is that in gaming, like in so many things, it's not enough to just focus on potential, you can't just endlessly dig deep and dig greedily like your hungry little dwarven gamer heart desires. No, you have to have purpose for any payoff to ring true.
  • And as always, thanks for watching. Thanks for supporting. Thanks for doing all the things. You know, the likes, subscribes, comments. Those all help with the algorithm, help the channel grow. But above all, thanks for being an amazing community.
References (from this video)
No references stored for this video.
Video ulAFZrnpdAs Rules Teach at 4:37 sentiment: positive
video_pk 67700 · mention_pk 163882
Covenant video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic elements work well together.
  • Good iconography and graphic design, especially for complex actions.
  • Snappy gameplay for a game of this depth.
  • Many different things to do and focus on.
  • The game delivers a full-on complex game experience in a relatively short time.
Cons
  • The teach is long compared to the game length.
  • Dislike of chained actions where one action leads to many others.
  • Pillar placement for scoring could be clearer.
  • Missing icons on some tracks were an oversight.
  • Relics cannot be used on the turn they are acquired.
Thematic elements
  • Dwarves excavating halls and fighting monsters to reclaim their ancestral home.
  • The ancestral home of the dwarves, Caracur Khazar, which has been taken back from dark lords and their creatures.
Comparison games
  • Boku
  • Sabika
  • Manfa
  • White Castle
Mechanics (from transcript analysis)
  • action selection — Players choose one of four actions (digging, skirmishing, building, transporting) by placing a dwarf onto a tool.
  • Area Control — Placing pillars at intersections of tiles to activate adjacent tiles and gain bonuses.
  • Hand Management — Managing beer tokens to increase dwarf strength.
  • Objective Fulfillment — Players work towards scoring objectives that require a certain number of achievement points.
  • Resource Management — Collecting and spending resources like iron, emeralds, gold, and mithril.
  • Set Collection — Collecting relics and inlays for end-game scoring.
  • Track Advancement — Moving markers on tracks such as the mining track and prestige track.
  • Variable player powers — Player boards are slightly different, and players can acquire tools that provide special abilities and end-game scoring opportunities.
  • Worker Placement — Players place dwarves onto tools (actions) to carry out actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, as I was saying, Covenant is one of the hot games that came out at Essen Shiel.
  • We are going to do a full teach at the start.
  • Thematically, we're dwarves.
  • I class this currently as a heavy euro.
  • So, basically, we are running a dwarf clan.
  • We're going to be playing the game over three rounds, which are called eras.
  • Whenever you see this icon in the gold laurel, it is immediate points.
  • We found it's easier just to leave them face up and if you've got four of them, four achievement points, you score one of them.
  • The rule book says that once you've got your two objectives, you're supposed to put them face down.
  • Every time you use a dwarf, you may use one token and you put it there.
  • So the maximum strength you can ever have in the game, I believe, is six.
  • This reward is only obtained once for each type of enemy, regardless of how many of that type of enemy were taken out.
  • The game was a 45 minute teach, so it's quite a quite a complex game this one.
  • Well, I I I have to give that to the quality of the teach.
  • The iconography is very clear. Even on the really complicated ones, once you half know the game, you can work out what the icons mean without having to look them up.
  • My issue is the length of the teach compared to the length of the game. It's one/ird.
  • It's timing it right. It's the same with you with the digging because you didn't unlock any of these.
  • Punchy and short, it delivers the full-on complex game experience.
References (from this video)
No references stored for this video.
Video e6eXeolExDI Review at 1:57 sentiment: mixed
video_pk 67554 · mention_pk 163683
Covenant video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good production quality and artwork.
  • Satisfying combo turns when things go well.
  • Engaging solo mode and good for two-player.
  • Tight gameplay due to limited turns.
Cons
  • Suffers from analysis paralysis and downtime, especially with more players.
  • Limited turns mean no recovery from bad starts or sucky turns.
  • Player interaction can lead to plans being screwed over by timing or taken resources.
  • Rulebook and player aids have errors and are unclear.
  • Imbalance in 'tradition scroll' abilities.
  • Endgame scoring for monsters is largely inconsequential in multiplayer.
  • High setup time and long playtime relative to the number of turns.
  • Rich get richer dynamic.
Thematic elements
  • Dwarves
  • Moria
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of turns (12 total) to perform actions, with the ability to forge additional actions for specific types.
  • Area control/building placement — Buildings are placed on hexes on the map, with specific rules for placement and adjacency bonuses.
  • Combat/Monster Killing — Players can use the strength of their dwarf actions to kill trolls, orcs, and goblins for rewards and prestige.
  • Objective Fulfillment — Players aim to achieve objectives related to track advancements and building placement to score points.
  • Resource Management — Players gather resources like minerals through digging and use them to unlock and build structures.
  • Set Collection — Collecting sets of relics can earn points at the end of the game.
  • Solo/AI Play — The game includes a solo mode with an AI that follows a specific action sequence.
  • Track Advancement — Actions contribute to leveling up on different tracks: King's track (delivering goods), Prestige track (combat), and Mining track (digging).
  • Variable player powers — Player boards are slightly asymmetric, and players can unlock more actions through forging.
  • Worker Placement — Players place dwarf characters on action spaces to trigger actions like transport, dig, skirmish, and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It seems games that have barely any turns but supposedly lead to combotastic potential or whatever word you want to invent for it.
  • So, if Covenant, you know, as recommended by Sarah Sh actually to me, she has been banging on about this game to me.
  • This is one of the worst examples I've seen.
  • Could blime me. I mean, yes, I'm glad that they give you these player aids to help you with the game. Thank you. You know, people are listening to have these fold away player aids, and for the most part, they're good. But after only a couple of games of this, you know, I've played more games than that, obviously, but after the first two games I played of this, we'd already had a list of about eight things that were weird to understand, actual errors, or worded badly between the rule books and the aids and everything.
  • The tradition scrolls, these are a neat idea. The fact that you can get a bunch of these and they can augment your game, but they're also fundamentally unbalanced.
  • So, you know, this whole thing of potentially penalizing you at the end of the game, I just ignore now, and it really hasn't affected me in the games I've played.
  • So, for me, I would only want to play this solo or two-player because I think two-player has exactly the same feel as three and four, but minus the colossal amount of downtime in game length.
  • I'll give it a six out of 10 overall, but I could bump it to a seven if it's played solo and two-player.
References (from this video)
No references stored for this video.
Video guapCSmrbgY Analysis at 0:03 sentiment: positive
video_pk 67125 · mention_pk 163101
Covenant video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite mechanism is fighting enemies.
  • Dwarves can level up, which is liked.
  • Clever benefit system.
  • Dynamic benefit system based on dice.
  • Enemies can be kept to score points.
  • Thematic elements are loved.
  • Relatively simple turn structure despite complex systems.
Cons
  • Took around 45 minutes for the teach.
  • Complex interconnected systems.
  • Points are lost if hexes have enemies at the end of the game.
Thematic elements
  • dwarven miners excavating a cavern system, forging weapons, finding treasure, and fighting creatures.
  • under the mountain
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Scoring — Players lose points for hexes that still contain enemies at the end of the game, implying a need to clear areas for scoring.
  • Bag Building/Drawing — Enemies are randomly pulled from a bag, indicating a randomization element in populating the board.
  • Benefit System — Defeating enemies provides immediate benefits, which are then randomized for the next player through a die roll.
  • Dwarf Leveling — Player characters (dwarves) can level up, increasing their strength and capabilities.
  • Enemy Combat — The core of the favorite mechanism involves fighting enemies that populate hexes, with varying levels of difficulty and requiring specific dwarf strengths to defeat.
  • Temporary Stat Boosts — Dwarves can be temporarily boosted in strength, for example, by consuming beer tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the theme of Covenant.
  • my favorite mechanism in the game Covenant.
  • it was actually fighting the enemies that show up on the board.
  • it's the benefit system that I think is particularly clever
  • it's one of the easier systems in to understand in the game.
References (from this video)
No references stored for this video.
Video 3i-c9gz2Syo Review at 1:03 sentiment: positive
video_pk 67002 · mention_pk 162914
Covenant video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique elements in a point salad game
  • Deploying four different dwarf workers each round
  • Ability to increase dwarf worker power
  • Different magnitudes to actions based on worker power
  • Constructing buildings scores points in different ways
  • Adding beer to maximize dwarf strength temporarily is fun
Cons
none
Thematic elements
  • Rebuilding ancestral halls, mining, fighting goblins and orcs, delivering minerals.
  • Ancestral dwarven halls
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Constructing buildings on the main map suggests area control elements.
  • Combat — Clearing caverns of goblins and orcs is part of the gameplay.
  • Resource Management — Mining for important minerals is a key activity.
  • Set Collection — Delivering minerals to earn victory points implies collecting sets of minerals.
  • Variable Worker Power — Dwarf workers start with strength one and can be upgraded throughout the game.
  • Worker Placement — Players deploy four different dwarf workers each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's pretty fun game called Covenant.
References (from this video)
No references stored for this video.
Video Yu1lox96XZs The Dice Tower Review at 0:10 sentiment: positive
video_pk 62667 · mention_pk 155367
The Dice Tower - Covenant video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Euro-style action economy
  • Tight action economy and upgrade path for dwarves
  • High potential for combo-driven play (tracks, relics, tools, inlays)
  • Clear teaching aids and individual player boards aid first-time players
Cons
  • Production usability issues: crowded hall tiles and unclear track icons
  • Rulebook clarity could be improved; finding needed information can be difficult
  • Moderate randomness (hall flips, dice in skirmishes) may be higher than some players prefer
Thematic elements
  • Array
  • Dwarven fantasy in a mountain realm
  • informational review with thematic analysis
Comparison games
none
Mechanics (from transcript analysis)
  • Action Expansion / Acquisition — Players can acquire additional action spots during the game, creating variations of base actions.
  • Combat: Dice — Skirmish actions capture monsters; combat uses strength checks and dice, with rewards and a jail system.
  • Dice/Skirmish Combat — Skirmish actions capture monsters; combat uses strength checks and dice, with rewards and a jail system.
  • End-of-Track / Multi-Track Scoring — Players advance along several tracks that grant bonuses and drive end-game scoring through projects, relics, and tools.
  • Resource Management — Resources must be stored in a storage area and spent to perform actions, build, forge tools, and deliver goods.
  • Tile/ Hall Tile Interaction — Flipped hall tiles spawn monsters and grant bonuses; hall layout influences scoring and building options.
  • Track Advancement — Players advance along several tracks that grant bonuses and drive end-game scoring through projects, relics, and tools.
  • Worker Placement — Players place dwarves on action spots to perform actions; each round uses four dwarves and spots activate once per round.
  • Worker upgrading — Dwarves can be trained/upgraded to strengthen actions; upgrades improve action strength over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme for a straightup Euro game works really well in this game.
  • The actions you're taking make perfect sense in terms of what you need to do and it's obvious which actions you need to take to get to it.
  • This really is an efficiency puzzle to the game.
  • If you're a fan of Thinky Euros, this is definitely one to check out.
  • Just so many combos to be looking for.
References (from this video)
No references stored for this video.
Video rTfPgm09ssY Hungry Gamer Review at 0:09 sentiment: positive
video_pk 62407 · mention_pk 154933
Hungry Gamer - Covenant video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme with dwarves and mining lore
  • Engaging chaining turns that feel satisfying
  • High production quality with distinctive acrylic components
  • Solid learning curve: easy to teach but deep mastery is rewarding
  • Solo mode is straightforward and enjoyable
Cons
  • Mastery requires multiple plays and can be hard to reach
  • Rule nuance can be easy to miss, leading to occasional misplays
  • Monster/token art is hard to discern on the wooden cylinders
  • Long turns can feel heavy at times, and background noise in video era can distract
Thematic elements
  • Array
  • Dwarven clan mining kingdom in a mountainous fantasy world
  • Mythic with humorous, characterful touches
Comparison games
  • SETI
  • Shackleton Base
  • Deep Shelf
Mechanics (from transcript analysis)
  • Resource Management — Beer boosts dwarf strength; gems, relics, and tools contribute to build and forge actions.
  • Resource Management and Bonuses — Beer boosts dwarf strength; gems, relics, and tools contribute to build and forge actions.
  • Tableau Building — Actions chain into bigger effects via tiles and relics, enabling more powerful combos over the course of a round.
  • Tableau building / engine building — Actions chain into bigger effects via tiles and relics, enabling more powerful combos over the course of a round.
  • Tile Flipping / Reveal — Tiles flip to reveal rewards; back sides grant alternative effects or bonuses.
  • Victory Point Scoring and Endgame Deliveries — End-of-round scoring conditions lead to endgame scoring; delivering mined goods to various places yields points, including impressing the king.
  • Worker Placement — Players place four dwarves on one of four actions (dig, fight, build, deliver) each round, with action strength shaping results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the surface, you're just going to do one thing. You put a thing down. Okay, I'm going to dig.
  • The turns can chain together long things are intensely, intensely satisfying.
  • spoiler, I enjoyed the game. And I definitely hope to play again.
  • If you like dwarves and if you like the idea of these chaining turns and if you like the idea of a very tight economy because everything costs something, so it can be very hard to get everything you need, those ducks in a row so you can knock them all down.
References (from this video)
No references stored for this video.
Video zMYbq0KBXg0 The Dice Tower Top 10 List at 12:19 sentiment: positive
video_pk 37305 · mention_pk 112012
The Dice Tower - Covenant video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine with evolving options
  • Satisfying scoring structure and thematic cohesion
Cons
  • May require multiple plays to optimize archetypes
Thematic elements
  • monuments, defense, and resource gathering
  • Dwarven clans reclaiming their mountain from dark forces
  • engine-building through track advancement and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • column-based scoring and personal objectives — Columns increase scoring potential; personal goals add depth
  • Compound Scoring — Columns increase scoring potential; personal goals add depth
  • expanding worker placement and tracks — New spots unlock as you progress, increasing scoring opportunities
  • upgrading workers — Workers improve in power, enabling stronger actions
  • Worker Placement — New spots unlock as you progress, increasing scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is almost as important as the puzzles in this one.
  • I like this game that has an interesting flow to it.
  • There are a lot of problems and the rule book being one of them.
  • I found more enjoyable than many of the Rule and Wright games that I've played.
  • The actions associated with the slots are the basic actions of the game that you need to be doing.
  • This is one of those games where there's a lot going on, but it's not unmanageable and it's just my sort of game.
  • Galactic Cruise is so incredibly close to Elder Scrolls.
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8 Going Analog Top 10 List at 53:28 sentiment: positive
video_pk 37313 · mention_pk 112061
Going Analog - Covenant video thumbnail
Click to watch at 53:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense combo chains
  • thematic theme and rewarding progression
Cons
  • rulebook clarity and teaching can be challenging
  • heavy to learn and teach
Thematic elements
  • fantasy guild building and resource management
  • dwarves reclaiming their ancestral home with monsters in a mountain
  • engine-driven and modular
Comparison games
  • Dune: Imperium
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action selection / engine-building — players trigger actions that feed into a combo-driven engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like drunken mascots
  • it's a quick race, but the system is rewarding
  • the box sells itself
References (from this video)
No references stored for this video.
Video Q9yPxZLHOUo The Board Game Garden Top 5 List at 15:13 sentiment: positive
video_pk 34242 · mention_pk 101953
The Board Game Garden - Covenant video thumbnail
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new and unique worker-upgrade mechanic
  • rich thematic integration with euro-style scoring
Cons
  • heavy box with lots of components for some players
Thematic elements
  • worker placement with upgradeable workers
  • dwarven mining and building on a map
  • mythic fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • building placement and hex-based scoring — Buildings with objectives are scored by tier, gem, and terrain on flipped hex tiles.
  • Worker Placement — Workers start at low level and upgrade to access stronger actions; personal boards increase capacity.
  • worker placement on personal and shared boards — Workers start at low level and upgrade to access stronger actions; personal boards increase capacity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so much.
  • Cozy Stickerville is releasing at retail.
  • Maple Valley Solo is the best solo game that I played in January.
  • I am obsessed with this game.
  • This game absolutely broke my brain.
  • F honestly broke my brain.
References (from this video)
No references stored for this video.
Video n_XZRWVH3wE Tabletop Tokki Review at 4:06 sentiment: positive
video_pk 32312 · mention_pk 209655
Tabletop Tokki - Covenant video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight play in a compact Euro format
  • good solo potential
Cons
  • across player counts (three vs four) balance may vary
Thematic elements
  • engine-improvement and resource management with rounds
  • dwarven guild/engine-building world
  • tight, three-round Euro
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build tools and engines to improve round-to-round income
  • engine-building — build tools and engines to improve round-to-round income
  • Set Collection — collect tools and resources to trigger effects and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Win was a sleeper hit for me.
  • Park Ranger was a delightful little solo treat that really stood out for me.
  • I really enjoyed it. It is a quick, concise puzzle
  • This one was too long, and I did not enjoy the take that element.
  • Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
No references stored for this video.
Video 7dbcQhQdn7o Totally Tabled Discussion at 4:17 sentiment: mixed
video_pk 30073 · mention_pk 88364
Totally Tabled - Covenant video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid dwarven theme with core worker-placement appeal
  • potential for flavorful mechanics
Cons
  • host expressed uncertainty about solo viability
  • thematic hooks may not land for all players
Thematic elements
  • dwarven workers reclaiming a sacred peak
  • dwarven mining and mountain reclamation
  • midweight worker-placement with thematic tasks
Comparison games
none
Mechanics (from transcript analysis)
  • resource and task management — balance digging, combat, and construction to progress
  • Resource Management — balance digging, combat, and construction to progress
  • Worker Placement — assign dwarven workers to digging, fighting, and building tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is a fantastic Thailand game reminiscent of Cascadia and Harmonies.
  • I think it's the most thinky and puzzly of the trio, especially if you add the expansion.
  • Next up is the solo only dice game 20 Strong Tangle Woods by Chip Theory Games.
  • you can use the original 20 Strong core box with these expansions, or you can instead get the new core box that comes bundled with the red deck.
  • The Hobbit There and Back Again is a competitive roll and write adventure game for one to four players.
  • You're going to draft dice to make pathways, collect resources, and perform actions.
  • In Horrified DnD, there appears to be cards that can mitigate that.
  • Propolis is a tableau building card game about medieval bee colonies competing to dominate the realm.
  • Chronologic Cusco 1450 is the next game in the deduction murder mystery series.
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 6:46 sentiment: positive
video_pk 29724 · mention_pk 87254
Board Gaming Ramblings - Covenant video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High anticipation for a Vir release
  • Past Vir titles like Manfer and Sabika were well-regarded
Cons
  • Vir's rulebook quality can vary; potential risk
Thematic elements
  • Strategic alliance/building with thematic richness
  • Big-box euro from Vir/Dutch publisher collaboration
  • Epic, ambitious, with variable components
Comparison games
  • Manfer
  • Sabika
Mechanics (from transcript analysis)
  • action selection — Selected actions drive engine-building and scoring.
  • Large-box, high-content design — A significant investment with a grand presentation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video EszBCH8y3ZU Our Family Plays Games Discussion at 44:20 sentiment: positive
video_pk 13781 · mention_pk 40269
Our Family Plays Games - Covenant video thumbnail
Click to watch at 44:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly, deep strategy
  • solo play supported
Cons
  • steep learning curve
Thematic elements
  • Dwarven fantasy
  • Dwarven clan reclaiming homeland
  • Heavy euro with long-term planning
Comparison games
none
Mechanics (from transcript analysis)
  • long-term planning — Heavy euro with long-term strategy and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are talking about our holiday gift guide and we’ve got the Battle List.
  • Two Amanda — Town 77.
  • Is it Cake? we watched the Halloween one and the Christmas special.
  • Is this the Christmas talk? Yes, we are talking about Christmas.
  • We’re going to have a con in Omaha next year.
References (from this video)
No references stored for this video.
Video 6bFysEK5yjA Rolling Dice & Taking Names Discussion at 47:50 sentiment: positive
video_pk 13185 · mention_pk 38582
Rolling Dice & Taking Names - Covenant video thumbnail
Click to watch at 47:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interlocking engine with multiple routes to win
  • High production value and clear teach
  • Thematic cohesion between mechanism and theme
Cons
  • Relatively long playtime for four players
  • Steep learning curve to optimize interactions
Thematic elements
  • engine-building and multi-path victory via tracks, artifacts, and diplomacy
  • Fantasy dwarven kingdom with court intrigue
  • Euro-style strategy with thematic dwarven motifs
Comparison games
  • Patchwork
  • Positano
  • Aisle of Cats Duel
Mechanics (from transcript analysis)
  • Dwarf action engine — Four dwarf workers with strength levels perform actions (dig, transport, skirmish, build).
  • End-of-round council and scoring — End-of-round events grant resources and drive scoring via cards/tracks.
  • Modular tiles and terrain tiles — Tiles flip to provide new actions; terrain tiles affect future turns.
  • Multiple win conditions and fixed turns — Game consists of 12 turns with four actions per round; several routes to victory.
  • Resource tracking and tracks — Resource tracks and a king's coin system; track advancement influences scoring.
  • Tool slots and forges — Acquire tools/forges to enhance actions; unlocks scoring and tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tony just absolutely rocked this game
  • This is Covenant, Tony’s Euro of the year
  • There are four actions on your board, and each action can trigger multiple effects
  • The beasts are going to restrict which suits I can play
  • The teach is easy, but the combos make it deep
  • You can rotate the tiles and still score heavily if you plan well
References (from this video)
No references stored for this video.
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