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Covenant box art

Covenant

Game ID: GID0077191
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
100 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

Description

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 87
This page: 50
Sentiment: pos 30 · mix 9 · neu 5 · neg 2
Mentions per page
Showing 1–50 of 87
Video dmgvJ7ASiPk The Broken Meeple Discussion at 11:25:04 sentiment: positive
video_pk 99154 · mention_pk 275984
The Broken Meeple - Covenant video thumbnail
Click to watch at 11:25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it
  • Is on my shelf
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video jlRWyGg6ajw The Broken Meeple Review at 0:49 sentiment: positive
video_pk 94225 · mention_pk 256736
The Broken Meeple - Covenant video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game to play
  • Loved its theme
  • Loved its mechanics
  • Loved the options available
  • Great solo mode implementation
  • Easy piloting for solo mode
  • Scaling works well for 2-4 players
  • Good amount of banter
  • Lots of sci-fi references
  • Good storage system with trays
  • Resource tokens sit fine in dual-layered cardboard ships
  • Artwork on cardboard ships looks fine
  • Void ships are better with artwork
  • Dynamic changing options
  • Plenty of options at the start
  • Solo mode is a saving grace
  • Solo mode is a good fun game
  • Solo mode is easier to pilot
  • Solo mode provides a different arc from multiplayer
  • Solo mode is better than multiplayer
  • Solid 8 out of 10 rating
  • Good fun despite blemishes
  • Works well at three players, best at three
  • Two-player is pretty solid
  • Solo is best
  • Good value for the money (base version)
  • Rule book is solid
Cons
  • Table hog specimens
  • Insane amount of table space required
  • Overwhelming teach
  • Iconography overload
  • Need to pass around rule book and glossary
  • Lack of individual player aids
  • Hard to get people to play
  • High barrier to entry
  • Four rounds feels a bit short
  • Not enough time to use upgrade cards
  • Certain upgrades become useless mid-game
  • Difficult to pivot if things go bad after round two
  • Winner can be predicted early
  • Slog fest to set up and pack away
  • Scaling at four players hurts
  • Four player is a slog in terms of time and teach
  • Unnecessary miniatures version is too expensive
  • Annoyances despite the price tag
  • Potential to be a 9/10 but falls short
  • Iconography not the most intuitive on certain cards
  • Demands a lot of time and money
Thematic elements
  • Prequel to Voidfall, set at the time the Void threat started.
  • Cold vacuum of space
Comparison games
  • Voidful
  • BSG Battle Star Galactica
  • Anachrony
  • Dracarian
  • Perseverance
  • Ember
  • Voidform
Mechanics (from transcript analysis)
  • Action economy — The game has four rounds, requiring players to be very good with action economy.
  • action selection — Utilizing ships for specific actions, with some ships having two actions.
  • Area Control — Players have control over sectors and decide which ships take damage.
  • Card Drafting — Playing cards to upgrade frigates, cadets, or for one-off abilities.
  • Cooperative — Players work together against the void threat.
  • Dice Rolling — Used for void attacks to determine damage.
  • Engine Building — Upgrading frigates and cadets improves their power and abilities.
  • hidden traitor — Secret influence for end-game scoring, with players holding secret cards for specific factions.
  • Resource Management — Collecting and using resources to pay for actions.
  • Set Collection — Collecting resources to pay for actions.
  • Tableau Building — Upgrading personal boards with frig upgrades.
  • Track progression — Leveling up on tactics and influence tracks.
  • Variable player powers — Players can upgrade captains and cadets with special abilities and cards, leading to asymmetric gameplay.
  • Worker Placement — Placing workers on ships to do various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game that Void Ball should have been.
  • It's a slugfest where you're up against a relentless enemy that you can't defeat.
  • This is one of the worst table hog specimens I've ever seen for games.
  • The iconography overload in this game is off the chain.
  • The solo mode could be one of the saving graces for this game.
  • This is the easiest solo mode to use by like a million light years.
  • I'm giving this one a solid eight out of 10.
References (from this video)
No references stored for this video.
Video -NVlFXhQ1KI Man vs Meeple Analysis at 10:28 sentiment: positive
video_pk 86821 · mention_pk 226109
Man vs Meeple - Covenant video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic connection to Voidfall
  • Unique asymmetric scoring mechanism
  • Engaging internal factional politics
  • Solid medium-weight worker placement game
Cons
  • Not a light game, has significant depth.
Thematic elements
  • Escaping the void falls/corruption.
  • In the same world as Voidfall, focusing on a single worldship escaping.
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • asymmetric scoring — Players score based on their reputation with different houses multiplied by that house's power, creating a semi-cooperative environment.
  • Resource Management — Implied through upgrading the ship and managing actions.
  • ship management — Players take actions to protect and upgrade the worldship they are on.
  • Worker Placement — Utilizes a worker placement mechanic for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • September October November this whole set of it's we said it was going to be big and we were not wrong
  • I do think that this last like few months of 2024 Maybe some of the biggest crowdfunding board gaming months ever
  • I have not seen that kind of collaboration before it is really cool
  • it feels more Tower defy so instead of exploding out everything is moving in along these channels towards the castle tower
  • The Nemesis system
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 53:39 sentiment: other
video_pk 86569 · mention_pk 224371
Heavy Cardboard - Covenant video thumbnail
Click to watch at 53:39 · YouTube ↗
Overall sentiment (raw)
Heard of
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 54:26 sentiment: negative
video_pk 84342 · mention_pk 214270
The Broken Meeple - Covenant video thumbnail
Click to watch at 54:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Sarah Shah from Board Games in the Minute really likes it
Cons
  • Devir Games doesn't usually produce games the host likes
  • theme is very generic
  • board looks abstract
  • pieces look generic
  • iconography looks confusing
  • nothing about it is screaming 'amazing game'
Thematic elements
  • Dwarven clan conflict
Comparison games
  • Cities
Mechanics (from transcript analysis)
  • Area Control — Implied by defeating enemies and building buildings within the theme.
  • Set Collection — Implied by collecting resources and building buildings.
  • Worker Placement — Dwarves are assigned to clans to perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:20:56 sentiment: positive
video_pk 84342 · mention_pk 214284
The Broken Meeple - Covenant video thumbnail
Click to watch at 1:20:56 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Much more interesting than Voidfall
  • Keeps to a 2-hour timeframe
  • Cool spacey theme
  • Brilliant theming for a Euro worker placement
  • Demo was impressive
Cons
none
Thematic elements
  • Worker placement on moving ships while being attacked by Voidspawn, semi-cooperative with individual agendas.
  • Space
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Area Control — being blown up by the Voidspawn.
  • Jump Drive — somebody can jump drive the ship to a whole new sector
  • Movement — ships that move around the board
  • Semi-Cooperative — working semi together, but not quite. I mean, you've got your own agenda and stuff
  • Worker Placement — worker placement game on actual ships that move around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 8:20 sentiment: positive
video_pk 84293 · mention_pk 214087
Tantrum House - Covenant video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dwarves can get upgraded
  • Lots to do and consider
Cons
none
Thematic elements
  • dwarves digging for jewels, fighting orcs and goblins
  • mines
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players get four actions each round over three rounds.
  • upgrading — Dwarves can be upgraded from level one to level four, represented by flipping over pawns or using discs.
  • Worker Placement — Dwarves are used for actions, with strength determined by their level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 1:55 sentiment: positive
video_pk 84174 · mention_pk 213661
Man vs Meeple - Covenant video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still love it. I mean, it's still right up there. Game of the Year contender.
Cons
none
Thematic elements
Comparison games
  • Bitoku
  • Men Nefer
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video QV409Ojbhpc Board Gaming Ramblings Top List at 6:57 sentiment: mixed
video_pk 84193 · mention_pk 213746
Board Gaming Ramblings - Covenant video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the first play
  • Combo-heavy
Cons
  • Can be confusing
  • Played only once so far
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combo Building — Features turns where players can chain multiple actions and effects together.
  • rulebook — Has a short, four-page rulebook.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the ones we have not played. These are the top five games that No, the ones we have. The ones we have played. Top five games that we like the most.
  • It would be weird to make like top five games we never played in our life.
  • Well, we have made a top 10 anticipated games for spiel. If you want to check out what we are looking forward to that we haven't played
  • And my number four is Ants. Ants is a very good game.
  • My number one is going to be forestry because for me, I think it might be so far the best game I have played this year.
  • My brain was like melting out of my ears and nose. I'm like, I love this. This is my favorite thing to do.
  • My number one is ants and I like it for all the reasons you mentioned and also one reason
  • It's like it's not that fantastic of a place. I don't I enjoy being in Essen, but mostly because of spiel.
  • Like even though spiel is one of the most tiring weeks of my year it's one of my favorite weeks of my year.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 16:37 sentiment: positive
video_pk 84184 · mention_pk 213710
Grant Lyon - Covenant video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid mediumweight
  • Thematic
  • Looks good on the table
Cons
  • Cannot do everything, need to specialize
Thematic elements
  • Dwarves reclaiming a sacred mountain
  • Heavily inspired by Tolkien
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — there's a lot of action selection available to you
  • Board upgrading — and then you start upgrading your player board and unlocking new actions and new abilities and new ways to put things out onto the main board.
  • Worker Placement — there is four main actions and everybody has access to those same four main actions, but it's going to be how you activate them, how you use them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 49:56 sentiment: other
video_pk 84169 · mention_pk 213640
Gaming Rules! - Covenant video thumbnail
Click to watch at 49:56 · YouTube ↗
Overall sentiment (raw)
Highly Anticipated
Pros
  • Designed by P. Milan, known for Bitoku and Mannefell
  • Devir typically makes good quality games
Cons
none
Thematic elements
  • Dwarven clan reclaiming territory
  • Sacred mountain
Comparison games
  • Bitoku
  • Mannefell
  • Sabika
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 1:10:51 sentiment: positive
video_pk 84169 · mention_pk 213650
Gaming Rules! - Covenant video thumbnail
Click to watch at 1:10:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 1:12:27 sentiment: neutral
video_pk 84169 · mention_pk 213653
Gaming Rules! - Covenant video thumbnail
Click to watch at 1:12:27 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 56:21 sentiment: positive
video_pk 84001 · mention_pk 212798
Rahdo Runs Through - Covenant video thumbnail
Click to watch at 56:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Incredibly crunchy and heavy Euro game.
  • Fastest playing game from the designer.
  • Satisfying combo turns.
  • Deep gameplay with lots of moving parts.
  • Good length, not overly long.
  • Excellent solo mode.
Cons
  • May be too heavy or complex for some players.
Thematic elements
  • Dwarves reclaiming their kingdom from monsters
  • Under-mountain kingdom
Comparison games
  • Bitoku
  • Men Nefer
  • Sabika
  • Moria (implied)
Mechanics (from transcript analysis)
  • action programming — Workers are assigned to one of four main actions each turn.
  • Area Majority — There's an element of area majority for building in cleared locations.
  • Combo Building — Everything in the game leads to combos, with bonuses compounding into chains.
  • Resource Management — Digging yields resources needed for building.
  • Tool upgrading — Tools can be upgraded to provide bonus actions.
  • Worker Placement — Players use workers to perform actions like digging, fighting monsters, delivering goods, and building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 21:41 sentiment: positive
video_pk 83934 · mention_pk 212532
Meeple University - Covenant video thumbnail
Click to watch at 21:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video 8Xsz6NcEVos Rolling Dice & Taking Names Review at 77:15:36 sentiment: positive
video_pk 83877 · mention_pk 212280
Rolling Dice & Taking Names - Covenant video thumbnail
Click to watch at 77:15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning and satisfying combos.
  • Excellent integration of theme and mechanics.
  • High production quality with screen-printed tokens and acrylic pieces.
  • Challenging decisions and the need for careful planning.
  • Fixed number of turns (12) provides a clear end in sight.
  • Actions feel thematic and make sense within the game's world.
  • Constant in-game scoring keeps players engaged.
  • Monsters appearing from digging add an element of challenge and opportunity for points.
  • The 'tools' system allows for powerful action combinations.
  • Dwarf strength progression enhances actions.
  • The game feels less like a spreadsheet and more like building and forging.
  • It's likely to be a contender for Euro of the Year.
Cons
  • Can be lengthy, especially with four players (2-2.5 hours).
  • Turns can take a long time due to the deep planning required.
  • Suboptimal turns can feel terrible.
  • The learning curve for the combos and interconnectedness of actions can be steep.
  • Some players might feel analysis paralysis due to the strategic depth.
Thematic elements
  • Dwarves working to remove rubble and reestablish buildings after a mountain's destruction, involving mining, transporting goods, and building.
  • Dwarves rebuilding a destroyed mountain realm.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from four core actions: dig, transport, skirmish, and build, with opportunities to forge additional tools for more actions.
  • Engine Building — Players build their capabilities by forging new tools and unlocking additional buildings and abilities.
  • Resource Management — Gathering and managing resources like copper and gold is crucial for taking actions and building.
  • Set Collection — Achievements require collecting sets of markings on the tracks, and players draft these at the beginning of the game.
  • Track Advancement — Players move markers on three tracks, which can unlock abilities, provide resources, or grant victory points.
  • variable player boards — Each player board is different, offering unique starting setups and opportunities for expansion.
  • Worker Placement — Players use four dwarf workers each round to take specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are straightforward, but there's so much more going on beyond that.
  • This This was a lot of strategy.
  • The job system thing that just absolutely blew me away.
  • It is now in my top 10 easily of top 10 games of all time.
  • This game can be over before it ever starts.
  • If you get an opportunity from my standpoint, you should give it a definitely try.
  • It's just the job system that I just got.
  • The story is really, really good.
  • It's a good filler. It's a good game to get out there. It's a good strategy game.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 4:14 sentiment: mixed
video_pk 83756 · mention_pk 211650
The Broken Meeple - Covenant video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solo mode is not bad.
  • Favors playing with fewer players.
Cons
  • Initial impression is 'middle of the road' and 'meh'.
  • Potentially causes high analysis paralysis due to a fixed, low number of turns and long player turns.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer — The host discusses playing more multiplayer games of Covenant this week and that it favors playing with less players rather than more.
  • solo mode — The host mentions playing some more solo games and that the solo mode is 'not bad in it'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 41:55 sentiment: mixed
video_pk 83756 · mention_pk 211670
The Broken Meeple - Covenant video thumbnail
Click to watch at 41:55 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Typical Euro fair.
Cons
  • Fixed number of turns forces players to make every turn count, leading to analysis paralysis.
  • Can lead to long turns and downtime.
Thematic elements
none
Comparison games
  • Recall
  • Feebi
  • Seti
Mechanics (from transcript analysis)
  • Analysis Paralysis (AP) — The fixed, limited number of turns and the need to do a lot each turn contribute to players thinking hard and taking a long time.
  • Downtime — Long turns for players due to the requirement of doing a lot each turn contribute to significant downtime.
  • Fixed Turns — The game has a fixed number of 12 turns, which the speaker feels 'pigeonholes' players into a specific thought process where every turn must be critical.
  • Worker Placement — Mentioned as a typical Euro game mechanic, involving actions like transporting goods and building on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 17:20 sentiment: mixed
video_pk 83753 · mention_pk 211610
Gaming Rules! - Covenant video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the theme.
  • Wants to play again, inclined to play more than Orloj.
  • Rulebook is generally clear, though has too much front-loading.
Cons
  • Does not beat Bitoku or Medinafa as favorite game from the designer.
  • Not keen on chaining actions.
  • Missing icons on the mining track.
  • Rulebook has too much front-loading of information.
Thematic elements
  • Dwarves excavating halls, building, fighting monsters, crafting tools (Moria-like)
Comparison games
  • Bitoku
  • Medinafa
  • Sabika
Mechanics (from transcript analysis)
  • action chaining — Actions can trigger other actions in complex sequences.
  • Resource Management — Players manage resources to build and craft.
  • track movement — Players move pieces on various tracks.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video IzKL3aEFXFs Board Games UnLocked Top List at 22:24 sentiment: positive
video_pk 83689 · mention_pk 211427
Board Games UnLocked - Covenant video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool art.
  • Interesting theme.
  • Standalone game in the Voidfall universe.
Cons
  • Host has a sense of skepticism with Mind Clash games.
  • Host has not played Voidfall.
  • Host has not played the original game this is related to.
Thematic elements
  • Trying to save people from an attacked fleet while fighting off invaders.
  • Space
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • competitive — It's a competitive game.
  • Resource Management — resource management stuff.
  • Worker Placement — worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
  • 2026 is shaping up to be an awesome year.
  • From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
  • So, it's like that could be either really really cool or incredibly cringey.
  • Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
  • That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
  • So I think this could be really cool.
  • It's a fairly simplistic game.
  • Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
  • But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 13:54 sentiment: positive
video_pk 83633 · mention_pk 211207
Man vs Meeple - Covenant video thumbnail
Click to watch at 13:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting more buzz than Men Nefer
  • Well liked by players
Cons
none
Thematic elements
Comparison games
  • Men Nefer
  • Oroy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 8:25 sentiment: positive
video_pk 83613 · mention_pk 211013
The Brothers Murph - Covenant video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really, really liked it
  • It's so good. It's ridiculous.
  • Great production, great art.
  • Replacing Kverna as go-to dwarf game.
Cons
  • Setup is a lot due to shuffling tiles.
Thematic elements
  • Dwarves mining, forging, fighting monsters, and building structures
  • Dwarven caves
Comparison games
  • Kverna
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have 12 turns total and use their dwarves to take actions.
  • Combat — Players fight monsters that appear on revealed tiles.
  • Resource Management — Players mine for materials to reveal more areas.
  • Tile Placement — Bonus tiles can be placed on inlays on player boards for extra effects.
  • Track Advancement — Going up tracks strengthens dwarves and provides action points.
  • Worker Placement — Dwarves are placed onto action spaces on the player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 1:58:16 sentiment: negative
video_pk 83613 · mention_pk 211057
The Brothers Murph - Covenant video thumbnail
Click to watch at 1:58:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Felt like not enough time to upgrade components
  • Players felt they didn't accomplish anything
  • Difficult to complete all tracks in the game
Thematic elements
none
Comparison games
  • Forestry
Mechanics (from transcript analysis)
  • Resource Management — there's like three tracks in the game and like you are not going to do all of them
  • Upgrade system — upgrade our dwarves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 1:20:57 sentiment: positive
video_pk 83481 · mention_pk 210429
Board Games UnLocked - Covenant video thumbnail
Click to watch at 1:20:57 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Lived up to the hype
  • High replayability with different tiles and options
  • Deep gameplay
  • Good worker placement and set collection mechanics
  • Cool dwarven theme
Cons
  • Has not played the solo aspect yet
Thematic elements
  • Dwarves reclaiming their ancestral home from enemies
  • Dwarven ancestral home
Comparison games
  • IR
  • Phoenix New Dawn
Mechanics (from transcript analysis)
  • action programming — Players choose actions across three ages, including exploring, digging, building, and fighting.
  • Area Control — Players compete to take back the ancient city and gain control of areas.
  • Set Collection — Collecting sets of items or resources is a key mechanic.
  • Worker Placement — Players use workers to perform actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 32:02 sentiment: positive
video_pk 83424 · mention_pk 210190
Hungry Gamer - Covenant video thumbnail
Click to watch at 32:02 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Clever game design
  • Satisfying chain reactions
  • Loved teaching it
  • Players enjoyed it
Cons
  • Took a little while to teach
Thematic elements
  • Running a clan of dwarves
  • Fantasy dwarves in their heyday
Comparison games
none
Mechanics (from transcript analysis)
  • action chaining — Every time you do an action, there's only there's only three rounds and there's only four dwarves. There's only 12 turns, but each turn is like 10 turns because you do this which triggers that and you get a new worker placement spot which gives you these rewards and you go mining and it gives you that reward and this that and the other just keeps chaining.
  • Worker Placement — It's a worker placement game.
  • Worker progression — Your dwarfs start out as level one, but you're going to do activities to get them either temporarily get their level up by beer or you're going to actually level them up by various actions and then you can actually get new worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 1:05:51 sentiment: positive
video_pk 83424 · mention_pk 210202
Hungry Gamer - Covenant video thumbnail
Click to watch at 1:05:51 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Quick to learn
  • Thematically interesting
  • Appealing production elements (acrylics)
  • Balanced complexity
  • Enjoyed despite harsh external reviews
  • High replayability
Cons
  • Some reviewers disliked it intensely
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • track movement — And it's you got some tracks, but it's not super tracky.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video gWfqSSlmRro Board Gaming Ramblings Top List at 3:39 sentiment: mixed
video_pk 83205 · mention_pk 209266
Board Gaming Ramblings - Covenant video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really like Voidfall (the universe it's set in)
Cons
  • Not sure how the chaotic aspect lands
Thematic elements
  • Guiding your fleet to safety during a crisis
  • Voidfall universe
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Battles — The game involves battles where players try to save important people.
  • Fleet movement — The game involves guiding a fleet to safety.
  • Influencing — Players influence events and characters rather than directly owning them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are 10 games. And of course, if we did this one in four months, it would look different because we would know more about the year.
  • So, I'm very um I'm curious about how they're resolving this mechanically because that seems like a little chaotic game. I'm not sure how that lands with me.
  • But the thing that makes it very interesting is that you're not just playing as the archaeologists, you're also playing as the tribes. So, it's like a not a time travel game, but you are doing stuff in the past that might I don't know how, but it might then affect the present.
  • So it makes it makes for them to be very unique and thematic games that I think and also it make great games not just thematic ones.
References (from this video)
No references stored for this video.
Video B73uRXdeajg Rob's Tabletop World Discussion at 9:52 sentiment: neutral
video_pk 83207 · mention_pk 209308
Rob's Tabletop World - Covenant video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our last one. This is the last one I'm doing. And I'm I'm telling you, this is the last one I'm doing.
  • Make sure that you email me, uh, what lot you want to bid on, your address. That way I have it.
  • I'm just going to pull out one book that is worth $125.
  • It is a neat little storytelling game.
  • I cannot do it. Um, and it is a great Sony camera.
  • It's just filled with miscellaneous everything. It is a surprise lot.
  • I mean you can resell all this stuff. That's what I'm trying to tell you.
  • It is just a mishmash box of stuff and just I don't care what you bid, just take it, make some money off of it, sell it individually, whatever you want to do with it.
  • this is going to be a pain in the ass to pick up.
  • It is like having your own built-in arcade and it is fantastic.
  • It is going to be packed with almost $1,000 worth of war gaming uh war games.
  • I painted a majority of this. This is some of the better stuff that I've done.
  • I'm not a big fan of Eric Lang.
  • I always make sure that you get more than your money's worth.
  • make sure when you bid, uh, that you put in your, uh, address. uh what lot you're going to bid on
References (from this video)
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Video fLlamc8HPqU Grant Lyon Top 5 List at 0:51 sentiment: positive
video_pk 82970 · mention_pk 208509
Grant Lyon - Covenant video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with many pathways to victory
  • enjoyable complexity and interlocking mechanics
Cons
  • acknowledgment that you can't do everything, which may be overwhelming for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • multi-option strategy — numerous options to plan and optimize board state
  • upgrading and comboing — focus on upgrading components and creating synergistic combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five board games of January.
  • Best ated Another Time is a card game where you're trying to get rid of your cards first.
  • But if you stay in the round, you can play more cards out as long as they're higher and better than the cards already on the table.
  • In Cat Versus Human, you play as cats trying to annoy a human being the most.
  • If you like games like chess, then check out leaders.
  • Covenant is a heavyweight strategy game.
  • There’s a lot of different options in the game and you’ll never be able to do everything, but it's really fun figuring out how to upgrade your board and combo stuff together.
  • Mountain Goats Legacy was recently on Kickstarter and it will be coming out later this year.
  • It is an awesome legacy version of the great little dice game Mountain Goats.
  • you'll be revealing content in different chapters throughout the game, and it's still the fun, familyfriendly dice game that it was before, but now there's just sort of different layers and twists to do it.
References (from this video)
No references stored for this video.
Video AXMTYwf-6ds Board Games UnLocked Top List at 40:56 sentiment: positive
video_pk 82869 · mention_pk 208210
Board Games UnLocked - Covenant video thumbnail
Click to watch at 40:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with engaging euro mechanics
  • Thematic dwarf setting
  • Worth the effort to learn despite the tough rulebook
  • Good decisions to make
Cons
  • Tough rulebook
  • Lots of bits and complex setup
  • Annoying part of flipping tiles
  • Game length can be over an hour and a half
Thematic elements
  • Dwarves
  • Mountain
Comparison games
  • Transgalactica
  • Dante
  • In the Hall of the Mountain King
  • Burnt Island Games
  • Greater Than Games
  • Spirit Island
Mechanics (from transcript analysis)
  • End game trigger — The game is played over three ages, with digging in the mountain being one option.
  • Resource Management — Players gather resources like gold and tools.
  • Set Collection — Collecting various items like tools, dwarf tokens, and gold.
  • tile flipping — Hex tiles in the mountain must be flipped over when dug, potentially revealing monsters.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 10:00 sentiment: mixed
video_pk 82273 · mention_pk 206677
Gaming Rules! - Covenant video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • good games
Cons
  • not great games
  • some issues with each of them
  • not good enough to keep
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video F8ATL5u1nDA Gaming with Edo & Jessica Discussion at 4:04 sentiment: neutral
video_pk 81867 · mention_pk 204724
Gaming with Edo & Jessica - Covenant video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Don't know if it's quite in my wheelhouse
  • Normally wouldn't have picked up
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Book Nook cozy word building game.
  • looks like a really neat sort of game about creating bookshelves and lining up books.
  • the artwork lines up so as you stack cards, you sort of create this shelf of books with letters and it looks neat.
  • Flip Pick Towers, which just looks really neat. I was kind of drawn in by the art style of this one and how it is about creating these towers, but you're drawing and there's different um scoring conditions or objectives.
  • Mayor of Chicago, mostly because you've got animals but so in a in a not nature setting, which always interests me, but it looks like a a neat sort of puzzle of having these different cards that can be used in different ways.
  • It looks like the translated version or name of it is City of the Dancing Carp or Carp City. This one is very very different.
  • It has stickers, which if you know me, I'm not a big fan of stickers, but the way that they're used, it's sort of a a puzzle book, but it almost looks like a Where's Waldo or Where's Wally type situation with the the artwork and just the the big book of kind of going through and looking at stuff and solving puzzles, I think.
  • Voidfall expansion. I think it was Voidfall Resurgence. I have not technically played Voidfall solo. I've played it multiplayer. I am really excited about this one. It's just something that I need to kind of get into the right head space to learn and understand the complexity because this is a a heavier sort of game.
  • Another one is the Public Access RPG, which is based off of Brindlewood Bay, but it's sort of this horror sort of RPG about VHS tapes and some weird stuff going on.
  • the Old King's Crown. So I skipped this initially. I And honestly, I think that I thought Ascendancy, which I mentioned I played, was this game.
  • It just looks like a really interesting sort of puzzle. I'm really drawn to the artwork and I know artwork isn't everything, but this really looks like a a unique sort of game and I really always enjoy that concept of sort of traveling through the not necessarily generations, but the king has fallen, who's going to take up the helm and sort of building in a story, a little piece of history based on however I play.
References (from this video)
No references stored for this video.
Video _m4IWawZl5I The Broken Meeple Top 10 List at 8:59 sentiment: mixed
video_pk 81861 · mention_pk 204708
The Broken Meeple - Covenant video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Part of Devir's catalog; one standout among their complex lineup
Cons
  • Noted as overrated by the reviewer in the transcript
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card play / hand management — Card-driven decisions with strategic depth.
  • Hand Management — Card-driven decisions with strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little game called Far Away.
  • The depth from this game is knowing what card to bid with for the card that you want to take.
  • Cascadia, an easy choice for the number one on this list.
References (from this video)
No references stored for this video.
Video JTWeJILNFkY Good Time Society Discussion at 17:50 sentiment: neutral
video_pk 81882 · mention_pk 204815
Good Time Society - Covenant video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Still in shrink wrap
  • Worth the hype?
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Passive aggression is always the way.
  • The ideal tax result is zero dollars or maybe owing a little bit of money.
  • little dogs in a burning breakfast nook.
  • Stay down, Becca. Stay in there. Stay down there, ghost.
  • This is the most beautiful table I've ever set eyes upon.
  • Also, they don't advertise this but magnetic cup holders really good for holding thumb cameras.
  • I measure my games by liter.
  • This feels like you could hurt someone pretty bad with this.
  • These were randomly placed for I see. I was like when do they refresh? But they stay there.
  • Pebbles aka butts.
  • This is a tight game.
  • I love that bag.
  • Movement is so much tighter than I thought it would be.
  • It was so such difficult decisions.
  • Tight tight tight tight tight.
References (from this video)
No references stored for this video.
Video 5Bw3_XemfQk Going Analog Analysis at 40:11 sentiment: positive
video_pk 81719 · mention_pk 204174
Going Analog - Covenant video thumbnail
Click to watch at 40:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, tight combos and track interactions
  • High reward for planning and chaining actions
Cons
  • Rulebook difficult; heavy learning curve; can be head-spinning
Thematic elements
  • Dense combo-driven dungeon/mining mechanics
  • Dwarven kingdom reclaiming throne; monsters in the mines
  • heavy interlocking tracks and mix of actions
Comparison games
  • Goo Gong and White Castle
  • Everdell
Mechanics (from transcript analysis)
  • Combo chains — Actions trigger multiple bonuses across tracks.
  • jail/monster management — Capture monsters and manage a jail to score.
  • Multi-track progression — Three tracks with milestones; advancing increases power.
  • upgradable board — Many upgrade paths; risk of under-utilization of upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this might be the best brass yet.
  • it's not extremely heavy. I would say it's not one of Lord's heaviest games.
  • the theme works so well that it adds to the gameplay for me.
  • this is better than normal barrage like a normal four player even brush. The two-player one was really tight.
  • the no glare board is a really cool upgrade they offer.
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk Board Games UnLocked Top List at 37:03 sentiment: positive
video_pk 80952 · mention_pk 198805
Board Games UnLocked - Covenant video thumbnail
Click to watch at 37:03 · YouTube ↗
Overall sentiment (raw)
Positive, with a specific gripe
Pros
  • Excellent solo mode
  • Plays well at 2-3 players
  • Enjoyable despite the hex tile issue
Cons
  • Tedious hex tile management
Thematic elements
  • Rebuilding a mountain kingdom
  • Fantasy / Dwarven Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Servicable AI for solo play.
  • Area Control — Controlling different regions on the board.
  • Worker Placement — Core mechanic for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
  • Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
  • So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
  • It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
  • The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
  • This has that Marvel Champions feel where you have your alter ego side.
  • This one is just a really good uh 40k um
  • Man, we we don't know how good we had it back then
References (from this video)
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Video bOdETizvkr8 Going Analog Analysis at 56:21 sentiment: positive
video_pk 80860 · mention_pk 198374
Going Analog - Covenant video thumbnail
Click to watch at 56:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Many combos
  • Rewarding gameplay
  • Cool thematic elements
  • Engine building
Cons
  • Hard to learn rulebook
Thematic elements
  • Dwarves reclaiming their ancestral throne
  • Mining into a mountain
Comparison games
none
Mechanics (from transcript analysis)
  • Combo System — There's so many combos in this game. Every move leads to two or three or four other rewards.
  • Engine Building — You're building this engine and just doing all these super combos.
  • rulebook complexity — Hard to learn because that rule book is one that will be burned into my head forever.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The announcement of the winners came out a few weeks ago, but we just had guests booked and we couldn't get our guest today on until now.
  • So, we are asymmetrical um tidal blades trying to figure out what's wrong and save Niri, the this beautiful sea town.
  • You get to combine a lot of different powers strategically. Uh we've been having a really good time with it.
  • The basic idea is there's so many combos in this game. If you like combos, you'd owe it to yourself to check out this game. I really enjoy it because it feels like every move leads to two or three or four other rewards. very rewarding.
  • And then so you're building this engine and just doing all these super combos is very very cool and a lot of cool thematic things but also hard to learn because that rule book is one that will burn into my head forever.
  • So go watch a tutorial video or something because that's a tough tough.
  • I do remember really enjoying Lacrimosa.
  • A lot of really great games there. Huge variety. I wish I could have played all of them, but we played a good good chunk of them.
  • It is a if you were going to play, if you're looking for a good game, there's got to be something in this set that will like really work for you or your group depending on where you're at on this sort of scale of complexity.
  • So we're trying, you know, there's over a thousand reviews as you said. So trying to enhance discoverability is kind of my project for this year.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo The Broken Meeple Discussion at 9:33 sentiment: positive
video_pk 80258 · mention_pk 195023
The Broken Meeple - Covenant video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • captivating theme
  • fun mechanics
  • solo mode is excellent and likely the intended way to play
  • variety in captains and cards
Cons
  • difficult and time-consuming to teach multiplayer
  • generates significant analysis paralysis (AP)
  • takes up a lot of table space
  • miniatures are unnecessary and expensive
Thematic elements
  • Space battle
  • Voidfall universe
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Action placement — Players place agents on ships to perform actions.
  • AI Opponent — The solo mode features an AI opponent that corrupts ships and blocks spaces.
  • Area Control — Mentioned as a potential but not accurate descriptor; it's more about influencing factions to score.
  • Captain upgrade — Captains can be upgraded.
  • Card Play — Cards are played for various effects.
  • Resource Management — Players gather resources.
  • Ship upgrade — Frigates can be upgraded.
  • Worker upgrade — Workers can be upgraded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
  • I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
  • It's also a table hog and a half.
  • I don't know how useful that knowledge is, frankly.
  • This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 6:02 sentiment: positive
video_pk 80143 · mention_pk 194562
Covenant video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Follow-up to Voidfall in the same universe.
  • Interesting worker placement with the risk of losing spots.
  • Cool art and universe.
Cons
  • Can be overwhelming with a swarm of voidfall.
Thematic elements
  • Fleeing from 'voidfall' enemies and seeking a new home world.
  • Same world and universe as Voidfall
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — You want influences in these various great houses.
  • Set Collection — Aligning with the most powerful houses.
  • Worker Placement — Houses are big old ships on the board in different sectors and those are also like your worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video Qe1aZUmA7Sw Rules Teach at 0:02 sentiment: positive
video_pk 79477 · mention_pk 192926
Covenant video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The board has different artwork on each side, allowing players to choose their preference.
  • The game offers multiple ways to gain and lose prestige.
  • The game features distinct phases within cycles (Action, Recall, Skirmish, Rift/Hyperjump).
  • The game has clear iconography and an icon reference for rules.
  • The dropship action allows for maneuvering and landing on planets, with discovery data cube collection.
  • Fighter actions include maneuver and attack, with an optional strafe ability.
  • Arc ship actions offer resource gains and strategic options.
  • Operation cards provide discounts, immediate effects, and persistent abilities.
  • Shield tokens offer protection during the skirmish phase.
  • The cleanse action allows players to manage corruption.
  • Captain abilities offer basic and progressive bonuses tied to rank.
  • The two-player variant includes a dummy third player (council) for a more engaging game.
  • The final scoring system includes points from colony cards, house influence, secret agendas, cards in play, captain rank, and resources, with penalties for corruption.
Cons
  • The solo game requires referring to a separate rulebook.
  • For the first game, it's recommended to keep dealt operation cards due to complexity.
  • Players cannot exceed ship limits in sectors.
  • A ship cannot end its movement in an inner sector.
  • If the Revenant suffers its sixth damage a second time in the same cycle, specific failure card effects are resolved.
  • If all compartments on a player's frigate are corrupted, they cannot gain more corruption markers.
Thematic elements
  • Coordinating a retreating star fleet whilst competing for influence and prestige with great houses.
  • Void Fall universe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place ships in sectors, and the number of ships and voidborn ships in a sector can affect gameplay and skirmishes.
  • Engine Building — Playing operation cards (cadet, frigate, command) and upgrading captain rank contribute to player abilities and scoring.
  • Hand Management — Players manage a hand of operation cards, with limits and discard mechanics.
  • Hidden Information — Hidden influence cards and secret agenda cards are kept secret from other players.
  • Resource Management — Players manage four types of resources: materials, energy, science, and neutronium.
  • Set Collection — Collecting three discovery data cubes allows players to gain hidden influence.
  • Variable player powers — Crew boards and captain abilities provide unique powers that can be upgraded.
  • Worker Placement — Players place crew members (workers) onto ships to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Revenant is a one to four player worker placement game of shifting alliances set in the Void Fall universe.
  • Players take on the role of admirals coordinating a retreating star fleet whilst competing against each other for influence and prestige with the great houses.
  • For your first game, since you don't know yet how any of the different abilities work, just choose a random side of your crew board and a random frigate board.
  • The final scoring is summarized at the bottom of the sequence board.
  • And the player with the most prestige wins the game.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 10:53 sentiment: positive
video_pk 78484 · mention_pk 191161
Covenant video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great Euro game
  • Satisfying gameplay loop
  • High variability
Cons
none
Thematic elements
  • Dwarves mining and building
  • Underground mine
Comparison games
  • Bitoku
  • Menenefer
  • Hades Star
Mechanics (from transcript analysis)
  • action selection — Choosing actions by placing workers on the player board.
  • Engine Building — Players add new action tiles to their board, unlocking more actions and increasing scoring potential in specific sections.
  • Set Collection — Collecting relics and potentially killing monsters.
  • Worker Placement — Players place workers to choose actions, which also block those actions from others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 31:50 sentiment: other
video_pk 78484 · mention_pk 191170
Covenant video thumbnail
Click to watch at 31:50 · YouTube ↗
Overall sentiment (raw)
excellent
Pros
  • Excellent and engaging gameplay
  • Strategic depth with interconnected mechanics
  • High variability and replayability
  • Satisfying engine building
Cons
none
Thematic elements
  • relic hunting, building
Comparison games
  • Hades Star
  • Bitoku
  • Menenefer
Mechanics (from transcript analysis)
  • action selection — You can go digging, you can go building, you can go like and there're all these little sections of the board.
  • Engine Building — You're also kind of like determining what your in-game scoring is going to be. Your player board has these different sections and every time you add an action tile to a section, it increases that scoring and these boards are all kind of variable.
  • Resource Management — Connecting that all together.
  • Tile Placement — You take these new actions tiles, add them to your board, boom, you have extra actions that are available to take.
  • Variable player powers — You get variable player powers at the start of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video w1Ni9WLOHfI Meeple University Rules Teach
video_pk 70724 · mention_pk 167733
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Covenant is played in three eras, and in each era, each player will take four turns, starting from the first player and going clockwise around the table.
  • There are four main actions in the game. Dig, skirmish, build, and transport.
  • Once everyone's taken four turns, move to the council phase.
References (from this video)
No references stored for this video.
Video w1Ni9WLOHfI Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 70724 · mention_pk 213857
Meeple University - Covenant video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dwarven clans forging, excavating, and fighting to gain glory
  • the sacred mountain, home of dwarves, reclaimed from monsters
  • flavor text conveyed through on-screen narration about dwarves reclaiming a mountain and building
Comparison games
none
Mechanics (from transcript analysis)
  • build — Choose a build option with strength less than or equal to your action strength; place buildings on face-up tiles following placement restrictions; gain immediate rewards based on mineral veins touched by the new building.
  • Dig — Determine the strength of your action; take rubble tiles up to that total strength; then dig out one hex on the map and seed it with monsters; resolve related benefits on the back of the tile and advance tracks accordingly.
  • Skirmish — Count your strength and remove monsters from face-up halls on the map up to the required strength for those monster types; gain prestige steps and single-use benefits from defeated monsters; move defeated monsters to your dungeon.
  • Transport — Transport resources from storage to construction sites up to your action strength; place carts at the site and gain glory; manage site capacity and potential spillover to the throne room; unlock gates/pillars and move components to the forge for building progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Covenant is played in three eras, and in each era, each player will take four turns, starting from the first player and going clockwise around the table.
  • There are four main actions in the game. Dig, skirmish, build, and transport.
  • Once everyone's taken four turns, move to the council phase.
References (from this video)
No references stored for this video.
Video W_LiosTW_BI Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 70208 · mention_pk 226082
Before You Play - Covenant video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Influence is where a majority of points come from.
  • Increasing the power of a house maximizes points.
  • Advancing on the tactics track can break ties and determine the first player for the next round.
  • Hidden influence cards provide an element of secret scoring.
  • Improvement cards can customize ships and crew members.
  • Captain level dictates the number of improvement cards drawn and influences how many hidden influence cards are drawn.
  • The hyper jump action allows players to choose the layout of the board for the next round.
Cons
  • Corruption tokens make frigate board slots inactive and result in negative points at the end of the game.
  • If a ship needs to have damage assigned and has no more spaces, it is removed from the board.
Thematic elements
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • hostile space sectors after a cataclysm known as void fall
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players can take one bonus action from available options on their frig board after completing their main action.
  • action selection — Players choose one crew member to send out to a ship location to perform its action.
  • Area Majority — Influence is tracked on corresponding influence tracks for each of the seven Great Houses, and end-game scoring involves multiplying influence by the house's power level.
  • Card Drafting — During the sonar phase, players draw improvement cards and select one, and hidden influence cards are also drawn and selected.
  • Combat — Players attack and defend against enemy voidborn ships, and actions can be taken to destroy voidborn.
  • Hidden Movement — Hidden agenda cards provide secret objectives for players to score points at the end of the game.
  • Modular Board — Planet cards and other components change around the board from round to round, and the hyper jump action allows players to influence the board's configuration for the next round.
  • Resource Management — Players collect and spend resources such as materials, energy, science, and neutronium.
  • Set Collection — Collecting three Discovery data cubes allows players to draw a hidden influence card.
  • Variable player powers — Each player's captain has an asymmetric ability, and these abilities can be enhanced by leveling up the captain.
  • Worker Placement — Players send their crew members (workers) to various ship locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game which means things are subject to change in the future
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • influence is going to be where a majority of your points comes from
  • at the end of the game each corruption token you have left on your board is going to score you netive -2 points
  • improvement cards can be a really powerful part of the game because you can essentially use these to customize your ship as well as your crew members
  • the higher the level the more control you have in deciding which of the houses you actually gain influence in
  • each round players will collectively have the option to hyper jump and leave all of these voidborn enemies behind
References (from this video)
No references stored for this video.
Video 4ku-qkMyUDc Review at 0:00 sentiment: positive
video_pk 69484 · mention_pk 166009
Covenant video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less brain-melting than other Mind Clash games.
  • Visually guided player aid on the board.
  • Strategic depth with many decision points.
  • Asymmetric starting points that evolve.
Cons
  • Can be overwhelming at first.
  • UI and graphic design issues (prototype).
Thematic elements
  • Escaping voidborn threats
  • Sci-fi universe
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • action selection — There are so many different actions we're not going to go through every action but a lot of the actions are about gaining resources... converting them... fight back against the voidborn... deal with that corruption... repair... interact with these cards.
  • area influence — Gaining influence with these different like houses that are out on the board... The more ships they have out on the board, the higher their power, the higher you're up on that track, the more points you're going to get.
  • Hand Management — These cards are slightly multi-use, you can some actions require you to pay by discarding these cards.
  • Resource Management — A lot of the it costs resources and so you're kind of weighing the needs of the Revenant versus your need to get out there and get resources from places.
  • Simultaneous action selection — The tactics track... determines whether they want to be first player or not... going last and being able to see what all the other players do over here and then kind of making your decisions after the fact can be really powerful.
  • Track Advancement — Going up those tracks... this tactics track... getting bonuses on the way up and if you get high enough when when it resets at the end of the round you go back down and you get some bonuses on the way back down.
  • Variable player powers — You are starting from a little bit of an asymmetric point but as you level up your captain as you play those equipment cards... you're becoming more and more and more asymmetric.
  • Worker Placement — It's largely a worker placement game... you're going to be taking one of your two Cadets or your captain and placing them out in one of those.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this might be a a mine clash game that won't completely melt my brain
  • it really doesn't no part of this feels Cooperative
  • it's always going to be a game where things are going downhill you're just trying to make sure it goes downhill for other players faster than you
  • This board right here when you first look at it it's just full of icons but once you take a minute to parse it it makes the entire rest of the game so much easier
  • The ultimate thematic goal is escaping to a colony
References (from this video)
No references stored for this video.
Video Qd29HkKPVEY Review at 0:00 sentiment: positive
video_pk 67880 · mention_pk 164149
Covenant video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everything you do does something else, leading to satisfying combos.
  • The game divides the board into subsections, helping to manage complexity.
  • Player boards are asymmetric, offering replayability.
  • There are many different ways to score points.
  • Opportunities to seize and combo turns are frequent and rewarding.
  • The game is well-designed and approachable for a Euro.
  • The theme is nice and the artwork is appealing.
  • The rulebook is solid.
Cons
  • Can feel overwhelming initially due to the amount of information and options.
  • Players can get stuck with actions they cannot perform if not careful.
  • The rulebook is not explicit about how to acquire relics from the track.
  • Can lead to analysis paralysis due to the depth of opportunities.
Thematic elements
  • Dwarves reclaiming their lost civilization, fighting monsters, uncovering treasures, and rebuilding their great hall.
  • A mountain reclaimed by dark creatures (goblins, trolls, orcs) from dwarves.
Comparison games
  • Manfr
  • Covera
  • Tolkien
  • Lord of the Rings
  • Tolken
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, with the possibility of gaining additional action slots through game progression.
  • Asymmetric player boards — Each player has a unique board with mixed-up action placements, scoring configurations, and bonuses, influencing their strategy.
  • Engine Building — Players acquire components (tools, relics, traditions) that enhance their actions, provide ongoing abilities, or unlock new scoring opportunities.
  • Objective Fulfillment — Players are given secret objectives at the start of the game that guide their strategy and provide end-game points.
  • Resource Management — Players gather and spend resources (goods) to perform actions like delivering them to build structures.
  • Set Collection — Players collect monsters or tradition tiles for end-game scoring or immediate benefits.
  • tile laying — Players explore and place tiles representing halls, which can then be built upon.
  • Track Advancement — Players move markers up various tracks on the board, which often provide bonuses or contribute to scoring.
  • Worker Placement — Players assign dwarves (workers) to action spaces on the main board or their player board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was 100% made for me. This is a game of the year kind of contender.
  • The whole meat of the game for me is finding those opportunities and seeing how do I get new tools?
  • Everything you're doing does something else.
References (from this video)
No references stored for this video.
Video ubQHGfPQsa8 Review at 0:35 sentiment: mixed
video_pk 67720 · mention_pk 163919
Covenant video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Your board is full of possibilities just begging to be upgraded.
  • It feels oh so right to upgrade all your stuff.
  • There's love and care in this game. An attempt to use a classic fantasy setting in different styles of gaming.
  • Hints of more nuanced flavor coming through from tradition tiles representing your cultural heritage to the socketing of gems and your tools for added benefits.
Cons
  • I just wish the payoff felt as good as the promise.
  • The various parts feel disjointed. There's no cohesion, no flow.
  • For the most part, to me, it rings hollow. A lot of possibility, but not as much purpose.
  • When everything leads to similar advancement, nothing really feels special.
  • Without a sense of much player interaction beyond a race to accumulate, which may change up what uh parameters are available on the board for you to pursue on your turn.
  • It gets lost in the superficial.
Thematic elements
  • claim the most glory for your house by clearing the mountain of its stone and monsters, building houses, workshops, and monuments, completing deeds, crafting powerful artifacts, and doing general euro to get points.
  • high fantasy dwarven kingdom
Comparison games
  • Three-Ring Circus
  • The White Castle
  • Sultan Sea and Sand
Mechanics (from transcript analysis)
  • action selection — Complete that action at a strength equal to your dwarf level, plus added beer.
  • Area Control — Limited jockeying for placement with buildings.
  • Engine Building — Your board is full of possibilities just begging to be upgraded. The various parts feel disjointed. There's no cohesion, no flow.
  • Resource Management — Maybe you need to upgrade your resource capacity.
  • Set Collection — Completing deeds, crafting powerful artifacts.
  • Worker Placement — On your turn, you assign one of your four dwarves to one unused tool on your board. Repeat until all four dwarves are used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • From Three- Ring Circus and the White Castle to Sultan Sea and Sand, Dvere has really postured itself as one of the preeminent makers of Euro strategy games of the last few years, making games that are thoughtful, interesting, and definitely compact.
  • You are the head of a dwarven clan, vying to claim the most glory for your house by means of clearing the mountain of its stone and monsters, then building houses, workshops, and monuments, completing deeds, crafting powerful artifacts, and just doing general euro to get points.
  • Okay, so here's what I really love about this game. Well, here here's what I really like about this game is your board is full of possibilities just begging to be upgraded
  • And as a trained gamer, it feels oh so right to upgrade all your stuff. I just wish the payoff felt as good as the promise.
  • Covenant is a game of dizzying reactions.
  • And for a game with only 12 actions total, you have this cascade of downstream impact from each decision you make, which can get bogged down in analytical hell.
  • While I'm a huge fan of the White Castle, which can be accused of a similar thing, the failing of Covenant is that the various parts feel disjointed. There's no cohesion, no flow.
  • Sure, there's strategic opportunity here. One action can sequence into the next. Your upgrades can augment your possibilities in your overall strategy and you can ring a lot of points from the various systems in this game. But for the most part, to me, it rings hollow. A lot of possibility, but not as much purpose.
  • So from there, without a sense of much player interaction beyond a race to accumulate, which may change up what uh parameters are available on the board for you to pursue on your turn and some limited jockeying for placement with buildings. It really comes down to just sussing out the most bang for any particular buck.
  • As a Tolken guy, I love the idea of dwarven clans building complex and layered societies.
  • Do stuff, get stuff, get points, dwarf mine, dwarf drink, dwarf build.
  • What Covenant really showcases is that in gaming, like in so many things, it's not enough to just focus on potential, you can't just endlessly dig deep and dig greedily like your hungry little dwarven gamer heart desires. No, you have to have purpose for any payoff to ring true.
  • And as always, thanks for watching. Thanks for supporting. Thanks for doing all the things. You know, the likes, subscribes, comments. Those all help with the algorithm, help the channel grow. But above all, thanks for being an amazing community.
References (from this video)
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Video ulAFZrnpdAs Rules Teach at 4:37 sentiment: positive
video_pk 67700 · mention_pk 163882
Covenant video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic elements work well together.
  • Good iconography and graphic design, especially for complex actions.
  • Snappy gameplay for a game of this depth.
  • Many different things to do and focus on.
  • The game delivers a full-on complex game experience in a relatively short time.
Cons
  • The teach is long compared to the game length.
  • Dislike of chained actions where one action leads to many others.
  • Pillar placement for scoring could be clearer.
  • Missing icons on some tracks were an oversight.
  • Relics cannot be used on the turn they are acquired.
Thematic elements
  • Dwarves excavating halls and fighting monsters to reclaim their ancestral home.
  • The ancestral home of the dwarves, Caracur Khazar, which has been taken back from dark lords and their creatures.
Comparison games
  • Boku
  • Sabika
  • Manfa
  • White Castle
Mechanics (from transcript analysis)
  • action selection — Players choose one of four actions (digging, skirmishing, building, transporting) by placing a dwarf onto a tool.
  • Area Control — Placing pillars at intersections of tiles to activate adjacent tiles and gain bonuses.
  • Hand Management — Managing beer tokens to increase dwarf strength.
  • Objective Fulfillment — Players work towards scoring objectives that require a certain number of achievement points.
  • Resource Management — Collecting and spending resources like iron, emeralds, gold, and mithril.
  • Set Collection — Collecting relics and inlays for end-game scoring.
  • Track Advancement — Moving markers on tracks such as the mining track and prestige track.
  • Variable player powers — Player boards are slightly different, and players can acquire tools that provide special abilities and end-game scoring opportunities.
  • Worker Placement — Players place dwarves onto tools (actions) to carry out actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, as I was saying, Covenant is one of the hot games that came out at Essen Shiel.
  • We are going to do a full teach at the start.
  • Thematically, we're dwarves.
  • I class this currently as a heavy euro.
  • So, basically, we are running a dwarf clan.
  • We're going to be playing the game over three rounds, which are called eras.
  • Whenever you see this icon in the gold laurel, it is immediate points.
  • We found it's easier just to leave them face up and if you've got four of them, four achievement points, you score one of them.
  • The rule book says that once you've got your two objectives, you're supposed to put them face down.
  • Every time you use a dwarf, you may use one token and you put it there.
  • So the maximum strength you can ever have in the game, I believe, is six.
  • This reward is only obtained once for each type of enemy, regardless of how many of that type of enemy were taken out.
  • The game was a 45 minute teach, so it's quite a quite a complex game this one.
  • Well, I I I have to give that to the quality of the teach.
  • The iconography is very clear. Even on the really complicated ones, once you half know the game, you can work out what the icons mean without having to look them up.
  • My issue is the length of the teach compared to the length of the game. It's one/ird.
  • It's timing it right. It's the same with you with the digging because you didn't unlock any of these.
  • Punchy and short, it delivers the full-on complex game experience.
References (from this video)
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Video e6eXeolExDI Review at 1:57 sentiment: mixed
video_pk 67554 · mention_pk 163683
Covenant video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good production quality and artwork.
  • Satisfying combo turns when things go well.
  • Engaging solo mode and good for two-player.
  • Tight gameplay due to limited turns.
Cons
  • Suffers from analysis paralysis and downtime, especially with more players.
  • Limited turns mean no recovery from bad starts or sucky turns.
  • Player interaction can lead to plans being screwed over by timing or taken resources.
  • Rulebook and player aids have errors and are unclear.
  • Imbalance in 'tradition scroll' abilities.
  • Endgame scoring for monsters is largely inconsequential in multiplayer.
  • High setup time and long playtime relative to the number of turns.
  • Rich get richer dynamic.
Thematic elements
  • Dwarves
  • Moria
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of turns (12 total) to perform actions, with the ability to forge additional actions for specific types.
  • Area control/building placement — Buildings are placed on hexes on the map, with specific rules for placement and adjacency bonuses.
  • Combat/Monster Killing — Players can use the strength of their dwarf actions to kill trolls, orcs, and goblins for rewards and prestige.
  • Objective Fulfillment — Players aim to achieve objectives related to track advancements and building placement to score points.
  • Resource Management — Players gather resources like minerals through digging and use them to unlock and build structures.
  • Set Collection — Collecting sets of relics can earn points at the end of the game.
  • Solo/AI Play — The game includes a solo mode with an AI that follows a specific action sequence.
  • Track Advancement — Actions contribute to leveling up on different tracks: King's track (delivering goods), Prestige track (combat), and Mining track (digging).
  • Variable player powers — Player boards are slightly asymmetric, and players can unlock more actions through forging.
  • Worker Placement — Players place dwarf characters on action spaces to trigger actions like transport, dig, skirmish, and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It seems games that have barely any turns but supposedly lead to combotastic potential or whatever word you want to invent for it.
  • So, if Covenant, you know, as recommended by Sarah Sh actually to me, she has been banging on about this game to me.
  • This is one of the worst examples I've seen.
  • Could blime me. I mean, yes, I'm glad that they give you these player aids to help you with the game. Thank you. You know, people are listening to have these fold away player aids, and for the most part, they're good. But after only a couple of games of this, you know, I've played more games than that, obviously, but after the first two games I played of this, we'd already had a list of about eight things that were weird to understand, actual errors, or worded badly between the rule books and the aids and everything.
  • The tradition scrolls, these are a neat idea. The fact that you can get a bunch of these and they can augment your game, but they're also fundamentally unbalanced.
  • So, you know, this whole thing of potentially penalizing you at the end of the game, I just ignore now, and it really hasn't affected me in the games I've played.
  • So, for me, I would only want to play this solo or two-player because I think two-player has exactly the same feel as three and four, but minus the colossal amount of downtime in game length.
  • I'll give it a six out of 10 overall, but I could bump it to a seven if it's played solo and two-player.
References (from this video)
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